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Atomic Highway

Started by skofflox, July 14, 2010, 01:18:33 AM

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skofflox

Nice synopsis there...I -sigh- never got to play the system but studied it heavily and yes, great backstory!
I cant recommend the Drew books enough for potential source material, top notch!
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Xanther

Love AH, and I really dislike dice pools.  There are a few things I'd tweak myself, but what's new.  Ran a running road battle with it, currently running and playing in a couple on-line games as well.  It rocks in my view.

About releases, distribution, ask the man Colin himself at the forums http://forums.radioactiveapedesigns.com/

You'll also find play tests, a slew of homebrew stuff, a fair bit for Fallout style, but some zombie stuff, and other apocalyptic visions.  Vehicles galore.  I gush, maybe see you there.
 

Ronin

Quote from: thedungeondelver;393708man that looks neat.  I just can't justify $30 for an RPG book though, and I love print items - hate trying to game with a PDF. :(

Must have been a price change. I see that its only 11.95 @ RPGNow. I agree with you about the book thing. But you can have a place like kinkos print one. I've done that with several books I've bought from RPGNow.
Vive la mort, vive la guerre, vive le sacré mercenaire

Ronin\'s Fortress, my blog of RPG\'s, and stuff

Tetsubo

I read it recently and I thought it was a well executed and solid product. Anything that furthers the post-apocalyptic genre is a good thing.

But I have to admit I sort of didn't see a justification for it. We have the Redline game. And I think Savage Worlds can pretty much do this out of the box. If you want mutants there is a great fan created Gamma World conversion. I'm not unhappy the game exists I just guess I don't see the need.

kregmosier

Just got it a day ago in fact! Haven't finished reading, but between it and the web enhancements and forum, it seems pretty awesome.
-k
middle-school renaissance

i wrote the Dead; you can get it for free here.

Drohem

Colin Chapman is the man, and I picked this puppy up right away (well, PDF at least).  I just started playing in a PbP game of it over on RPoL.  I am enjoying the game so far.  I like the mechanics and they seem to work fairly well from what I've seen thus far.

Here's my character:

Name: Kendrew
Player: Drohem
Rearing: Nomad
Pursuit: Outrider

Description: Reddish-blonde hair and goatee, 5'11", 180 lbs, and left-handed.

Background: Kendrew was born into a Nomad clan and grew up on the road and in vehicles of all sorts.  As he came of age, he was excited to prove himself a man and member of the group.  However, on his first raid he was given a choice to kill a bound and injured captive.  He couldn't bring himself to kills a helpless opponent.  The leader of the group was not pleased and killed the victim in front of Kendrew.  Kendrew attacked the leader.  He was overcome by the others.  He was beaten, tortured, and left for dead. He was found by Hauler convoy and brought back from the brink of death.

Friend: Marcus the Hauler, the man who saved his life.
Enemy: Roger the Nomad leader, and his Nomad gang, who tortured and left him for dead.

=== ATTRIBUTES ===
Muscle: 3
Understanding: 2
Tenacity: 3
Appeal: 2
Nimbleness: 3
Toughness: 3
Senses: 2

Health: 18

=== SKILLS ===
Athletics: 2
Brawl: 2
Drive: 4
Lore: 1
Melee: 3
Notice: 2
Persuade: 2
Scavenge: 1
Shoot: 4
Stealth: 2
Survive: 3
Tech: 1

Armor: Light (motorcycle leathers, leather gloves; leather boots; helmet)

Weapons: Bludgeon (Vicious, medium, M+4L, melee, 1-hand); Handgun (Medium, 8L, short, 12 cap)

Gear: Electrical Repair Manual, binoculars, a few essential mechanic's tools (puncture repair kit, wrench, etc.)

Dual-Sports Bike
Muscle 1
Nimbleness 4
Toughness 2
Speed 3
Passengers: Driver +1
Health: 30
Customizations: Off-Road Capable, Solid Tires, Vehicle Armor (Light), Increased Toughness, Increased Speed
Flaws: No Cover
Cost: 12

DKChannelBoredom

Cool character.

I picked up Atomic Highway in London two weeks ago, and I think it's a real neat and easy system.

Like some of the previous posters I like my post apocalypse a bit less cinematic and more gritty, but I think it is quite easy to tweak in that direction.

Now I hope to be able to run a AH campaign real soon inspired by the Jeremiah comic book series.
Running: Call of Cthulhu
Playing: Mainly boardgames
Quote from: Cranewings;410955Cocain is more popular than rp so there is bound to be some crossover.

skofflox

Aloha DKC...B!
I concur, cool character there...have any plans to put the pedal down soon?
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

skofflox

Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

DKChannelBoredom

Quote from: skofflox;394003Aloha DKC...B! :)

Oi - long time lurker, first time poster :)
Running: Call of Cthulhu
Playing: Mainly boardgames
Quote from: Cranewings;410955Cocain is more popular than rp so there is bound to be some crossover.

skofflox

Quote from: Drohem;393993Colin Chapman is the man, and I picked this puppy up right away (well, PDF at least).  I just started playing in a PbP game of it over on RPoL.  I am enjoying the game so far.  I like the mechanics and they seem to work fairly well from what I've seen thus far.

Here's my character:

Name: Kendrew
Player: Drohem
Rearing: Nomad
Pursuit: Outrider

Description: Reddish-blonde hair and goatee, 5'11", 180 lbs, and left-handed.

Background: Kendrew was born into a Nomad clan and grew up on the road and in vehicles of all sorts.  As he came of age, he was excited to prove himself a man and member of the group.  However, on his first raid he was given a choice to kill a bound and injured captive.  He couldn't bring himself to kills a helpless opponent.  The leader of the group was not pleased and killed the victim in front of Kendrew.  Kendrew attacked the leader.  He was overcome by the others.  He was beaten, tortured, and left for dead. He was found by Hauler convoy and brought back from the brink of death.

Friend: Marcus the Hauler, the man who saved his life.
Enemy: Roger the Nomad leader, and his Nomad gang, who tortured and left him for dead.

=== ATTRIBUTES ===
Muscle: 3
Understanding: 2
Tenacity: 3
Appeal: 2
Nimbleness: 3
Toughness: 3
Senses: 2

Health: 18

=== SKILLS ===
Athletics: 2
Brawl: 2
Drive: 4
Lore: 1
Melee: 3
Notice: 2
Persuade: 2
Scavenge: 1
Shoot: 4
Stealth: 2
Survive: 3
Tech: 1

Armor: Light (motorcycle leathers, leather gloves; leather boots; helmet)

Weapons: Bludgeon (Vicious, medium, M+4L, melee, 1-hand); Handgun (Medium, 8L, short, 12 cap)

Gear: Electrical Repair Manual, binoculars, a few essential mechanic's tools (puncture repair kit, wrench, etc.)

Dual-Sports Bike
Muscle 1
Nimbleness 4
Toughness 2
Speed 3
Passengers: Driver +1
Health: 30
Customizations: Off-Road Capable, Solid Tires, Vehicle Armor (Light), Increased Toughness, Increased Speed
Flaws: No Cover
Cost: 12

Nice.
Have you had much opportunity to play the system? Any thing stand out, for good or bad?
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Drohem

I think that the thing that a GM should keep in mind is the number of successes required for tasks, and when to call, or not to call, for dice rolls.  The system is set up with the premise that characters are fairly capable people and will naturally succeed at most tasks.

Gruntfuttock

I've run two sessions of Atomic Highway so far, and am just about to start prep for the third session on Sunday. It's proving very popular with the group.

The system is easy to run and delivers a cinematic style of play - but can be brutal. The rules read simple, because they are, but a lot of thought has gone into the V6 engine and there's more to it than is obvious on just a read through of the book. You really need to play a session to see how the rules really deliver a post-apoc game that ticks all the boxes. The car combat is fairly rules light as well (no sudden move to a more crunchy minuatures sub-game), but nevertheless gives results that fit the genre.

Except that you can do more than do Road Warrior with it. In fact you could set your post-apoc game in a world with no working cars, and I believe the rules would deliver a good game. The supplement (which I haven't got yet) will be a boon to those who prefer a more gonzo style than is delivered in the core book.

Our game is fast turning into a science fiction, post apocalyptic, spagetti western, gangster, kung fu game!

[I should point out that there are no specific martial arts rules, but in the second session I intoduced an NPC who is modelled on Kane from the old TV show, Kung Fu.]

If you want detailed gritty post-apoc I'd suggest BRP or GURPS. If you want 'cinematic deadly' it's Atomic Highway all the way.
"It was all going so well until the first disembowelment."

skofflox

great input ya'll! Thank you very much. This sysyem is at the top of my play list!

Grunt...your campaign sounds cool. Have you introduced any tweeks for the martial aspect? :)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Silverlion

I love Atomic Highway. It rocks. I badly want print copies of it and Irradiated Freaks.

I wonder...hrms. I've an idea I need to ask the creator.
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