Here is a link. (http://www.drivethrurpg.com/product/168428/Chronicles-of-Darkness?src=slider_view)
nWoD is going through a brand name change. Instead of nWoD it will now be called CoD. Think on that a bit.
They trying to put a Super Street Fighter II Turbo HD Remix Ultra on us?
If it ends the pud-fuckingly stupid naming conventions of the last line it can only be positive.
Consumer, "which book do I need? 'the long dark ally way of tormented souls' or 'staring longingly at rocky Atlantic coasts and contemplating mortality' "
Onyx Path fans, "what are you, fucking stupid? It's obvious"
it won't end the naming conventions, just change them.
From what I've seen in Beast, there's some pretty cool stuff in the new edition.
I'm glad they support it, I was worried the old world of Darkness would completely take over. I very much prefer the new edition, and this second edition of nWoD looks neato!
When products are going to change hands, or have recently changed hands, or there is clearly some changes happening in the owning company, I step back, wait and see - especially if what I have is working. I feel the same way about the Runequest weirdness.
I've kinda hit a serious meh about it all. It not being called World of Darkness will make WOD nutters less likely to care about it.
Quote from: joewolz;868749From what I've seen in Beast, there's some pretty cool stuff in the new edition.
I'm glad they support it, I was worried the old world of Darkness would completely take over. I very much prefer the new edition, and this second edition of nWoD looks neato!
Beast makes me want to run a Vampire game where the players are Vampirethings (built using Beast rules with the Dark Mother fluff ripped out) that don't care about your stupid Vampire hierarchy because they aren't standard Vampires (for certain values of standard Vampires).
As to changing the name...good. New World of Darkness was kind of meh, as a name.
I just picked up CoD and DtD in PDF. I'm going to give them a read and see what's inside.
Quote from: Piestrio;868742If it ends the pud-fuckingly stupid naming conventions of the last line it can only be positive.
Consumer, "which book do I need? 'the long dark ally way of tormented souls' or 'staring longingly at rocky Atlantic coasts and contemplating mortality' "
Onyx Path fans, "what are you, fucking stupid? It's obvious"
:rotfl: It's so true!
I don't mind the name change, though I am still sticking to my 1e nWoD books, as I was a little disappointed by 2e's material with the God-Machine and the over-exposure of the Strix in Vampire. Beast doesn't look good either. Hopefully Deviant and Changeling 2e will be better than the 2e nWoD material I have seen so far.
Sounds like bog standard marketing to me "Interest in our brand is a bit lower, rebrand it"
More like a command from a new owner. I wouldn't be surprise that paradox just gives CoD to them and cut their ties to them.
Quote from: Piestrio;868742If it ends the pud-fuckingly stupid naming conventions of the last line it can only be positive.
Consumer, "which book do I need? 'the long dark ally way of tormented souls' or 'staring longingly at rocky Atlantic coasts and contemplating mortality' "
Onyx Path fans, "what are you, fucking stupid? It's obvious"
This post make me wish we had a like button.
So far it reads well. The stories have been intriguing which sets the mood. I have only scratched the surface however.
Some of the stuff that one might consider "fluffy bunny story now please" stuff is actually codified and well explained. It's more like actual game mechanics that help support the genre vs. "ephemeral figure it our yourself" territory. I'm pleasantly impressed at the moment. Of course, I just started reading.
Quote from: Snowman0147;868998More like a command from a new owner. I wouldn't be surprise that paradox just gives CoD to them and cut their ties to them.
I would be. Why hand a potential competing brand to all of your World of Darkness stuff over to someone when you could keep it going (or transfer the licence to someone else if you get bored of Onyx Path) and have CoD be a "controlled opposition"? Better to keep the licence money flowing in whilst having sufficient control to make sure CoD never becomes a serious competitor to WoD. (Easy enough if you ensure that CoD is a PDF/PoD-only line whilst WoD gets all the cross-media adaptations and way more distribution and marketing.) Plus you can then use CoD as a handy testbed for experiments which are too potentially contentious to risk attempting with the main World of Darkness franchise.
Because it doesn't compete. There was a reason why Onyx Path did oWoD and that is because it is a money maker. People grew up with oWoD and have no interest in CoD.
Quote from: Snowman0147;868998More like a command from a new owner. I wouldn't be surprise that paradox just gives CoD to them and cut their ties to them.
That's pretty much happening. Thank God. Geez, we get the Reckoning never/still happening from these guys? Seriously lame.
OWOD is dead unless they do some serious modernization of it end of story. Regardless of what some LARP affiiciando says. Unless they just do like they should do and what they have already hinted they will do. Rob the CroD blind and steal their writers. Given they neither have a clue about TTRPG'S, or an idea about the WoD beyond 1990 or so, beyond lets start up some more stupid metaplot I wrote, but since I am not a writer and it sucks balls, I needed to buy the company to bore all of you to tears.
Quote from: Snowman0147;869027Because it doesn't compete. There was a reason why Onyx Path did oWoD and that is because it is a money maker. People grew up with oWoD and have no interest in CoD.
From what I have read they still could do CWoD but why do that when you have the 20 lines already and the 4th edition coming? Plus separate standalone games like Aeon and Scion among others?
Basically you have two lines now and never shall the twain meet which satisfies me to no end. Fuck metaplot not made by myself and buying a bunch of books useless to me. I don't buy RPG's for some bullshit story. I buy that book for information and options. Maybe you like stories? I have no idea but that's a valid way to play the hobby we all love despite my personal abhorrence and detestment of it.
When I run or play CWoD Mage it isn't about the stupid story Paradox or White Wolf made up. It's about what my group does or what I did. Luckily CRoD makes it far easier just to run with your idea and see what the players do.
Quote from: Snowman0147;868610Here is a link. (http://www.drivethrurpg.com/product/168428/Chronicles-of-Darkness?src=slider_view)
nWoD is going through a brand name change. Instead of nWoD it will now be called CoD. Think on that a bit.
I think it looks like the same book I already have with a different title on the cover.
I think the new name is probably better. White wolf's games have always been about pretending you're d-grade novelists than exploring a world.
Quote from: RPGPundit;870451I think the new name is probably better. White wolf's games have always been about pretending you're d-grade novelists than exploring a world.
I wouldn't say always.
Chicago by Night was a flexible sandbox setting at a time when most most games were pumping out adventures that were linear railroads. It helped clarify for me what was wrong with most adventure design in the post-Dragonlance era. TSR bears the real blame for RPGs adventures that are mildly interactive novels. Unfortunately, White Wolf then gave in to the already popular trend of having a game designed as support for their line of novels rather than the other way around.
It seems to fit Paradox's intentions nicely. Chronicles of Darkness can now be the variable, adaptable, your-table-your-world game line, whereas with World of Darkness they seem keen to promote a consistent setting and canon across the game lines, perhaps making it a bit more like exploring a world and less about indulging individual tables' particular campaign concepts than previously.
Quote from: Warthur;870476It seems to fit Paradox's intentions nicely. Chronicles of Darkness can now be the variable, adaptable, your-table-your-world game line, whereas with World of Darkness they seem keen to promote a consistent setting and canon across the game lines, perhaps making it a bit more like exploring a world and less about indulging individual tables' particular campaign concepts than previously.
That's an interesting way to look at it.
This is
The World of Darkness
vs.
These are
Your Chronicles of Darkness
It does seem to fit well.