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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Skywalker on September 13, 2016, 11:35:03 PM

Title: [Conan 2d20] Static damage
Post by: Skywalker on September 13, 2016, 11:35:03 PM
Other than reduced randomness, are there any other issues with the following variant for damage in 2d20?

- Damage isn't rolled. It is a static number applied to Vigor or Resolve.
- Soak isn't rolled either, and just reduces damage direct.
- For every 3 damage, you also get 1 Effect.
- For damage reroll talents, these grant +1 Effect instead.

It seems like Momentum would still provide some variation in terms of damage, which is the usual issue with making damage static. But this would remove the need for a second type of (special) dice and an entire step in combat, without drastically changing the results.
Title: [Conan 2d20] Static damage
Post by: Shawn Driscoll on September 14, 2016, 03:29:46 AM
That's the problem with the 2D20 mechanic. It's a black box taking up role-playing time during use.
Title: [Conan 2d20] Static damage
Post by: Skywalker on September 18, 2016, 04:35:51 PM
The damage dice take up roleplaying? Wouldn't that be true of any mechanic considered clunky? Or are you conflating your wider issues with 2d20 into your statement?
Title: [Conan 2d20] Static damage
Post by: Skywalker on September 20, 2016, 10:11:10 PM
Oddly, this approach wouldn't have worked with the previous iterations of 2d20 as, in MC3 and CBI, the damage dice in those have the following results:

1=1
2=2
3-5=0
6=Effect

You could go instead with 2CD = 1 damage, I guess, but it wouldn't so smooth a change and Effects are a lot less reliable to model with static damage.