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D&D's Deepest Inspiration

Started by RPGPundit, April 04, 2024, 07:46:35 AM

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RPGPundit

The way some games "feel" more like the D&D experience isn't about the superficial influences, but about the much deeper roots.
#dnd  #ttrpg  #osr

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Man at Arms

Good thread title.  I'll watch the video, when I get time to.

RPGPundit

Quote from: Man at Arms on April 04, 2024, 05:45:36 PM
Good thread title.  I'll watch the video, when I get time to.

Thanks!
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Rhymer88

I think the D&D mindset fits even better to the Dark Ages in Western Europe, which was not only a pretty lawless society (like in many D&D games), but also littered with ancient Roman ruins that people could explore. I guess there were plenty of old burial mounds that could be plundered in 11th century Poland. It's also amusing to think of the First Crusade as basically a big hexcrawl, where the final destination (Jerusalem) was vaguely known.

RPGPundit

LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

DonJonKeeper

Quote from: Rhymer88 on April 06, 2024, 04:06:51 AMI think the D&D mindset fits even better to the Dark Ages in Western Europe, which was not only a pretty lawless society (like in many D&D games), but also littered with ancient Roman ruins that people could explore. I guess there were plenty of old burial mounds that could be plundered in 11th century Poland. It's also amusing to think of the First Crusade as basically a big hexcrawl, where the final destination (Jerusalem) was vaguely known.

This ^

ForgottenF

The contention that D&D is about heroes going into subterranean labyrinths to slay monsters a la Beowulf flies somewhat in the face of the standard OSR talking point that it's about getting treasure by hook or by crook, and avoiding combat wherever possible. 

SHARK

Quote from: ForgottenF on April 16, 2024, 09:37:13 PMThe contention that D&D is about heroes going into subterranean labyrinths to slay monsters a la Beowulf flies somewhat in the face of the standard OSR talking point that it's about getting treasure by hook or by crook, and avoiding combat wherever possible. 

Greetings!

Yeah, ForgottenF! Whether it is written somewhere in the rules or otherwise, on the ground, I am not seeing it. Back in the beginning, "Hack & Slash" was a very real dynamic--if not the most dominant for D&D. My old groups used to move in and slaughter everything. The game has never been about "avoiding combat". It has been about exploration, certainly. But also combat and slaughtering everything, and looting every possible coin and gummy bear.

Tactical retreats, was sometimes encouraged, and everyone certainly did not want to fall down a tube into a dragon's lair at low level. So, yes, such judicial assessments were encouraged, but less embraced than charging into battle. Avoidance though? As a major and constant strategy? No way, man. You know? That was not what I experienced in the majority of groups I ever played in during the old days. As a rule, it was kick in the door, toss in a flask of burning oil or launch a fireball, and then draw steel and engage.

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b