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Best (relatively) recent adventures?

Started by RPGPundit, December 02, 2018, 09:42:13 PM

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RPGPundit

Do you think there's any adventures from the last 18 years that are as good as the best D&D adventures from the original old-school era?

This could include 3e or 5e adventures if you think any measure up.
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Brad

Good as? Hmmm...I'd probably need to go through a lot of stuff to actually make a real determination. "Pretty good", I really like Rappan Athuk and The Caverns of Archaia. Probably the best single publisher of adventures is New Big Dragon; all his stuff is old school in flavor, and approaches the quality as well.

Comedy option Dwimmermount
It takes considerable knowledge just to realize the extent of your own ignorance.

finarvyn

Mike Curtis' STONEHELL DUNGEONS are pretty good. I'd have to think a while to make a list of products to consider. Maybe SUNLESS CITADEL?
Marv / Finarvyn
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SHARK

Greetings!

I can't remember their exact names at the moment, but I would say there's at least two dozen adventures that were written up over the years in Dungeon Magazine that were just outstanding. Easy and flexible adventure flow; well-described and interesting villains; numerous interesting side characters, NPC's and allies, and nicely done scenario environments. Some also had very interesting magic items included, and overall, which is something I especially enjoyed, such excellent adventures just *leaped* out at you to find some way to include the locations somewhere in your campaign; furthermore, most of the adventure's I'm thinking of also *blasted* you with numerous ideas for side-quests, and expanded adventures, quite beyond what was specifically presented in the adventure. While often short, or somewhere in the 20 to 80 page range, as I recall, they were simply brilliant and lots of fun.

Truth be told, I recall being far more pleased and impressed with the creative content of some of these excellent adventures than is oftentimes found within larger, "published" adventure modules.

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

MonsterSlayer

I think Reavers of Harkenwold could have approached classic status if not for the 4e re-boot stigma. It is a good enough frame that I consider converting it.

There are a few DCC modules: people of the pit, emerald enchanter.....

S'mon

I will go with Stonehell Dungeon. The amount of quality material packed into the two books is amazing.

bryce0lynch

Official WOTC? Not that I've seen.

From 3rd parties? There are at least 10-15 a year that are AT LEAST as good as the pre-83 stuff, and generally better.

Nostalgia clouds the mind.
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Madprofessor

I think a lot of the DCC modules are right up there.

SP23

Quote from: bryce0lynch;1067296Official WOTC? Not that I've seen.

From 3rd parties? There are at least 10-15 a year that are AT LEAST as good as the pre-83 stuff, and generally better.

Nostalgia clouds the mind.

There have been a handful of WotC adventures that are pretty good, mostly written by Rich Baker. Red Hand of Doom, Forge of Fury, and Lost Mines of Phandelver all come to mind.

Madprofessor

Quote from: SP23;1067400There have been a handful of WotC adventures that are pretty good, mostly written by Rich Baker. Red Hand of Doom, Forge of Fury, and Lost Mines of Phandelver all come to mind.

I thought Red hand of Doom was incredible, a revolutionary module, when it first came out.  I had a great time running it.  I think it was the fore-runner to all of those pathfinder "adventure paths," as well as the 5th edition hardback adventure campaigns.  It's not my favorite play style now, but at the time it was like a complete campaign without the headache of creativity or thinking.  It's actually quite a railroad, but I think it is a good solution for busy, time-crunched gamers.

Omega

Pre-5e cant think of anything. In fact I do not think I have ever seen a 3-4e module.

Out of the 5e ones so far what I have liked are Hoard of the Dragon Queen, warts typos, ommissions, and all. It is a pretty good module and does well to wean players off the hack-n-slash MMO mentality. It gives the PCs a surprising amount of freedom in how they get from point A to point B. Or even the ability to bypass B to go straight to C. Rise of Tiamat was less fun to DM. But with some tweaking was not bad really. This one brings in some political intrigue. Little too locked down in one or two places but a DM can open those up easily.

I have DMed it three times now and played in it twice.

Curse of Strahd I have not yet had a chance to DM. Looks good so far and I want to DM this one soon.

Tomb of Annihilation is the one I am looking forward to DMing.

spon

Does red & pleasant land count?

I also liked some of the Achtung Cthulhu stuff, I managed to hack it into D&D shape

bryce0lynch

Jesus, man ... this thread ...
I guess it's just the natural lifecycle of an internet discussion forum.
OSR Module Reviews @: //www.tenfootpole.org

Brad

Quote from: spon;1067420Does red & pleasant land count?

No because it's garbage.
It takes considerable knowledge just to realize the extent of your own ignorance.

bryce0lynch

Quote from: Brad;1067471No because it's garbage.

Without commenting on R&PL, virtually everything mentioned in this thread is garbage.
OSR Module Reviews @: //www.tenfootpole.org