This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Castles & Crusades - aside from the "SIEGE" mechanic, what's so great about it?

Started by HMWHC, August 31, 2015, 03:10:13 PM

Previous topic - Next topic

David Johansen

C&C needed to decide whether it was a modernized D&D or an AD&D clone.

I think the Siege Engine needed to be a skill system much like 5e uses.  If you're skilled you get a +3.  Attribute bonus appropriate to task applies as does +1 / 2 levels.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Spinachcat

C&C positioned itself as AD&D 3e. As for the OSR, there were always going to be those who would reject deviation from whatever pre-3e edition they prefer most.

The Butcher

Quote from: David Johansen;852721C&C needed to decide whether it was a modernized D&D or an AD&D clone.

That's the beauty of game design: it doesn't. :) It's a streamlined "modern" design with a few old school sensibilities and AD&D 1e trade dress. A niche product within a niche hobby? Maybe. But I like it well enough.

Quote from: David Johansen;852721I think the Siege Engine needed to be a skill system much like 5e uses.  If you're skilled you get a +3.  Attribute bonus appropriate to task applies as does +1 / 2 levels.

That sounds rather a lot like my old, untested fix.

Quote from: The Butcher;503852
  • Drop Primes.

  • Drop suggested DCs. Use the DC table from D&D3.0e or 3.5e. Seriously.

  • Add level to ALL saves and skill checks (not just class-relevant ones).

  • Add +4 or maybe +5 to class-relevant skill checks.

Which, of course, is a lot like 5e's proficiency bonus mechanic turned out.

smug

Quote from: S'mon;852286Yup. If you like it that high level warriors fail saves vs high level casters, it's a good game. Personally I prefer pre-3e approach.

It's the easiest fix of all, really, just change the CLs. For spells in my own campaign, I tend to do spell level (rather than Caster Level) for CLs, but it'd be pretty easy to tune any way you wanted, pretty much.
James Dean was just a careless driver
And Marilyn Monroe was just a slag

FASERIP

It's no different from any of the other retro-clones.

You see, these games are all a bit like the vagina of a post-op woman. On cursory inspection, it might seem like the real thing, but as you go deeper, you'll find it's not as gripping.
Don\'t forget rule no. 2, noobs. Seriously, just don\'t post there. Those guys are nuts.

Speak your mind here without fear! They\'ll just lock the thread anyway.