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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: RabidWookie on November 19, 2013, 09:25:20 PM

Title: D&D5e (playtest) vs Hackmaster 5e
Post by: RabidWookie on November 19, 2013, 09:25:20 PM
Could someone familiar with both compare and contrast them?  Most gamers I know are either proclaiming D&D Next as the next great Fantasy RPG or have fallen in love with Hackmaster 5e and given up on D&D.  I'd like to learn how they differ.
Title: D&D5e (playtest) vs Hackmaster 5e
Post by: Piestrio on November 19, 2013, 09:34:34 PM
They have nearly nothing in common aside from a rather (at this point) theoretical connection to "Dungeons and Dragons".
Title: D&D5e (playtest) vs Hackmaster 5e
Post by: Skywalker on November 19, 2013, 09:37:08 PM
I agree with Piestro. Hackmaster is AD&D1e "to the max LOL". D&D5e seems like an attempt to improve and simplify D&D3e. There are not really directly comparable.
Title: D&D5e (playtest) vs Hackmaster 5e
Post by: TristramEvans on November 19, 2013, 09:46:22 PM
I though HM 6 was a totally new system after the contract that allowed em to do "4e" expired?

I only own the new(er) Hacklopedia.
Title: D&D5e (playtest) vs Hackmaster 5e
Post by: Piestrio on November 19, 2013, 09:50:59 PM
Quote from: TristramEvans;710027I though HM 6 was a totally new system after the contract that allowed em to do "4e" expired?

I only own the new(er) Hacklopedia.

It is new but it shares an ancestor with D&D.
Title: D&D5e (playtest) vs Hackmaster 5e
Post by: RabidWookie on November 19, 2013, 11:40:42 PM
Quote from: Skywalker;710022I agree with Piestro. Hackmaster is AD&D1e "to the max LOL". D&D5e seems like an attempt to improve and simplify D&D3e. There are not really directly comparable.

AD&D1e "to the max" sounds fantastic, could you elaborate?
Title: D&D5e (playtest) vs Hackmaster 5e
Post by: Skywalker on November 20, 2013, 01:42:53 AM
Quote from: RabidWookie;710046AD&D1e "to the max" sounds fantastic, could you elaborate?

Hackmaster Basic is free to download from DTRPG.
Title: D&D5e (playtest) vs Hackmaster 5e
Post by: YourSwordisMine on November 20, 2013, 02:02:24 AM
Quote from: Skywalker;710022Hackmaster is AD&D1e "to the max LOL".

This was the case with the previous version (4.0) of HackMaster. It is no longer so with HM5e.

HM5 is no longer one big in-joke, but an actual serious attempt at being its own thing. While it is not without its humor, it has moved away from what is portrayed in KotDT. Kingdoms of Kalamar is now the implied setting instead of Garweeze Wurld. The new HackMaster is a great game in and of itself, but I think to many people still see it through HM4e jaded glasses (i.e. still a joke) and don't see it for the great system it has become. It really is an improvement over HM4e in every way.

If you are curious about the new HackMaster, then I highly recommend that you download the free HackMaster Basic pdf. When they release the 5e Players Handbook, they made the previously released HMb free to the public. This will give you a good idea of what the new HackMaster is like. HMb gives you a handful of classes, races and levels 1-5, but it is in essence a "basic" HM5e.

You can download the HMb pdf here at this link. (http://www.kenzerco.com/free_files/hackmaster_basic_free_.pdf)
Title: D&D5e (playtest) vs Hackmaster 5e
Post by: 1989 on November 20, 2013, 11:48:35 AM
From my read, Hackmaster is very dependent on a grid.

Yuck.

5e promises not to be.
Title: D&D5e (playtest) vs Hackmaster 5e
Post by: TristramEvans on November 20, 2013, 11:50:12 AM
Yes, I find grids yucky too.
Title: D&D5e (playtest) vs Hackmaster 5e
Post by: Sacrosanct on November 20, 2013, 12:35:07 PM
Quote from: 1989;710169From my read, Hackmaster is very dependent on a grid.

Yuck.

5e promises not to be.

It's not.  The only time we use a map is when battles have a lot of participants and a lot of stuff going on.  But we did AD&D that way too.  To me, you can play it just like AD&D.  Even for the things that are specific, like "push opponent 10 feet away."  Estimations work fine just like movement rates and AOE spells in AD&D
Title: D&D5e (playtest) vs Hackmaster 5e
Post by: trechriron on November 20, 2013, 01:51:13 PM
Hackmaster 5e leans on the Old School methodologies while I feel 5e is trying to innovate in a way that maintains compatibility. I am not as familiar with Next, so I will give my two cents on Hackmaster. Disclaimer: I am running HM5e and I really like it.


There's a lot to it. It has some crunch to it, but not excessive crunch for my tastes. I love the little details. It's not AD&D, but it's heavily inspired by it. I wish I would have had a game like this when I was tired of 2e! It scratches my trad fantasy game itch in a way that I can appreciate.
Title: D&D5e (playtest) vs Hackmaster 5e
Post by: estar on November 20, 2013, 03:06:25 PM
Quote from: Skywalker;710022I agree with Piestro. Hackmaster is AD&D1e "to the max LOL". D&D5e seems like an attempt to improve and simplify D&D3e. There are not really directly comparable.

That was Hackmaster 4e. Hackmaster 5e is a different system covering the same fantasy sub genre as D&D Next.

4e was AD&D pushed to the max and then some. It hard to describe but it is unbelievably how it executed. The catch is that require an interest level similar to d20 with all the books, GURPS, or Hero system.

5e is a skill based system where the skill cost and abilities are determined by what class and race you take.

It most unique feature is that it doesn't have combat rounds. Instead you initiative roll determines your starting second and every action takes so many seconds to complete or recover from. The referee starts at the lowest initiative and counts up when he gets to a character's number the character take an action and player/referee notes the next time they can act.

You can read a KoDT combat example from this link (http://www.kenzerco.com/hackmaster/downloads/HMb_KODT_Combat_Example.pdf)

It is about at Runequest level of complexity.

D&D Next is similar in complexity to Blood & Treasure, Labyrinth Lord, Swords & Wizardry Complete.
Title: D&D5e (playtest) vs Hackmaster 5e
Post by: Sacrosanct on November 20, 2013, 03:14:31 PM
Quote from: estar;710255It most unique feature is that it doesn't have combat rounds. Instead you initiative roll determines your starting second and every action takes so many seconds to complete or recover from. The referee starts at the lowest initiative and counts up when he gets to a character's number the character take an action and player/referee notes the next time they can act..

That's almost exactly how I've been running Altus Adventum for the past 13 years.
Title: D&D5e (playtest) vs Hackmaster 5e
Post by: RPGPundit on November 22, 2013, 05:03:25 PM
I can't say I'm interested at all in Hackmaster 5e.  Its like as if Pathfinder decided to do a "new edition" where the system was changed to run on dice pools or something.

RPGPundit