Hey all,
Running a last minute session tonight and the party has found themselves in a large city.
I don't have much time to prep and was wondering if anyone has suggestions for a pre-made city-based adventure?
Doesn't have to be generic as i can easily file the serial numbers off.
Running LL but any edition is fine!
So, anything?
Calimport and City of Lies are fantastic for little tidbit adventure hooks to sprinkle into a city mix. I'm still chewing on Thyatis, so I cannot fully recommend it yet, but it looks promising.
However all of those are like box sets setting expansion accessories, because I love box set setting expansion accessories. As for an actual adventure module... I'd ask bradford walker of tenfootpole.org (he posts here, too), and or scour the one-page dungeon archive as several city-esque versions are present.
B6 Veiled Society.
Too late now but Dominique Crouzet's "The Ghost of Jack Cade on London Bridge" is fantastic! It's for Dark Albion but you could modify it fairly easily for any kind of big city area (as long as you can introduce the idea of some rebel having been beheaded a few weeks-to-years ago). I also had nothing to do with writing it and make no money from it, so my recommendation is really from appreciating it as a quality adventure (having run it three times now).
Not too late at all! It seems the characters will be staying in the city for some time, so any suggestions are helpful. B6, though I could modify it I suppose, is too low level.
Pundit, that adventure you suggested sounds pretty interesting (as does all the Dark Albion stuff to be honest) so I will look into it.
Are there any from Dungeon? I seem to recall one that involved a terrorist who used time-delayed fireballs....
If you can find a copy of the old supplement Runequest Cities, it might be worth a look--there were all sorts of tables, and I had good results once simply rolling on the random tables for a set of 'random' encounters which I then strung together into a little scenario on the spur of the moment (hence the quotation marks around the random--by the time I was done they weren't really random though they started that way.)
Quote from: The Butcher;899720B6 Veiled Society.
B6 is underrated, but also railroady (probably because they devoted sixteen pages to those fold-together pieces).
I reskinned it a bit and it worked quite well for my campaign.
I'm gonna go ahead and make two recommendations
1. 'Vornheim' by Zak S is a fantastic resource for some truly weird city adventures. It comes with a very well done dungeon and lots of brilliant ideas for doing quick city layouts. The table of city laws and punishmemts might be my favorite thing in any RPG ever.
2. 'Fever Dreaming Marlinko' by Chris Kutalik. A great supplement, lots of characterful NPCs and another good mini-dungeon. Influences from eastern Europe over Mecca are used to create a brilliantly evocative city setting. Has just eniugh detail to not go over the top while still being interesting. Poor layout though.
3. Just thought of 'Mad Monks of Kwantoom' which has some great city encounters in the weird end of the spectrum. Also some Labyrinth Lord monk rules of you're into that.
4. Another one: 'Yoon-Suin' is a setting book with some very good material on coming up eith city conflicts on the fly. No dungeons, but the random NPC and conflict tables are worth it all on their own.
Quote from: Genly Ai;899617So, anything?
- http://www.rpg-resource.org.uk/index.php?article=3963&visual=9 (//Road%20to%20Revolution)
- http://paizo.com/pathfinder/adventurePath/councilOfThieves (//Council%20of%20Thieves)
- https://zeitgeistadventurepath.com/ (//Zeitgeist)
Quote from: Genly Ai;900555Not too late at all! It seems the characters will be staying in the city for some time, so any suggestions are helpful. B6, though I could modify it I suppose, is too low level.
Pundit, that adventure you suggested sounds pretty interesting (as does all the Dark Albion stuff to be honest) so I will look into it.
Glad to hear it!