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Best system for Dune ?

Started by silva, June 21, 2010, 11:52:39 PM

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Saphim

And for you applying your brain is making one huge assumption and going from there. Gotcha.
 

837204563

#16
If you apply your brain you will quickly realize that technology isn't lost, only forbidden, at best.  So then, why can't lasers be used to kill or incapacitate troops at range in the Dune universe?  Energy isn't a problem.  And we know that light can go through the shields.  The only explanation is that laser = lasgun, as suggested by the name in a fairly transparent manner.

Otherwise one must ask, why did F.H. add lasguns into his setting?  Why not just say that shields stop fast projectiles and leave it at that, without this silly "lasguns make shields go boom" rule?  It's because he wanted to have something to say to his reader who were going to ask "why don't these people use energy weapons to beat the shields?"

Also the Dune wiki agrees with me: http://dune.wikia.com/wiki/Lasgun so there

crkrueger

It's got absolutely nothing to do with personal shields and everything to do with building shields.  Using lasguns against shields could cause the defenses of House buildings to go boom.

Yes, the Harkonnens could have just gotten some suicidal idiots to lase the Atreides shields and blow the whole damn city to smithereens.  After which, the Guild would have charged House Harkonnen with a 250% percent heighliner tax or something and as a result, the Emperor would have awarded Dune to some other House.

Plus, despite it being an economic battle, it was also kanly, a ritualized form of vendetta which has to have style to be recognized among the nobles and thus increase your status.  Any mad dog can send in a suicidal lasgunner, but would find himself ostracized in Landstraat society as a result.

Finally, that was the Atreides stronghold, destroying all that spice and water with a lasgun explosion would be foolish.
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The Butcher

Quote from: Spinachcat;388870BTW, if you enjoy Dune, you might want to check out the Metabarons comic book series and the D6 Metabarons RPG.  It's got a similiar flavor.

In fact, the Metabarons comic series was spinned off from Alessandro Jodorowsky's rejected script for a Dune movie.

Can't speak of the RPG (though I loved D6 SW and used D6 Space a couple of times), but it's another setting that would work great with...

Quote from: Soylent Green;388889I recently played in  Dune campaign using Spirit of the Century. It's a good match because SotC is a very character orientated system.

Starblazer Adventures. It's got the same FATE 3.0 rules for social combat, galaxy-spanning organizations, mass battles, the works, in addition to more usual space opera fare. It's a great toolkit, if overwhelming at times.

Diaspora is another FATE 3.0 variant SF game, with a more focused, "hard SF" approach as opposed to SBA's balls-out over-the-top space opera take.

Either way, Aspects like "Bene Gesserit Training" or "Fremen upbringing" or "The Spice must flow!" or "Spice agony-mutated Abomination" just spring to mind. And it's fairly easy to cook up related Stunts.

thedungeondelver

If you're going to take down a house shield with a lasgun, you don't need a computer, you need a spring controlled clockwork device you wind up, put a cam in the trigger and then leave, with the mechanism having a good couple of hours before it hits the right point.

If that constitutes a Thinking Machine then the Butlerian Jihad definitely busted a piston.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Cylonophile

#20
I can't say much here about dune as I've never read it, but on the whole "lasgun+energy shield=NUKE!" issue I can see some real issues.

Assuming "lasguns" (So that's where 40k stole the term from!) are hellishly powerful and awesome weapons that mkill anything but energy shielded targets, it would be foolish for vital installations not to be defended by them.

Likewise attackers would have to use energy shields or have their attacks turn into expensive suicide charges.

Given these realities most wars would become MAD affairs as both sides were destroyed, which might benefit a alrge house willing to lose some forces to destroy a smaller house as it could afford the losses better.

 Some form of warfare would have to evolve in accordance with these facts, maybe one that put strict limits on both lasguns and energy shields, or one that punished unwarranted aggression economically and culturally.

One option might be a travelleresque idea of mandating that wars be fought by imperial rules, and that impartial, unbiased imperial observers must be allowed to oversee the war to ensure compliance with the rules. Failure to do so brings in the imperial military.

I'm not into dune, saw the lynch movie, saw the SF miniseries, that was enough.
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Mathias

I somehow feel that I'm going to get dogpiled for suggesting this, but I recommend Warhammer 40k Roleplay.  After all, the 40k universe takes a great deal of its inspiration from Dune.

Dark Heresy works well if the PCs are low level functionaries for a Landsraad House/CHOAM/Bene Gesserit/Bene Tleilax/Ixians.

Rogue Trader's career system heavily reminded me of the status of the characters in the first novel enjoyed within the Atreides House hold- Duncan Idaho, Wellington Yueh, and Gurney Halleck weren't noble themselves, but were important movers and shakers in the events on Dune.  In other words, PC types.

I like WH40KRP's mechanics.  Some folks don't.
Games I Like: Wayfarers, AD&D, Dark Heresy, Call of Cthulhu, Warhammer Fantasy Roleplay

Cylonophile

Quote from: Aporon;389168I somehow feel that I'm going to get dogpiled for suggesting this, but I recommend Warhammer 40k Roleplay.  After all, the 40k universe takes a great deal of its inspiration from Dune.

Dark Heresy works well if the PCs are low level functionaries for a Landsraad House/CHOAM/Bene Gesserit/Bene Tleilax/Ixians.

Rogue Trader's career system heavily reminded me of the status of the characters in the first novel enjoyed within the Atreides House hold- Duncan Idaho, Wellington Yueh, and Gurney Halleck weren't noble themselves, but were important movers and shakers in the events on Dune.  In other words, PC types.

I like WH40KRP's mechanics.  Some folks don't.

I'm not going to dogpile you, and add that 'fading suns' would work as well as 40k as it too owes a lot to Dune.
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Lawbag

#23
I always felt that Dune deserved a better RPG than its had in the past. I believe also that its the perfect world/setting for a troupe-style game in which metaIplot and meta-gaming come to the forefront.

Your troupe of characters might not know each other, they may even be from different, conflicting Houses. But the GM would say present the scene to be played out, and each player would choose the most appropriate character and then justify their existence in the scene.

Keeping the system simple, and giving each type of character powers that could be utlised each scene, depending on their level. So a 3rd grade Bene Gesserit witch could use 1 major power, 2 minor powers and 3 incidental powers.

I thought about a simple 3 stat system, not unlike BESM.

Treachery, Faith, Knowledge etc...

Thoughts?
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