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Atomic Highway

Started by skofflox, July 14, 2010, 01:18:33 AM

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skofflox

Quote from: Silverlion;394091I love Atomic Highway. It rocks. I badly want print copies of it and Irradiated Freaks.

I wonder...hrms. I've an idea I need to ask the creator.

Do you love the actual play of the game or is it more from studying the book/ideas therein?
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Gruntfuttock

I've not added any special Martial Arts houserules as yet - just ruling that Kane can inflict - if he wishes - lethal damage with his fists and feet, instead of the regular non-lethal damage.

He carries a iron-shod staff with which he is very skilled and ditto a knife. However, although I may consider adding a few 'knacks' in the future, I'm not sure Kane actually needs them. With his high Athletics rating and the Fortune mechanic he can already pull off any ticky manouvers he may need. We'll see.

His main concern is not fighting but to find the crossroads - yes, that Crossroads - so he can make a deal with the Devil. [A neat idea culled many years ago from a post-apoc setting described on Big Purple, which I've always wanted to use!]
"It was all going so well until the first disembowelment."

Malcolm Craig

I must, I'm delighted to see the success that Atomic Highway is achieving. Many years ago, he wrote some great stuff for a|state (including stuff that, sadly, never saw the light of day). I'm thrilled that his own publishing endeavours are getting recognised and people are having so much fun with AH. Funny (or maybe not) how we both ended up writing post-apocalyptic games!

Cheers
Malcolm
Malcolm Craig - Contested Ground Studios
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DKChannelBoredom

Quote from: Silverlion;394091I wonder...hrms. I've an idea I need to ask the creator.

C'mon, do tell - what's your idea?
Running: Call of Cthulhu
Playing: Mainly boardgames
Quote from: Cranewings;410955Cocain is more popular than rp so there is bound to be some crossover.

Gruntfuttock

Yeah Silverlion, at least drop a hint!

I think the V6 Engine that runs Atomic Highway has a lot of possibilities for other games.

In fact I'm kicking ideas around for using it to power a police action/adventure game - more gunplay and car crashes than straight detection - using a skill list adapted from Eden's Angel rpg.
"It was all going so well until the first disembowelment."

Silverlion

Licensing the system for something. I love the system and I've got a setting that might work for it. I'm just not sure yet. Gotta playtest it and try it out.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Mechgogo

I gotta say in twenty-odd years of gaming I haven't run across too many systems that were as intuitive to learn and the possibilities are pretty endless. For a beginning book this is way more solid than a lot of what you see out there. Personally, I'm using it as the basis for a scenario at CONvergence 2011 set in James Axler's "Deathlands" novels with the Ryan Cawdor and company as the PC's. Here's a quick stat up I did of Ryan over lunch at work the other day. Anyone who is familiar with Deathlands, your input would be greatly appreciated. Just for clarity sake this a version of Ryan more in line with books later in the series, after his son Dean has joined the group. Thanks to Drohem for pointing this thread out to me.

Ryan Cawdor
Muscle 4 Understanding 3
Tenacity 4 Appeal 2
Nimbleness 2 Toughness 5
Senses 3/1*

Weapons and Gear
Sig Sauer 9mm pistol: Dam 8L Range Short Cap 15
Steyer Aug assault rifle Dam 10L Range Distant Cap 30 Burst or Full Auto
Panga Knife Dam M+8L Melee
Silk scarf with lead weights sewn in ends M+2L Melee

Health 30

Skills
Lore 2 Brawl 4 Athletics 3 Notice 3
Drive 3 Intimidate 4 Tech 2 Scavenge 3
Survive 4 Melee 4 Shoot 3 Persuade 2

Ryan Cawdor is the leader of a small band of wandering survivors travelling Deathlands via the use of pre-nuke "Mat trans" technology or, when that is unavailable whatever other means of transportation is most readily to hand. The son of a Baron Ryan is better educated than many in Deathlands. He is literate, a competent leader, skilled tactician and highly dangerous warrior. Years spent traveling with the legendary road-merchant "Trader" taught Ryan much about survival in the harsh environment of Deathlands including where to find the best picking when scavenging for pre-nuke valuables such as weapons and tech. He is fiercely loyal to his companions and utterly fearless in a fight. He is a tall, powerfully built man in his 30's with shoulder length black hair and only one eye. Ryan typically dresses in a long, fur-trimmed leather coat , shirt, combat boots and camou pants scavenged from the pre-war redoubts that typically house the mat trans technology which is the group primary mode of transportation.

*While Ryan's senses have been honed to a knife's edge by a lifetime of surviving under what is arguably the harshest conditions in human history he does suffer from having lost an eye in a knife fight with his elder brother Harvey. Ryan has no vision on his left side and visual checks to that direction are made at a correspondingly lower number.

skofflox

Quote from: Mechgogo;394197Ryan Cawdor
Muscle 4 Understanding 3
Tenacity 4 Appeal 2
Nimbleness 2 Toughness 5
Senses 3/1*

Weapons and Gear
Sig Sauer 9mm pistol: Dam 8L Range Short Cap 15
Steyer Aug assault rifle Dam 10L Range Distant Cap 30 Burst or Full Auto
Panga Knife Dam M+8L Melee
Silk scarf with lead weights sewn in ends M+2L Melee

Health 30

Skills
Lore 2 Brawl 4 Athletics 3 Notice 3
Drive 3 Intimidate 4 Tech 2 Scavenge 3
Survive 4 Melee 4 Shoot 3 Persuade 2

.

Cool character!
Did you use the Rearings/Pursuits system from the book, if so which ones?
Or did you stat him according to the source mat.?
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Mechgogo

Quote from: skofflox;394203Cool character!
Did you use the Rearings/Pursuits system from the book, if so which ones?
Or did you stat him according to the source mat.?

Thanks :) . I used the source material as my basis. If I were to use Rearings and Pursuits I'd have to say, Bartertowner(nearest aproximation of the Deathlands Villes) and either Raider(reformed) or Road Warrior. Maybe Scavenger given the group dependency on pre-dark redoubts. Kristy and Jak are gonna be fun ones too. Gonna have to make a whole new couple of psychic powers to cover Kristy's  danger sense and Gaia power. Awww Hell, they're ALL gonna be fun. Can't wait to see how they play.

skofflox

Quote from: Mechgogo;394214Thanks :) . I used the source material as my basis. If I were to use Rearings and Pursuits I'd have to say, Bartertowner(nearest aproximation of the Deathlands Villes) and either Raider(reformed) or Road Warrior. Maybe Scavenger given the group dependency on pre-dark redoubts. Kristy and Jak are gonna be fun ones too. Gonna have to make a whole new couple of psychic powers to cover Kristy's  danger sense and Gaia power. Awww Hell, they're ALL gonna be fun. Can't wait to see how they play.

Planning to game the system soon?
Would love to see crtique from actual play...;)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Gruntfuttock

I fully agree with Mechgogo, the system is really easy to learn. I think with it's ability to run differnt styles of post-apoc games and intuitive rules Atomic Highway might just be one of the best games for introdcing new players to roleplaying.

Also the best "What is roleplaying sections I've ever seen. It's a cartoon strip, and in a few frames it gets over the concept far better than any 'improvisational radio theatre' waffle (and to be fair, those paragraphs must be a bitch to write).
"It was all going so well until the first disembowelment."

Mechgogo

Quote from: skofflox;394216Planning to game the system soon?
Would love to see crtique from actual play...;)

Well, the plan is to run a session at CONvergence 2011 using a home-written scenario wherein the companions (and here I show my Browncoat colors because for a second there I flashed on the image of a bunch of outer-space escorts speaking CHinese) travel back to try and prevent Skydark.  Odds are, once I write it up -three guesses how the next couple days off will be spent - I'll be doing a dry run . I'll post my impressions of it then if folk are interested as well as player feedback.

Colin Chapman

Hey all,

Just wanted to pop my head in and say thanks to everyone for the support and kind words; it means a lot to me.

cheers!
Colin
 

Silverlion

Quote from: Colin Chapman;394555Hey all,

Just wanted to pop my head in and say thanks to everyone for the support and kind words; it means a lot to me.

cheers!
Colin

Cheers for making a awesome game! :D
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Daedalus

Quote from: skofflox;393701Has anybody played/perused?
What did you think?

I just aquired and it appears to be well done and thought out. Book is  fun to read and nice art. Very easy to make a character, seems to be a great rules light system!

And a mutant supplement is coming soon! :D

I have Atomic Highway and I think it's fantastic.  I am looking forward to getting it in book form (I have the .pdf) and getting a chance to run it