Doesn't have to be a Traveller adventure, or even a sci-fi adventure. Ex. I'm planning on using LOTFP's Quelong for Traveller.
Fine with everything from the Eclipse Phase/Hard Sci-Fi to lurid Metal Hurlant/Dune stuff.
What are the Players personalities like who will go through this?
Of the classic Traveller adventures, I like running the simple but flexible Murder on Arcturus station. It's a murder mystery that let's the referee decide "whodunnit". I think I've run it for every variant of Traveller I've played.
My most recent Traveller campaign was a rousing success, using the Homecoming minis campaign by Martin J Dougherty. Alas, the adventure was only published online briefly and would be hard to get a hold of. You can read about the campaign here:
http://www.therpgsite.com/showthread.php?t=13171
Twilight's Peak holds a place in my heart as it was my introduction to Traveller, but Leviathan is also really good. That is official stuff, one suggestion that I suggested to Jeff over on FB, is B Traven's "The Death Ship" http://en.wikipedia.org/wiki/The_Death_Ship though I have also used other literature as a theme, such as Orwell's "Homage to Catalonia"; Traveller does military sci-fi particularly well. That also leads to the question of what type of adventure are you looking at running? Military, Free Trader, etc.
I've always had a soft spot for Arrival Vengance. They give the PCs a Lightning Class Cruiser and send them out into the war torn ruins of the third imperium. What could be better than that?
Many of the original "Adventures" like the Kinur, Broadsword, and Ahzanti High Lightning are really just ship sourcebooks but I love them all.
Quote from: jeff37923;721828What are the Players personalities like who will go through this?
Classic conniving murder hobo D&D players.
Quote from: Planet Algol;721856Classic conniving murder hobo D&D players.
Shadows, Death Station, Annic Nova immediately come to mind. Throw some chamax into any of the above to make them more "interesting".
Here are a couple of
Mongoose Traveller Free Campaigns, Secrets of the Ancients (http://www.mongoosepublishing.com/rpgs/traveller/adventures-and-campaigns/campaign-1-secrets-of-the-ancients.html)and The Pirates of Drinax (http://www.mongoosepublishing.com/rpgs/traveller/adventures-and-campaigns/campaign-2-the-pirates-of-drinax.html). Of the two, the Pirates of Drinax may be better suited to your group.
I'll look for some more links to free stuff and put those up as possibilities and ideas.
I really enjoyed the Sky Raiders trilogy, Nomads of the World Ocean, and Uragyad'n Of The Seven Pillars.
Quote from: Planet Algol;721856Classic conniving murder hobo D&D players.
I'll second Jeff's suggestion of Chamax, but make it more evil: either have their ship encounter a generation ship and meet the chamax, or land on the originators planet. Then they can limp back to Reidan with the plague in full force.
Across the Bright Face/Mission on Mithril - some of my earliest and fondest Traveller memories.
Quote from: Planet Algol;721856Classic conniving murder hobo D&D players.
Maybe DA 6 (Divine Intervention / Night of Conquest)?
From the Star Frontiers line:
Mission to Alcazzar
Bugs in the System
From the Space Opera line:
Fasolt in Peril
Operation Peregrine
From the 2300 AD line:
Mission Arcturus
Quote from: Werekoala;721958Across the Bright Face/Mission on Mithril - some of my earliest and fondest Traveller memories.
I recall these as being profoundly boring without a lot of material injected by the ref. They are fun local colour for a campaign with more going on in it, but they are mostly walk around, look around, random encounter modules, aren't they?
Maybe my memory's going -- it's probably been 30 years.
The Sky Raiders trilogy from FASA.
Should be turned into a movie, IMHO.
Mongoose's Pirates of Drinex is good and free. Lure of the Expense for RogueTrader is excellent with one encounter in ruins on a forested world. I threw Eldar on jetbikes into the fray. The Last War hulk for Alternity involved conflict with a rogue AI on a massive derelict warship.
I've always mixed Traveller and Morrow Project adventures together, for a Fallout 5 type setting. Damocles was a neat adventure.
At the risk of being too self-promotional, you might try one of ours. We try to make them action/mystery oriented, so that might be ideal for your group. They are made to be used with our Clement Sector setting, but you should be able to modify them to whatever you're doing with no pain.
This link will take you to the bundle. (http://rpg.drivethrustuff.com/product/114288/The-GKG-Adventure-Pack-%5BBUNDLE%5D) Of course, you can buy them individually as well.
Of the old Traveller modules, one of my favorites was always Prison Planet. And of course, there's always the Chamax Plague/Horde.
Quote from: Gypsy Knights Games;722381At the risk of being too self-promotional, you might try one of ours. We try to make them action/mystery oriented, so that might be ideal for your group. They are made to be used with our Clement Sector setting, but you should be able to modify them to whatever you're doing with no pain.
This link will take you to the bundle. (http://rpg.drivethrustuff.com/product/114288/The-GKG-Adventure-Pack-%5BBUNDLE%5D) Of course, you can buy them individually as well.
Of the old Traveller modules, one of my favorites was always Prison Planet. And of course, there's always the Chamax Plague/Horde.
I'll second. Clement Sector is my fav setting now for Trav. The adventures are excellent IMO.