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Bang for page count recommendations

Started by jux, May 13, 2016, 04:44:07 AM

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jux

I want to point out a problem I have in the RPG industry - it's the meaning of "bang for buck" which means how many pages of content you will get for $. The more content apparently means it's better. And if a supplement has low page count, it should cost less. Hate it.
   
And when asked what is the best adventure-, campaign-, setting supplement - people will name big heavy tomes like "Masks of Nyarlathotep", "Eternal Lies", "Mythic Britain", "A Red & Pleasant Land", "Dark Albion", "Guide to Glorantha" ... to name a few. Don't get me wrong - these really are amazing works, but unfortunately to me personally they fail to be gaming products. I cannot afford to be full time gamer/GM.

I like how some authors in the industry seem to get it - Robert Schwalb with his "Shadow of the Demon Lord" adventures for example. 3-5 pages, go, play.
   
Also John Wick told in a podcast, that one thing he learned when he studied professional writing and reading authors of classic literature was to be able to express the maximum amount of meaning with the least word count. I think this aspect is one true craftsman of a writer. And here is the conflict of interests - good writing is less words, but profitable writing is more (meaningless) words.

So this is discussion topic of it's own, but what I want to ask is some of your recommendations that qualify for the "bang for page count" criteria. The most interesting would be to find a 10 page sandbox scenarios, but anything else is fine too.


JesterRaiin

Quote from: jux;897482And here is the conflict of interests - good writing is less words, but profitable writing is more (meaningless) words.

It's not as simple, at least not always, not for all. ;)

See, words might be treated like archives containing packed computer data. To "unpack" it, one needs to own relevant extracting software. And in case of words, squeeze the intended content out highly condensed extract. This isn't as easy as one thinks, not everyone possess qualities required to extract said content, and countless discussions regarding some rules' interpretation, even in massive products, full of sourcebooks and erratas seem to at least partially support my claim.

Let me get you an example (I'm sure I don't need to, but I want to, heh): there's this little gem called Everyone is John, considered one of best "alternative" slash "indie" mini quasi-RPG by a few important RPG societies. It's short, it's easy, it takes one page at most. Yet, to this day I meet people who play it differently - some are sure it's the GM who describes what happens to John, according to leading Voice's choices, some assume the leading Voice does that. Some think it's the GM who rolls dice, some, that it's leading Voice's task.

Now stretch that to 100+ pages worth of a game.

Point is: it might go both ways. Less might be better, less might be wrong. Beautiful yet scarce words might not explain things as good as certainly less masterful sentences, but covering in length relevant topic.

As for Wick himself and his writing, I like his Wilderness of Mirrors mini-game very much. But it's his "Play Dirty" books where he allows himself to let loose his imagination and produce more words, where he does shine, imho. ;)

QuoteSo this is discussion topic of it's own, but what I want to ask is some of your recommendations that qualify for the "bang for page count" criteria. The most interesting would be to find a 10 page sandbox scenarios, but anything else is fine too.

Tiny-mini-little games, yes?

Well, if so, then in addition to Wilderness of Mirrors, and Everyone is John, I'd add Risus (of course), my favorite tiny OSR, one that I value more than D&D & PFRPG combined Old School Hack, The Quiet Year, FU RPG, Little Towns and... Heh, .tumblr made Welcome to Night Vale.

Does Children of Fire qualify?
"If it\'s not appearing, it\'s not a real message." ~ Brett

Spinachcat

The only ROI / Bang for the Buck that I care about is Hours of Actual Play that I get from the product.

Page count can go fuck itself.

jux

#4
I am actually not interested in complete games, but game supplements that are very efficient. Minimal prep and reading amount required to get the game going. System neutral would be best, but I have no problems using d20 supplement with my system of choice.

jux

Quote from: Spinachcat;897487The only ROI / Bang for the Buck that I care about is Hours of Actual Play that I get from the product.

Page count can go fuck itself.

Now name one!

estar

Quote from: jux;897482I want to point out a problem I have in the RPG industry - it's the meaning of "bang for buck" which means how many pages of content you will get for $. The more content apparently means it's better. And if a supplement has low page count, it should cost less. Hate it.

I think even in the colloquial sense there a measure of utility implied in "more bang for the buck.". It not just about price vs. page count. It more like

You get more bang! for your buck if there is more utility in less pages for a lower price.

This is because in addition to everything else RPG writing is a form of technical writing with the objective of conveying a useful piece of technical information to another person. In this cause technical information that is useful for playing in a RPG campaign as a player or referee.

So less page count is more than OK if the utility is there for the right price.

However the full evaluation would have to be something like this.

for Product A vs. Product B. Do I get more bang for the buck because of

Utility
Page Count
Price
Art & Layout
The writing as a piece of fiction.
Physical qualities if it a book.
Editing & Errata.

All of the above are factor in my experience effects a gamer perception of the value of a product.

S'mon

#7
Just got 'Warriors of the Red Planet' (Krombach & Denmark) in the post today - A5 format, slim, incredibly good bang-for-page count. Every page crammed with cool stuff.
Dyson's Delves I & II also notably dense with cool stuff - maps & keyed dungeons.

Logosi

#8
"Mini Six"   by AntiPaladin Games.  The whole book is basically 35 pages, (36 with the OGL) and the rules are only about 17 pages of that if you include the optional stuff and DM advice. It has 5 scenarios in different settings, one is a star wars knock off.   It came to mind quickly as a "bang for your buck" low page count game.

http://www.antipaladingames.com/p/mini-six.html

http://www.rpgnow.com/product/144558/Mini-Six-Bare-Bones-Edition
It's a "pay what you want" here.

I just noticed your post #5, this probably isn't what you're after with that in view, sorry, and you were probably already aware of it, but it does get the job done in a low page count. :)

Simlasa

I bought and read Quicksilver, a fantasy RPG using the Pocket Universe system... and that was rather pithy. Short and too the point but packing in a surprising amount of content... game system, setting, bestiary... even an index... in under 100 pages. No wasted space or game fiction.

crkrueger

The amount of play I'm going to get out of Mythic Britain is way more than a hundred lame 1-page adventures that aren't even complete.  I can do outline crap all day long and while I'm asleep.  Give me NPCs with details, maps, stuff that will save me actual time when I go to weave a campaign together.  Then I don't care what it costs, if it's useful to me.

Page Count can go fuck it's mother in the asshole.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

RunningLaser

As long as the content is useful, page count -whether high or low- doesn't bother me.

The Butcher

Quote from: CRKrueger;897684The amount of play I'm going to get out of Mythic Britain is way more than a hundred lame 1-page adventures that aren't even complete.  I can do outline crap all day long and while I'm asleep.  Give me NPCs with details, maps, stuff that will save me actual time when I go to weave a campaign together.  Then I don't care what it costs, if it's useful to me.

This. Game-table readiness is increasingly what I look for in anything that isn't a core rulebook.

J.L. Duncan

There certainly will be and should be, a difference in page count in regards to the OPs example.

Correct me if I'm wrong, but the materials & authors referenced are setting books. While the one preferred is an adventure. This is comparing apples to oranges.

If a setting book includes adventures might be an interesting if the author created a setting book with the adventures and a separate product of just adventures. Though this would depending on how much the adventure hook is woven with the setting.

dragoner

One thing RPG's could learn is about technical writing, it's a thing, some people even make careers of it. I see a lot of documents with poor utility, such as I have just had to make a price list from Mongoose Traveller's Central Supply Catalogue, so why wasn't this done before? It's Mongoose, who are from sources close to the fire, the masters of half-assed work. Bang for buck has been 13Mann's Hephaestus, free on DTRPG, which then I mixed liberally with SCP entries, sort of an alien research ship.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut