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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Tom Kalbfus on June 16, 2020, 01:00:08 PM

Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: Tom Kalbfus on June 16, 2020, 01:00:08 PM
The idea here is to modify each RPG system so they are completely compatible.
So what does D&D get?

D&D gets 9 ability scores: Strength (Str), Dexterity (Dex), Constitution (Con), Intelligence (Int), Wisdom (Wis), Charisma (Cha), Education (Edu), Social Standing (Soc), and Psionic Strength (Psi).

All magical abilities come from the Psi score, Psi determines one's ability to cast a spell in place of Intelligence for wizards, Wisdom for Clerics, and Charisma for sorcerers, bards and what have you. Wizards require a high education score to determine what spells he knows, but for how many spells he can prepare for casting the Psi score is used the Psi score also determines the Difficulty Class for saving against spells cast by that particular caster.

D&D gets the Stamina/Lifeblood scores instead of hit points. Critical hits are taken out of Lifeblood, which is usually equal to Constitution, while regular damage is taken out of Stamina first and when Stamina runs out then Lifeblood. Also Armor Rating removes that number of dice from damage Rolls except for the last damage die and if there are AR points left over that gets subtracted from actual damage rolled from that last damage die. Against Modern and futuristic weapons Archaic (D&D) armor only have half their listed AR rounded up. Modern and Futuristic armor offers no additional protection against archaic (D&D) weapons then that listed.

Traveller T20 gets D&D magic modified as I have stated above in place of the usual Psionic powers, as all spellcasting abilities are treated as psionic (mental) powers, they get spell slots instead of psionic point expenditures. Since spells cast are pure mental abilities, there are no verbal, somatic, or material components required in casting them. Sometimes hand gestures are useful in focusing one's concentration in casting a spell, but they aren't required.

A minor alteration in combat from T20, Strength modifies ability to hit instead of Dexterity in melee combat.

The D&D world in the Traveller setting is called Gaia, an Earth clone world, it is orbited by Ares, a Mars clone world but with a breathable atmosphere, and orbiting the second star in the system is Aphrodite, a terraformed Venus clone world, which is orbited by Hermes, a terraformed Mercury clone World. The Systems three stars are identical to those of the Alpha Centauri System, it is closest to the Solar System who's main. World is Earth, the seat of a technological spacefaring civilization which spans the stars. There are random planets orbiting the other nearby stars. The tech level for the setting is 15, the tech level for the Alpha Centauri System is mostly 2 except for the starport. The technological civilization is a bit leery of Psionic powers which is what they call the spellcasting Abilities of the denizens of Gaia, Ares, Aphrodite, and Hermes. Travel between these four worlds are by Teleport or spaceship. Teleport works within the system but not across Interstellar distances.

The 5th planet is orbiting Proxima Centauri and is called Athena, it is a habitable version of Proxima Centauri b. Just throwing that out there, it is within extreme Teleport distance of the other four habitable worlds of the system.

Gaia takes 476 days to orbit Alpha Centauri A, and since Ares is orbiting it as its moon, that also has a 476 day year. Gaian days are 24 hours long, Ares days are 24 hours and 37 minutes long. Aphrodite and Hermes also have days that are about 24 hours long. Athena is tidally locked to Proxima, so one side is always facing its Sun and the other side is always in darkness. The planet appears to have multiple moons as seen from the ground, but they are actually other planets orbiting Proxima separately. The system is so small that other planets appear as disks with phases rather than as dots of light in the sky.

A campaign on Gaia is much like any other D&D campaign. Most of the planet is tech level 2, and most are unaware of the planet's starport, it is run by the Imperium, there are technological restrictions for traveling out of the starport, the Imperium prefers to keep these 5 psionic heavy worlds isolated from interstellar commerce, and keeping most of the planet's inhabitants primitive is their way of doing that. The value of an Imperial credit is equal to the value of 1 copper piece (cp), the other standard coins are worth the following respectively. 1 sp = Cr10, 1 gp = Cr100, 1 pp = Cr1000.
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: S'mon on June 16, 2020, 01:47:53 PM
Taking a hint from EGG's Gamma World & Boot Hill conversions in the 1e AD&D DMG, I'd say the trick is to stick with one system and adapt material from the other.

If the PCs are D&D-world natives, use D&D.
If the PCs are Imperium natives, use T20.

Anyway, great idea!
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: Tom Kalbfus on June 16, 2020, 02:06:58 PM
Except for Psionics and magic, it leans more toward T20. Traveller characters start at around 6th level in their character classes when determining prior careers, for D&D characters, I have yet to create prior career tables for those, so it's just as legitimate to start them at first level and have them go through a few dungeons and adventures to get them to 6th level, and then the find out about the planet's starport and get to travel off world. High level spell casters can teleport from planet to planet within system. A few footnotes: Ares is a low gravity desert world with around 30% hydrographic, the tech level or Ares is a bit higher, Venus is more primitive, and has dinosaurs, amazons, and reptiles of all sorts. Hermes has a higher tech level and routine contact with the outside galaxy, they have starships, trade, and ports for pirates. Athena has educational institutions and research facilities. In case your wondering there are five greek deities with the same names as these worlds, they are a bit different from those mentioned in Dieties & Demigods, they tend to go in disguise and look like ordinary humans most of the time.
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: RandyB on June 16, 2020, 03:20:27 PM
Quote from: Tom Kalbfus;1134446Except for Psionics and magic, it leans more toward T20. Traveller characters start at around 6th level in their character classes when determining prior careers, for D&D characters, I have yet to create prior career tables for those, so it's just as legitimate to start them at first level and have them go through a few dungeons and adventures to get them to 6th level, and then the find out about the planet's starport and get to travel off world. High level spell casters can teleport from planet to planet within system. A few footnotes: Ares is a low gravity desert world with around 30% hydrographic, the tech level or Ares is a bit higher, Venus is more primitive, and has dinosaurs, amazons, and reptiles of all sorts. Hermes has a higher tech level and routine contact with the outside galaxy, they have starships, trade, and ports for pirates. Athena has educational institutions and research facilities. In case your wondering there are five greek deities with the same names as these worlds, they are a bit different from those mentioned in Dieties & Demigods, they tend to go in disguise and look like ordinary humans most of the time.

The rules hybridization is interesting. It reminds me of my minor foray into hybridizing Twilight 2000 v2.2 and d20.

The planetary setup, however, is Awesome and I will be stealing it for myself.
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: VisionStorm on June 16, 2020, 05:38:27 PM
I'm a bit iffy on the extra ability scores (though, I'm not familiar with Traveler, so maybe I'm missing something). Education is already implied by a combination of Intelligence, plus whatever skills you have, and I've never been a fan of Social Standing as an attribute--I'm not really sure what you're supposed to do with it or that it needs to be a stat, as opposed to some Advantage/Disadvantage type of ability. I'm also not a fan of Magic attributes that mean nothing to characters without magical abilities. It just complicates things when that sort of function is already covered by other abilities. Maybe just make CHA as the "Psionic Strength" score and use INT to learn spells?

My general take is that all attributes should cover an important function that's on par with other attributes in terms of power, actually requires as score for some tangible purpose, is distinct enough from other attributes to warrant the extra ability (as opposed to just using another attribute) and is potentially useful to all characters without depending on a class to get any use out of it. The more attributes you have in a game the less likely any of that is to be the case.

Not even D&D meets my criteria, since some ability scores have been of questionable use since early editions (Charisma). If it were up to me I'd fold STR and CON into a single "Fitness" (or "Might", whatever) score dealing with physical power and fortitude in general (and give DEX melee accuracy), and WIS & CHA into a single "Confidence" (or "Presence", "Bearing", whatever) score dealing with willpower and force of personality, then give Wisdom's "mental agility" (Perception) and practical (Profession & Craft skills) functionalities to Intelligence.

That being said, setting-wise this seems like an interesting matchup of fantasy and sci-fi. And maybe you can make the attributes work depending on what your group is looking for and how important some of them might be as distinct abilities to emulate Traveler.
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: Tom Kalbfus on June 16, 2020, 06:03:05 PM
Yep, and I'm using Universe Sandbox to keep track of their orbits. So far, I got the Alpha Centauri System and the Solar System, we'll call Earth Terra from this point on. The rest of the Universe is vaguely OTU, there is an Imperium and the Capitol is not on Terra. Like the Third Imperium Psionics is actively discouraged, most people don't have psionic powers and the notion that some have these powers and others do not is disturbing to most Imperial citizens and by extension the government, since psionics is already existant to a massive extent in the Alpha Centauri system, the whole system is given a red zone by the Imperium and travel onto and off of these planets is strictly controlled. The Imperium has a non interference policy and operates a starport on an isolated island on the planet far from most major land masses to the extent that most natives don't even realize it is there, most haven't fully explored the planet's surface, and most don't even realize there are worlds orbiting other stars. Ares appears as a reddish moon with an ocean in its northern hemisphere, there are two suns in the sky, a bright one and a dim one far away, otherwise it's a standard D&D would except there is not access to other planes of existance besides the border ethereal plane, known commonly as the plane of shadow, this is responsible for ghosts and other incorporeal undead, it doesn't extend outside the system however, and undead either deanimate or get left behind by jump drives if they are in a ship and one gets activated.
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: Tom Kalbfus on June 16, 2020, 07:33:36 PM
Sounds like Mutants & Masterminds, I bought the book and was dismayed that they had completely different ability scores from the standard six, T20 just adds three, Psi is not even used if there are no psi abilities, so most of the time it's just eight, and animals have only six. I don't like relearning stuff, I know the Core 3.5 rulebooks inside and out and I am pretty comfortable with them. T20 is similarly structured as D&D 3.5, it has character classes, the Stamina points accumulate with levels like hit points and are basically the same thing. Lifeblood is usually the same as one's Constitution score though there is a feat that gives you extra Lifeblood points above that. I think this game will run like D&D, except the lifeblood points give a higher chance for sudden death at higher levels. Lifeblood by the way replaces the massive damage rule. There's always a chance that someone scores a critical hit and inflicts double or triple damage against Lifeblood instead of Stamina, not as important at low levels as lifeblood makes a character harder to kill, but at higher levels, it keeps those character on their toes.

So what do you think will happen when a D&D character gets onboard a starship? They could always take a level in a Traveller Class. In T20 there is a class called Barbarian, but all the D&D classes fall under the heading "Barbarian" as far as citizens of the Imperium are concerned. There are some rebel groups on Terra that are resistant to Imperial rule, and there are similar groups on Gaia for those people who are aware of the Imperium's presence. The Starport is on an island in the southern ocean far away from most land masses, the merfolk know about the starport, they have an underwater kingdom around the island. There are all sorts of sea monsters as well including the Kraken and the Leviathan, Imperial citizens are warned about the aggressive wildlife that live in the ocean. There is a high tech community on the Starport Island, most of the items are available for purchase up to tech level 15. A psionic shield covers the island and it functions like an anti magic zone. Most of the island's residents have a fear of magic, that they call psionic Abilities, this fear is a bit overstated but the authorities spread stories of people who have ventured beyond the island's psionic shield and have not returned, the only safe place they say is under the shield. Some people have slipped onto and off of the island, but the Imperium runs patrols to discourage such trips into the "red zone" of the planet.
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: S'mon on June 17, 2020, 05:19:07 AM
You know, I bet you could get a lot of good use from the Pathfinder materials that combine SF tech with magic, eg the Iron Gods adventure path & other Numeria stuff, the Distant Worlds gazetteer, et al. The Starfinder SRD might also prove useful. Golarion itself is almost a shoe-in for your Gaia.
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: Tom Kalbfus on June 17, 2020, 09:16:26 AM
Yeah, I have some starfinder books. Starfinder use what I call magic-science and incorporates the magic into its technology, Traveller has harder science that what Starfinder uses, for instance its ships accelerate and decelerate to get somewhere, stars shine in Traveller because of nuclear fusion going on in their cores, in starfinder, they have connections with the elemental plane of fire. I prefer not to dumb down the science so much so as to meet the magic-fantasy elements more than half-way.

My approach is to adapt the magic to the Traveller setting. Traveller already has magic, it is called Psionics. Psionics doesn't do much, it can read minds, levitate objects, and sometimes teleport, but the list of psionic powers is very limited, I'm replacing that with full bore D&D magic. In order for it to fit into the Traveller setting, certain assumptions need to change. For example the elemental planes. As far as Traveller is concerned, an element is something like iron, carbon, or oxygen, not earth, air, water, and fire, so the elemental planes won't fit into the Traveller setting. I have to change what happens when a character casts summon elemental. There is not elemental plane of fire, so if one "summons" a fire elemental, then an intelligent force from the plane of shadow heats air to form a hot gas, and manipulates it to do the spellcaster's bidding. A water elemental is an intelligent force from the plane of shadow manipulating water, if there is no source of water, the spell won't work, the same is true of Earth and air elementals.

The shadow plane is created from somewhere, not all star systems have it, it appears to be a manipulation of the fabric of space similar to what a Jump Drive does but to different ends. Gods are powerful beings, but Traveller has powerful beings too called the Ancients. In this case there are five powerful beings each one associated with one of the planets named after them. Gaia is a nature deity, or at least the people who worship her think of her as a deity, she doesn't so much grant spells as make the casting of spells possible, her followers know she is out there as she has made appearances from time to time, the source of her power is unknown, the legends about her are part made up, the worship of her is a result of her actions and of humans and other intelligent creatures trying to make sense of them, people worshipping her doesn't benefit her in anyway, where she got her power from and what her origins are is unknown, it appears that at one point in the past she and her fellow powers visited Earth, and the humans and other creatures on her planet were brought there before humans developed space travel. Magic is not something that is detectable through radio telescopes searching for intelligent extraterrestrial signals after all.
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: S'mon on June 17, 2020, 10:31:59 AM
Fair enough, but the Pathfinder stuff should still be useful where magic & tech mix.
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: Tom Kalbfus on June 17, 2020, 05:07:04 PM
I think equipment carried should figure into the challenge Rating if the tech level of the equipment is higher that 3, that is one idea. So increase the challenge Rating of an encounter by the difference of the tech level of equipment carried and 3. Tech level 3 is the early gunpowder age.
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: Tom Kalbfus on June 18, 2020, 04:19:22 PM
Here are the Traveller stats for the various worlds I have detailed in this setting:
Worlds of D&D 3.5/Traveller T20 hybrid setting                  
Overview                  
Name:   Gaia               
Mass:   1.00   Earth            
Radius:   6371   km            
Density:   5.51   g/cm^3            
Average Surface Temperature:         13.1   °C      
Age   4.5   G years            
Surface Gravity:      9.82   m/s^2         
Distance to Alpha Centauri A:         1.25   AU      
Rotational Period:      23.9   hours         
Orbital Period:      476   days         
Universal World Profile (UWP)                  
Starport Code:      C   Routine Quality Installation         
Size:      8   12,000   km minimum to   13,599   km maximum diameter
Atmosphere:      6   Standard         
Hydrographics:      7   65% to 74% surface water         
World Population:      7   10 million to 99 million         
World Government:      7   Balkanization         
Law Level:      0   No Law outside Starport Area         
      -            
Tech Level:      2   circa 1400 to 1700 AD (closer to 1400 pre-gunpowder weapons)   

      
Name:   Ares               
Mass:   0.107   Earth            
Radius:   3301   km            
Density:   4.26   g/cm^3            
Average Surface Temperature:         13.1   °C      
Age:   4.5   G years            
Surface Gravity:      3.93   m/s^2         
Distance to Alpha Centauri:         1.25   AU      
Speed relative to Gaia:      786   m/s         
Rotational Period:      24.6   hrs         
Orbital Period around Gaia:         64   Days      
Average Distance to Gaia:      699,395   km         
Closest Distance:      686,642   km         
Furthest Distance:      712,144   km         
Universal World Profile (UWP)                  
Starport Code:      C   Routine Quality Installation         
Size:      4   5,600   km minimum to   7,199   km maximum diameter
Atmosphere:      6   Standard         
Hydrographics:      3   25% to 34% surface water         
World Population:      7   10 million to 99 million         
World Government:      7   Balkanization         
Law Level:      0   No Law outside Starport Area         
      -            
Tech Level:      4   circa 1860 to 1900 AD (with relic technology as high as G)         


Name:   Aphrodite               
Mass:   0.815   Earth            
Radius:   6062   km            
Density:   5.22   g/cm^3            
Age:   4.5   G years            
Surface Gravity:      8.84   m/s^2         
Distance to Alpha Centauri B (Toliman):         0.732   AU      
Speed Relative to Toloman:            33.1   km/s   
Rotational Period:      23.9   hours         
Orbital Period:      239   days         
Universal World Profile (UWP)                  
Starport Code:      C   Routine Quality Installation         
Size:      8   12,000   km minimum to   13,599   km maximum diameter
Atmosphere:      6   Standard         
Hydrographics:      8   75% to 84% surface water         
World Population:      6   1 million to 9 million         
World Government:      7   Balkanization         
Law Level:      0   No Law outside Starport Area         
      -            
Tech Level:      1   Bronze Age to Middle Age         


Name:   Hermes               
Mass:   0.0553   Earth            
Radius:   2440   km            
Density:   5.43   g/cm^3            
Distance to Toliman:      0.726   AU         
Speed relative to Aphrodite:         1.08   km/s       
Rotational Period:      23.9   hours         
Distance to Aphrodite                  
Average:   448,755   km            
Closest:   357,484   km            
Farthest:   540,028   km            
Orbital Period around Aphrodite:         37.1   days      
Universal World Profile (UWP)                  
Starport Code:      B   Good Quality Installation         
Size:      3   4,000   km minimum to   5,599   km maximum diameter
Atmosphere:      6   Standard         
Hydrographics:      6   55% to 64% surface water coverage         
World Population:      8   100 million to 999 million         
World Government:      1   Company Corporation         
Law Level:      1   Low         
      -            
Tech Level:      F   Technical Maximum Interstellar Community      

   
Name:   Athena               
Mass:   1.27   Earth            
Radius:   7003   km            
Density:   5.27   g/cm^3            
Age:   4.5   G years            
Surface Gravity:      10.3   m/sec         
Distance to Proxima Centauri:         7,276,215   km      
Speed:   47.4   km/sec            
Rotational Period:      34.8   hours         
Orbital Period:      11.2   days.         
Universal World Profile (UWP)                  
Starport Code:      A   Excellent Quality Installation         
Size:      9   13,600   km minimum to   15,199   km maximum diameter
Atmosphere:      6   Standard         
Hydrographics:      5   45% to 54% surface water coverage         
World Population:      8   100 million to 999 million         
World Government:      4   Representative Democracy         
Law Level:      4   Moderate         
      -            
Tech Level:      F   Technical Maximum Interstellar Community      
   
                  
Name:   Poseidon               
Mass:   6   Earths            
Radius:   19099   km            
Density:   1.23   g/cm^3            
Age:   4.5   G years            
Surface Gravity:      6.56   m/s^2         
Distance to Proxima Centauri:         1.4   AU      
Speed:   9.12   km/s            
Rotational Period:      37.1   hours         
Orbital Period:      5.23   years         
Universal World Profile (UWP)                  
Starport Code:      X   No Starport         
Size:      SGG   Small Gas Giant         
Atmosphere:                  
Hydrographics:                  
World Population:      0            
World Government:      0            
Law Level:      0            
      -            
Tech Level:      0            

                  
Name:   Terra               
Mass:   1   Earth            
Radius:   6371   km            
Density:   5.51   g/cm^3            
Distance to the Sun:      1   AU         
Speed:   30   km/s            
Rotational Period:      23.9   hours         
Orbital Period:      365   days         
Universal World Profile (UWP)                  
Starport Code:      A   Excellent Quality Installation         
Size:      8   12,000   km minimum to   13,599   km maximum diameter
Atmosphere:      6   Standard         
Hydrographics:      7   65% to 74% surface water         
World Population:      9   1 billion to 9 billion inhabitants         
World Government:      6   Captive Government (Imperium)         
Law Level:      6   Moderate:         
      -            
Tech Level:      F   Technical Maximum Interstellar Community

A bit of background. Terra was invaded and occupied by the Imperium in the mid-21st century when it was called Earth, that was 200 years ago, the Imperium operates a captive government on Terra that is operated from Rome, Italy by extraterrestrial humans originating from a parallel Universe and Earth, due to a malfunctioning Jump drive on one of their colony ships, they established a colony on the planet Tiber orbiting the star Delta Pavonis, and from there the built an interstellar empire called the Imperium, the Imperials speak a language that Terrans call Neo-Latin, otherwise known as common. Resistance to Imperial occupation has built up over the past couple centuries, it has coalesced over the ideas of the most powerful country that existed at the time of the Imperial invasion, over time the various resistance cells have United under a single leadership after 2 centuries of struggle against Imperial authority. In the meantime, the Imperials have run a military government determined to stamp out the Terran resistance.
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: Tom Kalbfus on June 20, 2020, 12:08:27 PM
My first character stat block:

   Cybelle Gardner                  Female      Human      Noble      6   :         
   Medium Humanoid (Human):                                                
   SD:      6d6+12      ;      ST/LB:         36   /   14   ;            
   Init:      +1   ;      Spd:      6   m;                        
   AC:      19   (   +8   ARMOR (AR)            ,   +1   DEX      );         
   Base Atk:            +3;      Grp:      +4   ;                     
   Atk:      Laser Pistol         +4   Ranged (         2d10      /   ×2   ) and         
Laser Pistol         +4   Ranged (         2d10      /   ×2   ) or                  
Broadsword         +4   Melee (      2d6+1      /   19-20) or                        
Broadsword         +7   Telekinesis.         (   2d6+4      /   19-20) or                  
Fist   +4   Melee (      1d3+1      /   ×2   );                           
Full   Atk:      Laser Pistol         +4   Ranged (         2d10      /   ×2   ) and         
Laser Pistol         +4   Ranged (         2d10      /   ×2   ) or                  
Broadsword         +4   Melee (      2d6+1      /   19-20) or                        
Broadsword         +7   Telekinesis.         (   2d6+4      /   19-20) or                  
Fist   +4   Melee (      1d3+1      /   ×2   );                           
   Space/Reach:               1.5m;                                 
   SQ:      Telekinesis (Psi Training),                      Teleport (Psi Training),                      
Sense (Psi Training);                                                    
   SV:      Fort   +4,    Ref   +3,    Will   +8;                            
   Str      12,       Dex      12,       Con      14,                   
   Int      14,       Wis      16,       Cha      18,                   
   Edu      13,       Soc      18,       Psi      18.                  
   Skills and Feats:               Appraise+3,          Bluff+5,          Bribery+5,                
Craft (Gunsmithing)+3,                   Craft (Weaponsmithing)+3,                                  
Driving (Vessel/Tracked Vehicles)+2,                            Entertain (Sing)+5,                         
Entertain (Dance)+5,                Gather Information+5,                   Intimidate+5,                   
Innuendo+4,          Knowledge (Court Politics)+2,                         Knowledge (Terra)+2,                   
Leader+7,          Liason+5,          Profession (Model)+5,                   Pilot (Vessel/Starships)+4,                
Pilot (Vessel/Grav Vehicles)+3,                         Pilot (Vessel/Ship's Boat)+3,                            
Sense Motive+4,             Swim+2,          Telekinesis (Psi Training)+13,                               
Teleport (Psi Training)+9,                   Sense (Psi Training)+9;                                 
Armor Proficiency (Light, Medium, Vac Suit),                                                   
Weapon Proficiency (Swordsman, Lasers, Marksman),                                                   
Vessel (Starship, Grav Vehicle),                        Psi Training,         Ambidexterity.                  
   Possessions Carried            Combat Armor TL 14,                   Laser Pistol,          Laser Pistol,          
Broadsword,             OTHER POSSESSIONS                     Yacht (Type Y),                   
Ship's Boat,          Tracked Armored Fighting Vehicle,                            Speeder.                
   Money         900 pp (Cr900,000), 900 gp (Cr90,000), 900 sp (Cr9,000), 1000 cp (Cr1,000) = total cash value MCr1
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: Tom Kalbfus on June 26, 2020, 11:10:55 AM
I would like to play test this hybrid rpg system. I have a list of hybrid Traveller T20/D&D 3.5 characters. I have a dungeon that I made to test this on, it is a first level dungeon, it would be interesting to see how these characters would do. If anyone would like to do play by post, I could set up a thread in that section, otherwise I'll playtest them myself and share with you the results. Here they are, the begin on the planet Gaia, a D&D planet in a Traveller setting:

Jared Cuthbert:         Experience      Needed for next level         
Male Human Wizard 1:         0   xp   1000   xp      
CR:   1      Languages               
Medium humanoid (Human):         Common               
SD:   1d4+5                     
St/LB:   9/15                     
Init:   +1                     
Spd:   9m (6 sq.)                     
AC:   11, touch 11, flat-footed 10, AR 0                     
Base Atk:   +0                     
Grp:   +1                     
Atk:   Quarterstaff +1 melee (1d6+1/1d6+1/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Quarterstaff +1 melee (1d6+1/1d6+1/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:   Spells                     
SV:   Fort   +2,   Ref   +1,   Will   +1;      
Str   13,    Dex   12,    Con   14,          
Int   14,    Wis   9,    Cha   9,          
Edu   14,    Soc   12,    Psi   14.         
Skills and Feats:      Knowledge (arcana) +4, Concentration  +4, Decipher Script +4,                  
Hide +2, Spellcraft +4, Listen +2, Move Silently +2, Ride +2, Spot +2, Swim +2; Summon familiar,                        
Scribe Scroll, Alertness, Toughness.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   170   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   67   kg.
Spells Known:      0-level (pick 3)      DC=12            
Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights,                        
Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand,                        
Mending, Open/Close, Arcane Mark, Prestidigitation.                        
Spells Known:      1st-Level (pick 2)      DC=13            
Shield, Comprehend Languages, Charm Person, Magic Missile, Ray of Enfeeblement.                        
Spells Prepared:                        
0-level spells.                        
1 × Read Magic,                         
1 × Light,                         
1 × Open/Close,                         
1st-level spells                        
1 × Shield, 1 × Magic Missile,                         
Spellbook:                        
0-level Cantrips                        
Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights,                        
Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand,                        
Mending, Open/Close, Arcane Mark, Prestidigitation.                        
1st-level spells                        
Shield, Comprehend Languages, Charm Person, Magic Missile, Ray of Enfeeblement.                        
Possessions:                        
Scholar's outfit                        
Quarterstaff                        
Heavy crossbow                        
(20) crossbow bolts                        
18   gp

William McCormack:         Experience      Needed for next level         
Male Human Fighter 1:         0   xp   1000   xp      
CR:   1      Languages               
Medium humanoid (Human):         Common               
SD:   1d10+5                     
St/LB:   15/15                     
Init:   +1                     
Spd:   9m (6 sq.)                     
AC:   17, touch 11, flat-footed 16, AR 6                     
Base Atk:   +1                     
Grp:   +3                     
Atk:   Longsword +2 melee (1d8+2/19-20/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Longsword +2 melee (1d8+2/19-20/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:                        
SV:   Fort   +4,   Ref   +1,   Will   +0;      
Str   14,    Dex   13,    Con   14,          
Int   11,    Wis   11,    Cha   13,          
Edu   13,    Soc   13,    Psi   11.         
Skills and Feats:      Climb +3, Handle Animal +2, Intimidate +2,                  
Jump +3, Listen +2, Ride +2, Search +1, Spot +3, Survival +0, Swim +3; Alertness,                        
Toughness, Combat Reflexes 2 attacks of opportunity.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   180   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   65   kg.
Spells Known:                        
Spells Known:                        
Spells Prepared:                        
Spellbook:                        
Possessions:                        
Scale mail                        
Heavy wooden shield                        
Longsword                        
Heavy crossbow                        
(20) crossbow bolts                        
26   gp

Theodore Ethbert:         Experience      Needed for next level         
Male Human Sorcerer 1:         0   xp   1000   xp      
CR:   1      Languages               
Medium humanoid (Human):         Common               
SD:   1d4+5                     
St/LB:   9/16                     
Init:   +1                     
Spd:   9m (6 sq.)                     
AC:   11, touch 11, flat-footed 10, AR 0                     
Base Atk:   +0                     
Grp:   +1                     
Atk:   Quarterstaff +1 melee (1d6+1/1d6+1/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Quarterstaff +1 melee (1d6+1/1d6+1/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:   Spells                     
SV:   Fort   +2,   Ref   +1,   Will   +2;      
Str   13,    Dex   13,    Con   15,          
Int   11,    Wis   10,    Cha   14,          
Edu   12,    Soc   14,    Psi   15.         
Skills and Feats:      Knowledge (arcana). +4, Concentration  +3, Decipher Script +1,                  
Hide +1, Spellcraft +2, Listen +2, Move Silently +1, Ride +1, Spot +2, Swim +1; Summon familiar,                        
Alertness, Toughness.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   180   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   81   kg.
Spells per day                        
0-level (cast 5 times per day from list)                        
   Acid Splash    (   DC=12   )            
   Read Magic    (   DC=12   )            
   Light    (   DC=12   )            
   Open/Close    (   DC=12   )            
1st-Level (cast 4 times per day from list)                        
   Shield    (   DC=13   )            
   Magic Missile    (   DC=13   )            
Possessions:                        
Scholar's outfit                        
Quarterstaff                        
Heavy crossbow                        
(20) crossbow bolts                        
18   gp

Soren Caide:         Experience      Needed for next level         
Male Human Wizard 1:         0   xp   1000   xp      
CR:   1      Languages               
Medium humanoid (Human):         Common               
SD:   1d4+4                     
St/LB:   8/14                     
Init:   +0                     
Spd:   9m (6 sq.)                     
AC:   10, touch 10, flat-footed 10, AR 0                     
Base Atk:   +0                     
Grp:   +1                     
Atk:   Quarterstaff +1 melee (1d6+1/1d6+1/×2) or                     
   Heavy crossbow +0 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Quarterstaff +1 melee (1d6+1/1d6+1/×2) or                     
   Heavy crossbow +0 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:   Spells                     
SV:   Fort   +1,   Ref   +0,   Will   +2;      
Str   13,    Dex   11,    Con   13,          
Int   16,    Wis   11,    Cha   15,          
Edu   13,    Soc   11,    Psi   12.         
Skills and Feats:      Knowledge (arcana) +4, Concentration  +4, Decipher Script +6,                  
Hide +1, Spellcraft +4, Listen +3, Move Silently +1, Ride +1, Spot +3, Swim +2; Summon familiar,                        
Scribe Scroll, Alertness, Toughness.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   175   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   70   kg.
Spells Known:      0-level (pick 3)      DC=11            
Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights,                        
Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand,                        
Mending, Open/Close, Arcane Mark, Prestidigitation.                        
Spells Known:      1st-Level (pick 2)      DC=12            
Shield, Comprehend Languages, Charm Person, Magic Missile, Ray of Enfeeblement.                        
Spells Prepared:                        
0-level spells.                        
1 × Read Magic,                         
1 × Light,                         
1 × Open/Close,                         
1st-level spells                        
1 × Shield, 1 × Magic Missile,                         
Spellbook:                        
0-level Cantrips                        
Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights,                        
Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand,                        
Mending, Open/Close, Arcane Mark, Prestidigitation.                        
1st-level spells                        
Shield, Comprehend Languages, Charm Person, Magic Missile, Ray of Enfeeblement.                        
Possessions:                        
Scholar's outfit                        
Quarterstaff                        
Heavy crossbow                        
(20) crossbow bolts                        
18   gp
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: Tom Kalbfus on June 26, 2020, 11:24:18 AM
Continuing my list of characters here, I've supplied names, genders and physical traits, but if someone wishes to play them, he or she could change them. The names are identifiers so if you want to talk about them, we'll know who you are talking about.

Norbert Plythe:         Experience      Needed for next level         
Male Elf  Wizard 1:         0   xp   1000   xp      
CR:   1      Languages               
Medium humanoid (Elf ):         Common               
SD:   1d4+4      Elven               
St/LB:   8/13                     
Init:   +0                     
Spd:   9m (6 sq.)                     
AC:   10, touch 10, flat-footed 10, AR 0                     
Base Atk:   +0                     
Grp:   +2                     
Atk:   Quarterstaff +2 melee (1d6+2/1d6+2/×2) or                     
   Heavy crossbow +0 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Quarterstaff +2 melee (1d6+2/1d6+2/×2) or                     
   Heavy crossbow +0 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:   Spells, immunity to magic sleep effects, low-light vision.                     
SV:   Fort   +1,   Ref   +0,   Will   +3;      
Str   14,    Dex   11,    Con   12,          
Int   12,    Wis   13,    Cha   17,          
Edu   15,    Soc   12,    Psi   14.         
Skills and Feats:      Concentration  +3, Decipher Script +3, Hide +1,                  
Spellcraft +4, Listen +4, Search +3, Move Silently +0, Ride +0, Spot +3, Swim +2; Summon familiar,                        
Scribe Scroll, Toughness.                        
Details:   Homeworld   Gaia,    Actual Age   124   years,   Height   160   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   61   kg.
Spells Known:      0-level (pick 3)      DC=12            
Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights,                        
Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand,                        
Mending, Open/Close, Arcane Mark, Prestidigitation.                        
Spells Known:      1st-Level (pick 2)      DC=13            
Shield, Charm Person, Magic Missile, Feather Fall, .                        
Spells Prepared:                        
0-level spells.                        
1 × Read Magic,                         
1 × Light,                         
1 × Open/Close,                         
1st-level spells                        
1 × Shield, 1 × Magic Missile,                         
Spellbook:                        
0-level Cantrips                        
Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights,                        
Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand,                        
Mending, Open/Close, Arcane Mark, Prestidigitation.                        
1st-level spells                        
Shield, Charm Person, Magic Missile, Feather Fall, .                        
Possessions:                        
Scholar's outfit                        
Quarterstaff                        
Heavy crossbow                        
(20) crossbow bolts                        
18   gp

Garrick Beowolf:         Experience      Needed for next level         
Male Human Cleric 1:         0   xp   1000   xp      
CR:   0      Languages               
Medium humanoid (Human):         Common               
SD:   1d8+5                     
St/LB:   13/16                     
Init:   +1                     
Spd:   9m (6 sq.)                     
AC:   17, touch 11, flat-footed 16, AR 6                     
Base Atk:   +0                     
Grp:   +2                     
Atk:   Morningstar +2 melee (1d8+2/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Morningstar +2 melee (1d8+2/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:                        
SV:   Fort   +4,   Ref   +1,   Will   +4;      
Str   14,    Dex   13,    Con   15,          
Int   12,    Wis   14,    Cha   14,          
Edu   13,    Soc   10,    Psi   13.         
Skills and Feats:      Climb +3, Concentration  +8, Diplomacy +4,                  
Handle Animal +3, Heal +4, Hide +2, Ride +1, Search +1, Spot +2, Swim +2; Turn or rebuke dead,                        
Combat Casting, Toughness.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   180   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   113   kg.
Spells Known:      0-level (pick 3)      DC=11            
Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light,                        
Mending, Purify Food and Drink, Read Magic, Resistance, Virtue.                        
Spells Known:      1st-Level (pick 2)      DC=12            
Bane, Bless, Bless Water, Cause Fear, Command, Comprehended Languages, Cure Light Wounds,                        
Curse Water, Deathwatch, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield,                        
Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Remove Fear, Sanctuary,                        
Shield of Faith, Summon Monster I.                        
Domain spells (pick 1)                        
Burning Hands, Disguise Self.                        
Spells Prepared:                        
0-level spells                        
1 × Create Water, 1 × Light                        
1 × Read Magic,                         
1st-level spells                        
                        
1 × Comprehended Languages,                         
                        
1 × Summon Monster I,                         
1st-level domain spell                        
Burning Hands                        
Holy book:                        
0-level Cantrips                        
Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light,                        
Mending, Purify Food and Drink, Read Magic, Resistance, Virtue, , Bane,                        
Bless, Bless Water, Cause Fear, Command.                        
1st-level spells                        
Cure Light Wounds, Curse Water, Deathwatch, Detect Undead, Divine Favor.                        
Possessions:                        
Scale mail                        
Heavy wooden shield                        
Morningstar                        
Heavy crossbow                        
(20) crossbow bolts                        
8   gp

Gwenna Antiope:         Experience      Needed for next level            
Female Human Fighter 1:         0   xp   1000   xp         
CR:   0      Languages                  
Medium humanoid (Human):         Common                  
SD:   1d10+3                        
St/LB:   13/11                        
Init:   +1                        
Spd:   9m (6 sq.)                        
AC:   17, touch 11, flat-footed 16, AR 6                        
Base Atk:   +1                        
Grp:   +2                        
Atk:   Longsword +1 melee (1d8+1/19-20/×2) or                        
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                        
Full Atk:   Longsword +1 melee (1d8+1/19-20/×2) or                        
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                        
Space/Reach: 1.5 m                           
SA:                           
SQ:                           
SV:   Fort   +2,   Ref   +1,   Will   +1;         
Str   12,    Dex   13,    Con   10,             
Int   12,    Wis   12,    Cha   13,             
Edu   12,    Soc   11,    Psi   14.            
Skills and Feats:      Climb +3, Handle Animal +3, Intimidate +2,                     
Jump +2, Listen +4, Ride +2, Search +2, Spot +4, Survival +2, Swim +2; Alertness,                           
Toughness, Combat Reflexes 2 attacks of opportunity.                           
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   170   cm,    
Homeworld Location      0604,    Apparent Age   18   years,   Mass   73   kg.    
Spells Known:                           
Spells Known:                           
Spells Prepared:                           
Spellbook:                           
Possessions:                           
Scale mail                           
Heavy wooden shield                           
Longsword                           
Heavy crossbow                           
(20) crossbow bolts                           
26   gp         

Zed Lackworty:         Experience      Needed for next level         
Male Human Fighter 1:         0   xp   1000   xp      
CR:   0      Languages               
Medium humanoid (Human):         Common               
SD:   1d10+5                     
St/LB:   15/16                     
Init:   +1                     
Spd:   9m (6 sq.)                     
AC:   17, touch 11, flat-footed 16, AR 6                     
Base Atk:   +1                     
Grp:   +2                     
Atk:   Longsword +1 melee (1d8+1/19-20/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Longsword +1 melee (1d8+1/19-20/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:                        
SV:   Fort   +4,   Ref   +1,   Will   +2;      
Str   13,    Dex   12,    Con   15,          
Int   13,    Wis   14,    Cha   12,          
Edu   16,    Soc   12,    Psi   13.         
Skills and Feats:      Climb +3, Handle Animal +3, Intimidate +2,                  
Jump +2, Listen +5, Ride +2, Search +2, Spot +5, Survival +3, Swim +2; Alertness,                        
Toughness, Combat Reflexes 2 attacks of opportunity.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   160   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   69   kg.
Spells Known:                        
Spells Known:                        
Spells Prepared:                        
Spellbook:                        
Possessions:                        
Scale mail                        
Heavy wooden shield                        
Longsword                        
Heavy crossbow                        
(20) crossbow bolts                        
26   gp
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: Tom Kalbfus on June 26, 2020, 11:34:20 AM
And more characters here:

Tristan Yottle:         Experience      Needed for next level         
Male Human Fighter 1:         0   xp   1000   xp      
CR:   0      Languages               
Medium humanoid (Human):         Common               
SD:   1d10+6                     
St/LB:   16/17                     
Init:   +2                     
Spd:   9m (6 sq.)                     
AC:   18, touch 12, flat-footed 16, AR 6                     
Base Atk:   +1                     
Grp:   +2                     
Atk:                        
Atk:   Longsword +1 melee (1d8+1/19-20/×2) or                     
   Heavy crossbow +2 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Longsword +1 melee (1d8+1/19-20/×2) or                     
   Heavy crossbow +2 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SQ:                        
SV:   Fort   +5,   Ref   +2,   Will   +1;      
Str   12,    Dex   15,    Con   16,          
Int   12,    Wis   12,    Cha   14,          
Edu   15,    Soc   13,    Psi   10.         
Skills and Feats:      Climb +3, Handle Animal +4, Intimidate +3,                  
Jump +2, Listen +4, Ride +3, Search +2, Spot +4, Survival +2, Swim +2; Alertness,                        
Toughness, Combat Reflexes 3 attacks of opportunity.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   175   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   98   kg.
Spells Known:                        
Spells Known:                        
Spells Prepared:                        
Spellbook:                        
Possessions:                        
Scale mail                        
Heavy wooden shield                        
Longsword                        
Heavy crossbow                        
(20) crossbow bolts                        
26   gp                     

Sigmund (Siggy)  Bartel:         Experience      Needed for next level         
Male Human Rogue 1:         0   xp   1000   xp      
CR:   0      Languages               
Medium humanoid (Human):         Common               
SD:   1d6+5                     
St/LB:   11/15                     
Init:   +2                     
Spd:   9m (6 sq.)                     
AC:   16, touch 12, flat-footed 14, AR 4                     
Base Atk:   +0                     
Grp:   +1                     
Atk:   Short sword +1 melee (1d6+1/19-20/×2) or                     
   Light crossbow +2 ranged (1d8/19-20/×2) 20 bolts                     
Full Atk:   Short sword +1 melee (1d6+1/19-20/×2) or                     
   Light crossbow +2 ranged (1d8/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:                        
SV:   Fort   +2,   Ref   +4,   Will   +2;      
Str   13,    Dex   15,    Con   14,          
Int   14,    Wis   14,    Cha   13,          
Edu   13,    Soc   13,    Psi   14.         
Skills and Feats:      Handle Animal +3, Intimidate +5, Jump +5,                  
Listen +8, Ride +4, Search +6, Spot +8, Survival +4, Swim +5, Use Magic Device +6; Sneak attack +1d6,                        
Trap finding, Alertness, Toughness.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   185   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   103   kg.
Spells Known:                        
Spells Known:                        
Spells Prepared:                        
Spellbook:                        
Possessions:                        
Studded leather armor                        
Short sword                        
Light crossbow                        
(20) crossbow bolts                        
Thieves' tools                        
53   gp                     

Kara Durnitz:         Experience      Needed for next level         
Female Human Fighter 1:         0   xp   1000   xp      
CR:   0      Languages               
Medium humanoid (Human):         Common               
SD:   1d10+3                     
St/LB:   13/11                     
Init:   +2                     
Spd:   9m (6 sq.)                     
AC:   18, touch 12, flat-footed 16, AR 6                     
Base Atk:   +1                     
Grp:   +2                     
Atk:   Longsword +1 melee (1d8+1/19-20/×2) or                     
   Heavy crossbow +2 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Longsword +1 melee (1d8+1/19-20/×2) or                     
   Heavy crossbow +2 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:                        
SV:   Fort   +2,   Ref   +2,   Will   +0;      
Str   12,    Dex   14,    Con   10,          
Int   14,    Wis   11,    Cha   13,          
Edu   13,    Soc   17,    Psi   13.         
Skills and Feats:      Climb +3, Handle Animal +3, Intimidate +3,                  
Jump +3, Listen +3, Ride +4, Search +3, Spot +3, Survival +1, Swim +3; Alertness,                        
Toughness, Combat Reflexes 3 attacks of opportunity.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   165   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   63   kg.
Spells Known:                        
Spells Known:                        
Spells Prepared:                        
Spellbook:                        
Possessions:                        
Scale mail                        
Heavy wooden shield                        
Longsword                        
Heavy crossbow                        
(20) crossbow bolts                        
26   gp                     

Robert McKenzie:         Experience      Needed for next level         
Male Human Cleric 1:         0   xp   1000   xp      
CR:   0      Languages               
Medium humanoid (Human):         Common               
SD:   1d8+4                     
St/LB:   12/10                     
Init:   +2                     
Spd:   9m (6 sq.)                     
AC:   18, touch 12, flat-footed 16, AR 6                     
Base Atk:   +0                     
Grp:   +1                     
Atk:   Morningstar +1 melee (1d8+1/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Morningstar +1 melee (1d8+1/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:                        
SV:   Fort   +1,   Ref   +2,   Will   +3;      
Str   13,    Dex   13,    Con   13,          
Int   13,    Wis   16,    Cha   16,          
Edu   9,    Soc   12,    Psi   15.         
Skills and Feats:      Climb +2, Concentration  +7, Diplomacy +5,                  
Handle Animal +4, Heal +5, Hide +2, Ride +1, Search +1, Spot +3, Swim +1; Turn or rebuke dead,                        
Combat Casting, Toughness.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   175   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   91   kg.
Spells Known:      0-level (pick 3)      DC=12            
Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light,                        
Mending, Purify Food and Drink, Read Magic, Resistance, Virtue.                        
Spells Known:      1st-Level (pick 2)      DC=13            
Bane, Bless, Bless Water, Cause Fear, Command, Comprehended Languages, Cure Light Wounds,                        
Curse Water, Deathwatch, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield,                        
Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Remove Fear, Sanctuary,                        
Shield of Faith, Summon Monster I.                        
Domain spells (pick 1)                        
Burning Hands, Disguise Self.                        
Spells Prepared:                        
0-level spells                        
1 × Create Water, 1 × Light                        
1 × Read Magic,                         
1st-level spells                        
                        
1 × Comprehended Languages,                         
                        
1 × Summon Monster I,                         
1st-level domain spell                        
Burning Hands                        
Holy book:                        
0-level Cantrips                        
Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light,                        
Mending, Purify Food and Drink, Read Magic, Resistance, Virtue, , Bane,                        
Bless, Bless Water, Cause Fear, Command.                        
1st-level spells                        
Cure Light Wounds, Curse Water, Deathwatch, Detect Undead, Divine Favor.                        
Possessions:                        
Scale mail                        
Heavy wooden shield                        
Morningstar                        
Heavy crossbow                        
(20) crossbow bolts                        
8   gp
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: Tom Kalbfus on June 26, 2020, 11:42:34 AM
Just so you know, there are a total of 19 characters here, some of them are spares in case of characters getting killed, I like to have extra characters ready as replacements as these characters take time to make, the classes include fighters, wizards, one sorcerer, rogues and clerics, the classes are determined by what fits the ability scores
I roll, I roll each score twice using 3d6 and pick the best result for each ability, if a bunch are 8 or below, I reroll those.

Lora Harold:         Experience      Needed for next level         
Female Human Cleric 1:         0   xp   1000   xp      
CR:   0      Languages               
Medium humanoid (Human):         Common               
SD:   1d8+5                     
St/LB:   13/15                     
Init:   +0                     
Spd:   9m (6 sq.)                     
AC:   16, touch 10, flat-footed 16, AR 6                     
Base Atk:   +0                     
Grp:   +0                     
Atk:   Morningstar +0 melee (1d8/×2) or                     
   Heavy crossbow +0 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Morningstar +0 melee (1d8/×2) or                     
   Heavy crossbow +0 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:                        
SV:   Fort   +4,   Ref   +0,   Will   +3;      
Str   11,    Dex   10,    Con   14,          
Int   11,    Wis   12,    Cha   14,          
Edu   16,    Soc   13,    Psi   16.         
Skills and Feats:      Climb +1, Concentration +8, Diplomacy +3,                  
Handle Animal +2, Heal +2, Hide +0, Ride +0, Search +0, Spot +1, Swim +0; Turn or rebuke dead,                        
Combat Casting, Toughness.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   180   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   69   kg.
Spells Known:      0-level (pick 3)      DC=13            
Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light,                        
Mending, Purify Food and Drink, Read Magic, Resistance, Virtue.                        
Spells Known:      1st-Level (pick 2)      DC=14            
Bane, Bless, Bless Water, Cause Fear, Command, Comprehended Languages, Cure Light Wounds,                        
Curse Water, Deathwatch, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield,                        
Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Remove Fear, Sanctuary,                        
Shield of Faith, Summon Monster I.                        
Domain spells (pick 1)                        
Burning Hands, Disguise Self.                        
Spells Prepared:                        
0-level spells                        
1 × Create Water, 1 × Light                        
1 × Read Magic,                         
1st-level spells                        
                        
1 × Comprehended Languages,                         
                        
1 × Summon Monster I,                         
1st-level domain spell                        
Burning Hands                        
Holy book:                        
0-level Cantrips                        
Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light,                        
Mending, Purify Food and Drink, Read Magic, Resistance, Virtue, , Bane,                        
Bless, Bless Water, Cause Fear, Command.                        
1st-level spells                        
Cure Light Wounds, Curse Water, Deathwatch, Detect Undead, Divine Favor.                        
Possessions:                        
Scale mail                        
Heavy wooden shield                        
Morningstar                        
Heavy crossbow                        
(20) crossbow bolts                        
8   gp            

Xena Sherpova:         Experience      Needed for next level         
Female Human Fighter 1:         0   xp   1000   xp      
CR:   0      Languages               
Medium humanoid (Human):         Common               
SD:   1d8+3                     
St/LB:   13/12                     
Init:   +2                     
Spd:   9m (6 sq.)                     
AC:   18, touch 12, flat-footed 16, AR 6                     
Base Atk:   +1                     
Grp:   +3                     
Atk:   Longsword +2 melee (1d8+2/19-20/×2) or                     
   Heavy crossbow +2 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Longsword +2 melee (1d8+2/19-20/×2) or                     
   Heavy crossbow +2 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:                        
SV:   Fort   +2,   Ref   +2,   Will   -1;      
Str   15,    Dex   15,    Con   11,          
Int   12,    Wis   9,    Cha   13,          
Edu   11,    Soc   11,    Psi   9.         
Skills and Feats:      Climb +3, Handle Animal +2, Intimidate +2,                  
Jump +3, Listen +2, Ride +4, Search +2, Spot +2, Survival +0, Swim +4; Alertness,                        
Toughness, Combat Reflexes 3 attacks of opportunity.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   160   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   79   kg.
Spells Known:                        
Spells Known:                        
Spells Prepared:                        
Spellbook:                        
Possessions:                        
Scale mail                        
Heavy wooden shield                        
Longsword                        
Heavy crossbow                        
(20) crossbow bolts                        
26   gp                     

Gordon Frenzel:         Experience      Needed for next level         
Male Elf Fighter 1:         0   xp   1000   xp      
CR:   0      Languages               
Medium humanoid (Elf):         Common               
SD:   1d10+6      Elven               
St/LB:   16/17                     
Init:   +1                     
Spd:   9m (6 sq.)                     
AC:   17, touch 11, flat-footed 16, AR 6                     
Base Atk:   +1                     
Grp:   +2                     
Atk:   Longsword +1 melee (1d8+1/19-20/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Longsword +1 melee (1d8+1/19-20/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:   Immunity to magic sleep effects, low-light vision.                     
SV:   Fort   +5,   Ref   +1,   Will   +1;      
Str   13,    Dex   13,    Con   16,          
Int   14,    Wis   13,    Cha   8,          
Edu   16,    Soc   17,    Psi   11.         
Skills and Feats:      Climb +3, Handle Animal +1, Intimidate +1,                  
Jump +3, Listen +4, Ride +3, Search +3, Spot +4, Survival +4, Swim +3; Toughness,                        
Combat Reflexes 2 attacks of opportunity.                        
Details:   Homeworld   Gaia,    Actual Age   124   years,   Height   175   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   77   kg.
Spells Known:                        
Spells Known:                        
Spells Prepared:                        
Spellbook:                        
Possessions:                        
Scale mail                        
Heavy wooden shield                        
Longsword                        
Heavy crossbow                        
(20) crossbow bolts                        
26   gp                     

Robart Mortana:         Experience      Needed for next level         
Male Human Rogue 1:         0   xp   1000   xp      
CR:   0      Languages               
Medium humanoid (Human):         Common               
SD:   1d6+2                     
St/LB:   8/10                     
Init:   +2                     
Spd:   9m (6 sq.)                     
AC:   15, touch 12, flat-footed 13, AR 3                     
Base Atk:   +0                     
Grp:   +1                     
Atk:   Short sword +1 melee (1d6+1/19-20/×2) or                     
   Light crossbow +2 ranged (1d8/19-20/×2) 20 bolts                     
Full Atk:   Short sword +1 melee (1d6+1/19-20/×2) or                     
   Light crossbow +2 ranged (1d8/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:                        
SV:   Fort   -1,   Ref   +4,   Will   +1;      
Str   13,    Dex   14,    Con   9,          
Int   11,    Wis   13,    Cha   11,          
Edu   12,    Soc   10,    Psi   13.         
Skills and Feats:      Handle Animal +2, Intimidate +4, Jump +5,                  
Listen +7, Ride +4, Search +4, Spot +7, Survival +3, Swim +5, Use Magic Device +5; Sneak attack +1d6,                        
Trap finding, Alertness, Toughness.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   160   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   77   kg.
Spells Known:                        
Spells Known:                        
Spells Prepared:                        
Spellbook:                        
Possessions:                        
Studded Leather Armor                        
Short sword                        
Light crossbow                        
(20) crossbow bolts                        
Thieves' tools                        
53   gp                     

Lorec Fenwen:         Experience      Needed for next level         
Male Elf   Fighter 1:         0   xp   1000   xp      
CR:   0      Languages               
Medium humanoid (Elf  ):         Common               
SD:   1d10+4      Elven               
St/LB:   14/13                     
Init:   +0                     
Spd:   9m (6 sq.)                     
AC:   16, touch 10, flat-footed 16, AR 6                     
Base Atk:   +1                     
Grp:   +3                     
Atk:   Longsword +2 melee (1d8+2/19-20/×2) or                     
   Heavy crossbow +0 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Longsword +2 melee (1d8+2/19-20/×2) or                     
   Heavy crossbow +0 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:   Immunity to magic sleep effects, low-light vision.                     
SV:   Fort   +3,   Ref   +0,   Will   +1;      
Str   15,    Dex   10,    Con   12,          
Int   11,    Wis   12,    Cha   13,          
Edu   12,    Soc   11,    Psi   10.         
Skills and Feats:      Climb +3, Handle Animal +2, Jump +3,                  
Listen +3, Search +2, Spot +3, Survival +1, Swim +3; Toughness,                        
Combat Reflexes 1 attacks of opportunity.                        
Details:   Homeworld   Gaia,    Actual Age   124   years,   Height   180   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   105   kg.
Spells Known:                        
Spells Known:                        
Spells Prepared:                        
Spellbook:                        
Possessions:                        
Scale mail                        
Heavy wooden shield                        
Longsword                        
Heavy crossbow                        
(20) crossbow bolts                        
26   gp                     

Ben Zeldem:         Experience      Needed for next level         
Male Human Fighter 1:         0   xp   1000   xp      
CR:   0      Languages               
Medium humanoid (Human):         Common               
SD:   1d10+3                     
St/LB:   13/12                     
Init:   +1                     
Spd:   9m (6 sq.)                     
AC:   17, touch 11, flat-footed 16, AR 6                     
Base Atk:   +1                     
Grp:   +5                     
Atk:   Longsword +4 melee (1d8+4/19-20/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Longsword +4 melee (1d8+4/19-20/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:                        
SV:   Fort   +2,   Ref   +1,   Will   +1;      
Str   18,    Dex   12,    Con   11,          
Int   13,    Wis   12,    Cha   14,          
Edu   15,    Soc   17,    Psi   13.         
Skills and Feats:      Climb +5, Handle Animal +3, Intimidate +4,                  
Jump +5, Listen +4, Ride +3, Search +2, Spot +4, Survival +2, Swim +5; Alertness,                        
Toughness, Combat Reflexes 2 attacks of opportunity.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   165   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   69   kg.
Spells Known:                        
Spells Known:                        
Spells Prepared:                        
Spellbook:                        
Possessions:                        
Scale mail                        
Heavy wooden shield                        
Longsword                        
Heavy crossbow                        
(20) crossbow bolts                        
26   gp                     

Nevin Rothe:         Experience      Needed for next level         
Male Human Fighter 1:         0   xp   1000   xp      
CR:   0      Languages               
Medium humanoid (Human):         Common               
SD:   1d10+3                     
St/LB:   13/11                     
Init:   +1                     
Spd:   9m (6 sq.)                     
AC:   17, touch 11, flat-footed 16, AR 6                     
Base Atk:   +1                     
Grp:   +3                     
Atk:   Longsword +2 melee (1d8+2/19-20/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Full Atk:   Longsword +2 melee (1d8+2/19-20/×2) or                     
   Heavy crossbow +1 ranged (1d10/19-20/×2) 20 bolts                     
Space/Reach: 1.5 m                        
SA:                        
SQ:                        
SV:   Fort   +2,   Ref   +1,   Will   +1;      
Str   14,    Dex   12,    Con   10,          
Int   15,    Wis   13,    Cha   9,          
Edu   11,    Soc   15,    Psi   9.         
Skills and Feats:      Climb +4, Handle Animal +1, Intimidate +1,                  
Jump +4, Listen +4, Ride +3, Search +3, Spot +4, Survival +2, Swim +4; Alertness,                        
Toughness, Combat Reflexes 2 attacks of opportunity.                        
Details:   Homeworld   Gaia,    Actual Age   18   years,   Height   175   cm,
Homeworld Location      0604,    Apparent Age   18   years,   Mass   70   kg.
Spells Known:                        
Spells Known:                        
Spells Prepared:                        
Spellbook:                        
Possessions:                        
Scale mail                        
Heavy wooden shield                        
Longsword                        
Heavy crossbow                        
(20) crossbow bolts                        
26   gp
Title: D&D 3.5/Traveller T20 hybrid campaign
Post by: Tom Kalbfus on June 26, 2020, 01:41:28 PM
Okay, going to play by post.