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Your most repurposed RPG system

Started by ronwisegamgee, September 18, 2018, 10:59:08 PM

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Dimitrios

For years my group used Call of Cthulhu both for generic horror and generic 20s/30s pulp when we weren't using it for Lovecraftian themed games.

nightlamp

Barbarians of Lemuria (and its variants) has become my go-to "generic" system, which I've used for my Carpathia game (Hammer Horror-esque Victorian monster-hunters/weird gaslamp fantasy), Fading Suns, and modern espionage.  Apparently I'm not alone in seeing BoL's potential as a generic system, since Everywhen is now a thing.

ffilz

Re-purposing in the sense if hacking the rules to run a different setting, genre, or style of game, I'm trying to think of when I've actually done this sort of thing.

I did try adapting RuneQuest to Travelleresque play, definitely before the Ring World RPG came out, maybe before I got Call of Cthulhu. I really don't remember much about it. Play only lasted for one session before I dumped the idea and switched to Traveller.

Ok, maybe Traveller would count since for said campaign, I did replace Traveller's star ship system with my own, and eventually I did hack up the rules in various ways and eventually actually landed in Hero System. And I guess that would count also, since that was before Space Hero came out, so it was a Hero System hack drawing from Champions, Espionage!, Justice Inc!, Danger International, and Fantasy Hero (this was all before the release of Star Hero).

These days I'm not so much into hacking.

Frank

Jager Fury

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Philotomy Jurament

I'd say BRP, although I'm not sure "repurpose" is exactly right, since part of the purpose of BRP is to provide a system that can be applied to many genres.
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Teodrik

Quote from: nightlamp;1057021Barbarians of Lemuria (and its variants) has become my go-to "generic" system, which I've used for my Carpathia game (Hammer Horror-esque Victorian monster-hunters/weird gaslamp fantasy), Fading Suns, and modern espionage.  Apparently I'm not alone in seeing BoL's potential as a generic system, since Everywhen is now a thing.

BoL with different iterations and supplements have been more or less my universal system. Been waiting for BoL:Everywhen for quite some time so thanks for the link. Now I just gonna wait for a PoD.

TheHistorian

Quote from: Philotomy Jurament;1057068I'd say BRP, although I'm not sure "repurpose" is exactly right, since part of the purpose of BRP is to provide a system that can be applied to many genres.

That's what I was going to say too. So either we're both right or we're both wrong.

Ninneveh

Palladium. Can jury-rig it to do anything.

S'mon

Quote from: ffilz;1057025I did try adapting RuneQuest to Travelleresque play

I used Call of Cthulu BRP for ALIENS and that certainly worked great. :D

RandyB

Drawing from this post, I haven't done it yet, but Mekton Zeta is rife with potential.

Quote from: RandyB;1057500I *could* run damn near anything with it (to the best of my admittedly limited GMing abilities), but the work done to adapt it would vary greatly depending on what I was trying to run. OTOH, if you want a Star Wars/Star Trek/Babylon 5/Battlestar Galactica/etc. themed mash-up? Mekton Zeta is your game.

Robyo

I have two systems:
1) D&D 5e can be reskinned to Wild/Weird West with no effort, just add guns (they are in the DMG). We've also successfully reskinned 5e as a cyberpunk/shadowrun style game. It's  hardly any effort to reskin abilities as augmentations (cyber,bio,chemical,etc.). Weapons and gear can be reskinned into sufficiently sci-fi-ish sounding stuff, but still keeping listed qualities and damage dice.

2) I've also repurposed Starships & Spacemen 2e for a squad-based Colonial Marines game. The class structure of S&S makes military style games simple. Lots of GMing railroading however (the PCs are soldiers, and thus, always taking orders), put players loved the battles where they've fought mutants, space pirates, alien robots, xenomorphs, and yuatjas.

Robyo

I have two systems:
1) D&D 5e can be reskinned to Wild/Weird West with no effort, just add guns (they are in the DMG). We've also successfully reskinned 5e as a cyberpunk/shadowrun style game. It's  hardly any effort to reskin abilities as augmentations (cyber,bio,chemical,etc.). Weapons and gear can be reskinned into sufficiently sci-fi-ish sounding stuff, but still keeping listed qualities and damage dice.

2) I've also repurposed Starships & Spacemen 2e for a squad-based Colonial Marines game. The class structure of S&S makes military style games simple. Lots of GMing railroading however (the PCs are soldiers, and thus, always taking orders), put players loved the battles where they've fought mutants, space pirates, alien robots, xenomorphs, and yuatjas.