Well, waiting around for gaming threads doesn't work very well, so I'll start one :) I'll keep the goals modest: let's chat about our current campaign(s). I don't know a lot of the nicks around here, and I'd like to try to get a sense of what kind of gamers are posting ... What are you running/playing? How often? Does it rock a little, or a lot?
I need to game again soon before I mutate into a giant ant and start masquerading as the mayor.
Quote from: Dr Rotwang!I need to game again soon before I mutate into a giant ant and start masquerading as the mayor.
You anywhere near Austin? I'd love to GM for you sometime; you have My Kind of Gamer Vibe.
What I'm playing:
True 20 - Highlander-like Immortals living during the Roman Empire. The rules fit the setting like a silk glove. The campaign began in 23 BC, and next game will be 96 AD. Among other things, we've survived Caligula, invaded Britain, destroyed followers of Lovecraft's Old Ones, and are currently rallying other Immortals to face a barbaric invasion in the Danube (which is led by a group of Immortals who don't follow the rules).
Oh yes, Pundit is the GM, and he used a lot of I, Claudius for the early part of the campaign. :D
Vampire the Masquerade - A LARP campaign at the local game pub, set in Montevideo, which I recently joined. I'm playing a Brujah Chinese businessman fresh from Hong Kong, who's quite happy to provide you with anything you need... for a price. Think of Shadowrun's fixers and you're on the right track.
EDIT: I'll post what I'm running later. Gotta work right now.
Quote from: Dr Rotwang!I need to game again soon before I mutate into a giant ant and start masquerading as the mayor.
Again? :O
-mice
/me eyeballs audience.
Did therpgsite become, like, an annex of RPG.net?
Anyways, no current campaign. :(
Eyeballing possibilities of playing in an Iron Kingdoms or Ravenloft game and running a Spycraft 2.0 game, if we can net in one or two more players (two of my potential players had to go and get pregnant... people and their lives... sheesh!)
Eh, right now I'm finishing up a D&D campaign for some of my co-workers (all of them either novices or returning to the table after a hiatus). They're having fun, but I sorta had to reign in a bit of power creep a bit. It's somewhat of a human-centered camapaign, with the remaining Great Houses of Man under siege by a fallen God and High Elves (yes, I did the whole "High Elves are militant arrogant enemies of humanity" bit), and they've been running around from one place to another trying to shore up the dam, so to speak. It's been a lot of fun, and they have lots of enthusiasm, but I'll be happy to wind down the campaign. For some reason, this one took a lot out of me. I'm looking forward to playing Rifts or Palladium Fantasy and running Rolemaster back in Indianapolis come the end of October, and to a whole slew of games for shorter runs after that, too.
This Sunday begins a game of Cold City, a game of politics and monster hunting in 1950 Berlin. The players will be hunting down beasties that WWII left behind. We are going to play that for 3-5 sessions or so and rotate GM-ship. The other games on the table that have caught my fancy are Don't Rest Your Head (Lovecraft-style), Mutants and Masterminds, Spycraft and Iron Heroes.
We'll see what we end up playing this fall and winter.
Currently playing: A way cool fantasy homebrew setting called Aestas that my friend Andy brewed up. We are using GURPS 4th ed. rules. Check it out at:
http://brassbricks.com/main/?cat=2 (http://brassbricks.com/main/?cat=2)
Currently running: Nothing at the moment, but I hope that will change once my schedule opens up a little in the next few weeks. I was until recently running a near future WW3 post apocalyptic game that I took over for a while from my friend Andy. We have been playing it off and on for almost 6 years.
Currently planning: Too many to mention, but the top contender is a Tekumel campaign that I tentatively call CSI:Tumissa. The players would be a special squad of the city's Tomb Police who specialize in tracking down and exacting vengeance upon those who defile the tombs of those important families that have the political and economic status to afford it.
TGA
Currently Running:
The New Jerusalem Project: The last remnants of humanity, packed into a colony on a barren world without an atmosphere, are dealing with a wee zombie problem. Sort of a cross between Alien and Dawn of the Dead. (a warning to those who may want to follow in my footsteps: zombies are not scary in zero-G)
The Mob Table: A group of petty criminals try to climb up the ladder of organized crime... with a dash of CoC-style horror thrown in for good measure. I actually managed to run the players through Weekend at Bernie's in the last session.
What I'm playing:
I don't know... all the campaigns seem to vaporize right as soon as I start enjoying my PC. :mad:
Running:
Lunchtime D&D: Every Tuesday I run a game at lunch here at the office. The game session starts with "Roll for initiative!" and goes from there. There's no story, but rather long, running battles with whatever I have in my bag of tricks.
It's a lot of fun, primarily because it serves as a testing ground for all sorts of weird ideas. I tested out new monsters, variant rules, and even stuff like the dungeon tiles we just published.
Playing:
Eberron Campaign: We're romping through the jungle continent of Xen'drick, searching for a way back home after being abandoned in the middle of a cycolpean ruin by our "guides". I play an arrogant sorcerer modeled on Major Winchester from MASH.
Boardgames: Every Thursday and Friday at lunch I play different boardgames at work. We've played Blokus and Jungle Speed along with a game of Bohnanza in the past two weeks.
Dreamblade: I try to spend one week night playing this game. I really enjoy it, and I'm not just saying that as a WotC employee.
I'd like to run something more story oriented, but the lunchtime game is a welcome respite after two attempts to do something a bit more grand failed. My previous game was a year-long Eberron campaign that, despite a few rough spots here, was highly enjoyable and wonderfully epic.
I'm currently playing in a Witchcraft campaign, set in an alternate reality where magic is known and generally accepted by the public (think GURPS Technomancer, or Poul Anderson's Operation Chaos). We've only got a few more sessions to go, and then I'll be eventually starting up a C&C campaign, possibly with some variopus one-shots in between the two campaigns.
Just a question to all, but should this not perhaps be in the "Actual Play" forum instead?
Ross? Its your call, if you want to keep it on the main forum I'll keep it on the main forum, but I was thinking it might fit more in the actual play forum. Seeing as how its about, you know, what people are actually playing.
RPGPundit
Quote from: RPGPunditJust a question to all, but should this not perhaps be in the "Actual Play" forum instead?
Ross? Its your call, if you want to keep it on the main forum I'll keep it on the main forum, but I was thinking it might fit more in the actual play forum. Seeing as how its about, you know, what people are actually playing.
I'd personally rather have my gonads removed by ice-cold steel pointy things than ever read an "Actual Play" forum, but bear in mind that I speak through the scars of
other fora when I say that. My perspective on what "Actual Play" means in Internettese is certainly warped. If it actually begins meaning actual play, then my gonads and/or opinions will alter themselves accordingly. A sight to see, I assure you.
I'll follow it wherever it goes, and wear a cup.
I'm just starting a campaign set in Wilderlands of High Fantasy using the old Dragonquest system. A lot of conversion work, but so far it's been fun.
I just finished running a multi-year Middle Earth Rolemaster game. It went really well with seven players, but they finally offed the Witch King, so I figured it was a good place to stop.
I'm playing in an Orphius game (my first White Wolf game ever), a Serenity game and an Amber Diceless style homebrew. So far I'm having fun with all three groups.
Man, I hear so many people running or using Wilderlands of High Fantasy! I have the pdf version, but haven't gotten to use it yet as much I'd like.
The very first long term D&D campaign I ever played in was set there. I still had a lot of the old Judges guild stuff stored away, so I thought "what the hell". Using a setting from my first days as a gamer along with a system I haven't used in twenty years is definitely a trip down nostalgia lane. Surprisingly, it's been more fun so far than you might suspect.
Currently: Just started a one-on-one Risus we switched D&D 3.5e campaign with my wife. Will be starting similarly based campaigns with my daughters and perhaps with one of my other groups, depending on how things pan out.
Future: My brother-in-law is thinking about starting a D&D or D20 Modern game, but we haven't discussed the details.
PbP: I am joining a soon-to-be-started Serenity PbP game.
Past: Different 2e and 3.xe D&D, Fudge, d6, True20 and Risus games.
Boardgames: My normal D&D group is playing Axis & Allies while we wait for someone to take up the DM role again (probably me at some point).
Running DnD. Heavy modifications to the d20 system... but races, classes, feats, skills (the specifics) modified only sparingly. Playtests in the new system have gone well enough that I'm considering writing unique game rule information... but later.
Quote from: S. John RossYou anywhere near Austin? I'd love to GM for you sometime; you have My Kind of Gamer Vibe.
I'd jump through hoops, but there's a lot of 'em twixt Austin and Bloomington, IN.
If I snort a lot of spice, I might be able to fold myself over...but I'd look funny and probably have trouble rolling dice.
Quote from: Caesar Slaad/me eyeballs audience.
Did therpgsite become, like, an annex of RPG.net?
No, I'm just here to hang out in a place where Exalted is not king.
Quote from: Caesar Slaad/me eyeballs audience.
Did the rpgsite become, like, an annex of RPG.net?
Hah! I suspect a lot of us are increasingly frustrated with the rpgnet mindset. I know I am. I like to PLAY games.
Anyway - I'm a designer. I'm almost always running my own games, which I won't bother listing. Once in a while I run something different - my next will be Steampunk Musha. My last one was Pendragon.
-mice
I run all the games for my group. Currently in the middle of the second season of the "early John Carpenter" inspired Hunter campaign, which some of my players have said is a cross between Boogie Nights and Dario Argento (sp) movies :D
Soon we will finally start In Harms Way. Then move onto our cyberrap(punk) game - 99 Problems But....
Meanwhile I'm trying to figure out my fantasy robot game Factotum - thanks Flyingmice for your input, it has been very useful :)
Regards,
David R
Alternating between playtesting the YotZ "Hold at all costs" series and a Feng Shui campaign based on British Gangster movies
Both on hiatus until we've finished moving
Ars Magica 4th
BESM - Mecha
WFRP 2nd
Shadowrun 3rd when possible (very hard recently to organise a convenient day for everyone)
Rising of Chaos LARP
V.
Quote from: S. John RossWell, waiting around for gaming threads doesn't work very well, so I'll start one :) I'll keep the goals modest: let's chat about our current campaign(s). I don't know a lot of the nicks around here, and I'd like to try to get a sense of what kind of gamers are posting ... What are you running/playing? How often? Does it rock a little, or a lot?
I just wrapped up a modern-day horror game (JAGS Wonderland) for a group I play with every other week (Sundays at the FLGS).
I'm in a playtest for a game set in anime-Japan where the characters are Kaiju-Chan trainers (Pokemon!). It's, really, a very cool darkly themed anime game ... with little monsters you can collect and train to fight in the Kumite!
:-D
-Marco
On wednesdays nights, I'm running a Castles and Crusades game set in my world of Malbatil (http://www.joewolz.com/malbatil-old). It's set in the city of Ville Eternelle. The main roleplaying issues of the game are conflict and tragedy, which we voted for.
It's pretty damn cool so far, although we've only had one session. I play my games by semester, since we're all students, I don't know what we'll do next semester, but I keep telling my players I want to tell a ghost story.
Right now I'm playing in a military themed GoO Tekumel game, where our group is a medium clan on the make with their new legion in an area that is a hotspot for conflicts.
I'm preparing to run a modified RC D&D campaign based around a homebrew setting. I hope to encourage the game with a spirit of colonization, but we'll see what happens.
Quote from: joewolzOn wednesdays nights, I'm running a Castles and Crusades game set in my world of Malbatil (http://www.joewolz.com/malbatil-old). It's set in the city of Ville Eternelle. The main roleplaying issues of the game are conflict and tragedy, which we voted for.
It's pretty damn cool so far, although we've only had one session. I play my games by semester, since we're all students, I don't know what we'll do next semester, but I keep telling my players I want to tell a ghost story.
Fictionalized 30 Years' War-based setting? Fantastic!
Quote from: flyingmiceHah! I suspect a lot of us are increasingly frustrated with the rpgnet mindset. I know I am. I like to PLAY games.
Ouch.
I remember one time I put somthing in my sig that implied that a lot of folks on RPGnet didn't actually play. I drew some fire for that...
I can find some decent conversation there from time to time (as Dr Rotwang alludes to, I self-filter out the exalted threads.) But there seems to be a bit more elbow room here and the recent influx of posters seems to have livened the conversation up.
Quote from: Caesar SlaadOuch.
I remember one time I put somthing in my sig that implied that a lot of folks on RPGnet didn't actually play. I drew some fire for that...
Isn't that a group attack? :D
Quote from: Caesar SlaadI can find some decent conversation there from time to time (as Dr Rotwang alludes to, I self-filter out the exalted threads.) But there seems to be a bit more elbow room here and the recent influx of posters seems to have livened the conversation up.
The percentage of threads that interest me is close to 50% here. There it's less than 1%, and going down.
-mice
Quote from: flyingmiceIsn't that a group attack? :D
The percentage of threads that interest me is close to 50% here. There it's less than 1%, and going down.
-mice
I do enjoy RPG.Net, but I find myself reading Tangency and Other Media moreso than RP Open these days. I guess it's just a kind of trend thing. No harm, no foul, I say, but I must admit that I spend more time talking about games than actually
playing them...however that has more to do with a lack of time and reliable players than anything else.
That said:
My wife has put together a pirate game to be played with Wushu; I'm eyeing a
Steampunk Musha game before too long. I itch to run
The Traveller Adventure, have ideas for a one-off
Toon game (A "Dungeons & Toons" quest to retrieve a bottle of High Karate), and so help me I'm going to run
Entounter Critical SOMEhow before I die.
Quote from: Dr Rotwang!My wife has put together a pirate game to be played with Wushu; I'm eyeing a Steampunk Musha game before too long. I itch to run The Traveller Adventure, have ideas for a one-off Toon game (A "Dungeons & Toons" quest to retrieve a bottle of High Karate), and so help me I'm going to run Entounter Critical SOMEhow before I die.
Steampunk Musha? Very cool--are you thinking of running it for Iron Gauntlets or another system?
Re: Actual playing, Matthew seems to have landed the same analysis in this thread (http://forum.rpg.net/showthread.php?t=283500). :)
Quote from: Zachary The FirstSteampunk Musha? Very cool--are you thinking of running it for Iron Gauntlets or another system?
IG. Why not? No conversion work, and I think Impresa's pretty cool.
I've been quite taken with the PIG output, and own Vice Squard, HN II, IG, the GD-i manual and Steampunk Musha.
Quote from: Dr Rotwang!IG. Why not? No conversion work, and I think Impresa's pretty cool.
I've been quite taken with the PIG output, and own Vice Squard, HN II, IG, the GD-i manual and Steampunk Musha.
Then we have something in common. :)
Currently in a bit of a hiatus but I think have two games that I'm reasonably likely to return to.
First is a Harnmaster game set in Harn, called The Glooming Isle (http://www.usermode.org/campaign/). Although this is my first actual play in Harn, my impression is that the game is a bit more magic-heavy than usual, partly because it's set in Melderyn.
Second is a significantly-modified version of the Burning Sands setting for Burning Wheel. We've moved the background quite a bit from the Dune-with-serial-numbers-filed-off so that it's a bit more about colonialism and has a more multidimensional setup, with two interstellar empires fighting over a planet, a native resistance, and class warfare between the local nobility and the commoners. The GM has been talking about converting it to Burning Empires after he digests that work.
I'm running a DC Heroes campaign in which the PCs work for T.H.U.G.S, Inc (Temporary Henchman and Uniformed Guard Service), an employment agency which hires out mooks and goons to various world-conquering super-villains. The players have to deal with egotistical, neurotic, and/or homicidal megalomaniac bosses, backstabbing co-workers, and the superheroes out to take them all down.
However, in a stunning plot twist, the PCs are actually deep-cover federal agents, who use T.H.U.G.S to infiltrate various criminal enterprises and destroy them from within.
It's mostly played for laughs. I'm aiming for a cross between Superfriends and Office Space, with maybe a little bit of Alias.
Playing: recently finished up an online game of Dogs in the Vineyard. Not my style, but I wanted to see how it worked in practice. Sister Tirzah decided that some kind of a mistake was made, because she clearly wasn't called to be a Dog.
Running: I'm just about to return to a homebrew online fantasy that's been on hiatus. We were going to play tonight, but my brother's girlfriend showed up for the weekend, so it'll have to be next week. I really, really want to get back to this one.
It's a simmy immersive thing set in a land where the mages are the rulers and nobles and the coastal towns bear some resemblance to the Hanseatic League. The PC is a young magical genius from a highland manor, and there's a lot of political intrigue going on.
I'm currently running a short campaign of Hero's Banner (http://tckroleplaying.com/herosbanner/), influenced by 13th century Europe, especially battles between Norway and Scotland. It's good fun: a western prince versus a barbarian warlord versus another barbarian warlord. I'm looking very forward to playing again on Monday.
I'm running a one-shot of Blue Rose for some locals tomorrow, and I hope to rope some people into a continuing campaign using a slightly modified version of the setting. It seems like it would be a really good game, especially for some co-workers who played D&D when they were younger and are interested.
I'm running an Icelandic Saga game, using the Pendragon rules and the Saxons/Lands of the North supplements.
First session we had a blood feud start up, Monday coming the party are raiding Irish monasteries so as to get funds to protect their lands and so as to be out of the country for a bit while the family of Hall Grettirsson decide what to do about his slaying.
Great game so far, I'm very buzzed about it. Good to be back playing too after a really disastrous Summer with scheduling conflicts.
Pendragon rocks for this type of stuff, it really does. I can't praise it too highly.
My current campaign:
There's "no set storyline", just sort of an interesting campaign world. An evil militant group/army is secretly gearing up to take over the kingdom, undead have overrun the capitol, and there's a demonic cult in the area. There's also a dragon, and a tribe of barbarians that worship and other stuff.
Generally- the PCs are adventurers. One guy is an evil priest trying to rebuild the religion of his secretive god by taking over these hidden shrines located throughout the campaign world. A couple of the other guys have a grudge against the dark militant group, and are working to sabotage them. One character is suspected of being involved in the undead takeover of the capitol, so he's sort of on the run and avoiding being seized by the law.
The goals are short run things that vary from adventure to adventure. For example-the current party goal is to track down some woman who stole an artifact that the priest is convinced he needs in order to take over a new shrine.
Quote from: Abyssal MawMy current campaign:
There's "no set storyline", just sort of an interesting campaign world. An evil militant group/army is secretly gearing up to take over the kingdom, undead have overrun the capitol, and there's a demonic cult in the area. There's also a dragon, and a tribe of barbarians that worship and other stuff.
Generally- the PCs are adventurers. One guy is an evil priest trying to rebuild the religion of his secretive god by taking over these hidden shrines located throughout the campaign world. A couple of the other guys have a grudge against the dark militant group, and are working to sabotage them. One character is suspected of being involved in the undead takeover of the capitol, so he's sort of on the run and avoiding being seized by the law.
The goals are short run things that vary from adventure to adventure. For example-the current party goal is to track down some woman who stole an artifact that the priest is convinced he needs in order to take over a new shrine.
What system? :)
Quote from: Zachary The FirstSteampunk Musha? Very cool--are you thinking of running it for Iron Gauntlets or another system?
I'm running it for my next non-clash-written game. Right now my group is too busy kicking Barbary Pirate tail to think about anything else, but SM is irresistable! :D
-clash
Quote from: Zachary The FirstWhat system? :)
Regular old D&D!
Quote from: flyingmiceI'm running it for my next non-clash-written game. Right now my group is too busy kicking Barbary Pirate tail to think about anything else, but SM is irresistable! :D
-clash
Show that Bey who's boss! :D
Quote from: Dr Rotwang!IG. Why not? No conversion work, and I think Impresa's pretty cool.
I've been quite taken with the PIG output, and own Vice Squard, HN II, IG, the GD-i manual and Steampunk Musha.
They've got some great stuff, for sure! I'm just waiting for Steampunk Musha to come out in hardcopy to pick up it and Iron Gauntlets in one swell foop.
The only long-running ongoing campaign I've got going at present is the neverending Mutants & Masterminds campaign... although I usuall tend to think of it as an endless stream of one-shots.
Quote from: Zachary The FirstShow that Bey who's boss! :D
The maniacs have already changed history. They took a small Algerian port and are bending the world to a much earlier War of 1812. They've each become famous like Decatur through astonishing feats of bravery - one, with a jolly boat and six men, blew up two Tripolitanian Xebec-brigs and stole a tribute cutter, while two others cut out the American tribute frigate given to Tripolis, just as an example. They sailed 'em both out of the harbor through the fire from the fort. My players are amazing, ingenous, unscrupulous, and insane for glory. :D
-mice
Quote from: S. John RossWhat are you running/playing? How often? Does it rock a little, or a lot?
I've been on a bit of a break due to the birth of my first child but I'm getting ready to start playing in an Mutants and Masterminds game with my regular group. My regular group meets between every week and once a month when we are available (closer to once a month) for all-day Saturday sessions (~12 hours).
Before that, I ran a D&D 3.5 game because (A) I wanted to learn d20 the hard way and (B) nobody in my group had played D&D for at least a decade and people wanted a little nostalgia. They even demanded that I use a GM screen (something I don't normally do). That ran for over a year and wound down in the Spring, before the birth of the baby. I think it rocked a little and definitely had some great moments, but I'm not the best GM in the group.
I'm also playing in a D&D 3.5 game with another group that meets near my home that was found by one guy in my regular group). That game is run by a great GM in one of the best fleshed-out setttings I've ever had the pleasure to play in. It definitely rocks a lot for all of the players involved, but will be ending after another session or two. That game meets roughly every other week but often less frequently, and has been on a Gen Con break (the GM writes professionally). I'm not sure what's coming after that, but it might involve running through published modules. I'll have to see how that goes.
I've been running Reliquery for my face to face group. The idea behind it is a bunch of teenagers discover the secret base/trophy room of a missing team of superheroes, and through various processes take up the role of superheroes themselves, all the while drifting a bit apart as growing up and ending highs school threatens to push them off in myriad seperate ways.
It rocks a lot. From the evil Buffy-esque school photographer who captured victims with a cursed camera onto film, to the girl whose dad was a superhero who disapeared (one of the base owners...) and the fact the heroes finally rescued her dad and one of them has taken to dating her--dragging her into superhero stuff her father fears because of the several years he missed of her life. The recent game had them fighting the Demon Smoke Tiger Ninja clan for weapons the previous heroes had captured with various dark abilities. One of the heroes named DevilHunter, is possed by the Demon that inhabited a suit of samurai armor and holds it at bay only through the ghost mentor who is tied to a mystic chain-weapon (manriki-gusari).
He unleashed the demon after being captured and very nearly attacked his allies...but managed to force the demon down.
It's crazy mad, and delightful to contrast the very strange antics of superheroes to the mundane school stuff, and occasionally intertwine them.
I'm also running another ongoing supers game ALIENU about alien hybrids on earth who step up to being heroes after the big named heroes of the world died, and who deal with there own enemies of all sorts, both alien, human, and other. Including the vicious, manipulative, cowboy themed undead, HellRider..who claims he's so evil he road out of Hell on his own.
It's very fun and rocks because the depth and relationships that have established and conflict of one of the "leads" whose got a pregnant girlfriend but who is drawn to the second alien adoptee from a humanlike with insect traits race..
I also run a solo Zombiepocalypse game for a zombie fanatic friend where his ex-Swat Team/police officer PC and the baby he rescued from the hospital are crossing a vast apocalyptic landscape of classic undead zombies mixed with bizarre acting mutants zombies, struggling to find survivors.
It rocks because as a HUGE zombie fan its hard to do things and twist things in ways he's not been exposed to, at the same time hitting the same thrilling things he likes from various movies/.books on zombies and he loves it so far.
2009 was the Year of No Gaming. In 2008 my gaming group collapsed, in 2009 it returned, and collapsed again when 1 of our players went into the Navy, and my girlfriend broke up with one of our other players, then me, and presumably has moved on to date the remaining player so she can break up with him in the near future. When she left, the remaing players went with her.
So Ace & I waited about a month, none of them came back or even tried to contact us. Ace finally said, "screw them" and brought me an entirely new gaming group recruited from co-workers and parties. Unfortunately, the end of November thru all of December is the worst time, schedule-wise, to try to get a game going. Christmas parties are tough competition.
We met, rolled up characters.
The next week, I was out.
The next week, all the previous players except the one guy who wasn't there the first night, were out.
The next week, I was out.
The next week, we got 2 of the players from night 1 back.
and finally, Ace got all 6 players (minus 1 of the players from the first night, replaced by an all new player) back at the table...to roll up PCs for HIS game.
This coming Monday, we'll see how many come back to start off 2010 gaming.