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Confusion: Legend/ Mongoose Runequest II/ Runequest 6/Elric/ Hawkmoon

Started by One Horse Town, March 05, 2013, 11:37:47 AM

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The Butcher

Quote from: languagegeek;635460If you like what you see in Legend, RQ6 will totally blow you away.

Seconded. RQ6 is MRQ2/Legend revised, plus more of everything. I have a review here.

danbuter

Quote from: The Butcher;635467Seconded. RQ6 is MRQ2/Legend revised, plus more of everything. I have a review here.

If you think making RQ2 more complex for no reason is good, then RQ6 is great!
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The Butcher

Quote from: danbuter;635522If you think making RQ2 more complex for no reason is good, then RQ6 is great!

I'd take issue with "no reason" (YMMV and all that) but even though I gave RQ6 a 10 and a rave review, I did include a caveat:

Quote from: The Butcher;616541If you're looking for something lighter, older editions of Runequest and Stormbringer, or the excellent Openquest, may be a better fit.

Akrasia

Quote from: danbuter;635522If you think making RQ2 more complex for no reason is good, then RQ6 is great!

Um, how exactly is RQ6 "more complex for no reason" than MRQII?

There are more magic systems in RQ6.  So I guess that if one felt the need to use them all in one's campaign, then that would make RQ6 'more complex' for that person than MRQII.  But I don't think giving RuneQuest players more possible magic systems increases complexity "for no reason."

Aside from that, I don't see how RQ6 is "more complex" overall than MRQII.
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One Horse Town

Quote from: languagegeek;635460If you like what you see in Legend, RQ6 will totally blow you away.

Maybe, but i'm not in the market for another 400 + page book. Legend is doing nicely.

arminius

Quote from: Akrasia;635536Aside from that, I don't see how RQ6 is "more complex" overall than MRQII.

Possibly he's referring to Chaosium RQ II. I don't have RQ 6 but MRQ II is already more than I feel I'd want. Partly because I don't want combat to be so involved (though the combat maneuvers concept is cool), partly because I don't expect players to handle that much crunch.

Akrasia

Quote from: Elliot Wilen;635562...I don't have RQ 6 but MRQ II is already more than I feel I'd want. Partly because I don't want combat to be so involved (though the combat maneuvers concept is cool), partly because I don't expect players to handle that much crunch.

Fair enough.  

I will say that I felt the same way about MRQII combat before I actually tried out.  

In practice, I found it pretty straightforward.  And the combat manoeuvres really add a lot to the game!  They make MRQII/Legend/RQ6 the best combat system in a RPG that I've every played.
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Bilharzia

Quote from: One Horse Town;635544Maybe, but i'm not in the market for another 400 + page book. Legend is doing nicely.

Perhaps the only criticism you could make of RQ6 is that it has too many pages. There are after all only so many pages a rpg rulebook should have:
http://www.youtube.com/watch?v=Q_UsmvtyxEI


Quote from: Elliot Wilen;635562Possibly he's referring to Chaosium RQ II. I don't have RQ 6 but MRQ II is already more than I feel I'd want. Partly because I don't want combat to be so involved (though the combat maneuvers concept is cool), partly because I don't expect players to handle that much crunch.

It might seem counter-intuitive but I have found RQ6 combat plays more fluidly than Chaosium RQ2 - when you actually play it. *Reading* it might make it look crunchier, more complex, more time consuming but the effect is to make fights more interesting and resolve faster.

Why is this? Partly because RQ6 gets rid of the 20% 'special success' (which still generated things like impale effects in RQ2) and *only* uses criticals but adds 'special effects' - and these tend to end combat faster. Of course that's just the combat system, there's a lot more to RQ6.

As for Legend, it seems to have been a surprise success for Mongoose and is going to benefit anyone who plays BRP/RuneQuest/OpenQuest.

One Horse Town

Quote from: Bilharzia;635566Perhaps the only criticism you could make of RQ6 is that it has too many pages. There are after all only so many pages a rpg rulebook should have:
http://www.youtube.com/watch?v=Q_UsmvtyxEI


Hush.

Loz

QuoteIf you think making RQ2 more complex for no reason is good, then RQ6 is great!

Please expand on this comment...
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trechriron

Quote from: Loz;635615Please expand on this comment...

Personally, I think the games are so similar, as it would be hard to say "this one adds unneeded details". Once I've had the chance to play both over several sessions, maybe I'll see a difference at the table. From reading them, I'm not seeing how one is more complicated. Are people making this assumption based on the comparisons of the two games online?
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languagegeek

Quote from: One Horse Town;635544Maybe, but i'm not in the market for another 400 + page book. Legend is doing nicely.
Fair enough. We played a bunch of MRQII and it's great fun.

crkrueger

I'll back the "runs less complex then it reads" argument when it comes to Combat Maneuvers/Special Abilities.  Much faster then you'd think.
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arminius

Combat maneuvers, or a variant: seems fine.

Combat actions: seems to add more procedural complexity than I'd want. Then again, I'm currently leaning toward the Elric! branch, which is even cleaner than Chaosium/AH RQ 1-3.

elfandghost

RQ6 isn't complex period. The only thing (like any other system) is getting to grips with magic. I have every related version: Stormbringer, Elric, BRP, RQ II - VI. I find that BRP reads far more complex as it is modular. Sure Elric and Stormbringer do read less complex but they are setting specific and the magic is actual pretty much unchanged.

I have no reason to say it, but RQ6 is the best RPG in the last few years. The only problem I have is finding folk to play it!
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