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Best Examples of Info Visualization in RPGs?

Started by SowelBlack, March 07, 2014, 08:13:34 AM

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SowelBlack

Lately I've been thinking of how RPG rules and stats are represented.  Often, it is just prose or a simple chart.  What are some examples of better visualizations in RPGs?

The way beasts are shown in Hacklopedia of Beasts is an example of what I'm thinking about:
http://gamingwiththegnomies.blogspot.com/2011/06/hackmaster-hacklopedia-of-beasts-and.html
There we can see the footprints and a more interesting presentation of the stats than a two column AC,  HD, #Attacks, etc. chart.

Another less serious example is the alignment chart with muppets:
http://mightygodking.com/2011/03/08/alignment-chart-the-muppet-show/
Of course there's licensing issues using that in a non-Disney game, but something like that is almost as helpful (and cooler) than a text page.
Creature (System Neutral) Cards: http://inkwellideas.com/creature-card-decks/
Encounter Cards (Outlines & Maps): http://inkwellideas.com/encounter-card-decks/
Hexographer (wilderness map software): http://www.hexographer.com
Dungeonographer (dungeon/building interior software): http://www.dungeonographer.com
Coat of Arms Design Studio: http://inkwellideas.com/coat_of_arms/