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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Benoist on May 21, 2014, 02:06:42 PM

Title: D&D Adventurers League Details Revealed
Post by: Benoist on May 21, 2014, 02:06:42 PM
http://www.wizards.com/DnD/Article.aspx?x=dnd/news/adventurersleague

QuoteAt the core of the new D&D Organized Play experience is the D&D Adventurers League. Essentially, we’ve given the system a name, because we wanted to emphasize the connected nature of our public play programs. For the first time, we’ll have our entire public play taking place in the same ongoing D&D campaign.

As a player, you’ll create a character for the D&D Adventurers League. You’ll be using the same rules to play at a convention, a store, or any sort of public event. There will be a D&D Adventurers League Player’s Guide available to let you know how it all comes together. Through the different programs, the D&D Adventurers League will be inviting to casual D&D players, experienced D&D players, and players looking for ways in which their characters can impact the campaign world. We want players to find the play that best fits them, and enjoy playing for years to come.

Is that the mystery link?

Is that revolving around participation in Organized Play?
Title: D&D Adventurers League Details Revealed
Post by: Bill on May 21, 2014, 02:10:13 PM
Quote from: Benoist;751196http://www.wizards.com/DnD/Article.aspx?x=dnd/news/adventurersleague



Is that the mystery link?

Is that revolving around participation in Organized Play?

"Entire public play taking place in the same ongoing D&D campaign."

Hmmmm.....Anyone care to translate that into billenglish?
Title: D&D Adventurers League Details Revealed
Post by: Benoist on May 21, 2014, 02:12:03 PM
Quote from: Bill;751200"Entire public play taking place in the same ongoing D&D campaign."

Hmmmm.....Anyone care to translate that into billenglish?

"We're rebooting the concept of the RPGA Living campaign and giving it a new name."
Title: D&D Adventurers League Details Revealed
Post by: RunningLaser on May 21, 2014, 02:13:57 PM
Kinda sounds like a way for your character or group your involved in to leave a mark in the game worldwide.
Title: D&D Adventurers League Details Revealed
Post by: Benoist on May 21, 2014, 02:15:04 PM
Reposting from the other thread: If that is the mystery link, my instant question would be: why isn't the Adventurer's League PH in the boxed set AS WELL in the first place? If the effort turns around Organized Play, then why not include the PH in the boxed set itself in order to advertise the Organized Play angle in the boxed set itself AND have a complete starting package as well, thus killing two birds with one stone?
Title: D&D Adventurers League Details Revealed
Post by: One Horse Town on May 21, 2014, 02:16:08 PM
Stop nicking Mistwell's thunder! ;)

Yeah, i don't fully understand whether the booklet is just to explain the new live aspect of the game or it doubles up as chargen.
Title: D&D Adventurers League Details Revealed
Post by: jeff37923 on May 21, 2014, 02:25:42 PM
Quote from: RunningLaser;751206Kinda sounds like a way for your character or group your involved in to leave a mark in the game worldwide.

Don't kid yourself.

Nothing any Player Character does in any Organized Play setting will leave a mark on that setting. That power is reserved for the corporation that owns the IP.
Title: D&D Adventurers League Details Revealed
Post by: jadrax on May 21, 2014, 03:04:53 PM
I am not really good at posting tweets, but:


CharlesAkins ‏@Thatakinsboy 3h

@mikemearls will the D&D Adventurers League Player's Guide be free or something we'll have to pay for?


Mike Mearls ‏@mikemearls 2h

@Thatakinsboy Free
Title: D&D Adventurers League Details Revealed
Post by: Marleycat on May 21, 2014, 03:11:03 PM
Bingo! Pretty good angle at that.
Title: D&D Adventurers League Details Revealed
Post by: Bobloblah on May 21, 2014, 03:11:22 PM
Well, that likely answers the question floating around that other triumvirate of threads...
Title: D&D Adventurers League Details Revealed
Post by: RunningLaser on May 21, 2014, 03:12:00 PM
Quote from: jadrax;751226I am not really good at posting tweets, but:


CharlesAkins ‏@Thatakinsboy 3h

@mikemearls will the D&D Adventurers League Player's Guide be free or something we'll have to pay for?


Mike Mearls ‏@mikemearls 2h

@Thatakinsboy Free

Hmmm, picture might be coming a little more clear now.  I could see a big cardboard display, a group of PC's fighting some sort of nasty monster.  THere's a header that says "Join the adventure today!" or something.  In that display is a bunch of free ALPG's.  You can then take one home and make a character or something- don't even need to buy that starter box.
Title: D&D Adventurers League Details Revealed
Post by: Marleycat on May 21, 2014, 03:19:15 PM
Quote from: RunningLaser;751230Hmmm, picture might be coming a little more clear now.  I could see a big cardboard display, a group of PC's fighting some sort of nasty monster.  THere's a header that says "Join the adventure today!" or something.  In that display is a bunch of free ALPG's.  You can then take one home and make a character or something- don't even need to buy that starter box.

That box is for the DM just like they keep saying. Also it really is a good way to tie in to your public play programs. It's more like an adventure path then a beginner box. The word STARTER explains it. Combine all of this with some online/app tools and BAM!
Title: D&D Adventurers League Details Revealed
Post by: Ladybird on May 21, 2014, 03:20:40 PM
Is there still a D&D comic? Because this book should be bagged with it that month, if so. And downloadable from the website (Not their dtrpg front-end, just straight from the D&D site). And available as an app.
Title: D&D Adventurers League Details Revealed
Post by: Sacrosanct on May 21, 2014, 03:23:49 PM
I don't think the Players Guide is actually a rulebook of D&D, but more of a rulebook on how to run these events.

Speaking of which, I think I need to speak to my FLGS owner, and see if he'll allow me to run 5e using  my own (https://plus.google.com/u/0/communities/107308672422345398151) adventure rather than the approved Adventurers League one, because I run my games in a more old school style, which I'm guessing would not conform to the AL's standards.  I'd like to show people that wander in that you don't have to play D&D like they say, and that you can play it any style you want.
Title: D&D Adventurers League Details Revealed
Post by: Scott Anderson on May 21, 2014, 03:34:58 PM
A massively multiplayer offline role playing game?  That's ambitious.
Title: D&D Adventurers League Details Revealed
Post by: Scott Anderson on May 21, 2014, 03:35:50 PM
Quote from: Sacrosanct;751245I don't think the Players Guide is actually a rulebook of D&D, but more of a rulebook on how to run these events.

Speaking of which, I think I need to speak to my FLGS owner, and see if he'll allow me to run 5e using  my own (https://plus.google.com/u/0/communities/107308672422345398151) adventure rather than the approved Adventurers League one, because I run my games in a more old school style, which I'm guessing would not conform to the AL's standards.  I'd like to show people that wander in that you don't have to play D&D like they say, and that you can play it any style you want.

You could just pitch it as 5e Classic. :)
Title: D&D Adventurers League Details Revealed
Post by: Marleycat on May 21, 2014, 03:41:05 PM
Quote from: Sacrosanct;751245I don't think the Players Guide is actually a rulebook of D&D, but more of a rulebook on how to run these events.

Speaking of which, I think I need to speak to my FLGS owner, and see if he'll allow me to run 5e using  my own (https://plus.google.com/u/0/communities/107308672422345398151) adventure rather than the approved Adventurers League one, because I run my games in a more old school style, which I'm guessing would not conform to the AL's standards.  I'd like to show people that wander in that you don't have to play D&D like they say, and that you can play it any style you want.

It wouldn't be about rules because that's DM territory it'd be far character generation because it's specifically for players not the DM.
Title: D&D Adventurers League Details Revealed
Post by: Omega on May 21, 2014, 03:44:07 PM
Quote from: Scott Anderson;751250A massively multiplayer offline role playing game?  That's ambitious.

RPGA:
Living Greyhawk
Ravens Bluff
Living Galaxy (proposed but dont know if it ever saw light)
Living Seattle (proposed but dont know if it ever saw light)
Lost Plateau (proposed but dont know if it ever saw light)
Title: D&D Adventurers League Details Revealed
Post by: robiswrong on May 21, 2014, 05:18:15 PM
Quote from: RunningLaser;751206Kinda sounds like a way for your character or group your involved in to leave a mark in the game worldwide.

I have yet to see anything in any organized play system where characters can actually make a mark on the game worldwide.

Even in aggregate.

I mean, that would be kinda cool, right?  If enough "raid the orc" missions get run in the region, then the orc presence wanes in that area, or something like that.

But yeah.  That would be cool, but I don't see it happening.
Title: D&D Adventurers League Details Revealed
Post by: GameDaddy on May 21, 2014, 05:36:04 PM
Quote from: Scott Anderson;751250A massively multiplayer offline role playing game?  That's ambitious.

That would be pretty cool. Especially if it included a GM's toolkit.

The Neverwinter, that never was?
Title: D&D Adventurers League Details Revealed
Post by: Marleycat on May 21, 2014, 05:40:12 PM
Quote from: robiswrong;751323I have yet to see anything in any organized play system where characters can actually make a mark on the game worldwide.

Even in aggregate.

I mean, that would be kinda cool, right?  If enough "raid the orc" missions get run in the region, then the orc presence wanes in that area, or something like that.

But yeah.  That would be cool, but I don't see it happening.
Something interesting...

interview with WotC's Liz Schuh on the marketing site ICv2.

Read more: http://www.enworld.org/forum/showthread.php?301888-Learn-about-D-amp-D-organized-play-options/page12#ixzz32O9ecpBc (//interview%20with%20WotC's%20Liz%20Schuh%20on%20the%20marketing%20site%20ICv2.Read%20more:%20http://www.enworld.org/forum/showthread.php?301888-Learn-about-D-amp-D-organized-play-options/page12#ixzz32O9ecpBc)
Title: D&D Adventurers League Details Revealed
Post by: LibraryLass on May 21, 2014, 05:42:01 PM
Quote from: Ladybird;751239Is there still a D&D comic? Because this book should be bagged with it that month, if so. And downloadable from the website (Not their dtrpg front-end, just straight from the D&D site). And available as an app.

Afraid not, sadly.
Title: D&D Adventurers League Details Revealed
Post by: Spinachcat on May 21, 2014, 05:51:47 PM
So they are blending Living Forgotten Realms and Encounters.

Hmm...we will see.

Quote from: Scott Anderson;751250A massively multiplayer offline role playing game?  That's ambitious.

Living City began in 1987. Today's MMOs are online versions of living campaigns that were active a decade or more beforehand.
Title: D&D Adventurers League Details Revealed
Post by: Opaopajr on May 21, 2014, 07:14:28 PM
Living Campaigns is the big deal? Whatever... I still have RPGA ad copy, along with product line conspectus, inside my box sets after all these years. Amazing how that could fit inside back in the day. This is just keeping up with the RPG scene for the last 30+ years.

Yawn. Need more details to care.
Title: D&D Adventurers League Details Revealed
Post by: Bill on May 22, 2014, 10:15:39 AM
Quote from: Benoist;751202"We're rebooting the concept of the RPGA Living campaign and giving it a new name."

Soooo...the Official RPGA GM's will all work together and have the same setting and somehow account for the  same heroes going to the same locations...

I still don't get it.

I mean, I understand the words, but I don't see how that can work.
Title: D&D Adventurers League Details Revealed
Post by: Omega on May 22, 2014, 10:42:54 AM
Quote from: Bill;751538Soooo...the Official RPGA GM's will all work together and have the same setting and somehow account for the  same heroes going to the same locations...

I still don't get it.

I mean, I understand the words, but I don't see how that can work.

Its just a way to track your characters progress.

Dragon Storm did this way back with their RPG and it worked fairly well till the RPGA-like organization got really really out of hand. Up till then it did organized pay by just giving you an official stamp on your character and a system to track it.

RPGA's Ravens Bluff had something simmilar, but I only ever got into one session before deciding it wasnt for me. But from what other members mentioned it sounded like they got things for their character that were recorded and carried over.

I doubt there will be much in the way of player impact on the world unless they do something like TORG did where convention evens and what the players overall did was eventually woven into later product. I could see WOTC doing that with AL.