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d20 Modern - What is good and what is bad?

Started by Darkeus, June 15, 2009, 12:41:53 AM

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jeff37923

@Darkeus

A d20 system that handles both vehicle combat and modern firearms well, plus could give you an edge on the more sci-fi aspects of RIFTS is d20 Traveller. If you just want to get a taste of the combat rules, you can download the free PDF of d20 Traveller Lite from either DriveThruRPG or RPGnow.

The bad news is if you like the system, it is OOP. So you would have to pick the book up through ebay, Amazon, or as a PDF.
"Meh."

aramis

Quote from: jeff37923;308417@Darkeus

A d20 system that handles both vehicle combat and modern firearms well, plus could give you an edge on the more sci-fi aspects of RIFTS is d20 Traveller. If you just want to get a taste of the combat rules, you can download the free PDF of d20 Traveller Lite from either DriveThruRPG or RPGnow.

The bad news is if you like the system, it is OOP. So you would have to pick the book up through ebay, Amazon, or as a PDF.

OOP but not Out of Stock.

The Shaman

Quote from: Caesar Slaad;308407D20 modern has some pretty lame firearm rules, particularly where fully automatic and burst fire weapons are concerned. For example, if you want to spray an area with bullets, it becomes an area attack that ignores armor.
Keep in mind that d20 Modern hit points are just as abstract as hit points in 3e D&D, so the idea that a hail of bullets blanketing an area is going to cause some kind of "damage," however that is defined by the circumstances, doesn't strain credulity any more than "evading" the effects of a fireball.

And to be specific, autofire targets a ten-by-ten area. The firing character must hit AC 10 for the autofire attack to work. All targets within the affected area make a Reflex save (DC 15); cover adds a bonus to the save roll, and there is no damage on a successful save.

It makes automatic weapons lethal, as they should be, and forces player to use smart tactics, which is desireable.
Quote from: Caesar SlaadI'm not real fond of the unarmed combat rules, either. Two untrained combatants could fight all day and not hurt each other.
The key word here is "untrained."

Two boneheads bruising their knuckles on each other are going to go round and round until one of them scores a critical hit (i.e., causes damage that exceeds the massive damage threshold - CON score - of the other character). If you take a couple of feats so that your character isn't just some untrained bonehead, however, your character can be a regular ass-kicker, lethally or non-lethally.

Personally I like d20 Modern very much. I really like the basic classes, I think it plays fast, and it's amazingly versatile. There's good support for many different genres - I treat most of the Game Mechanics' stuff as core, and some of the RPGObjects stuff is pretty good.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

I have a campaign wiki! Check it out!

ACS / LAF

Phantom Black

Savage Worlds is way better than Traveller and Hero System, IMAO.
Rynu-Safe via /r/rpg/ :
Quote"I played Dungeon World once, and it was bad. I didn\'t understood what was happening and neither they seemed to care, but it looked like they were happy to say "you\'re doing good, go on!"

My character sheet was inexistant, and when I hastly made one the GM didn\'t care to have a look at it."

Just Another User

Quote from: The Shaman;308566The key word here is "untrained."

Two boneheads bruising their knuckles on each other are going to go round and round until one of them scores a critical hit (i.e., causes damage that exceeds the massive damage threshold - CON score - of the other character). If you take a couple of feats so that your character isn't just some untrained bonehead, however, your character can be a regular ass-kicker, lethally or non-lethally.
Not really.
premise; D20 unarmed combat don't do damage per se, but if your damge is equal or higher than the your Target CON he must make a DC15 Fort check or fall  unconscious for 1D6 rounds IIRC)
That said, without feats you make 1d3+STR nonlethal damage, this mean that IF you have 18 strength and IF you roll max damage and IF you roll a critical and IF you adversary have average CON you COULD have a chance to know him down if he fail his saving throw. If he have 11 con there is nothing you can do to him. Better pick up a two-by-four.
With the feat Brawl things go a little better, you make 1d6+STR non lethal, with max damage you can knock down an average 10 CON guy and with a crit you have a chance to put down tougher enemies,and with improved brawl you make 1d8 + STR, making you chances still better, but still with the use of two feats and a maximized stat and you still need to wait for a critical to do something useful it is a little lame.This or you take combat martial arts, now you are considered armed (with brawl and imp. brawl you are not) and deal 1d4 either lethal or nonlethal as you like. But when I make a character like Dick Tracy or John McLane you don't want to make them martial artists, they don't use martial arts, they punch people in the face, and you should not have to give them 18+STR to make them not suck at it.
QuotePersonally I like d20 Modern very much. I really like the basic classes, I think it plays fast, and it's amazingly versatile. There's good support for many different genres - I treat most of the Game Mechanics' stuff as core, and some of the RPGObjects stuff is pretty good.

Agree, even with his little flaws D20 modern is still my favorite D20 incarnations, I especially like the way they handle magic, i like the spellcasters as advanced class and urban arcana incantations are how Rituals should have been made. Actually I'd like to see a fantasy version/adaptation of D20 modern, with base classes for the first level and then advanced classes like Barbarian or Rogue or Paladin. I hoped for 4e to be something like it, but *sigh*... :(
 

enelson

Rather than d20 Modern for Rifts, why not Star Wars Saga? Familiar d20 system, has blasters and guns, has the force for magic, handles scale for human to ship combats, and it plays fairly fast.

Just a thought.
 

Caesar Slaad

Quote from: The Shaman;308566Keep in mind that d20 Modern hit points are just as abstract as hit points in 3e D&D, so the idea that a hail of bullets blanketing an area is going to cause some kind of "damage," however that is defined by the circumstances, doesn't strain credulity any more than "evading" the effects of a fireball.

And to be specific, autofire targets a ten-by-ten area. The firing character must hit AC 10 for the autofire attack to work. All targets within the affected area make a Reflex save (DC 15); cover adds a bonus to the save roll, and there is no damage on a successful save.

It makes automatic weapons lethal, as they should be, and forces player to use smart tactics, which is desireable.

What here justifies taking armor out of the equation? I'm missing it.

Yes, being the target of full automatic weapons fire is not a happy state of being. Which is why we issue troops body armor. But D20 modern makes it pointless.

QuoteThe key word here is "untrained."

Two boneheads bruising their knuckles on each other are going to go round and round until one of them scores a critical hit (i.e., causes damage that exceeds the massive damage threshold - CON score - of the other character).

Okay, if you crit, you do double. By my count, even 2d3 is never going to beat an average CON of 10. If your are pretty damn strong (16+), you MIGHT be able to knock someone out with a crit, if you are lucky.

Having an 18 strength puts the odds about where you'd think they would be. But now we are talking about an immense strength versus an average joe on a crit.

Even if you accept that, still, we are talking about crits. Any such fight is going to take way too long.

The odds are bent. IRL, any 2 yokels can get in a barfight and there is going to be a winner. You don't have to be Mike Tyson.

These rules are so bad, in fact, I've noticed some instances of books for the game (including an official WotC one) that pretty much ignore the D20 modern nonlethal damage rules.

QuoteIf you take a couple of feats so that your character isn't just some untrained bonehead, however, your character can be a regular ass-kicker, lethally or non-lethally.

Yep, that's my point. You have to be a trained pugilist to get in a fist fight and have a hope of it ending from other than boredom. That's bent.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Caesar Slaad

Quote from: enelson;308614Rather than d20 Modern for Rifts, why not Star Wars Saga? Familiar d20 system, has blasters and guns, has the force for magic, handles scale for human to ship combats, and it plays fairly fast.

Good call.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Kord's Boon

Quote from: Just Another User;308609Agree, even with his little flaws D20 modern is still my favorite D20 incarnations, I especially like the way they handle magic, i like the spellcasters as advanced class and urban arcana incantations are how Rituals should have been made. Actually I'd like to see a fantasy version/adaptation of D20 modern, with base classes for the first level and then advanced classes like Barbarian or Rogue or Paladin. I hoped for 4e to be something like it, but *sigh*... :(

I recall having similar hopes for 4e, would have likely preferred it to 4e, despite my affection for the system as is.

^agreed SWSE might be the best for what you're doing
"[We are all] victims of a system that makes men torture and imprison innocent people." - Sir Charles Chaplin

Darkeus

Quote from: enelson;308614Rather than d20 Modern for Rifts, why not Star Wars Saga? Familiar d20 system, has blasters and guns, has the force for magic, handles scale for human to ship combats, and it plays fairly fast.

Just a thought.

Never thought about it..  Good call..  But then, wouldn't d20 Future handle some of this?  I mean, there are a HUGE amount of systems that can be used for Rifts.  I personally was looking at Framewerk (The CthulhuTech system) for a while.  Still am really as it has rules that can cover a lot of things in Rifts.  Not all of it though and that is the problem.  

That is a good idea though.
:D   I thought what I\'d do was, I\'d pretend I was one of those deaf-mutes.  J.D. Salinger - The Laughing Man

And of course, Ghost In The Shell: Stand Alone Complex

Running - For The Spirit Of Creation (BESM 3rd).  Check out the really cool wiki and the IC and the OOC

"Game balance is a myth and anybody who convinces you otherwise is a pornomancer." - Me :p

The Shaman

Quote from: Caesar Slaad;308622What here justifies taking armor out of the equation? I'm missing it.
Try to imagine my surprise.
Quote from: Caesar SlaadYes, being the target of full automatic weapons fire is not a happy state of being. Which is why we issue troops body armor. But D20 modern makes it pointless.
Bollocks.

It makes armor less effective against autofire, which makes sense: put enough fire on the target, and the chances increase that a round will get past or through the armor. I have no problem with how this is conceived.

Much more importantly, it plays well. How do you boost your Reflex save against autofire? Find cover. It encourages smart play.
Quote from: Caesar SlaadOkay, if you crit, you do double. By my count, even 2d3 is never going to beat an average CON of 10. If your are pretty damn strong (16+), you MIGHT be able to knock someone out with a crit, if you are lucky.

Having an 18 strength puts the odds about where you'd think they would be. But now we are talking about an immense strength versus an average joe on a crit.
What part of UNTRAINED do you not understand?

A big lug with no skill may knock someone out. Two shmoes are just going to annoy each other. Again, I have no problem with the concept.
Quote from: Caesar SlaadEven if you accept that, still, we are talking about crits. Any such fight is going to take way too long.
Which is why if you're UNTRAINED you're better off picking up something and hitting with that instead.

Again, the concept works for me.
Quote from: Caesar SlaadThe odds are bent. IRL, any 2 yokels can get in a barfight and there is going to be a winner. You don't have to be Mike Tyson.
In my rl experience the loser is going to be the guy who gives up first because he doesn't want to get hit anymore, or who runs away.

Your mileage may do whatever it is your mileage does.
Quote from: Caesar SlaadThese rules are so bad . . .
No, they're not "bad." You don't like them. And you are not the benchmark for what is good and bad in roleplaying games.
Quote from: Caesar Slaad. . . in fact, I've noticed some instances of books for the game (including an official WotC one) that pretty much ignore the D20 modern nonlethal damage rules.
The Whizbros book that doesn't follow Modern's own rules is d20 Past, as I pointed out in a critique of the supplement.

That's one of myriad problems with that particular supplement. Hiring writers who knew nothing about . . . well, a lot of things, but in particular the rules of the game for which they were writing pretty much underscores in red felt-tip my low opinion of Whizbros.
Quote from: Caesar SlaadYou have to be a trained pugilist to get in a fist fight and have a hope of it ending from other than boredom. That's bent.
No, if your character is UNTRAINED, you have to rethink how you're going to end the fight.

You seem to think that there should only be one solution to brawling. I like the fact that d20 Modern stands that assumption on its head, because it leads to more creative and interesting play, in my experience.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

I have a campaign wiki! Check it out!

ACS / LAF

Caesar Slaad

#26
Quote from: The Shaman;308686It makes armor less effective against autofire, which makes sense: put enough fire on the target, and the chances increase that a round will get past or through the armor. I have no problem with how this is conceived.

I can get that your chances of getting hurt are higher. That makes sense.

Armor being irrelevant does not make sense.

QuoteAgain, the concept works for me.In my rl experience the loser is going to be the guy who gives up first because he doesn't want to get hit anymore, or who runs away.

Why does he run away? Because he's getting beaten and bruised. Something D20 modern totally fails to represent.

QuoteNo, they're not "bad." You don't like them. And you are not the benchmark for what is good and bad in roleplaying games.

Heh. Okay. I'm not trying to convince you. You've demonstrated that illustrating any slight to you regarding D20 modern is a fool's errand.

We'll let the audience decide if a system that doesn't let untrained pugilists affect each other and makes armor meaningless against autofire is good or not. Mkay?

QuoteThe Whizbros book that doesn't follow Modern's own rules is d20 Past, as I pointed out in a critique of the supplement.

That's one of myriad problems with that particular supplement.

FYI, I don't even own D20 past. I was alluding to Menace Manual, a book that I would call WotC's BEST supplement for the game.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Just Another User

Shaman, the problem with the brawl feat tree is that it require an excessive specialization to not be a waste of feats, you need not only two feat but a strength score of at least 16 to make it viable, and even then count to much on critical hits to be reliable. As I said I can remember a number of character in comics, fiction and movies that could hold their own into a fistcuff and not every one of them would have a 16+ STR score.
 

The Shaman

Quote from: Caesar Slaad;308845I can get that your chances of getting hurt are higher. That makes sense.

Armor being irrelevant does not make sense.
The rationale is, put enough lead in the air, and the armor does indeed become irrelevant.

If that strains your credibility, fine. I have no problem with it myself, because like hit points, it's an abstraction, one designed to encourage a particular style of tactical play. Since I like that play-style, I'm fine with the rules-as-written.
Quote from: Caesar SlaadWhy does he run away? Because he's getting beaten and bruised. Something D20 modern totally fails to represent.
Because he hurts, or because he's afraid. That varies with everyone's pain threshold and willingness to take a punch, psychological factors that aren't addressed in many game rules.

Either way, it's not because of a knockout.
Quote from: Caesar SlaadHeh. Okay. I'm not trying to convince you. You've demonstrated that illustrating any slight to you regarding D20 modern is a fool's errand.
Project much?
Quote from: Caesar SlaadWe'll let the audience decide if a system that doesn't let untrained pugilists affect each other and makes armor meaningless against autofire is good or not. Mkay?
Fine by me.

At least now they have two sides of an argument to consider.

I do recommend trying it before dismissing it out-of-hand.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

I have a campaign wiki! Check it out!

ACS / LAF

Darkeus

Or at least reading it for myself to see if it is as bad as people say.. :)

I enjoy the differences of opinion though.  

I mean, if you are untrained at fighting you should have a problem hitting each other.   Ever seen two people fighting in real life that can't fight at all?  It is quite funny actually, usually they just flail away at each other and throw punches that will probably break their own hands before doing any damage to the other person.  That is if they even hit each other.  

Hell, when I was in high school I was in a fight where me and the other guy did not land one punch on each other.  I took Karate and he was one of the most feared fighters in school.  We were far from untrained.  D20 modern is probably a little much for an RPG but it sounds quite realistic.

Now the Autofire rules sound a little off but I will have to see how they work.  Again, if dealing with Real life statistics, autofire does reduce the effectiveness of armor.  It is all about how many bullets you can put in the air.  Where is the armor protecting?  If it is just a bulletproof vest then that leaves 50% of the body still exposed.  Maybe less, maybe more.  If it is a full set of armor, the right caliber of bullet will still make your armor worthless.

I don't like the martial arts I must say.  Too many prerequisites for each feat.
:D   I thought what I\'d do was, I\'d pretend I was one of those deaf-mutes.  J.D. Salinger - The Laughing Man

And of course, Ghost In The Shell: Stand Alone Complex

Running - For The Spirit Of Creation (BESM 3rd).  Check out the really cool wiki and the IC and the OOC

"Game balance is a myth and anybody who convinces you otherwise is a pornomancer." - Me :p