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Best NEW RPG post-2001?

Started by RPGPundit, May 17, 2018, 02:38:16 AM

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Motorskills

Quote from: Itachi;1039581Edit: oh and BLADES IN THE DARK! How could I forget this?:eek: It's among the better designed games I've ever seen, up there with original D&D and Pendragon imo.

I've recounted my struggles with this game, but it's not for wanting to love the thing. The sheer ambition is astounding, and I am confident I will grok it eventually.
"Gosh it's so interesting (profoundly unsurprising) how men with all these opinions about women's differentiation between sexual misconduct, assault and rape reveal themselves to be utterly tone deaf and as a result, systemically part of the problem." - Minnie Driver, December 2017

" Using the phrase "virtue signalling" is \'I\'m a sociopath\' signalling ". J Wright, July 2018

DeadUematsu

Icons, Cortex Prime (despite how much MHRP put me off in play), Exalted, and BtVS/Angel/AoD.
 

Krimson

Quote from: DeadUematsu;1039607Cortex Prime (despite how much MHRP put me off in play)

The game's development put me off more than the system itself. The best part was hiding development behind a Patreon paywall.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

nightlamp

Barbarians of Lemuria is hands-down my favorite (and most-played) post-2001 RPG.  Blades in the Dark is pretty awesome too.

Ratman_tf

Tie between Dungeon Crawl Classics and Starfinder.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

estar

The various incarnations of the AGE system.

Rhedyn

Quote from: Ratman_tf;1039618Tie between Dungeon Crawl Classics and Starfinder.
Oh wow a Starfinder fan. May I ask why?

It's not that I think the game is bad, I just didn't see anything extraordinary about it when I read through my books.

Ratman_tf

Quote from: Rhedyn;1039622Oh wow a Starfinder fan. May I ask why?

It's not that I think the game is bad, I just didn't see anything extraordinary about it when I read through my books.

Keep in mind my first actual session is this weekend, so I don't have any table time with the game yet. It's tickling my fancy in all the right ways. I like the weapon special effects. How a crit does double damage and sets something on fire (if it's got the fire crit effect) all the weapons have things that really distinguish them from each other, aside from raw damage. It's cleaned up all the accumulated cruft of Pathfinder, (Though the game is new, and I imagine it'll get bloated enough after a few more years) It's a neat mish-mash of sci-fi and fantasy that is appealing to me. Undead as characters, Dark Elf arms merchants, Halfling starfighter pilots.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

ffilz

Quote from: RPGPundit;1039538Reboots or new editions of older games don't count. OSR doesn't count unless it's radically different. Storygames obviously don't count because they're not RPGs.

Was there any RPG that first appeared after 2001 that you think was really great?

Burning Wheel, though I didn't get into it until Burning Wheel Revised (and first played in 2010 after the Adventure Burner was released). Or is that a story game in your mind?

Outside of that, I really can't think of any post 2001 RPGs that I got much into.

Frank

Gorilla_Zod

So, this thread has cost me £$ already...BareBones Fantasy has just been added to the collection.

I've been hacking the new Cortex Prime SRD for a supers game, and have ended up with a few off-hacks. It looks good, but until the new book is here and the dice bounce I'm holding off judgement.

That leaves Fate Core, which we don't touch much these days, but that we do all credit with blowing the cobwebs off our gaming in one way or another. As GM, it certainly limbered me up and got me much more used to a bit of the old improvisational ultraviolence.
Running: RC D&D, 5e D&D, Delta Green

Itachi

Quote from: Motorskills;1039603I've recounted my struggles with this game, but it's not for wanting to love the thing. The sheer ambition is astounding, and I am confident I will grok it eventually.
Perhaps I could help? It's some time since I last played but I think I remember the essentials.

Atsuku Nare

I have a couple:

Shadow of the Demon Lord. The system is incredibly streamlined and picking your careers lets you make a crapload of different characters. I'm very impressed by this, and I've been running a campaign for a while now (PCs up to 5th level!).

FFG Star Wars/Genesys. Haven't had a chance to run this yet, so this is a capsule review opinion.  :)  But just reading the Genesys book has sparked a hundred ideas of things to run!
Playing: 1st-ED Warhammer Fantasy Roleplay (Elf Wizard), D&D 5E, halfling thief
Running: nothing at present
Planning: Call of Cthulhu 7E, Adventurer Conqueror King, Warhammer FRP 4E, Torg: Eternity
On Hiatus: Earthdawn, Shadow of the Demon Lord

Christopher Brady

Quote from: RPGPundit;1039538Reboots or new editions of older games don't count. OSR doesn't count unless it's radically different. Storygames obviously don't count because they're not RPGs.

Was there any RPG that first appeared after 2001 that you think was really great?

That disqualifies D&D in any edition...  

Does a D20 derivative count as D&D?  Cuz I'd say Mutants and Masterminds 3rd edition, if it doesn't, but...  Savage Worlds. I rather like it as it pretty much nails what it claims to be, Fast, Furious and Fun.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Krimson

#28
Quote from: Christopher Brady;1039666That disqualifies D&D in any edition...  

Does a D20 derivative count as D&D?  Cuz I'd say Mutants and Masterminds 3rd edition, if it doesn't, but...  Savage Worlds. I rather like it as it pretty much nails what it claims to be, Fast, Furious and Fun.

Quote from: RPGPundit;1039538OSR doesn't count unless it's radically different.

5e is arguably OSR, and the Advantage/Disadvantage mechanic is radical enough to make it different, so in my mind it counts. :D

Mutants and Masterminds 3e is a really nice tactical combat game. It does not handle Power Level disparity well, but if you have a group with a level disparity of no more than four it usually works well. Beyond that, your lowbies are going to get squished. 3e certainly stands apart from previous editions because it is very different from other OSR titles. You could take True20 and M+M 2e, and literally drop stuff from the True20 Bestiary into M+M 2e and it would work just fine. And with a little tweaking, you could bring it into 3.Xe though you wouldn't have to since both systems are a derivative. With 3e, things are different. Effect based powers are a really good idea, letting you add the fluff that you want.

I like Savage Worlds as a player, though not so much as a GM. This could change especially if I found a local group who wanted to play a face to face game. Savage Worlds is fun. I think it works best when it's not trying to emulate D&D.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Shawn Driscoll

Quote from: RPGPundit;1039538Reboots or new editions of older games don't count. OSR doesn't count unless it's radically different. Storygames obviously don't count because they're not RPGs.

Was there any RPG that first appeared after 2001 that you think was really great?

Serenity. The Big Damn Heroes Handbook made it even better.