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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: S'mon on April 30, 2016, 04:03:12 AM

Title: (D&D type games) How often should PCs level up?
Post by: S'mon on April 30, 2016, 04:03:12 AM
For games with levels like D&D, how frequently do you think PCs should advance, given typical play? HOw do you use the XP system to facilitate that, if at all (group XP, individual XP, level by GM fiat)?

I was just musing about how my 5e DMG suggests PCs should level up every 2-3 sessions, which seems very fast to me. I ran a Pathfinder AP (Curse of the Crimson Throne, converted) using Pathfinder Medium Track XP (party xp), the campaign went from level 2 to level 14, and for most of it the PCs were levelling up every 2 sessions on average, about 8 hours of play. This meant their power was doubling about every 4 sessions; I felt this rate really harmed the game, pushing the PCs up into the double digit levels where the system really breaks down. With my 5e tabletop 'Runelords of the Shattered Star' game (mashing up the Paizo APs Shattered Star & Rise of the Runelords) I'm aiming for a level-up rate about once per 5 sessions, or about 20 hours of play, about half the advertised rate.  I think this should work well for long term play; I would like this campaign to run maybe 4 years, about 90 sessions or so, at 5 sessions/level that should take the PCs to 20th, though I'm fine if they cap out lower or we play awhile using the Epic Boon rules in the DMG. The default 5e system seems to support this sort of progression rate ok just by using mostly lower level monsters, using individual xp, and not being too generous on bonus XP; currently the PCs are level 5 after 15 sessions, with rapid progression to 3rd then slow thereafter.

Both those campaigns (Crimson Throne & Shattered Star) run/ran fortnightly. My recently resumed 4e D&D Loudwater campaign runs fortnightly, evening sessions so shorter, 3 hours or so, and the PCs (using party xp) have levelled up about every 4 sessions/12 hours for a long time - currently just hit level 27 after 96 sessions. 4e is so slow that we only get 1 fight per session and I have to give a good deal of bonus XP to hit that rate; it's still slower than the recommended 1 level per 10 hours of play, or 2.5 typical sessions - same recommendation as 5e.

I also have a couple weekly games:
The Ghinarian Hills is an online text-chat 5e sword & sorcery themed game with individual xp, I use standard monster xp and a fair bit of xp from other sources. After 74 sessions the highest level PC is 15th, so a bit over 5 sessions to level. The other PCs are in the 12-13 range. This rate works pretty well for online game, maybe a bit fast.
Finally there's my weekly tabletop Classic D&D Karameikos campaign. After around 13 months of weekly play the PCs are in the 8-11 level range, though the highest couple had been played previously in an earlier campaign and came in higher. A recently retired Thief PC who'd played from the start at 1st level hit 10th level. Typical advancement rate is about 1 level per 5 sessions, which is the recommended rate in the Rules Cyclopedia. I find this works well; I tend to get this through bonus XP rather than huge piles of treasure, though.

Overall I'm finding in my games that about 1 level per 5 sessions seems to work best, which fits with the norms in older games (eg Gygax recommended that a year of weekly 1e AD&D play should get a successful PC from 1st to 9th), a bit quicker with 4e. But this is about half the default rate recommended by the GM guidance in 3e/PF, 4e and 5e, which all seem to recommend 2-3 sessions to level and 20 sessions in a year of weekly play.   What do you find? What works best for you?
Title: (D&D type games) How often should PCs level up?
Post by: crkrueger on April 30, 2016, 06:27:06 AM
It's a model that assumes going in: "X and Out."  You're going to stop playing these characters, the campaign will end.  You fit in the entire character arc of 1-20 inside of a school year and then you're done.  That's a stated 5e design goal.  If you want something other than that, you'll obviously have to adjust accordingly.

I much prefer a skill-based system these days instead of class/level, so that kind of takes care of advancement, because in a skill-system with enough granularity, minor advancement can occur every session.

Even if you're going with Class/Level though, remember characters also can advance the same way Traveller characters do - by gearing up not leveling up, and there's always advancement by actually accomplishing goals, gaining contacts, fame and glory.  If the PCs are kicking ass, have the world treat them like they're kicking ass.  If PCs have gold to party like rockstars and plenty of wanton wenches and/or likely lads to spend it on, then they might not care that nothing went *DING*.

For D&D these days I'd be much more likely to just use AD&D experience or toss it out entirely and do more of a time-based leveling like Dan was suggesting a while ago.
Title: (D&D type games) How often should PCs level up?
Post by: Gronan of Simmerya on April 30, 2016, 12:34:03 PM
First, I only run OD&D.

Second, I stick with Gold=XP because it nicely slows down progression without an absolute cap.

Given that, I aim for player characters hitting 2nd level after about 4 sessions, 3rd in about six more, and after that, it should be eight to ten sessions per level.
Title: (D&D type games) How often should PCs level up?
Post by: DavetheLost on April 30, 2016, 03:22:19 PM
Never! Pick a starting level for your campaign. If any of the PCs live long enough to level up, you are being too soft on them. ;)

As a general rule of thumb I like to see characters level up every 1-2 adventures. A typical adventure taking 2-4 sessions to play out. Faster at lower levels, then slowing down.
Title: (D&D type games) How often should PCs level up?
Post by: saskganesh on April 30, 2016, 04:59:21 PM
I like to run 3-5 sessions for the lower levels, 5-7 for middlish levels and 7-10+ higher levels.

So if we played every week for a year, you'd come out somewhere between level 6 or 7. Nowhere near level 20, but shit, you'd have some great stories. And after the second year of similar play, you'd be in lord/name level territory.

20th would probably take a few more years. So a half decade?
Title: (D&D type games) How often should PCs level up?
Post by: Xavier Onassiss on April 30, 2016, 05:53:41 PM
Characters should level up often enough to keep the players interested. Too long without advancement and they'll start feeling "stuck."

How often is "often enough"?  If they're starting to get frustrated, you might want to speed things up just a little.
Title: (D&D type games) How often should PCs level up?
Post by: Spinachcat on April 30, 2016, 06:06:31 PM
Every adventure.  How long an "adventure" lasts depends on you and your crew.

I'm good with 1 level per 2-3 sessions.

Heck, I'm equally good with 1 level per session for short campaigns.

Why? Leveling doesn't make sense to me, nor does any of the other forms of character advancement. It's a game thing. Batman, Superman and Sherlock Holmes don't really change in power / ability / stats / whatever, but its a really great idea for games.

I don't see why leveling should slow down either. Is it realistic? Realism is a weird concern for games about medieval elves using magic to fight demons.

Considering how many campaigns tank before mid-level, there's no reason to slow down the pace.

BTW, there is also the 13th Age method where you partially level after each adventure, and fully level every 4 adventures. I found that worked excellently in actual play. Everybody felt their PC was always getting better in a smooth ride upward.
Title: (D&D type games) How often should PCs level up?
Post by: dragoner on April 30, 2016, 07:13:53 PM
I like the older versions of D&D, usually quick to level in the beginning, then flattening out; which I find levels 5-9 to be more fun as far as challenges and such.
Title: (D&D type games) How often should PCs level up?
Post by: Doughdee222 on April 30, 2016, 08:12:25 PM
I wing it. Roughly one level per 1-3 adventures or scenarios, depends on the length of each adventure. Some might take a single session to complete, others 3-5 sessions. It's a general "feeling" based on judging things like "Have the PCs killed enough foes? Have they solved some decent puzzles? Have they dealt with enough NPCs? Have they solved enough mysteries? Have they cleared the dungeon?" Yes, no, maybe?

But then I tend to prefer point based systems where one can hand out 2-4 XP per session anyway. But for AD&D campaigns the above applies.
Title: (D&D type games) How often should PCs level up?
Post by: JeremyR on May 01, 2016, 12:52:00 AM
Quote from: S'mon;894927Overall I'm finding in my games that about 1 level per 5 sessions seems to work best, which fits with the norms in older games (eg Gygax recommended that a year of weekly 1e AD&D play should get a successful PC from 1st to 9th), a bit quicker with 4e. But this is about half the default rate recommended by the GM guidance in 3e/PF, 4e and 5e, which all seem to recommend 2-3 sessions to level and 20 sessions in a year of weekly play.   What do you find? What works best for you?

Well, advancement rate is often baked into the game system, tied to combat difficulty. AD&D 1e for instance, at least at start, mostly has fairly wussy monsters (a carry over from OD&D). A Balrog/Balor had 8+8 hit dice, at most 72 hit points. A huge, ancient dragon would have 11 hit dice and 88 hit points. Those were about as tough as monsters got, early in, yet a 9th level party could take them out with relative ease. So advancement in 1e needed to be slow-ish, otherwise you would simply outpace the power level of most monsters.

In 2e, many of the monsters were beefed up. Balors now had 13 HD. Red Dragons now had 15 Hit Dice (and used d12, not d8), So the pace of advancement could be faster.

BECMI took a similar tack (going up to 36 levels). Didn't have demons until the Immortals set (and then they are really powerful, Immortal level), but Dragons had up to 22 hit dice. But you probably wouldn't face one until 20th level.

3e (and I guess later editions) really made monsters tougher (and also all characters kept gaining hit dice after 9th-10th level, not just weird ones like the Assassin, Bard, and Monk). Balors now had 20 hit dice and Dragons a ridiculous amount. So advancement needs to be quicker on those systems.
Title: (D&D type games) How often should PCs level up?
Post by: Enlightened on May 01, 2016, 12:57:23 AM
Quote from: Gronan of Simmerya;894970First, I only run OD&D.

Second, I stick with Gold=XP because it nicely slows down progression without an absolute cap.

Given that, I aim for player characters hitting 2nd level after about 4 sessions, 3rd in about six more, and after that, it should be eight to ten sessions per level.

How many hours long are your sessions typically?
Title: (D&D type games) How often should PCs level up?
Post by: Omega on May 01, 2016, 02:19:04 AM
Good question.
Personally I am used to a relatively quick early levelling up. And then things start to slow down after a certain threshold.
5e still has that. In fact it mirrors the advancement curve of AD&D at about the median. But with about one or two zeros knocked off the AD&D progression.

I do not ascribe to "levels per session" as its too variable and deceptive a measure. A session could be wall-to-wall combat or treasure grabbing with EXP galore. Or a session could be the PCs spending the whole time wandering town, talking to people or political intrigues, investigations, or research, etc.

The PCs level at the speed of... whatever. That might mean big jumps across a series of session and then a point where no one levels up at all for one or more sessions.

example: going through the whole Tyranny of Dragons series took about a year and averaging maybee a session every week and a half. We all hit level 18-20 by the end. The early levels went by at about a rate of a level every session and a half till level 5. Then slowed down. Then all but stopped at three or four points before speeding up again. DMing it too was about the same thing, only a little slower as that group avoids as many combats as they can.
Title: (D&D type games) How often should PCs level up?
Post by: crkrueger on May 01, 2016, 02:47:05 AM
Quote from: Spinachcat;895033Leveling doesn't make sense to me, nor does any of the other forms of character advancement. It's a game thing. Batman, Superman and Sherlock Holmes don't really change in power / ability / stats / whatever, but its a really great idea for games.
You live, you acquire things.  Money, experience, friends, enemies, scars, etc...  Some form of advancement is the most verisimilar mechanic there is.  Why would you compare everything to Batman, Supers are probably the most absurdist genre that exists.  Conan from a God in the Bowl is not the exact same Conan in Hour of the Dragon.  Frodo in the beginning of the Fellowship of the Ring is not the same Frodo that boards the ship in Return of the King.

Quote from: Spinachcat;895033I don't see why leveling should slow down either. Is it realistic? Realism is a weird concern for games about medieval elves using magic to fight demons.
Eh, that's always been a weird argument too.  Just because a world has dragons doesn't mean when I'm hungry I can grab a hamster and squeeze it to shoot Cotton Candy out of it's asshole.  Swords cut, they don't tickle; human genitalia are in the front, not the back; we breathe air and drown in water, not the other way around; and becoming the greatest surgeon in the world takes more time then graduating Med School.  It's the way everything works, it's axiomatic.  Now can magic overcome this? Sure, so can technology, but that's all part of the Natural Laws of the particular setting.  

Quote from: Spinachcat;895033Considering how many campaigns tank before mid-level, there's no reason to slow down the pace.
Why bet against yourself and go for the lowest expectations?  Who cares if you never get to high-level or even mid-level?  Some of the most fun sessions I've had were in campaigns that folded.  I still remember them fondly.

Quote from: Spinachcat;895033BTW, there is also the 13th Age method where you partially level after each adventure, and fully level every 4 adventures. I found that worked excellently in actual play. Everybody felt their PC was always getting better in a smooth ride upward.
Tying it to "adventures" is artifically aware of the framework of play (of course, I'd expect nothing less from 13th Age :D).  If you're going to do something like that, I'd tie it to time played or time in game.  Otherwise you run the risk of players picking the shortest possible "adventure" because that is the best Return on Investment.
Title: (D&D type games) How often should PCs level up?
Post by: Opaopajr on May 01, 2016, 02:57:28 AM
I prefer the "don't think about it, you're not getting there anytime soon" method. So far the AD&D 2e DMG recommendation of 'at least 10 sessions minimum' (as in any excess XP over 1/10th from current lvl to next lvl washes away) has been my favorite. I prefer the 'little to none improvement' rates of IN SJG and other games even more. Put the interaction with the gameworld first, who cares about the system power-ups and widgets?

I get bored with skyrocketing power, in both level and skill based games. I can craft character builds at home... I believe masturbating in public is normally in bad form, (unless it's in the proper adult entertainment district).
Title: (D&D type games) How often should PCs level up?
Post by: S'mon on May 01, 2016, 05:23:06 AM
Quote from: JeremyR;895104Well, advancement rate is often baked into the game system, tied to combat difficulty. AD&D 1e for instance, at least at start, mostly has fairly wussy monsters (a carry over from OD&D). A Balrog/Balor had 8+8 hit dice, at most 72 hit points. A huge, ancient dragon would have 11 hit dice and 88 hit points. Those were about as tough as monsters got, early in, yet a 9th level party could take them out with relative ease. So advancement in 1e needed to be slow-ish, otherwise you would simply outpace the power level of most monsters.

In 2e, many of the monsters were beefed up. Balors now had 13 HD. Red Dragons now had 15 Hit Dice (and used d12, not d8), So the pace of advancement could be faster.

BECMI took a similar tack (going up to 36 levels). Didn't have demons until the Immortals set (and then they are really powerful, Immortal level), but Dragons had up to 22 hit dice. But you probably wouldn't face one until 20th level.

3e (and I guess later editions) really made monsters tougher (and also all characters kept gaining hit dice after 9th-10th level, not just weird ones like the Assassin, Bard, and Monk). Balors now had 20 hit dice and Dragons a ridiculous amount. So advancement needs to be quicker on those systems.

I think this explains why AD&D has advancement tend to top out at 9th, and apparently aimed for a 1-9 weekly campaign to take (at least) a year, where 3e aimed for 1-20 in a year, so that makes sense - the top level 3e monsters are designed to fight 20th level PCs where the top level 1e monsters are designed to fight 9th level PCs.

An 88 hp red dragon doing 88 fire damage on a breath attack remains pretty scary at least in pre-UA 1e, though. :)
Title: (D&D type games) How often should PCs level up?
Post by: S'mon on May 01, 2016, 05:36:18 AM
Quote from: CRKrueger;895128Why bet against yourself and go for the lowest expectations?  Who cares if you never get to high-level or even mid-level?  Some of the most fun sessions I've had were in campaigns that folded.  I still remember them fondly.

I agree with that. I don't think design that forces a campaign through 20 levels and requires it to stop after a year is ideal. Better to aim for a satisfying campaign across say 8 or 10 levels in the amount of time a typical campign is expected to run, but leave plenty of back-end space to let it continue for much longer. That's roughly what I'm aiming for in my current campaigns (not counting the 4e one approaching its end), and averaging 5 sessions or so per level seems to work well for all* of them. But if I were running 1e/2e AD&D weekly with regular players and low fatality rates I could see a good case for more like 10 sessions/level, so that PCs didn't hit 9th so fast - I think that's what the 2e DMG was getting at.

*5e tabletop fortnightly - looking to accommodate up to 4 years or so of play 1-20. 5e online weekly - looking to accommodate up to a couple years' play 1-20, including high-powered superheroics and lots of trampling-jeweled-thrones. Classic weekly - looking to accommodate potentially the full 36 levels of play and maybe some Immortals play also, over about 4 years again - though this is an open-world game that could potentially run indefinitely with a variety of new PCs.
Title: (D&D type games) How often should PCs level up?
Post by: RPGPundit on May 04, 2016, 06:12:35 AM
I set up the Appendix P rules to make levelling-up happen pretty quickly at the early levels, and then slow down considerably.  That's generally how I like it.
Title: (D&D type games) How often should PCs level up?
Post by: S'mon on May 04, 2016, 06:41:08 AM
Quote from: RPGPundit;895754I set up the Appendix P rules to make levelling-up happen pretty quickly at the early levels, and then slow down considerably.  That's generally how I like it.

I think 5e D&D's design metric is quite good relatively - fast up to 4th, then slow to 11th, then faster again. Problem is the absolute rate recommended - 2.5 sessions/level - is about twice as fast as it should be for a satisfying game, unless you play 1/month or less.
Title: (D&D type games) How often should PCs level up?
Post by: Omega on May 04, 2016, 08:40:27 AM
Quote from: S'mon;895760I think 5e D&D's design metric is quite good relatively - fast up to 4th, then slow to 11th, then faster again. Problem is the absolute rate recommended - 2.5 sessions/level - is about twice as fast as it should be for a satisfying game, unless you play 1/month or less.

Actually it slows down even more after 10, then again by a little after 15.
Here is the progression.
 1 =         0
 2 =     300
 3 =     600
 4 =   1800
 5 =   3800
 6 =   7500
 7 =   9000
 8 = 11000
 9 = 14000
10= 16000
11= 21000
12= 15000
13= 20000
14= 20000
15= 25000
16= 30000
17= 30000
18= 40000
19= 40000
20= 50000
Title: (D&D type games) How often should PCs level up?
Post by: RPGPundit on May 06, 2016, 03:37:17 AM
In Albion's Appendix P system it would typically take only 5 adventures to get to level 4. But another 7 after that to get to level 6.

Of course, an "adventure" can be ruled by a GM to take up any number of sessions he wants.
Title: (D&D type games) How often should PCs level up?
Post by: Gronan of Simmerya on May 07, 2016, 12:03:25 AM
Quote from: Enlightened;895105How many hours long are your sessions typically?

3-5 hours.
Title: (D&D type games) How often should PCs level up?
Post by: Gronan of Simmerya on May 07, 2016, 12:05:57 AM
Quote from: CRKrueger;895128You live, you acquire things.  Money, experience, friends, enemies, scars, etc...  Some form of advancement is the most verisimilar mechanic there is.  Why would you compare everything to Batman, Supers are probably the most absurdist genre that exists.

Actually, Batman and Superman regularly advance in power and then get "stripped down" when they're so powerful nothing is a challenge any more.  Start reading Superman in 1939 and keep going till about 1985; I lose count of how many times he's been "de powered."  Supes originally could "leap tall buildings in a single bound," not fly faster than light; his "skin is so tough nothing but a bursting artillery shell can penetrate it," not strong enough to bounce the Death Star laser.
Title: (D&D type games) How often should PCs level up?
Post by: Omega on May 07, 2016, 05:39:56 AM
Interestingly enough. Prior to 3e. O, B and BX D&D had the fastest leveling up since B and BX use OD&D's EXP system to a point. It is only by a little bit though as AD&D increases the costs only slightly. 2e uses AD&Ds progression more or less.
3e's is faster than the O-2e Thief which is the fastest leveling class. (The Cleric was in OD&D until the advent of the Thief in Greyhawk.)
4e warps along even faster.
5e initially levels faster. But from level 7 on it slows down increasingly compared to 3 and 4e. Multiply 5es EXP progression by ten and you get something more or less between AD&D's Fighter and Magic-User in speed. (Those being the two slowest leveling classes.
Title: (D&D type games) How often should PCs level up?
Post by: S'mon on May 07, 2016, 03:13:24 PM
Quote from: Omega;8965164e warps along even faster.

IME 4e plays vastly slower than the 4e DMG assumes, and if you just run the system RAW levelling up is about 1/20 hours play or 5 4-hour sessions. About the same typical playtime as BECM/RC recommends, but you get far far less done in 4e per level, five to seven/eight fights and a bit of other stuff.
Title: (D&D type games) How often should PCs level up?
Post by: crkrueger on May 07, 2016, 03:23:00 PM
Heh yeah, no kidding.  In WWII 4e, 1-20 is D-Day, it would take 6 months of play to run, and you'd be 6th level by the time you got off the beach.
Title: (D&D type games) How often should PCs level up?
Post by: Omega on May 07, 2016, 04:12:23 PM
Quote from: S'mon;896586IME 4e plays vastly slower than the 4e DMG assumes, and if you just run the system RAW levelling up is about 1/20 hours play or 5 4-hour sessions. About the same typical playtime as BECM/RC recommends, but you get far far less done in 4e per level, five to seven/eight fights and a bit of other stuff.

Well I said the levling was faster. Not the actual playing. :rolleyes:
Title: (D&D type games) How often should PCs level up?
Post by: Omega on May 07, 2016, 04:14:14 PM
Speaking of leveling.

How do you figure the EXP needed in OD&D past the listed levels? Only the Thief in Greyhawk explains the progression? Couldnt find any guide for the others?
Title: (D&D type games) How often should PCs level up?
Post by: rawma on May 07, 2016, 05:01:51 PM
Quote from: Omega;896607Speaking of leveling.

How do you figure the EXP needed in OD&D past the listed levels? Only the Thief in Greyhawk explains the progression? Couldnt find any guide for the others?

It's weird that it doesn't seem to say, but I believe it was the amount to reach the Name Level (Lord, Wizard, Patriarch) for each additional level. When I started, both Greyhawk specified that for Thief and the Ranger and Illusionist in Strategic Review worked that way, so I don't recall any confusion in our group (and I only had one character who got that far in any class); I wonder if people who were playing earlier had difficulty figuring it out, or if they got an official clarification from TSR directly or indirectly.
Title: (D&D type games) How often should PCs level up?
Post by: Omega on May 07, 2016, 06:04:42 PM
That is what I figured too. And once plotted out it jibes more or less with AD&D's progression too. And yeah odd its not mentioned.