Ok, so the "carousing table" in this case being something I've seen in a few OSR games, which is a table that you roll on in between adventures to see what crazy things you did as you went to taverns and spent your money.
But let's presume for a second we don't have an entire party of carousers: are there any tables like this but for people who do other things?
Either more broad, where you have more generic events, or more narrow for other specific kind of things (like, maybe, by class)?
There have been several alternatives floating around the OSR blogs the last few years. Just a few examples:
Martial Training
http://killitwithfirerpg.blogspot.jp/2012/12/gold-for-xp-option-martial-training.html
Religious Sacrifice
http://killitwithfirerpg.blogspot.jp/2012/08/carousing-sacrifice-to-gods-or-spirits.html
Magical Research
http://killitwithfirerpg.blogspot.jp/2012/03/carousing-2-magical-study.html
http://towerofthearchmage.blogspot.de/2014/05/carousing-magical-research.html
http://inplacesdeep.blogspot.de/2012/01/crowdsourcing-magical-mishaps.html
oh man this is harder then i thought it would be i can only come up with about 1 thing for each class etc
soldier
1: participated in a parade
2: helped train the new recruits (reroll if character does not train people)
wizard
1: went to the guild meeting (reroll if character is some wierdo who is not part of the local wizards guild)
2: taught the new students (reroll if character is not a teacher)
3: studied (this can give game advantages though so be carefull)
planeshifter
1: taught the local schoolchildren the basics of the planes
cleric
1: presided over a wedding (if not applicable go to 3 reroll if part of some secret cult)
2: presided over a funeral (as 1)
3: take part in some other ceremony performed for the public
4: blessed a newborn baby (as 1)
Isn't it even in the 5e DMG? They released a sample with it...
The other week El Rey Network was showing a Shaw Brothers martial arts movie (they show them several times a week) called Death Duel (http://www.imdb.com/title/tt0076660/?ref_=fn_al_tt_1). The name of the movie referred to the fact that the protagonist only had a few days to live, having been poisoned. So he would go around asking people what they would do, if they only had a few days to live.
One of them was a priest and I guess a nun (or Chinese equivalent of a lady that hangs around a church). The priest said, when the poisoned dude shook him to tell the truth, that he would go drinking and whoring. The church lady said she would find a man to have sex with.
So I guess my point is, for adventurers who likely face death the next time they leave the city, they probably will carouse, no matter what their normal interests are. Especially since in most fantasy cities, there aren't as many laws prohibiting that as there is in the modern world.
Maybe something with thieves checking in with the local guild, telling tales of his exploits and gaining reputation... pulling a few solo burglaries... maybe landing in jail and needing to be sprung.
I just assumed they played roleplaying games when not adventuring.
Warhammer Quests idea of "RPG" was distilled carousing tables for town and wilderness.
Alehouse example: Things like buying a fake amulet automatically, ot getting a tattoo that reads "Mitey Worrior" or learning a song from the Slaughterhouse Singers that is so raucous as to stun monsters or even kill them.
or the Gambling house where you are likely to get fleeced.
Settlement example: hearing a cry for help, going to investigate and getting mugged, getting framed for murder, investing in a trading company, or the infamous pet dog...
Also wach character could visit special locales to study and train or pay dues to local guilds.
Here's a d100 table, only the first 10 or so are "carousing": http://talesofthegrotesqueanddungeonesque.blogspot.com/2011/11/random-table-what-happened-while-you.html
Quote from: misterguignol;806230Here's a d100 table, only the first 10 or so are "carousing": http://talesofthegrotesqueanddungeonesque.blogspot.com/2011/11/random-table-what-happened-while-you.html
I've used those a lot in my dungeon-centric D&D game. Good stuff.
Red Box has some (http://redbox.wikidot.com/carousing-mechanics) up on (http://redbox.wikidot.com/carousing-move-proposals) their wiki. Basically things like spell research and information gathering are resolved on the same scale as straight up carousing. I haven't had a chance to play with anything like it, but I like the look of it. I'd be interested to see a fuller write up.
I've been using Roger G–S's rules (http://rolesrules.blogspot.com/2011/01/experience-carousing-inc.html). It's been pretty successful in my opinion: fights, incapacitations, enmities, information of indeterminate value, nuisance infatuations, etc. I especially like how the distribution of results changes with settlement size.
Midkemia Games put these in its Cities book, decades ago.
I've never needed a table. I just wait for the Players to have their PCs run amuck at the nearest starport bar or fantasy tavern. Hilarity and plot complications ensue.
Quote from: jeff37923;806638I've never needed a table. I just wait for the Players to have their PCs run amuck at the nearest starport bar or fantasy tavern. Hilarity and plot complications ensue.
Yeah, well, sometimes in my games I want to jump ahead, and people want their characters to do stuff other than getting wasted.
Quote from: The Butcher;806260I've used those a lot in my dungeon-centric D&D game. Good stuff.
Cheers, mate!
I sort of dislike Carousing, downtime, etc tables that assume too much.
That a character would do X.
I prefer ones that give a player a choice of doing X, for example
They encounter a gypsy caravan and the Leader offers to do X for you if you help him do Y.
Then maybe a roll to determine outcome when you choose, with some idea of the possibilities. If they choose then bad things happening then life is just tough.
But that is just my thoughts.
Quote from: Artifacts of Amber;807164I sort of dislike Carousing, downtime, etc tables that assume too much.
That a character would do X.
They tend to be too slap happy for my preference. But I can see where someone else would enjoy the effect. Your solution is interesting, but it obviously woud require a bit more work for each entry.
Quote from: misterguignol;807141Cheers, mate!
My players are casual as fuck and not having everyone around the table is the norm for some campaigns. Your tables are a great way of handling it.