Anyone know if there are any plans to open source this awesome system?
If not whom must I bribe?
Quote from: Ghost Whistler;590746Anyone know if there are any plans to open source this awesome system?
If not whom must I bribe?
There were rumours of a toolkit-ised version of the core mechanics, and how to tweak them for your particular game. But it isn't really "one system" as such - the various C+ games are all quite different, beyond that one core mechanic. Not sure what the current schedule is though.
As for it becoming "open source", I don't think that is a thing that is planned. Define what you mean - do you want to see the mechanics under the OGL, for example?
Quote from: Ladybird;590761There were rumours of a toolkit-ised version of the core mechanics, and how to tweak them for your particular game. But it isn't really "one system" as such - the various C+ games are all quite different, beyond that one core mechanic. Not sure what the current schedule is though.
As for it becoming "open source", I don't think that is a thing that is planned. Define what you mean - do you want to see the mechanics under the OGL, for example?
I mean not getting sued for using the really good ideas in MHR for my own work, if e'er i finish it and try selling it.
Ask Margaret Weiss, she'll be in one of Dan's chats next week.
Quote from: CRKrueger;590787Ask Margaret Weiss, she'll be in one of Dan's chats next week.
cool. if i can figure out mirc and it's hosted at a UK friendly time i will check it out. (I ain't getting outta bed at 3am for no broad!)
Quote from: Ghost Whistler;590768I mean not getting sued for using the really good ideas in MHR for my own work, if e'er i finish it and try selling it.
Could be more complicated than you'd like, due to MHR being a licenced product.
Quote from: Ladybird;590840Could be more complicated than you'd like, due to MHR being a licenced product.
MHR yes, but it follows a basic system they've used for a few games now.
Quote from: Ghost Whistler;590768I mean not getting sued for using the really good ideas in MHR for my own work, if e'er i finish it and try selling it.
You can't
legitimately be sued because the rules aren't
patented, and MWP are not big enough assholes to attempt to anyway.
You might not be able to patent rules but without some kind of endorsement using someone else's ideas wholesale just seems like plagiarism to me. I wouldn't feel good about that.
I think that the very concept of Cortex+ is a little too loose and "wild west" to open source- At it's heart Cortex+ is simply "How far can we bend the Cortex System (which has its own really good generic book, BTW) without the whole damn thing being utterly broken?"
How many Cortex+ games are out there? We've got Leverage, MHRPG, and Smallville. None of those even remotely look like one another at the character sheet level. Which one of these would be the model for the open source project? Choosing one over the other two will alienate (and confuse, and piss off) fans of the other two who have only played that version of the Cortex+ concept and have a firm idea of what "Cortex+ is".
and let's not get the Cortex System Book (and other games that use the Cortex System, like Demon Hunters, Supernatural, Serenity, NuBSG, etc.) confused with the Cortex+, as it will create brand and game confusion similar to D&D vs. Advanced D&D- People who have heard of neither will take a look at the shelf and go "Cortex... and Cortex Plus... Do I need the Cortex book to use Cortex+? Is one better than the other? Which one do I get?" Brand confusion is a thing. It's the main reason why my first RPG wasn't D&D or AD&D.
Anywho... Just some thoughts.
At its most basic, Cortex seems to be The SiliCORE system with different die types.
Quote from: TristramEvans;591247At its most basic, Cortex seems to be The SiliCORE system with different die types.
I once owned tribe 8 but it weirded me out and I don't remember the rules system.
I once owned Core Command too, but they fucked that right up.
Quote from: TristramEvans;591247At its most basic, Cortex seems to be The SiliCORE system with different die types.
I'm... perplexed at this statement.
Silhouette/SilCore takes your skill number, rolls that many dice, and adds the single relevant attribute modifier to that single highest die to form a total, and then compares that total to a difficulty number.
Vanilla Cortex (and Cortex+ as portrayed in the Leverage RPG) takes two )(and only two) trait dice, rolls, adds them together to form a total, and compares that unmodified total to a difficulty number.
Cortex+ as written in MHRP rolls as many trait dice as you can justify to the gamemaster, adds two of those together to achieve an unmodified total,to beat another diceroll (the GM's Doom Pool if nothing else) and then the player picks a single die from those remaining to be the strength of the applied result.
I suppose that there are dicepools involved in examples 1 and 3, but they achieve resolution methods differently.
I also suppose that examples 1 and 2 both compare totals to a difficulty number, but the dicerolling methods don't add up.
So, how is Cortex or Cortex+ Silcore with different dice?
I don't care for this system.
RPGPundit
Quote from: RPGPundit;591780I don't care for this system.
RPGPundit
that's nice, but why?
Quote from: RPGPundit;591780I don't care for this system.
RPGPundit
It's not a billion miles away from FATE, but I could see why it wouldn't be your sort of game.
Quote from: Ghost Whistler;591850that's nice, but why?
I'm with Ghost Whistler, here... Why isn't it? Elaborate! Please! What about it doesn't scratch your particular itch?
Quote from: Scoundrel;592219Why isn't it? Elaborate! Please!
Also, which version of Cortex?
And does it include the three versions of Proto-Cortex as well? (The three variants of Sovereign Stone (http://www.therpgsite.com/showthread.php?p=371153) - Quickstart, First Edition, and Revised.)
Quote from: Dirk Remmecke;592240Also, which version of Cortex?
Cortex+ refers to Smallville, Leverage, Marvel Heroic and Dragon Brigade (which is upcoming IIRC)
Quote from: Skywalker;592434Cortex+ refers to Smallville, Leverage, Marvel Heroic and Dragon Brigade (which is upcoming IIRC)
Yes, I know. My question to Pundit was if he just doesn't care for the + variant or rather the whole family of rules, and if the former, what's wrong (or just not interesting) about this particular rule set.
The non- "+" version is basically a mediocre game; the "+" variant is a mediocre game infused with significant elements of storygaming, making it a disaster.
RPGPundit
Quote from: RPGPundit;593345The non- "+" version is basically a mediocre game; the "+" variant is a mediocre game infused with significant elements of storygaming, making it a disaster.
RPGPundit
explain, ffs.
Quote from: Ghost Whistler;593358explain, ffs.
Oh goody, let's have the "it's a storygame!" "it's not a storygame!" "your mom's a storygame!" argument again. We all learned so much last time.
Quote from: Ladybird;593379Oh goody, let's have the "it's a storygame!" "it's not a storygame!" "your mom's a storygame!" argument again. We all learned so much last time.
The fuck?
Pundit claims evidence for this particular system, three times he has been challenged to provide that evidence in light of what are otherwise ad hom nonense remarks.
I'm not asking for anyone to whine about storygames. I'm asking him to explain his opinion.
For once.
Quote from: Ghost Whistler;593385The fuck?
Pundit claims evidence for this particular system, three times he has been challenged to provide that evidence in light of what are otherwise ad hom nonense remarks.
I'm not asking for anyone to whine about storygames. I'm asking him to explain his opinion.
For once.
Yes... There comes a point where trying to be cryptic just makes you look/sound like an asshole. Call it Kosh's law, if you will.
And, honestly, I really don't want Pundit to sound like an asshole. I'd like Pundit to explain his opinions with only the depth with which he can.
*sigh*
Looking at the level of activity in this thread, should I just ask for a pony as well?