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Atomic Highway

Started by skofflox, July 14, 2010, 01:18:33 AM

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Colin Chapman

The following actual play goes into mechanical depth quite heavily, so folks might find it useful. There are other actual plays, but they're less indepth and focus primarily on what happened and how much fun folks had. I'll post 'em if you guys want, but I figured you'd prefer the most warts-and-all thread there was:

http://forums.radioactiveapedesigns.com/index.php?topic=68.0

Colin
 

Drohem

Hello Colin!  :D

AH rocks!

Daedalus

Quote from: Drohem;394602Hello Colin!  :D

AH rocks!

I agree, I wish I could find it in print, as I dislike using .pdfs.  I am trying to get to a point where I totally move away from .pdfs and get rid of all the ones I have, since they are basically unusable when gaming.

I may just have to settle on getting it printed out at the local print shop and bound.

skofflox

Quote from: Colin Chapman;394572The following actual play goes into mechanical depth quite heavily, so folks might find it useful. There are other actual plays, but they're less indepth and focus primarily on what happened and how much fun folks had. I'll post 'em if you guys want, but I figured you'd prefer the most warts-and-all thread there was:

http://forums.radioactiveapedesigns.com/index.php?topic=68.0

Colin

Hello Colin and THANK YOU for the cool link. I would love to see anything about actual play of this game. :)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

skofflox

Quote from: Mechgogo;394486Well, the plan is to run a session at CONvergence 2011 using a home-written scenario wherein the companions (and here I show my Browncoat colors because for a second there I flashed on the image of a bunch of outer-space escorts speaking CHinese) travel back to try and prevent Skydark.  Odds are, once I write it up -three guesses how the next couple days off will be spent - I'll be doing a dry run . I'll post my impressions of it then if folk are interested as well as player feedback.

I am interested! :)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

One Horse Town

Quote from: Colin Chapman;394572The following actual play goes into mechanical depth quite heavily, so folks might find it useful. There are other actual plays, but they're less indepth and focus primarily on what happened and how much fun folks had. I'll post 'em if you guys want, but I figured you'd prefer the most warts-and-all thread there was:

http://forums.radioactiveapedesigns.com/index.php?topic=68.0

Colin

Hey, Colin. How's tricks?

Colin Chapman

Thanks, everyone, and hey OHT! Life has become pretty insane, but in a good way. Given that AH was a vanity project in the purest sense (written almost entirely for the specific audience of me), and I never expected it to do more than break even, it has been nothing short of flabbergasting. Good sales, plenty of positive reviews, loads of e-mails and forums posts from folks enjoying the game, a stream of folks enquiring about licensing the V6 Engine, the ENnie nomination for Best Rules, and the Indie RPG Award listing; it's bonkers.

I mean, I wrote it to play the way I wanted and enjoyed, to contain only the content I felt was useful/important, and to ditch so many elements I felt were not needed and didn't use in my own games. I put it together on a shoestring budget and I didn't imagine that many folks would share my preferences; I've never been happier to be wrong. :) Are there folks who don't like it? Sure, every game has folks for whom it doesn't work, but as AH was written primarily for an audience of one, that's not surprising at all. What was surprising was how many folks it struck a cord for. It has been intensely humbling.

Anyway, enough of my rambling, here're more actual play comments:

http://forums.radioactiveapedesigns.com/index.php?topic=147.0
http://forum.rpg.net/showthread.php?p=10810107&posted=1#post10810107
http://forums.radioactiveapedesigns.com/index.php?topic=105.0
http://greenskeletongamingguild.blogspot.com/2010/05/atomic-highway-first-playtest.html
 

One Horse Town

Crazy good then! :D

We'll have to catch up some time. I'll PM you my e-mail and we can natter.

Colin Chapman

E-mail on its way. :)

Colin
 

Mechgogo

The positive reviews are merited Colin. It's a solid system. Simple, elegant with easy to grasp mechanics and a fast character-build. That writeup of Ryan I did? I literally jotted that down in the 20 minutes between finishing my sammich and the end of my break and posted it as-written here. Granted, I spent a couple hours asking myself "So, what would it take to stat Ryan out?" beforehand but once I decided "He needs this and this and this and this" it was easy as anything. All in all I think you got yourself a winner here man.

Xanther

Quote from: skofflox;394611.... I would love to see anything about actual play of this game. :)

If play-by-post count, here are three.

http://www.rpol.net/game.cgi?gi=42396
http://forums.radioactiveapedesigns.com/index.php?topic=108.0
http://forums.radioactiveapedesigns.com/index.php?topic=130.0