TheRPGSite

Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Aos on February 15, 2012, 01:28:08 PM

Title: [B/X] Tell me of X
Post by: Aos on February 15, 2012, 01:28:08 PM
Recently, I've had really good luck at scoring copies of some older games, among them the Moldvay basic D&D book, which I really, really like. I'm considering tracking down a copy of the compatible  expert set and writing up a setting for this rule set (Actually I've already started on a setting which takes some of its cues from the book's monster list, but never mind that).
What I want to know is:

Does it live up to the promise of the Moldvay basic?

What's in it?
Title: [B/X] Tell me of X
Post by: KenHR on February 15, 2012, 01:35:53 PM
I like the Expert book a lot; with the Basic book, it completes my favorite version of D&D.  It's very much a continuation of Moldvay's text.  To me, they're very much of a piece.

It will take characters to level 14.

Good, concise rules on wilderness exploration and seaborne exploration, a few new bits of equipment and, of course, more spells and monsters.  Plus you get to see the birth of the Known World; Karameikos is presented as a sample wilderness.
Title: [B/X] Tell me of X
Post by: Daddy Warpig on February 15, 2012, 03:14:56 PM
Quote from: KenHR;514700I like the Expert book a lot; with the Basic book, it completes my favorite version of D&D.  It's very much a continuation of Moldvay's text.  To me, they're very much of a piece.

It will take characters to level 14.

Good, concise rules on wilderness exploration and seaborne exploration, a few new bits of equipment and, of course, more spells and monsters.  Plus you get to see the birth of the Known World; Karameikos is presented as a sample wilderness.

Don't forget module X-1, the Isle of Dread. It's D&D's "Jurassic Park".

And the Companion set wasn't bad as well. Course, I also liked the Master set. (Hell, I even liked the Immortals. Never played it, but I liked it.)
Title: [B/X] Tell me of X
Post by: Soylent Green on February 15, 2012, 03:37:49 PM
It's cute and some of the artwork has a lot of character (I'm quite fond of the illustration of the spectre) but for actual play I find much less cute Rules Cyclopedia more practical. It's all in one place, I don't have try to guess which book to look for something.
Title: [B/X] Tell me of X
Post by: Aos on February 15, 2012, 03:55:05 PM
Is the all in one aspect the only thing you like better about the cyclopedia?
Title: [B/X] Tell me of X
Post by: KenHR on February 15, 2012, 04:09:12 PM
Low level thieves get shafted big time in the Mentzer rules (including RC).

In B/X, they pretty much top out their abilities by level 14; their abilities were stretched too thin to accomodate the 36 level spread in Mentzer.

As far as referencing separate books...B/X is two 64-page booklets, organized in exactly the same manner.  It's really never been an issue at my table.
Title: [B/X] Tell me of X
Post by: Soylent Green on February 15, 2012, 04:29:08 PM
Quote from: Aos;514734Is the all in one aspect the only thing you like better about the cyclopedia?

The thing is the real aficionados can point to you at all the little rule differences, but to be honest the last time I ran Basic D&D in earnest I made my own Thief ability tables anyway and some other unholy things like add Action points, so any fine rules was kind of moot.

But here's the thing. I have the red and blue books and while they are infused with character and sense of history, it's actually hard to find stuff you want and the pages are yellowed and frail. Then I have RC with it's bland art and soulless train timetable style charts with insipid green highlighting, but it's legible, practical and remarkably complete.

It's a tough call.
Title: [B/X] Tell me of X
Post by: crkrueger on February 15, 2012, 05:53:46 PM
How much difference is there really between :

Moldvay B/X
Mentzer BECMI
RC - which is basically just BECM in one book, right?

For basic I cut my teeth on Moldvay B/X as a GM and later picked up CMI, but I got into AD&D before I started Test of the Warlords campaign.  I don't remember there being a huge difference in rules.

While I'm on the slightly threadjacked subject, what clones match to
B/X
BECMI
RC
Title: [B/X] Tell me of X
Post by: Aos on February 15, 2012, 05:58:47 PM
I think Labrynth Lord matches B/X; I know nothing of the other.

I'm not so much interested in the differences between editions though as I am in the specifics of the Expert book. Ken's post was especially helpful inthat regard.
Title: [B/X] Tell me of X
Post by: Danger on February 15, 2012, 06:17:27 PM
Damn, I love me some X; early 80's American punk at its best and a neat bookend to Killing Joke (crank "Money is not our God," by KJ to 11 and damn the eardrums - thanks for the anger UK).  Funny how both their lead guitarists played Gretsches and were bleached blond dudes....wait, what were we talking about????

http://www.youtube.com/watch?v=lKOikcMpcOg&feature=related

Bottom line: new shit ain't like old shit and sometimes old shit had it right the first time-ish...shit.

Whatever
Title: [B/X] Tell me of X
Post by: misterguignol on February 15, 2012, 06:25:02 PM
Quote from: CRKrueger;514761While I'm on the slightly threadjacked subject, what clones match to
B/X
BECMI
RC

Labyrinth Lord
Dark Dungeons
Dark Dungeons
Title: [B/X] Tell me of X
Post by: Aos on February 15, 2012, 08:03:33 PM
How does LL compare to B/X in the flavor department; also does LL use ascending AC?
Title: [B/X] Tell me of X
Post by: Tavis on February 15, 2012, 08:33:31 PM
ACKS is kind of like a B/X clone (which is to say it's built on a Labyrinth Lord/Basic Fantasy chassis) that looks back to OD&D and First Fantasy Campaign for the C and M parts of BECMI; it also looks forward to the later Basic-line Gazetteers and what can be learned from 3e and 4e. Much of the latter boils down to "even really smart guys getting full-time salaries for years of development time are unlikely to anticipate the detrimental unintended effects of changing the basic D&D genome, so don't mess with success."
Title: [B/X] Tell me of X
Post by: Akrasia on February 15, 2012, 08:38:35 PM
Quote from: Daddy Warpig;514723...
And the Companion set wasn't bad as well. Course, I also liked the Master set. (Hell, I even liked the Immortals. Never played it, but I liked it.)

The OP is asking about the Cook/Marsh Expert rules, which were a sequel to the Moldvay Basic rules (published 1980-81).  While a Companion set was promised to complete the trilogy, it was never produced.

Instead, Mentzer re-wrote the Basic and Expert rules a couple of years later, and then the Companion and Masters rules.  A few years after the BECMI series was completed, Aaron Allston compiled the BECM rules into the Rules Companion.

There are some subtle, but I think important, differences between B/X D&D and BECMI (RC) D&D.
Title: [B/X] Tell me of X
Post by: Akrasia on February 15, 2012, 08:44:33 PM
Quote from: Aos;514792How does LL compare to B/X in the flavor department; also does LL use ascending AC?

LL uses descending AC.

In terms of rules, there are some differences from B/X.  The main ones that I can recall off the top of my head are: (a) clerics get a spell at first level in LL; (b) different spell progression charts for both clerics and magic-users; (c) LL goes up to level 20 for the human classes (whereas X stops at 14, albeit with guidelines for higher levels); and (d) LL includes higher-level spells (6th and 7th level cleric spells; 7th, 8th, 9th level magic-user spells).

In terms of flavour, B/X has way better art (Otus covers; Willingham and Dee interior pics; etc.).
Title: [B/X] Tell me of X
Post by: Aos on February 15, 2012, 08:45:04 PM
Quote from: Tavis;514798ACKS is kind of like a B/X clone (which is to say it's built on a Labyrinth Lord/Basic Fantasy chassis) that looks back to OD&D and First Fantasy Campaign for the C and M parts of BECMI; it also looks forward to the later Basic-line Gazetteers and what can be learned from 3e and 4e. Much of the latter boils down to "even really smart guys getting full-time salaries for years of development time are unlikely to anticipate the detrimental unintended effects of changing the basic D&D genome, so don't mess with success."

Hey Tavis, is ACKS available in hard copy now?
Title: [B/X] Tell me of X
Post by: crkrueger on February 15, 2012, 09:40:03 PM
Quote from: Akrasia;514802There are some subtle, but I think important, differences between B/X D&D and BECMI (RC) D&D.

Do tell... :D
Title: [B/X] Tell me of X
Post by: Fiasco on February 16, 2012, 08:22:09 AM
Quote from: CRKrueger;514831Do tell... :D

More in emphasis. Spell advancement is somewhat different in Cook/Marsh I believe a 6th level cleric has access to 4th level spells...

As a rule book Expert is brilliant. It really takes the world of Basic and expands it in all directions. The rules for travel, construction, followers, hirelings and retainers, construction, etc are great. Plus expanded magic monster lists. it's all good.
Title: [B/X] Tell me of X
Post by: Exploderwizard on February 16, 2012, 09:17:08 AM
B/X is still my favorite edition of the game published to date.

Expert clerics DO rule. Check the spell progression charts compared to the Mentzer set ones. :jaw-dropping:

Cook/Marsh Expert takes everything that is a PITA out of high level play and leaves the good stuff.

There isn't a better version of D&D (especially for the page count) out there.

Oh, as for the game world, the expert set introduced The Known World which was an awesome map with a few notes about the major features leaving the rest to develop as you please. This later became the core of Mystara and spawned the Gazetteer series. While these are cool, you can easily run a full campaign without them.

There were a fair number of cool adventures for expert D&D in the early days of Dungeon mag.
Title: [B/X] Tell me of X
Post by: Aos on February 16, 2012, 10:55:07 AM
I spent part of last night helping my son make a dungeon using the stocking tables in the basic book. I pulled a random geomorph map from Dave's Mapper and then we went through all the steps from designing a scenario on. It was cool. I really like the step by step instructions Moldvay provides on adventure creation.

In other news, Jeff37923 has offered to send me a copy of the expert book.

Thanks Man! I hope you don't mind me outing how awesome you are.
Title: [B/X] Tell me of X
Post by: J Arcane on February 16, 2012, 11:28:29 AM
I've never actually read this edition.  I only had the Mentzer basics, and the RC.

The basic set box for this is not cheap.
Title: [B/X] Tell me of X
Post by: Aos on February 16, 2012, 11:55:19 AM
Quote from: J Arcane;514934I've never actually read this edition.  I only had the Mentzer basics, and the RC.

The basic set box for this is not cheap.

I got the book for five USD at a used bookstore. The same place i got my  the Holmes box and book (no module) for 14 bucks.
Title: [B/X] Tell me of X
Post by: Exploderwizard on February 16, 2012, 12:08:40 PM
Quote from: J Arcane;514934I've never actually read this edition.  I only had the Mentzer basics, and the RC.

The basic set box for this is not cheap.

The full intact box can be fairly expensive. The actual booklets sans box or dice can be had for very little:

 

http://www.amazon.com/gp/offer-listing/0935696296/ref=dp_olp_0?ie=UTF8&redirect=true&condition=all
Title: [B/X] Tell me of X
Post by: KenHR on February 16, 2012, 01:41:16 PM
I have enough B and X books for my entire group.  $3-$5 a pop on eBay.
Title: [B/X] Tell me of X
Post by: RPGPundit on February 17, 2012, 02:21:18 PM
Quote from: Akrasia;514802Instead, Mentzer re-wrote the Basic and Expert rules a couple of years later, and then the Companion and Masters rules.  A few years after the BECMI series was completed, Aaron Allston compiled the BECM rules into the Rules Companion..

You mean Rules Cyclopedia.

RPGPundit
Title: [B/X] Tell me of X
Post by: boulet on February 17, 2012, 02:42:31 PM
Quote from: KenHR;514962I have enough B and X books for my entire group.  $3-$5 a pop on eBay.

Compared to how expensive Rules Cyclopedia is, that's nice.
Title: [B/X] Tell me of X
Post by: KenHR on February 17, 2012, 04:08:27 PM
Quote from: boulet;515140Compared to how expensive Rules Cyclopedia is, that's nice.

I got my Rules Cyclopedia in '95 or '96 at a used CD store(!!) for $12.... :)
Title: [B/X] Tell me of X
Post by: danbuter on February 17, 2012, 04:22:50 PM
Quote from: Aos;514792How does LL compare to B/X in the flavor department; also does LL use ascending AC?


If you prefer Ascending AC, I recommend you get BFRPG. It's very similar to B/X, except for ascending AC and no race as class (any race can be any class in BFRPG).
Title: [B/X] Tell me of X
Post by: Vile Traveller on February 18, 2012, 02:54:16 AM
Quote from: Aos;514917I really like the step by step instructions Moldvay provides on adventure creation.
There is a similar section for wilderness adventures in the Expert book. There is also a B/X companion (http://bxblackrazor.blogspot.com/2010/07/what-hell-is-bx-companion.html) which was created in the vein of B/X (hence it is quite different from the BECMI version).