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D&D 3e variant: 'E6'

Started by Akrasia, June 30, 2007, 07:47:00 AM

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Settembrini

Quoterather than yelling our preferences at each other over the internet. :D
..but...what---shall we post about then?!
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Sosthenes

Quote from: Christmas Ape@Sosthenes: I find the first few levels rush right by, and there's little chance to learn all that much about the system before your combats get bigger, your enemies tougher, the attacks more likely to kill instantly...basically, my experiences at higher levels have never been able to let me crack open the underlying structure and taste the marrow before it wandered into dragons and finger of death territory. I believe this variant will. And, you know...I believe in the sweet spot. The prep part is a bonus, mostly I really like play at that level.

I see. I've seen that in play, too and didn't like it. You don't have to take two years of weekly play to get into your double-digits, but the way some DMs play it is definitely to fast for me, too. My campaigns generally have rather slow advancement. Not neccesarily by changing rules, but by the simple structure of them. In other games I went heavily with story awards and role-playing bonuses, but in 3E I stick to XPs for killing and evading monsters. That way, when you're in a more social part of the adventure, you're slowing down advancement. Also, don't sweat the lower EC levels. Make them just appealing enough not to bore the characters. So they either do it to show off their new feats, spells and abilities or some other hook is behind it. Who cares if your 8th level badasses can slaughter those 1st level warrior-robbers around them easily, if it's enough for one of them to slit the throat of the 1st level commoner maiden in the midst?

That way we went through a lot of game play until we reached the higher
levels. I'm not a big fan of the higher levels myself, at least with the current
state of supplements. Mostly due to the fact that I'm a sucker for humanoid opponents, where crafting a high-level NPC on par with the PCs is rather difficult.

Still, if I want to savor that power level more, I'd either use a different system that stretches the power advancement (easy to do yourself, or take Darkness & Dread) or simply restrict the options a bit more.