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d6 System! (WEG Star Wars et al)

Started by S'mon, February 12, 2020, 02:29:16 AM

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S'mon

#30
Thanks SS! I used my mass combat rules last Wed to deal with npc beastmen fighting giant rats. It worked decently but the loss of .5 per die had a very big impact on hit likelihood so I am thinking of going to 3.5 per die as per the charts at the back of d6 Fantasy et al. Might well be worth pre-statting mooks with their average rolls, and using that whenever pcs face a mass of enemies so I can just roll the wild die per attacker.

I experimented with modified wound levels for giant rats and sjeletons. The easiest thing seems to be to go stun/wound/dead as it is rarely worth tracking major injuries on nameless minions. So eg with soak 6 they are stunned 6-9 wounded 10-14 dead 15+. With the skels I looked at extended wound levels but x2 dmg from blunt attacks.

It remains the case that combat has not seemed very xhallenging and bbeg types fall rapidly before the combat optimised pcs. They struggle far more with non combat challenges. Which fits the Star Wars tone I guess!

S'mon

Re wound levels, I wonder if rather than more WLs, big monsters just need them spread out more? Eg add Scale to the number of points between each WL. It ought to be hard to oneshot a Scale +4D dragon I'd think, and doubling each WL would help with that while not being fiddly/increasing book keeping.

Damage over Might:

+2D
Stun 0-5 Wound 6-12 Incapacitate 13-18

+4D
Stun 0-7 Wound 8-16 Incapacitate 17-24

SavageSchemer

Quote from: S'mon;1122864Re wound levels, I wonder if rather than more WLs, big monsters just need them spread out more? Eg add Scale to the number of points between each WL. It ought to be hard to oneshot a Scale +4D dragon I'd think, and doubling each WL would help with that while not being fiddly/increasing book keeping.

Damage over Might:

+2D
Stun 0-5 Wound 6-12 Incapacitate 13-18

+4D
Stun 0-7 Wound 8-16 Incapacitate 17-24

I'll definitely give that a try. Are you leaving out the "severely wounded" level on purpose? I'm thinking a dragon could look like:

+4D
Stun 0-7
Wound 8-16
Severe Wound* 8-16
Incapacitate 17-24

*Applies if target is already inflicted with a Wound.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

S'mon

Quote from: SavageSchemer;1122865I'll definitely give that a try. Are you leaving out the "severely wounded" level on purpose? I'm thinking a dragon could look like:

+4D
Stun 0-7
Wound 8-16
Severe Wound* 8-16
Incapacitate 17-24

*Applies if target is already inflicted with a Wound.

I just didn't bother mentioning the SW level since it is the same as the W level. And I am typing on a phone. :)

SavageSchemer

Quote from: S'mon;1122869I just didn't bother mentioning the SW level since it is the same as the W level. And I am typing on a phone. :)

Ah. Right on. I just asked in case it was somehow part of how you balance the encounter.

My next D6 one-shot (possibly two) is going to a Stranger Things inspired fantasy romp to find an otherworldly predator tearing a small village apart. We'll see how the big bad does with some of these ideas in play. If it works out well, I'll take the lessons learned into my upcoming Xenozoic game (which was/is planned as a Ubiquity game, but now I kind of want to keep the D6 momentum going).
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

S'mon

#35
Here's what the Mini Six big (Scale 4D) dragon defence looks like vs scale 0 creatures with my edits.
Gave it 9 points armour (as plate).

Dodge -6 Block 15 (max 5 attackers) Soak 33 (12+ 9 armour +12 scale)
Stun 33-40 Wound 41-49 SW 41-49 Incapacitate 50-57 Mortal Wound 58+
With Might 4D, it has a bit less than 50% chance to make the TN 15 to stay up when it takes an Incapacitating blow.

vs Rolo, a beginning PC doing 8D+1 with 2h axe, he gets an average 29 which will bounce off. With 1 Hero Point that goes to 35 (Stun), 2 makes 41 (Wound), 3 is 47 (Wound).

So that starts to look like something that can threaten a group of 4-6 starting to moderate experience PCs. It's easy to hit, but actually felling it will take high-Might PCs with big weapons, and likely some Hero Points.

GeekyBugle

Quote from: S'mon;1122890Here's what the Mini Six big (Scale 4D) dragon defence looks like vs scale 0 creatures with my edits.
Gave it 9 points armour (as plate).

Dodge 6 melee, -6 vs missile Block 15 (max 5 attackers) Soak 33 (12+ 9 armour +12 scale)
Stun 33-40 Wound 41-49 SW 41-49 Incapacitate 50-57 Mortal Wound 58+
With Might 4D, it has a bit less than 50% chance to make the TN 15 to stay up when it takes an Incapacitating blow.

vs Rolo, a beginning PC doing 8D+1 with 2h axe, he gets an average 29 which will bounce off. With 1 Hero Point that goes to 35 (Stun), 2 makes 41 (Wound), 3 is 47 (Wound).

So that starts to look like something that can threaten a group of 4-6 starting to moderate experience PCs. It's easy to hit, but actually felling it will take high-Might PCs with big weapons, and likely some Hero Points.

We need your edits/modifications in a written form. I mean in an easy to grook and apply to vanilla mini six.
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GameDaddy

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S'mon

#38
Quote from: GeekyBugle;1122924We need your edits/modifications in a written form. I mean in an easy to grook and apply to vanilla mini six.

For Scaled monsters:

Scale reduces Dodge vs smaller attackers, but not block/parry.
Number of blocks/parries vs smaller attackers = 1+scale difference. So +4D scale = +4 blocks.
Scale adds to each wound level spread as discussed above, so eg Stun 0-3 normal but scale 4D > Stun 0-7.
I gave the dragon 9 points armour instead of 3.

Looking at the dragon, I think brawl 5d is too low when pcs can start with 6d in skills. Giving it 3 dice in brawl would raise it to 7D with Block 21 - still hit on average by a 6D attacker.

The Scale penalty should apply to enemies trying to block or parry a huge monster, while their Dodge vs its melee attacks should be unchanged I think.

GeekyBugle

Quote from: S'mon;1122985For Scaled monsters:

Scale reduces Dodge vs smaller attackers, but not block/parry.
Number of blocks/parries vs smaller attackers = 1+scale difference. So +4D scale = +4 blocks.
Scale adds to each wound level spread as discussed above, so eg Stun 0-3 normal but scale 4D > Stun 0-7.
I gave the dragon 9 points armour instead of 3.

Looking at the dragon, I think brawl 5d is too low when pcs can start with 6d in skills. Giving it 3 dice in brawl would raise it to 7D with Block 21 - still hit on average by a 6D attacker.

The Scale penalty should apply to enemies trying to block or parry a huge monster, while their Dodge vs its melee attacks should be unchanged I think.

Thanks! But are those all the changes you've made?
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell


GeekyBugle

Quote from: S'mon;1123013I think so. PC-side house rules are on my campaign page https://simonsprimevalthule.blogspot.com/2020/01/the-valley-of-scorn-palace-of-silver.html

Thanks again! You're going for a D&D feel right?
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

S'mon

Quote from: GeekyBugle;1123018Thanks again! You're going for a D&D feel right?

Primeval Thule is a swords & sorcery setting, but Palace of the Silver Princess is a Basic D&D module. So that gives a bit of a D&D feel, though I have edited monster lists to more S&S, less D&D. The overall tone is closest to cinematic fantasy movie though since d6 System was designed for stuff like Ghostbusters & Star Wars. eg wounds are rare but significant. Enemies are not normally ground down, there tend to be swift dramatic kills.

S'mon

#43
In other Mini Six news, my copies of Mighty Six (Mini Six 4 color supers) and Breachworld (Mini Six not-Rifts) arrived today, both look interesting. Also waiting for Twilight Fall, another post-apocalypse Mini Six game. And I'm thinking of doing a blog where I convert Dark Conspiracy 1e to Mini Six...

Edit: Postie just delivered Twilight Fall! :cool:

GeekyBugle

Quote from: S'mon;1123024Primeval Thule is a swords & sorcery setting, but Palace of the Silver Princess is a Basic D&D module. So that gives a bit of a D&D feel, though I have edited monster lists to more S&S, less D&D. The overall tone is closest to cinematic fantasy movie though since d6 System was designed for stuff like Ghostbusters & Star Wars. eg wounds are rare but significant. Enemies are not normally ground down, there tend to be swift dramatic kills.

So Pulp but the movie version. Got you, gonna study your changes.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell