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Cyberpunk RED

Started by Marchand, October 10, 2020, 08:37:10 AM

Previous topic - Next topic

RandyB

Quote from: Batjon on December 11, 2020, 03:55:11 AM
I liked the layout.  I enjoyed the tables and the use of space.  Al the test was VERY easy to read and clear.  It is well written.  The red text against a white background makes it very visible.  The organization is one of the best I've seen in a long time.  It is hella easy to find what you are looking for in the book and it is all logically laid out.  Bravo!

I loved the combat rules and loved the Autofire.  Inm fact, it is my favorite version of Autofire in any RPG.  It is fast and easy to adjudicate.  In a lot of games, GMs and players avoid Autofire because it is a pain in the ass to adjudicate.  Not in this game.  I am very ok with having generic categories of weapons but would like to have an add-on product in the near future that adds individual branded weapons and then just rates what weapon category it is for damage, range, etc. and adds any special properties it might have.

Cyberpunk RED has become my cyberpunk game of choice now.

R. Talsorian has you covered:

https://rtalsoriangames.com/2020/11/14/cyberpunk-red-digital-goes-live/

Link from there to a free PDF with conversion guidelines to convert 2020 weapons into RED.

HappyDaze

Quote from: RandyB on December 11, 2020, 11:54:34 AM
Quote from: Batjon on December 11, 2020, 03:55:11 AM
I liked the layout.  I enjoyed the tables and the use of space.  Al the test was VERY easy to read and clear.  It is well written.  The red text against a white background makes it very visible.  The organization is one of the best I've seen in a long time.  It is hella easy to find what you are looking for in the book and it is all logically laid out.  Bravo!

I loved the combat rules and loved the Autofire.  Inm fact, it is my favorite version of Autofire in any RPG.  It is fast and easy to adjudicate.  In a lot of games, GMs and players avoid Autofire because it is a pain in the ass to adjudicate.  Not in this game.  I am very ok with having generic categories of weapons but would like to have an add-on product in the near future that adds individual branded weapons and then just rates what weapon category it is for damage, range, etc. and adds any special properties it might have.

Cyberpunk RED has become my cyberpunk game of choice now.

R. Talsorian has you covered:

https://rtalsoriangames.com/2020/11/14/cyberpunk-red-digital-goes-live/

Link from there to a free PDF with conversion guidelines to convert 2020 weapons into RED.
Well, that's...something...I guess.

Unfortunately, most of the steps there are "disregard" or "flatten" the previous (CP2020) values so they all neatly fit into CPR's narrowed range of slots. This is not what those that want brand differentiation in their gear are likely looking for, and it all but eliminates truly exceptional pieces.

Ratman_tf

Upon further reading, I think I'm going to tweak what I said about armor and SP. I'm thinking now that every 6 rolled for damage gives an additional point of armor ablation, and armor piercing rounds would reduce the SP by 2 before applying damage.
I'd still want to put 3 round bursts back in.

Going to give the Netrunning rules a read next. That's supposedly one of the big fixes in Red over 2020 Netrunning.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

HappyDaze

Quote from: Ratman_tf on December 11, 2020, 02:05:08 PM
Going to give the Netrunning rules a read next. That's supposedly one of the big fixes in Red over 2020 Netrunning.
I'm curious to hear back on this. In the CP games I was in (as a player, I only ran it once for a short 3-game arc as cops), netrunning was exclusively something you hired NPCs to do for you.

Ratman_tf

#79
Quote from: HappyDaze on December 11, 2020, 05:22:37 PM
Quote from: Ratman_tf on December 11, 2020, 02:05:08 PM
Going to give the Netrunning rules a read next. That's supposedly one of the big fixes in Red over 2020 Netrunning.
I'm curious to hear back on this. In the CP games I was in (as a player, I only ran it once for a short 3-game arc as cops), netrunning was exclusively something you hired NPCs to do for you.

Let's do this.

Netrunning as I understand it.

According to the rules, the netrunner has to be and stay within 6 meters of a realspace (I refuse to use the term Meatspace) access point. A netrunner either uses their net actions or their realspace actions that turn. They can still move. (To get into cover or out of the way, whatever.)
They enter a simplified grid, made up of "floors". So instead of a complex map to navigate, it's simply a series of floors to get to whatever you're after. Floor 1, Black ICE protection. Floor 2, encryted files, Floor 3, control node for the room's laser turrets, etc down to the bottom floor (Net architectures can have various numbers of floors, depending on how complex they are) the runner has to reach the bottom floor to make any fundamental changes, like plant a virus.
A netrunner can move one floor per action, and fuckit if they want to encounter each countermeasure. So a runner in a hurry can zip to the bottom floor, but has to encounter all the ICE at once. The ICE "follows" the runner, in an encounter queue until evaded or derezzed. Probably a bad idea.

Otherwise the rules are pretty similar to 2020, just with a simplified, linear, grid map. You have a cyberdeck, you load programs, you run programs and use them to attack the ICE and access hardware attached to the system, etc.

Now, when I heard the netrunning rules in Red were going to feature Augmented Reality, I was pretty jazzed. I've worked on AR hardware and apps in a QA role, and am pretty familiar with the concepts.
Cyberpunk Red does next to nothing with the idea. And it's terribly dissapointing.

A netrunner must still stay in one location and diddle around in the net while the rest of the team does realspace stuff.

Bah. I'm gonna use what I expected the system to be:

Ratman's tweaks to the netrunning in Cyberpunk Red.

AR interfaces are 'attached' to the physical devices. A netrunner with an AR headset can 'see' them, and interact with them. There is no single dedicated access point. Each device is connected via WIFI to a networked system throughout a location. A netrunner who wants to hack a laser turret does it by getting within 6 meters of the device, and rolling their access and hack tests.

ICE systems exist in the augmented reality, linked to a realspace location. A team entering a room may see nothing, while the netrunner sees a Black ICE program standing there.

So, take the existing system, but the "floors" are re-defined as the realspace rooms of a building.

Once a netrunner gets to a proper terminal, (a work PC or a server) they can use it to get at files and plant viruses and whatnot.

The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Ratman_tf

I find it amusing that the autofire rules have been simplified, but there are 8 range bands, plus a different category of range bands when using autofire.

I only need  4 range bands, and can tweak from there for specifics.

Point Blank, about 5 feet. Shooting someone who is up in your grill.
Inside, about 20 feet. Shooting someone in the same room.
Outside, about 100 feet. Shooting someone across a parking lot.
Long range, 250 feet plus. Shooting someone far away. Sniping.

The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Kyle Aaron

The real 2020.

Everyone is sitting alone wearing the latest polymer fashion in a grubby box apartment paid for with their UBI, VR headseat and plastic genitals on, moaning in orgasmic empty loneliness - because it's CovidSafe. As they wipe up there's a knock at the door, a less than minimum wage semi-literate migrant has brought them their dinner. They tap their smartwatch and he's paid, along with taxable tip, and he runs off down the stairs in the rain to his next delivery - to a late-night sitting of Parliament where they're debating a law obliging diversity in pornography, they want to disable search algorithms, because choice oppresses diversity.

This is the progressive cyberpunk future we've got. Mike Pondsmith lied to us!
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Shawn Driscoll

Quote from: Kyle Aaron on December 19, 2020, 03:44:45 AM
This is the progressive cyberpunk future we've got. Mike Pondsmith lied to us!

Cyberpunk is not the future. It's alternate timeline. It's too bad SJWs were producing the video game. Mike Pondsmith wasted so much of his time with them.