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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: elfandghost on September 25, 2014, 03:15:45 PM

Title: D&D5 for Warhammer
Post by: elfandghost on September 25, 2014, 03:15:45 PM
Could you see 5th Edition D&D used in the Warhammer world - especially using the current' End Times' scenario? With the backgrounds I can see it working.
Title: D&D5 for Warhammer
Post by: The Butcher on September 25, 2014, 03:37:39 PM
I wouldn't do it because I feel it ain't WFRP without switching careers and going crazy and the Winds of Magic blowing up on your Wizard's face. But if you're ready to part with certain flavor bits — or to work them into 5e from scratch — I don't see why not.
Title: D&D5 for Warhammer
Post by: Rincewind1 on September 25, 2014, 03:40:00 PM
I don't know, I like Warhammer too much as it is, to be honest.

Quote from: elfandghost;788579Could you see 5th Edition D&D used in the Warhammer world - especially using the current' End Times' scenario? With the backgrounds I can see it working.

Hasn't GW learned already that the fans'll just have Gargumsh punch Nagash again, because they are sick of spikes already?
Title: D&D5 for Warhammer
Post by: elfandghost on September 25, 2014, 03:47:08 PM
Quote from: The Butcher;788582I wouldn't do it because I feel it ain't WFRP without switching careers and going crazy and the Winds of Magic blowing up on your Wizard's face. But if you're ready to part with certain flavor bits — or to work them into 5e from scratch — I don't see why not.

I've done the WFRP rules to death and don't see careers as being that important - other than enforcing the setting. The setting (especially the flavour of the 1st Edition) being the most important. The 1st Edition is more D&Dish than some people think.

As for the Winds of Magic going wrong = Wild Magic chart?
Title: D&D5 for Warhammer
Post by: The Butcher on September 25, 2014, 04:26:23 PM
Quote from: elfandghost;788584I've done the WFRP rules to death and don't see careers as being that important - other than enforcing the setting. The setting (especially the flavour of the 1st Edition) being the most important.

Well, I worship at the Church of LordVreeg so that's more or less my point. ;) I am very, very fond of how choosing the right ruleset fine-tunes the outcomes of actual play to sync with the setting.

Quote from: elfandghost;788584The 1st Edition is more D&Dish than some people think.

No disagreement there. Just not sure whether it is the sort of "D&Dish" that 5e does.

Quote from: elfandghost;788584As for the Winds of Magic going wrong = Wild Magic chart?

I admit to not having read it in its entirety but I'd probably want to tweak at least some of the entries to be more in line with the setting.
Title: D&D5 for Warhammer
Post by: elfandghost on September 25, 2014, 04:34:09 PM
Quote from: The Butcher;788591No disagreement there. Just not sure whether it is the sort of "D&Dish" that 5e does.

I accept that. At lower levels I think it will work very well - higher levels are always a problem. However, I think it works very well with the written Warhammer fiction (Gotrex & Felix for example). I'd like to try merging such fiction with WFRP 1st Edition and D&D 5th Edition.

Quote from: The Butcher;788591I admit to not having read it in its entirety but I'd probably want to tweak at least some of the entries to be more in line with the setting.

Oh yes - made to fit.

I also think the Warlock class fits very well with Chaos (for NPCs)!
Title: D&D5 for Warhammer
Post by: ZWEIHÄNDER on September 25, 2014, 04:49:58 PM
Which version of Warhammer are you speaking of? Warhammer Fantasy Battles has a wholly different feel than the Warhammer Fantasy Roleplay 2E world. Hell, even Warhammer Fantasy Roleplay 1E world is distinctly different than the aforementioned.

Moving from old careers to new ones is part and parcel to the allure of Warhammer Fantasy Roleplay. D&D doesn't accommodate this in RAW whatsoever.

Warhammer proposes the "zero to hero" aspect. Not everyone within the Warhammer world - player charactesr and non-player characters - should or could conform to the classes as presented in 5E. D&D 5E doesn't readily support a ruleset that works within the milieu of a "pathetic aesthetic", which is by far it's biggest draw next to the career system.

But could it be done? Sure. But you're not going to be playing D&D 5e at that point; it will be a heavily bastardized version of it.

The easy route is to simply pick up Warhammer Fantasy Roleplay, or check out the Warhammer retroclone ZWEIHÄNDER Grim & Perilous RPG (http://grimandperilous.com).
Title: D&D5 for Warhammer
Post by: elfandghost on September 25, 2014, 05:18:27 PM
Quote from: ZWEIHÄNDER;788599Which version of Warhammer are you speaking of? Warhammer Fantasy Battles has a wholly different feel than the Warhammer Fantasy Roleplay 2E world. Hell, even Warhammer Fantasy Roleplay 1E world is distinctly different than the aforementioned.

Moving from old careers to new ones is part and parcel to the allure of Warhammer Fantasy Roleplay. D&D doesn't accommodate this in RAW whatsoever.

Warhammer proposes the "zero to hero" aspect. Not everyone within the Warhammer world - player charactesr and non-player characters - should or could conform to the classes as presented in 5E. D&D 5E doesn't readily support a ruleset that works within the milieu of a "pathetic aesthetic", which is by far it's biggest draw next to the career system.

But could it be done? Sure. But you're not going to be playing D&D 5e at that point; it will be a heavily bastardized version of it.

The easy route is to simply pick up Warhammer Fantasy Roleplay, or check out the Warhammer retroclone ZWEIHÄNDER Grim & Perilous RPG (http://grimandperilous.com).


Thanks, but I've been playing WRFP since it first came out in 1986/1987. And I think you've missed the point.
Title: D&D5 for Warhammer
Post by: Doom on September 25, 2014, 06:31:55 PM
Rules and setting are pretty closely intertwined, I learned this the hard way when I tried playing Warhammer adventures with 4e rules.

That said, at 1st level, 5E models Warhammer pretty well. A bit too much magic, but combat is deadly as heck.

If you snipped out most spellcasting classes, "flattened" out level progression so players could multiclass wildly (say, by, 1000 ep is a new level, but a new level only means 1 extra hp and another class), minimalized magic (no infinite cantrips, spells take a full round action to cast), I reckon it could be done.

But there's a big "why bother" to that, as the Warhammer ruleset is pretty good as-is.
Title: D&D5 for Warhammer
Post by: crkrueger on September 25, 2014, 08:02:30 PM
Actually, and this might come as a surprise, I can see the Warhammer world working with 5e, the skeleton is there with some of the class variants.

Unfortunately, the healing and magic systems are so far from Warhammer as is, it would take a Total Transformation to make them usable.

RQ6 would be a much easier convert I think while keeping the lethality.
Title: D&D5 for Warhammer
Post by: Bloody Stupid Johnson on September 25, 2014, 08:06:32 PM
You'd probably have to snip some of the 5E races. Like, I ran a 5E game set in an Empire-esque part of my campaign world and someone wanted to play a dragonborn (I did let them do it though - just a one off). Maybe they'd work as lizardmen but still, it raises lots of backstory questions when a PC needs to get shipped cross-continentally to exist, its like 3E snow-elves-that-don't-have-a-Con-penalty all over again. Same player, actually.
Title: D&D5 for Warhammer
Post by: AmazingOnionMan on September 25, 2014, 09:14:09 PM
Quote from: CRKrueger;788623Actually, and this might come as a surprise, I can see the Warhammer world working with 5e, the skeleton is there with some of the class variants.

Unfortunately, the healing and magic systems are so far from Warhammer as is, it would take a Total Transformation to make them usable.

RQ6 would be a much easier convert I think while keeping the lethality.

Alternatively, Renaissance has already done much of the heavy lifting.
Title: D&D5 for Warhammer
Post by: Monster Manuel on September 26, 2014, 11:16:35 AM
Quote from: CRKrueger;788623Unfortunately, the healing and magic systems are so far from Warhammer as is, it would take a Total Transformation to make them usable.

I hope this isn't seen as shameless promotion, but I have some rules for 5e here (http://worldsworkshop.com/dd-5e-rules-variant-immersive-healing/) that could help with the brutality.

I wasn't going to do this kind of thing, but this thread was begging for it. From now on, I'll keep posts about this system to the thread on the subject.
Title: D&D5 for Warhammer
Post by: Spinachcat on September 27, 2014, 02:55:15 AM
There are just too many Warhammers now and the assumptions in their settings are so disparate.  The OP is probably right that 5e's Diapers & Dragons no-danger-of-losing mentality could emulate the Mary Sue with Swords fiction of Gotrek & Felix.

G&F started fun, but they quickly became fantasy superheroes. Instead of plot twists, we got plots twisted to justify the next novel where G&F don't make sense in their world anymore.

Malus Darkblade who has a greater demon inside him has to retreat more often!
Title: D&D5 for Warhammer
Post by: RPGPundit on September 30, 2014, 01:59:02 AM
Dark Albion would work better!

But seriously, I think that especially with the background rules and stuff, anyone who made a little effort could do an awesome 5e Warhammer.
Title: D&D5 for Warhammer
Post by: ostap bender on September 30, 2014, 09:20:08 AM
too much of a trouble for a too little of a payoff. especially considering all great 2e and 1e scenarios floating around that you would need to convert.

btw, dcc is basically bastard child of wfrp & od&d.
Title: D&D5 for Warhammer
Post by: elfandghost on September 30, 2014, 05:07:17 PM
Quote from: ostap bender;789409too much of a trouble for a too little of a payoff. especially considering all great 2e and 1e scenarios floating around that you would need to convert.

btw, dcc is basically bastard child of wfrp & od&d.

I think I was excited by the release of the Monster Manual which I think is awesome! However, having looked through the Player's Handbook there are really few character classes that fit. Although I may give it a try.

I've played 1st Edition adventures multiple times and I was looking at playing something that matched the novels more - and specifically the End Times which is currently the focus of WFB. I think for this D&D may work better - we will see I do like RQ6 too.
Title: D&D5 for Warhammer
Post by: elfandghost on September 30, 2014, 05:28:04 PM
Quote from: RPGPundit;789363Dark Albion would work better!

But seriously, I think that especially with the background rules and stuff, anyone who made a little effort could do an awesome 5e Warhammer.

Cool. Glad you get it! Some thoughts are:

Races would be Wood Elf, Sea Elf (new sub-race), High Elf, Dwarf, Halfling (Hobbits), Humans.

Classes would obviously be restricted.

Dwarves = Barbarians (Slayers), Fighters, Rogues.
Wood Elves = Ranger, Fighter, Druid
Sea Elves = Fighter, Bard, Rogue, Cleric (Manann, Ranald)
High Elves = Paladin, Wizard, Fighter
Humans = Paladin (Sigmar only), Fighter, Cleric (Morr, Shallya, Ulric, Ranald, Verena, Myrmidia), Druid (Taal, Ryha)  Rogue, Monk (rare), Wizard. Human Wizards would roll on Wild Magic chart - Necormancy prohibited.

Warlocks and Sorcerers would be Chaos only.