Seems like the Beta wasn't very good from a mechanical perspective. I kinda was glad to hear that, since the CR cast is kinda a bit too woke for my tastes.
Apparently it was like blades in the dark or PbtA, but poorly built and with the momentum/threat mechanics from Dune Imperium (but that was also poorly executed.)
Arguably pretty player failure averse and DM fiat heavy. While simultaneously constraining the DM from threatening or challenging the players.
Do we expect CR to stick with this system? IDK. I dunno if even their fans will like it. Though maybe they'll just buy it to show their fandom?
Wasn't their new system Candela Obscura or some similar thing? Are they putting out multiple systems now?
I wasn't familiar with Candela Obscura, but Daggerheart and Candela Obscura both have free quickstarts:
https://darringtonpress.com/daggerheart/
https://shop.critrole.com/products/candela-obscura-quickstart-guide
They don't seem at all related in system. Daggerheart uses a 2d12 plus trait system, with each roll either giving the player a Hope point or the GM a Fear point. Candela Obscura uses a d6 dice pool, where any roll of 4+ is a partial success, any 6 is a full success, and multiple 6s are critical success.
Reads like something Pundit's swine would concoct.