Whats your best rules for how long a pc can hold his breath, and what happends after that (unconsiousness, HP-loss, recovery etc)?
I´m currently refereeing Worlds of Wonder Magic World, but any system goes, even houserules.
Rule #1: don't do it too long or you will pass out.
Quote from: zx81;1012676Whats your best rules for how long a pc can hold his breath, and what happends after that (unconsiousness, HP-loss, recovery etc)?
I´m currently refereeing Worlds of Wonder Magic World, but any system goes, even houserules.
5e's system is fairly straightforward. 1 minute per point of CON Mod. then suffocating within a number of minutes equal to CON mod. Then drops to 0 HP and is dying. Probably dead in a couple of rounds. So someone with a CON of 12 could hold their breath 2 minutes and after that will have suffocated in 1 more minute after that.
Make them hold their breath in real life. When the player breaths the character drowns.
Its realistic but it does make it hard to describe their actions.
Quote from: Headless;1012688Make them hold their breath in real life. When the player breaths the character drowns.
Its realistic but it does make it hard to describe their actions.
Don't do this!because:
1. it endangers the players in real
2. character endurance/lung volume is not the same as that of the player
3. holding your breath in air and under water isn't the same to begin with
further info:
https://en.wikipedia.org/wiki/Drowning#Pathophysiology
https://www.emedicinehealth.com/drowning/article_em.htm
directly RPG related:
https://www.youtube.com/watch?v=Qt7B37riSL0
https://www.reddit.com/r/rpg/comments/38d5st/drowning_checks_in_5e/
I hope this is helpful.
PS: Seriously,
do NOT ask your players to RL hold their breath.
Voluntarily holding your breath will eventually lower the oxygen content of arterial blood. Although breathing is normally regulated by CO2 levels, after prolonged, deliberate breath-holding that feeling of extreme urgency to breathe is due to hypoxia. One of our natural reflexes originating in the brainstem common to all vertebrates, is for breathing. So if someone passes out from hypoxia they SHOULD immediately begin breathing again, keeping the person from dying.
However, while hypoxic they're at risk from cardiac arrhythmias or seizures, either of which can potentially cause sudden death, and a willful/strong-willed person might hold breath long enough to cause permanent brain damage. When people lose consciousness due to such action they can also fatally strike their head or break their neck when falling down.
Quote from: Omega;10126835e's system is fairly straightforward. 1 minute per point of CON Mod. then suffocating within a number of minutes equal to CON mod. Then drops to 0 HP and is dying. Probably dead in a couple of rounds. So someone with a CON of 12 could hold their breath 2 minutes and after that will have suffocated in 1 more minute after that.
I don't really like it for underwater combat because it makes the threat of drowning essentially nonexistent. Two minutes is 20 turns of combat. No combat will last that long. Same with getting hit by an attack and being fine; wouldn't it cause you to gasp or lose breath? I have people roll CON saves when they get hit underwater to see if they can hold on.
Quote from: mAcular Chaotic;1012713I don't really like it for underwater combat because it makes the threat of drowning essentially nonexistent. Two minutes is 20 turns of combat. No combat will last that long. Same with getting hit by an attack and being fine; wouldn't it cause you to gasp or lose breath? I have people roll CON saves when they get hit underwater to see if they can hold on.
zx81: I think you should ask in a different more relevant place about underwater combat, like on the system's reddit page. Why? Because this isn't normal swimming/diving, this is about undersea BATTLE where a character's adrenaline/pulse changes, oxygen use increases, damage to you (especially to torso/neck, or a kick to stomach) throws your initial calculation off. As you see there is inconsistency in the suggestions to you.
It might be best if you ask this directly from the creators of the system if that is possible, listing all your concerns and maybe what others told you about the issue.
Quote from: joriandrake;1012718zx81: I think you should ask in a different more relevant place about underwater combat, like on the system's reddit page. Why? Because this isn't normal swimming/diving, this is about undersea BATTLE where a character's adrenaline/pulse changes, oxygen use increases, damage to you (especially to torso/neck, or a kick to stomach) throws your initial calculation off. As you see there is inconsistency in the suggestions to you.
It might be best if you ask this directly from the creators of the system if that is possible, listing all your concerns and maybe what others told you about the issue.
I´m not sure I follow you - you quoted someone else and then adressed me in your post, but I´ll try to be more specific. Maybe its my poor english.
Basicly I just wanted to see if anyone know of any good rules that I might steal or tweak.
My current houserule for swimming is: Anyone can hold their breath for 30 seconds (I use 6 second rounds, so thats 5 rounds) and after that its a CON-roll every round or you´re out of air in 3 rounds.
Out of air means 1d4 HP loss every round. This have never come up in play yet so I have no idea how it will work out.
It´s simplicity over realism in this game - for instance we use encumbrance rules, but there is no in game difference (modifiers to climbing, running etc) between being stark naked or wearing armor + full backpack and weapons (if youre not extremely weak, most human pc:s can carry this much).
My ideal swimmingrules would have minimal bookkeeping. Players should have some idea of how long their pc can last, but some random element (like a CON-roll) adds tension.
Maybe some sort of Breathpoints-system (based on CON and Swimmingskill) would actually be simpler for me (the GM) as the players would handle the bookkeeping.
"I´m not sure I follow you - you quoted someone else and then adressed me"
Yes, that's fully my fault. I intended to reply to Chaotic first, but then rewrote my reply for you as you're the OP and the answers are meant to help you
EDIT: my first post here is actually directed at everyone, the links are there for your use, but the warning and explanation is for everyone
Quote from: Headless;1012688Make them hold their breath in real life. When the player breaths the character drowns.
Its realistic but it does make it hard to describe their actions.
Lol, love this although I guess there should be some adjustment based on CON, if that stat is in the game.
Quote from: joriandrake;1012704Don't do this!
because:
1. it endangers the players in real
2. character endurance/lung volume is not the same as that of the player
3. holding your breath in air and under water isn't the same to begin with
further info:
https://en.wikipedia.org/wiki/Drowning#Pathophysiology
https://www.emedicinehealth.com/drowning/article_em.htm
directly RPG related:
https://www.youtube.com/watch?v=Qt7B37riSL0
https://www.reddit.com/r/rpg/comments/38d5st/drowning_checks_in_5e/
I hope this is helpful.
PS: Seriously, do NOT ask your players to RL hold their breath.
Voluntarily holding your breath will eventually lower the oxygen content of arterial blood. Although breathing is normally regulated by CO2 levels, after prolonged, deliberate breath-holding that feeling of extreme urgency to breathe is due to hypoxia. One of our natural reflexes originating in the brainstem common to all vertebrates, is for breathing. So if someone passes out from hypoxia they SHOULD immediately begin breathing again, keeping the person from dying. However, while hypoxic they're at risk from cardiac arrhythmias or seizures, either of which can potentially cause sudden death, and a willful/strong-willed person might hold breath long enough to cause permanent brain damage. When people lose consciousness due to such action they can also fatally strike their head or break their neck when falling down.
On a serious note, I simply waterboard my players so that they can better emulate their character holding their breath.
With D&D...
You can hold your breath for a number of rounds equal to your constitution, after that, you make a Con save every round to avoid drowning.
Quote from: mAcular Chaotic;1012713I don't really like it for underwater combat because it makes the threat of drowning essentially nonexistent. Two minutes is 20 turns of combat. No combat will last that long. Same with getting hit by an attack and being fine; wouldn't it cause you to gasp or lose breath? I have people roll CON saves when they get hit underwater to see if they can hold on.
And how long did it take the character to get down there? You arent factoring in possible time spent either getting down to the fight or getting back up.
Id only make a CON save if its a critical hit. One failed save lose 1d6 rounds of air.
It also doesn't consider more oxygen being used under duress or the chance of losing air from a kick or such.
One house rule I used once was to use the normal number of CON rounds, but subtract one round from your total for every action you take and every attack you get hit by.
So if you have 20 rounds worth of breath, when every turn you drop that by 1, and you also drop it again by 1 if you use an action. It still will take a while but at least makes it feel more like a threat.
Quote from: GameDaddy;1012928With D&D...
You can hold your breath for a number of rounds equal to your constitution, after that, you make a Con save every round to avoid drowning.
Which D&D? Based on the book you use for your pic, I am assuming you are talking one minute rounds. That seems very generous.
Quote from: FeloniousMonk;1012768On a serious note, I simply waterboard my players so that they can better emulate their character holding their breath.
o_O
This is me.
O_o
With a seriously concerned face.
Quote from: FeloniousMonk;1012768On a serious note, I simply waterboard my players so that they can better emulate their character holding their breath.
Also makes it hard for them to describe what they are doing. But some people will do any thing for immersion.
*Ba dum ching*
Quote from: FeloniousMonk;1012768On a serious note, I simply waterboard my players so that they can better emulate their character holding their breath.
Also helpful if their PC is undergoing harsh interrogation in the game. Though personally I favor lighting bamboo shoots under their fingernails. It doesn't get the carpet wet and the smell of smoldering bamboo is very appealing.
Quote from: Baulderstone;1012963Which D&D? Based on the book you use for your pic, I am assuming you are talking one minute rounds. That seems very generous.
But the PCs are big damn heroes. Are you saying you don't think Conan can hold his breath for 20 minutes at a time? :D
That reminds me of pearl divers.
Apparently you can hold your breath underwater longer than you can hold it above water. The current human record appears to be 22 minutes underwater (https://www.outsideonline.com/1784106/how-long-can-humans-hold-their-breath). But that requires 20 minutes of hyperventilating on oxygen beforehand, cold water, training to lower respiration, and not moving. Skipping hyperventilating on O2 cuts the time in half. Swimming or otherwise moving around would cut the time even farther. I seem to recall pearl divers diving for 2 or 3 minutes. So maybe cut the time by 75%.
I found the DnD 5e rules for suffocating surprisingly K.I.S.S. useful on average.
Suffocating
A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).
When a creature runs out of breath, it can survive for a number of rounds equal to its Constitution modi er (minimum 1 round). At the start of its next turn, it drops to 0 hit points and is dying.
For example, a creature with a Constitution of 14 can hold its breath for 3 minutes. If it starts su ocating, it has 2 rounds to reach air before it drops to 0 hit points.
(D&D 5e Basic. August 2014. p. 65.)
(note: During dying you have Death Saves, best out of three to fail, which is anywhere from 1 (with damage inflicted) to 5 rounds, round=6 sec, so 6 to 30 seconds. Average 3 rounds, or 18 seconds. So minimum death time without damage is 54 seconds. Great for empashizing the dangers for infants and elderly.)
Given starting characters through point buy (and stat array) can flux between -1 to +3, it's a good workable baseline to get on with the game. I am thinking of porting it over to my DnD 2e, it's so easy.
Quote from: Bren;1013025Apparently you can hold your breath underwater longer than you can hold it above water. The current human record appears to be 22 minutes underwater (https://www.outsideonline.com/1784106/how-long-can-humans-hold-their-breath). But that requires 20 minutes of hyperventilating on oxygen beforehand, cold water, training to lower respiration, and not moving. Skipping hyperventilating on O2 cuts the time in half. Swimming or otherwise moving around would cut the time even farther. I seem to recall pearl divers diving for 2 or 3 minutes. So maybe cut the time by 75%.
Arabic divers seem to dive for 3 minutes, but do that 50 times per day.
Asian ones seem to dive fewer times, the average is 5 minutes but some do it 7 to 10 minutes.
Without any gear, has to be said.
10 mins seems to be the usual maximum for average humans listed, but the record is somewhere above 22 minutes, although I believe that record wasn't made during other forms of activity (such as finding/opening oysters for pearls) and was done while standing still in water.
I don't know how these numbers compare to the results of calculating time for systems like D&D, plus perhaps there are also Feats/skills which add bonus time?
Quote from: Bren;1013025Apparently you can hold your breath underwater longer than you can hold it above water. The current human record appears to be 22 minutes underwater (https://www.outsideonline.com/1784106/how-long-can-humans-hold-their-breath). But that requires 20 minutes of hyperventilating on oxygen beforehand, cold water, training to lower respiration, and not moving. Skipping hyperventilating on O2 cuts the time in half. Swimming or otherwise moving around would cut the time even farther. I seem to recall pearl divers diving for 2 or 3 minutes. So maybe cut the time by 75%.
This guy can go down 65 feet for up to "just under 3 minutes", but usually actively hunts in shallower waters for up to 5 minutes. This would represent the "I've been doing this every week of my life in order to have the food to survive" style training. :)
https://www.youtube.com/watch?v=Otuf-kG-0Qw
Quote from: Bren;1013025Apparently you can hold your breath underwater longer than you can hold it above water. The current human record appears to be 22 minutes underwater (https://www.outsideonline.com/1784106/how-long-can-humans-hold-their-breath). But that requires 20 minutes of hyperventilating on oxygen beforehand, cold water, training to lower respiration, and not moving. Skipping hyperventilating on O2 cuts the time in half. Swimming or otherwise moving around would cut the time even farther. I seem to recall pearl divers diving for 2 or 3 minutes. So maybe cut the time by 75%.
I participated in some real world experimenting with this in a public pool in my teens--timing myself and others over multiple summers. We found that those kind of ratios hold up for more mundane uses of holding your breath, too. That is, if you can manage 60 seconds just putting your head face down in the water and floating, you can quickly get to double that with a little breathing preparation. Nothing as extreme as what the record holders do, but the principle is the same. For us, it wasn't always true on the upper ends of the range, but then we weren't a bunch of highly trained adventurers, either. For an average person, 4 minutes was really pushing it, even with prep, unless they were particularly good at it without prep--something like 140 to 150 seconds.
We had a vested interest in knowing. We were playing a fairly extreme version of a popular game, "Gator," in the well of the diving area that involved some wresting underwater as you tried to make it to the other side without getting pulled to the surface. It was only allowed because the life guard could see into the well, and all the older or bigger players were
very conscious of individual player limits--including doing those tests to see what the limits were, and then not getting anywhere near them.
I don't recall the exact numbers, but given any serious swimming activity, we weren't comfortable with more than a minute for a fit teen or older, or half that for a fit younger kid. There wasn't a person in the game that couldn't hold onto the ladder and stay underwater for a minute, easy, before they were even allowed to play.
All that to say, whatever the game rules are for those kinds of things, I've always assumed half time for no preparation, half time for fighting or other heavy activity, both penalties stack. Easy to remember, and works well to create some urgency.
Reading the 5e rules I got the impression that someone read off the averages and totally did not take into account exertion.
Probably halve the time then for how long can hold breath.
Quote from: Omega;1013268Reading the 5e rules I got the impression that someone read off the averages and totally did not take into account exertion.
Probably halve the time then for how long can hold breath.
Critical hits on character should also make the number drop.
Also of course it's a different issue if the character has magic on it like Water Breathing. In that situation the calculations are pretty much meaningless.
I make the player put a ziploc over his head and play until he can't take it anymore.
Just take the real world numbers of 3-5 minutes underwater without combat as a starting point, figure out what stat or other aspect of your system can map to that and use it. Maybe give them one roll to extend a minute.
When it comes to fighting, extreme exertion etc. divide that by 6 or 10, or thereabouts if you want to line up with an in game unit.
Quote from: headless;1012972also makes it hard for them to describe what they are doing. But some people will do any thing for immersion.
*ba dum ching*
wakka wakka wakka!
Quote from: Gronan of Simmerya;1013456wakka wakka wakka!
I'm glad somebody got it. I worked hard on that but all the other comments were drowning me out.
Kick the player in the balls and then hold his head in the toilet. That's how long his character can hold his breath under combat conditions.
Quote from: Gronan of Simmerya;1013464Kick the player in the balls and then hold his head in the toilet. That's how long his character can hold his breath under combat conditions.
I'm big on this method and I can think of a player or three I'd love to try it out on. Would a bucket of water be all right, if I don't have a toilet within arm's reach?
Oh, very well!
Quote from: Gronan of Simmerya;1013467Oh, very well!
Good; I want to make sure that I am using the Official, Authorized, and Approved For Tournament Play method, and avoiding BadWrongFun.
So, answer me this, O Oracle Of Gaming: New School RPGs use toilets, Old School RPGs use buckets, and us Pre-School Gaming types use the south forty? Just wanting to make sure I get it right for my next game... :)
Or concrete galoshes!
Quote from: Gronan of Simmerya;1013475Or concrete galoshes!
Ah! Gaming with the folks in New York and Chicago, then?
Having drown once, (I GOT BETTER!) I can tell you that it is not something I care to try again. My mom though could hold her breath an absurd amount of time. We later found out it was because she had extra large lungs. Could scream really well too. :eek:
All in all though 5es system isnt bad. It just about maps to human norm. The average Joe with a CON of 12 can hold their breath for 2 minutes. The max at 20 CON is 6 minutes and a Barbarian level 20 can possibly get up to 8 minutes with a 24 CON. Halve it for exertion and double it for extensive prep.
Quote from: chirine ba kal;1013471Good; I want to make sure that I am using the Official, Authorized, and Approved For Tournament Play method, and avoiding BadWrongFun.
So, answer me this, O Oracle Of Gaming: New School RPGs use toilets, Old School RPGs use buckets, and us Pre-School Gaming types use the south forty? Just wanting to make sure I get it right for my next game... :)
A #3 washtub fits in that list somewhere. A lot better than a bucket. Will fit up to 3 players at once. You might even trick them into doing the work for you, if you throw a few apples in the tub first.
This thread gave me a lot to think about, especially the amount of time one could last without air.
Let me ask this: how long do you expect an average PC to be able to hold his breath?
The game is D&D or Magic World, and the PC is doing basic activities like swimming under water; picking up coins from the bottom; or jogging (the last one obviously not under water - maybe holding ones breath in a cloud of gas).
I dont think I will bother with different times for rest or fighting.
About 1/2 5e's times should more or less simulate holding breath while doing stuff like swimming or running.
So half a minute for CON 10-11, 1 min for Con 12-13 and so on, and anyone under CON 10 is a quarter minute.
Quote from: Omega;1013908About 1/2 5e's times should more or less simulate holding breath while doing stuff like swimming or running.
So half a minute for CON 10-11, 1 min for Con 12-13 and so on, and anyone under CON 10 is a quarter minute.
My houserule is pretty close to that, so I wasn´t too far off then.
For combat I could give them breathpoints equal to CON, and each round spends 1d3-1 points.
In games I always do 1 (6-second) round per point of CON, after which you have to start making saves vs drowning.
As people pointed out, with training it is fairly easy to increase how long you can hold your breath.
I'm not a master yogi, but have trained enough that I can very easily hold my breath for 45 seconds and with some difficulty for well over a minute with no prior preparation, and for about double that if I spend about 5 minutes doing pranayama beforehand. If I do pranayama for about 15 to 20 minutes I can reduce my breathing to about 2 breath cycles per minute.
Quote from: Headless;1012688Make them hold their breath in real life. When the player breaths the character drowns.
Its realistic but it does make it hard to describe their actions.
I have asthma, my PC doesn't. I am not physically well-developed, my PC has CON 18.
Generally, I am completely against this kind of ruling, unless I am proving that something is possible in a game.
Quote from: RPGPundit;1014286In games I always do 1 (6-second) round per point of CON, after which you have to start making saves vs drowning.
Do you mean saves vs losing consciousness or actual death?
Quote from: soltakss;1014330I have asthma, my PC doesn't. I am not physically well-developed, my PC has CON 18.
Generally, I am completely against this kind of ruling, unless I am proving that something is possible in a game.
In an earlier post in this thread I tried to be as clear as possible why that rule/idea is terrible and dangerous.
Quote from: joriandrake;1014332In an earlier post in this thread I tried to be as clear as possible why that rule/idea is terrible and dangerous.
All of which I agreed with.
My point, however, is that my physical characteristics do not match my PC's physical characteristics, so why should what I can/can't do affect what my PC can/can't do.
In the same way, I can't speak Cantonese, but my PC might know how to, so should my speaking a phrase in Cantonese influence how well my PC speaks Cantonese?
Quote from: soltakss;1014345All of which I agreed with.
My point, however, is that my physical characteristics do not match my PC's physical characteristics, so why should what I can/can't do affect what my PC can/can't do.
In the same way, I can't speak Cantonese, but my PC might know how to, so should my speaking a phrase in Cantonese influence how well my PC speaks Cantonese?
Fully agree on this one. It's also true for mental examples or charisma. Just as no one should be expected to cast real spells to provide an example for their mage character no one should expect a player to be an EU or UN diplomat and skilled orator if their character is great in persuasion/diplomacy. (this example is the biggest recurring issue I met during my time as player/GM which many loved to argue against and I also see it discussed in this forum)
We just have to accept that many players create characters which have characteristics or skills they themselves do not have
(otherwise it wouldn't even be roleplaying), simply because they want to experience what it is like to play as characters which are good at those. There will be players who want characters good at swinging from tree to tree or running while they sit in a wheelchair, or have a character which is a negotiator and ambassador while in real life the player stutters and has terrible social skills. No one would ask a mute player to sing for her bard character either. Sure, how you say things should matter but it should be considered a modifier to the skills of the character and the 'diplo roll', and not the other way around (as the main result of the player's ability, with the actual char skill only as a modifier)
The idea that a player should act out things like drowning is also extremely dangerous, even if for some reason the player offers this suggestion (and then it should be declined by the GM and fellow players)
Quote from: soltakss;1014330I have asthma, my PC doesn't. I am not physically well-developed, my PC has CON 18.
Generally, I am completely against this kind of ruling, unless I am proving that something is possible in a game.
Sorry read my post more carefully.
How are you going to tell the GM what your charcter is doing under water, while you the player are holding your breath.
You can't talk with out breathing.
Quote from: Headless;1014365Sorry read my post more carefully.
How are you going to tell the GM what your charcter is doing under water, while you the player are holding your breath.
You can't talk with out breathing.
Yes. We know you are being a dick.
Its just that some of us with lung damage or other breathing problems find it anything but funny.
GURPS Basic pg. 351. Not only does GURPS handle things like this best, but also with some semblance of balance between real-life and a game.
Not coincidentally, these rules mimic everything Bren said... :D
Quote from: Omega;1014569Yes. We know you are being a dick.
Its just that some of us with lung damage or other breathing problems find it anything but funny.
Others of us find it frickin' hilarious.
The only RIGHT way to do this is to buy "The Complete Breath-Holder" from Gronan Press, 473 pages of rules about holding your breath, only $57.95
Quote from: Omega;1014569Yes. We know you are being a dick.
Its just that some of us with lung damage or other breathing problems find it anything but funny.
I find fighting underwater absurd. So I find the fact that we need complicated or simple rules for holding breath absurd.
It sucks if you have trouble breathing.
Quote from: Headless;1014619I find fighting underwater absurd. So I find the fact that we need complicated or simple rules for holding breath absurd.
It sucks if you have trouble breathing.
Not so sure, a true James Bond flick needs at least one underwater combat scene. I can see a lot of use for, have made use of, underwater combat. Basically get free of your attacker or drown...
Quote from: Headless;1014619I find fighting underwater absurd.
1. even in reality it can happen (sharks, crocodiles, human divers, soldiers,ect)
2. the setting for most world includes humanoids who fight underwater, cast underwater, or can flood rooms with magic
3. The discussion in this thread is about which rules are 'best' for holding breath, which means it also has to be affected by underwater combat (in case some rules don't consider modifiers due to underwater combat, then those rules just aren't the best)
If in reality people train for underwater situations I don't see why in RPGs it shouldn't be discussed, trained for, or used. There are even underwater combat medics, if you think underwater combat is absurd what do you think of underwater first aid or surgery? In America SFUO training happens at Key West as far I remember, British and Russian forces train for it too. Heck, even Hungarian forces do despite having only rivers and no sea access. Even some martial arts schools have underwater training to teach students how fighting gets different due to water. These are all real, so why wouldn't as example in a fantasy setting soldiers near a shore with sea monsters or of a nation fighting water magic casters train and/or fight underwater?
Discussing things like how choking or punching someone underwater and how that affects calculation for holding breath is very much on topic for this thread, and not absurd at all. Even if you yourself don't intend to ever have underwater combat it might still happen, or you may have to rescue someone else for which thesecalculations can be very useful.
I'm very interested in what rules others use and might use some of those later as well.
Sure. All of the is true. I still find it absurd.
Quote from: Headless;1014675Sure. All of the is true. I still find it absurd.
Then perhaps this is the wrong thread for you.
Quote from: Bren;1014705Then perhaps this is the wrong thread for you.
But he still needs to buy "The Complete Breath-Holder."
Quote from: Bren;1014705Then perhaps this is the wrong thread for you.
If you're allowed to discuss rules for breath holding in excruciating detail. I am allowed to say its silly.
Which I wasn't forced to do until someone accused me of being ableist.
Our hobby is silly. Silly things need to be taken very seriously, so thank you all for posting rules. But its important to remember thats its silly.
Quote from: Headless;1014927I am allowed to say its silly.
Sure you are, but do you have to keep repeating yourself...repeating yourself...repeating yourself....
Quote from: Headless;1014619I find fighting underwater absurd.
So, special forces such as the SBS or Navy Seals don't fight underwater? Someone mentioned James Bond earlier, always good for underwater combat. Pirates jumpoing into the sea to board a boat, swimming underwater and being met by people coming the other way?
Quote from: Headless;1014619So I find the fact that we need complicated or simple rules for holding breath absurd.
This isn't just about fighting underwater, though.
What about holding breath to go through a gas-filled room? Being choked? Holding breath to stop yourself being heard by someone very close by? Lots of reasons in a game to have to hold your breath.
Well, shit, I thought it was funny.
Quote from: Gronan of Simmerya;1015087Well, shit, I thought it was funny.
It was a joke?
Quote from: joriandrake;1015094It was a joke?
Post 52.
Quote from: Gronan of Simmerya;1015099Post 52.
Ah that, yes I knew that wasn't serious, but I thought you mean
Headless considering everything silly was meant as a joke.
Seven pages on this topic? The 5e rules are quite good.
Quote from: Voros;1015224Seven pages on this topic? The 5e rules are quite good.
I'm soon going to have my first game with these rules under S'mon as GM, although no feats or multiclassing allowed.
...hoping to survive it o.O
Quote from: Voros;1015224Seven pages on this topic? The 5e rules are quite good.
But not as good as "The Complete Breath-Holder!" Free shipping until Hogswatch!
Quote from: Gronan of Simmerya;1015270But not as good as "The Complete Breath-Holder!" Free shipping until Hogswatch!
I wanted to ask you earlier already, but forgot. Is this some code name for the Complete Collection of Playboy or Hustler?
Nope.
Quote from: Gronan of Simmerya;1015315Nope.
maybe I mix it up with 'breathtaker' then
(I'm really bad at jokes)
Quote from: Gronan of Simmerya;1014616Others of us find it frickin' hilarious.
Yeah I didn't realize discussing breathing underwater while playing pretend could trigger anyone.
Due to ear damage from an infection as a baby I can't be submerged too deeply underwater and somehow was able to remain unscathed by this rather silly thread.
Quote from: Voros;1015418Yeah I didn't realize discussing breathing underwater while playing pretend could trigger anyone.
Due to ear damage from an infection as a baby I can't be submerged too deeply underwater and somehow was able to remain unscathed by this rather silly thread.
My comments come from the "I am not my PC, my PC has different characteristics than I do, so what I can/cannot do shouldn't be used to say what my PC can/cannot do", so my holding my breath shouldn't have any bearing on how long my PC can hold his/her breath.
Not a trigger for me at all.
Quote from: Gronan of Simmerya;1014617The only RIGHT way to do this is to buy "The Complete Breath-Holder" from Gronan Press, 473 pages of rules about holding your breath, only $57.95
I am intrigued by your ideas and want to subscribe to your newsletter. But first, will this "Complete Breath Holder" come out before or after your memoirs book you've been talking about? :D
Quote from: Opaopajr;1015599I am intrigued by your ideas and want to subscribe to your newsletter. But first, will this "Complete Breath Holder" come out before or after your memoirs book you've been talking about? :D
:D
If I REALLY thought anybody'd pay for it, I'd use it to finance
We Made Up Some Shit We Thought Would Be Fun.
Quote from: joriandrake;1014332Do you mean saves vs losing consciousness or actual death?
Usually death, though I suppose that if a character was rescued right away they might be able to survive.