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4E ideas that 5E might rehabilitate for you.

Started by Warthur, June 04, 2014, 02:38:07 PM

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Saplatt

Quote from: Marleycat;755428From what he said it monkeys with your HP cap in some way. I could have misunderstood though.

Just until you get a long rest.

Or until you get a spell like greater restoration cast on you if you don't have the hotel fee for the overnight stay.

Opaopajr

Umm, nope, none of those examples I want back. Hated surges, hated save-roll to shake it off. One was too much HP to play with putting strategy in the back seat, and the other was tedious bookkeeping maintenance in the round when we could just use a die to represent ticking off of rounds. Nope, hated both.

I'm currently looking askance at Proficiency from the playtest we are currently using, which is roughly based on level. Hated 4e's 1/2 lvl bonus to things as well, and I already hate this too, even if it is in my character's favor. So... still waiting to see an example I might appreciate.

Rituals were interesting, in a vague democratization of utility spells during down time in a high magic game. But that'd be more setting specific for me. Keep going, maybe there is a 4e thingie that might be rehabilitated into 5e that I am forgetting.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Marleycat

I did misunderstand still it seems to be a decent solution. I hated losing levels it wasn't bad at low levels but once you reached between 9-12th level it wasn't funny and caused a lot of people to quit the campaign or even the game in some cases.
Don\'t mess with cats we kill wizards in one blow.;)

CitrusMagic

I enjoyed how 4e turned Ref, Fort and Will into passive traits like AC. It made no difference math wise, but made all the defenses the same mechanically, and spellcasting in combat more "active feeling"
I also liked how the monster stat blocks were laid out. very easy to read at the table and self contained, no looking at feat tables mid combat. That and recharge monster abilities.

Bill

Quote from: Snowman0147;755414Depends on the setting.  Play a game as gods and the fire giants would be minions.  Play a game of mortals and the fire giants would be at least elite.

Agreed.

Haffrung

Quote from: CitrusMagic;755584I enjoyed how 4e turned Ref, Fort and Will into passive traits like AC. It made no difference math wise, but made all the defenses the same mechanically, and spellcasting in combat more "active feeling"
I also liked how the monster stat blocks were laid out. very easy to read at the table and self contained, no looking at feat tables mid combat. That and recharge monster abilities.

Yep. Those were two innovations that jumped out at me as well.
 

Snowman0147

Yeah I didn't mind the saves being a passive trait.  It just made spells feel more active instead of being effects that pop up.

Rituals!  My god how did I forget those gems.  Those certainly saved me a few times and it is nice seeing my rogue elf actually resurrect people.  Adds more utility power for her.