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Understanding a character

Started by skofflox, July 12, 2010, 11:46:41 PM

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Cranewings

Before I started this Pathfinder game, I thought I was going to be running a Palladium heroes / TMNT game. The most powerful NPC I wrote was a 9th level Dedicated Martial Artist with Tae Kwon Do and Kyokushin Karate. Mind you, I know a few other nastier combos, but I wanted to base the NPC on Mas Oyama.

Once per round, this guy could do a punch that if it hit at all, did double damage direct to hit points, and he could use his chi to pump the damage. The strike, I decided, should bypass any kind of force aura or other cheating heroes type stuff, meaning he could kill superman with a punch by breaking his chi.

Another good combo is to take the korean throwing martial art, can't remember it, and another internal form. You could get a huge chi pool and burn it to perform automatic flip / throws instead of a parry with a +20 bonus instead of parry. The throw makes the other guy lose actions and take damage. Put this guy on a team with someone that shoots him whenever he gets thrown and you have a great combo.

beejazz

Quote from: skofflox;394454Are those skill states asociated with a static #,d.pool or spread of #'s? What is the mechanic of SAGA?

What is the resolution mechanic of your system?

I have seen one game that utilized a picture as the primary conveyence of character capabilities. I thought it was neat.:o

Basically, characters can be untrained (ability +0) or trained (ability +5), and they start with a certain number of trained skills. There's also a feat in SAGA (a perk in my game) called skill focus that gives another +5. SAGA's d20 so you know how that works. My game's roll under with a number of d10s based on the difficulty of the task.

skofflox

#32
Quote from: beejazz;394754Basically, characters can be untrained (ability +0) or trained (ability +5), and they start with a certain number of trained skills. There's also a feat in SAGA (a perk in my game) called skill focus that gives another +5. SAGA's d20 so you know how that works. My game's roll under with a number of d10s based on the difficulty of the task.

Thanks!
Can you provide more detail on your d10 system, esp. what factors are considered when formulating d. pool.
In regards to your last sentence,do you mean that diff. subtracts d. from pool or are you rolling under a diff. # with the total d.10 pool and counting successes?

Or something else?
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron