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Are we seeing the end of combat?

Started by Neoplatonist1, October 18, 2021, 06:05:53 PM

Previous topic - Next topic

Neoplatonist1

Quote from: Bren on October 19, 2021, 01:56:12 PM
Quote from: Neoplatonist1 on October 18, 2021, 09:00:44 PM
Quote from: Ratman_tf on October 18, 2021, 07:11:17 PM
Quote from: Neoplatonist1 on October 18, 2021, 06:05:53 PM
Game combat, therefore, trains people to think in terms of violence as a valid solution to many of life's problems (or most, in the typical game milieu), as free of psychic consequence, and as intrinsically fun.

I utterly disagree with this conclusion.

Well, perhaps you'd like to expand on your disagreement.
Well I'll take a stab at it. Your claim lacks even the tiniest shred of evidence. Disagreeing with unsupported and patently silly conclusions requires no further elaboration.

You're confusing thinking with doing. I didn't say that gamers commit more violence, only that they are trained to think violence is a good way to solve problems, that it's free of psychic consequence, and that it's fun.

Do you enjoy action movies? Then you must think that violence is fun to watch, mustn't you? Pretend violence, at least, but including pretend violence that can be as bloody and realistic as possible.

I wonder if the wokies will eventually cotton onto this aspect as well, in their drive to reengineer society, and insist that pretend violence is still too violent to tolerate. I recall one case in the US where children at recess in the playground in winter were forbidden to throw snowballs because it is viewed as aggressive. If snowball fights can get woked to death, so can other "violent" games.


Ratman_tf

Quote from: Neoplatonist1 on October 19, 2021, 02:30:37 PM
Quote from: Bren on October 19, 2021, 01:56:12 PM
Quote from: Neoplatonist1 on October 18, 2021, 09:00:44 PM
Quote from: Ratman_tf on October 18, 2021, 07:11:17 PM
Quote from: Neoplatonist1 on October 18, 2021, 06:05:53 PM
Game combat, therefore, trains people to think in terms of violence as a valid solution to many of life's problems (or most, in the typical game milieu), as free of psychic consequence, and as intrinsically fun.

I utterly disagree with this conclusion.

Well, perhaps you'd like to expand on your disagreement.
Well I'll take a stab at it. Your claim lacks even the tiniest shred of evidence. Disagreeing with unsupported and patently silly conclusions requires no further elaboration.

You're confusing thinking with doing. I didn't say that gamers commit more violence, only that they are trained to think violence is a good way to solve problems, that it's free of psychic consequence, and that it's fun.

Do you enjoy action movies? Then you must think that violence is fun to watch, mustn't you? Pretend violence, at least, but including pretend violence that can be as bloody and realistic as possible.

I wonder if the wokies will eventually cotton onto this aspect as well, in their drive to reengineer society, and insist that pretend violence is still too violent to tolerate. I recall one case in the US where children at recess in the playground in winter were forbidden to throw snowballs because it is viewed as aggressive. If snowball fights can get woked to death, so can other "violent" games.

They already have. That was a major push by Anita Sarkeesian in her feminist critiques of video games. Extra Credits did a video, roundly mocked here, on how portraying Nazis in video games was problematic for that reason. Portrayal of Nazis maybe sorta without evidence trained people to accept Nazi-ism on some level.


The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Neoplatonist1

Quote from: Ratman_tf on October 19, 2021, 02:36:42 PM
Quote from: Neoplatonist1 on October 19, 2021, 02:30:37 PM
Quote from: Bren on October 19, 2021, 01:56:12 PM
Quote from: Neoplatonist1 on October 18, 2021, 09:00:44 PM
Quote from: Ratman_tf on October 18, 2021, 07:11:17 PM
Quote from: Neoplatonist1 on October 18, 2021, 06:05:53 PM
Game combat, therefore, trains people to think in terms of violence as a valid solution to many of life's problems (or most, in the typical game milieu), as free of psychic consequence, and as intrinsically fun.

I utterly disagree with this conclusion.

Well, perhaps you'd like to expand on your disagreement.
Well I'll take a stab at it. Your claim lacks even the tiniest shred of evidence. Disagreeing with unsupported and patently silly conclusions requires no further elaboration.

You're confusing thinking with doing. I didn't say that gamers commit more violence, only that they are trained to think violence is a good way to solve problems, that it's free of psychic consequence, and that it's fun.

Do you enjoy action movies? Then you must think that violence is fun to watch, mustn't you? Pretend violence, at least, but including pretend violence that can be as bloody and realistic as possible.

I wonder if the wokies will eventually cotton onto this aspect as well, in their drive to reengineer society, and insist that pretend violence is still too violent to tolerate. I recall one case in the US where children at recess in the playground in winter were forbidden to throw snowballs because it is viewed as aggressive. If snowball fights can get woked to death, so can other "violent" games.

They already have. That was a major push by Anita Sarkeesian in her feminist critiques of video games. Extra Credits did a video, roundly mocked here, on how portraying Nazis in video games was problematic for that reason. Portrayal of Nazis maybe sorta without evidence trained people to accept Nazi-ism on some level.

Of course they do. Depicting swastikas in entertainment includes them under the rubric of "fun things". We don't put swastikas on children's toys, do we? Why not? Because it trains the child to think of swastikas as fun.

Chris24601

Quote from: ThatChrisGuy on October 19, 2021, 12:35:11 PM
Quote from: BoxCrayonTales on October 18, 2021, 10:09:19 PMI think it's pretty weird that combat is typically the most detailed part of RPG rules, but there are never similarly complicated rules for non-violent conflict resolution (e.g. the much maligned social combat, mental combat, etc).

I've yet to see a version of either that made the game run smoother or make it more entertaining.  For me they slow things down and turn "roleplaying" into "gaming the system," take me out of the game, and ruin my sense of immersion.
Combat rules are extensive generally because they involve much higher stakes (death or serious injury are on the table) while also being far less familiar to most people (very few people have ever faced a life-or-death combat situation - this is a good thing) and thus harder to adjudicate in a manner that feels fair.

By contrast exploration and interaction are generally lower stakes and more familiar to most people and so the GM doesn't need all the mechanics to render results that feel realistic and fair.

And I think you'll find this carries across the board in rpg design; the more common and lower stakes the circumstance, the less rules you'll see for it. Magic, being completely alien to real life but of varying stakes is generally second only to combat in terms of rules density (with combat magic generally as detailed as general combat) with alien life forms and sophisticated technology (and combat supertech especially) also quite high on rules density.

Ratman_tf

#64
Quote from: Neoplatonist1 on October 19, 2021, 02:43:12 PM
Quote from: Ratman_tf on October 19, 2021, 02:36:42 PM
Quote from: Neoplatonist1 on October 19, 2021, 02:30:37 PM
Quote from: Bren on October 19, 2021, 01:56:12 PM
Quote from: Neoplatonist1 on October 18, 2021, 09:00:44 PM
Quote from: Ratman_tf on October 18, 2021, 07:11:17 PM
Quote from: Neoplatonist1 on October 18, 2021, 06:05:53 PM
Game combat, therefore, trains people to think in terms of violence as a valid solution to many of life's problems (or most, in the typical game milieu), as free of psychic consequence, and as intrinsically fun.

I utterly disagree with this conclusion.

Well, perhaps you'd like to expand on your disagreement.
Well I'll take a stab at it. Your claim lacks even the tiniest shred of evidence. Disagreeing with unsupported and patently silly conclusions requires no further elaboration.

You're confusing thinking with doing. I didn't say that gamers commit more violence, only that they are trained to think violence is a good way to solve problems, that it's free of psychic consequence, and that it's fun.

Do you enjoy action movies? Then you must think that violence is fun to watch, mustn't you? Pretend violence, at least, but including pretend violence that can be as bloody and realistic as possible.

I wonder if the wokies will eventually cotton onto this aspect as well, in their drive to reengineer society, and insist that pretend violence is still too violent to tolerate. I recall one case in the US where children at recess in the playground in winter were forbidden to throw snowballs because it is viewed as aggressive. If snowball fights can get woked to death, so can other "violent" games.

They already have. That was a major push by Anita Sarkeesian in her feminist critiques of video games. Extra Credits did a video, roundly mocked here, on how portraying Nazis in video games was problematic for that reason. Portrayal of Nazis maybe sorta without evidence trained people to accept Nazi-ism on some level.

Of course they do. Depicting swastikas in entertainment includes them under the rubric of "fun things". We don't put swastikas on children's toys, do we? Why not? Because it trains the child to think of swastikas as fun.

Again, I disagree. We don't put Nazi iconography on children's toys because they're offensive, not because children would associate swastikas with "fun".

At best, we don't want children to be ignorant of Nazi iconography and make a social faux pas involving it. Which is not the same thing.

Adult historical re-enactors often use period appropriate iconography. While I'm sure there's some few out there, the vast majority do not seem to start thinking that Nazi-ism in "real life" is somehow appropriate.

https://www.dailymail.co.uk/news/article-6096177/So-DOES-make-grown-man-want-dress-Nazi-weekends.html
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

GeekyBugle

Quote from: Neoplatonist1 on October 19, 2021, 02:43:12 PM
Quote from: Ratman_tf on October 19, 2021, 02:36:42 PM
Quote from: Neoplatonist1 on October 19, 2021, 02:30:37 PM
Quote from: Bren on October 19, 2021, 01:56:12 PM
Quote from: Neoplatonist1 on October 18, 2021, 09:00:44 PM
Quote from: Ratman_tf on October 18, 2021, 07:11:17 PM
Quote from: Neoplatonist1 on October 18, 2021, 06:05:53 PM
Game combat, therefore, trains people to think in terms of violence as a valid solution to many of life's problems (or most, in the typical game milieu), as free of psychic consequence, and as intrinsically fun.

I utterly disagree with this conclusion.

Well, perhaps you'd like to expand on your disagreement.
Well I'll take a stab at it. Your claim lacks even the tiniest shred of evidence. Disagreeing with unsupported and patently silly conclusions requires no further elaboration.

You're confusing thinking with doing. I didn't say that gamers commit more violence, only that they are trained to think violence is a good way to solve problems, that it's free of psychic consequence, and that it's fun.

Do you enjoy action movies? Then you must think that violence is fun to watch, mustn't you? Pretend violence, at least, but including pretend violence that can be as bloody and realistic as possible.

I wonder if the wokies will eventually cotton onto this aspect as well, in their drive to reengineer society, and insist that pretend violence is still too violent to tolerate. I recall one case in the US where children at recess in the playground in winter were forbidden to throw snowballs because it is viewed as aggressive. If snowball fights can get woked to death, so can other "violent" games.

They already have. That was a major push by Anita Sarkeesian in her feminist critiques of video games. Extra Credits did a video, roundly mocked here, on how portraying Nazis in video games was problematic for that reason. Portrayal of Nazis maybe sorta without evidence trained people to accept Nazi-ism on some level.

Of course they do. Depicting swastikas in entertainment includes them under the rubric of "fun things". We don't put swastikas on children's toys, do we? Why not? Because it trains the child to think of swastikas as fun.

So you're "figthing the woke" by doing their dirty work and asserting without evidence that violent games make violent gamers.

Or that putting on the nazis their symbol makes gamers nazis.

Does anyone really believe this cunt is here on good faith or idiotically doing what he's doing out of any real concern?

HE IS the woke, infiltrating the forum and "initiating a conversation" under the false pretense of fighting the woke. That's not his goal, hi's goal is subversion of the forum and the hobby.

https://gizmodo.com/science-finds-once-again-that-violent-video-games-dont-1823811169

https://www.nature.com/articles/s41380-018-0031-7
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

GeekyBugle

Quote from: Neoplatonist1 on October 19, 2021, 02:30:37 PM
Quote from: Bren on October 19, 2021, 01:56:12 PM
Quote from: Neoplatonist1 on October 18, 2021, 09:00:44 PM
Quote from: Ratman_tf on October 18, 2021, 07:11:17 PM
Quote from: Neoplatonist1 on October 18, 2021, 06:05:53 PM
Game combat, therefore, trains people to think in terms of violence as a valid solution to many of life's problems (or most, in the typical game milieu), as free of psychic consequence, and as intrinsically fun.

I utterly disagree with this conclusion.

Well, perhaps you'd like to expand on your disagreement.
Well I'll take a stab at it. Your claim lacks even the tiniest shred of evidence. Disagreeing with unsupported and patently silly conclusions requires no further elaboration.

You're confusing thinking with doing. I didn't say that gamers commit more violence, only that they are trained to think violence is a good way to solve problems, that it's free of psychic consequence, and that it's fun.

Do you enjoy action movies? Then you must think that violence is fun to watch, mustn't you? Pretend violence, at least, but including pretend violence that can be as bloody and realistic as possible.

I wonder if the wokies will eventually cotton onto this aspect as well, in their drive to reengineer society, and insist that pretend violence is still too violent to tolerate. I recall one case in the US where children at recess in the playground in winter were forbidden to throw snowballs because it is viewed as aggressive. If snowball fights can get woked to death, so can other "violent" games.

That which can be asserted without evidence can be dismissed without evidence as well.

YOU'RE the woke, you're making those claims under false pretenses, no, games don't make gamers violent, if they did you'd have evidence to show which I've been demanding for a while, but you faked offensse to get out of the demand.

https://gizmodo.com/science-finds-once-again-that-violent-video-games-dont-1823811169

https://www.nature.com/articles/s41380-018-0031-7
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Neoplatonist1

Quote from: Ratman_tf on October 19, 2021, 03:10:30 PM
Quote from: Neoplatonist1 on October 19, 2021, 02:43:12 PM
Quote from: Ratman_tf on October 19, 2021, 02:36:42 PM
Quote from: Neoplatonist1 on October 19, 2021, 02:30:37 PM
Quote from: Bren on October 19, 2021, 01:56:12 PM
Quote from: Neoplatonist1 on October 18, 2021, 09:00:44 PM
Quote from: Ratman_tf on October 18, 2021, 07:11:17 PM
Quote from: Neoplatonist1 on October 18, 2021, 06:05:53 PM
Game combat, therefore, trains people to think in terms of violence as a valid solution to many of life's problems (or most, in the typical game milieu), as free of psychic consequence, and as intrinsically fun.

I utterly disagree with this conclusion.

Well, perhaps you'd like to expand on your disagreement.
Well I'll take a stab at it. Your claim lacks even the tiniest shred of evidence. Disagreeing with unsupported and patently silly conclusions requires no further elaboration.

You're confusing thinking with doing. I didn't say that gamers commit more violence, only that they are trained to think violence is a good way to solve problems, that it's free of psychic consequence, and that it's fun.

Do you enjoy action movies? Then you must think that violence is fun to watch, mustn't you? Pretend violence, at least, but including pretend violence that can be as bloody and realistic as possible.

I wonder if the wokies will eventually cotton onto this aspect as well, in their drive to reengineer society, and insist that pretend violence is still too violent to tolerate. I recall one case in the US where children at recess in the playground in winter were forbidden to throw snowballs because it is viewed as aggressive. If snowball fights can get woked to death, so can other "violent" games.

They already have. That was a major push by Anita Sarkeesian in her feminist critiques of video games. Extra Credits did a video, roundly mocked here, on how portraying Nazis in video games was problematic for that reason. Portrayal of Nazis maybe sorta without evidence trained people to accept Nazi-ism on some level.

Of course they do. Depicting swastikas in entertainment includes them under the rubric of "fun things". We don't put swastikas on children's toys, do we? Why not? Because it trains the child to think of swastikas as fun.

Again, I disagree. We don't put Nazi iconography on children's toys because they're offensive, not because children would associate swastikas with "fun".
Adult historical re-enactors often use period appropriate iconography. While I'm sure there's some few out there, the vast majority do not seem to start thinking that Nazi-ism in "real life" is somehow appropriate.

https://www.dailymail.co.uk/news/article-6096177/So-DOES-make-grown-man-want-dress-Nazi-weekends.html

Historical reenactors only reluctantly don a German uniform containing a swastika? It detracts from the fun of reenacting but they do it anyway? Why aren't swastikas on such uniforms considered offensive, then?

GeekyBugle

Quote from: Neoplatonist1 on October 19, 2021, 03:22:34 PM
Quote from: Ratman_tf on October 19, 2021, 03:10:30 PM
Quote from: Neoplatonist1 on October 19, 2021, 02:43:12 PM
Quote from: Ratman_tf on October 19, 2021, 02:36:42 PM
Quote from: Neoplatonist1 on October 19, 2021, 02:30:37 PM
Quote from: Bren on October 19, 2021, 01:56:12 PM
Quote from: Neoplatonist1 on October 18, 2021, 09:00:44 PM
Quote from: Ratman_tf on October 18, 2021, 07:11:17 PM
Quote from: Neoplatonist1 on October 18, 2021, 06:05:53 PM
Game combat, therefore, trains people to think in terms of violence as a valid solution to many of life's problems (or most, in the typical game milieu), as free of psychic consequence, and as intrinsically fun.

I utterly disagree with this conclusion.

Well, perhaps you'd like to expand on your disagreement.
Well I'll take a stab at it. Your claim lacks even the tiniest shred of evidence. Disagreeing with unsupported and patently silly conclusions requires no further elaboration.

You're confusing thinking with doing. I didn't say that gamers commit more violence, only that they are trained to think violence is a good way to solve problems, that it's free of psychic consequence, and that it's fun.

Do you enjoy action movies? Then you must think that violence is fun to watch, mustn't you? Pretend violence, at least, but including pretend violence that can be as bloody and realistic as possible.

I wonder if the wokies will eventually cotton onto this aspect as well, in their drive to reengineer society, and insist that pretend violence is still too violent to tolerate. I recall one case in the US where children at recess in the playground in winter were forbidden to throw snowballs because it is viewed as aggressive. If snowball fights can get woked to death, so can other "violent" games.

They already have. That was a major push by Anita Sarkeesian in her feminist critiques of video games. Extra Credits did a video, roundly mocked here, on how portraying Nazis in video games was problematic for that reason. Portrayal of Nazis maybe sorta without evidence trained people to accept Nazi-ism on some level.

Of course they do. Depicting swastikas in entertainment includes them under the rubric of "fun things". We don't put swastikas on children's toys, do we? Why not? Because it trains the child to think of swastikas as fun.

Again, I disagree. We don't put Nazi iconography on children's toys because they're offensive, not because children would associate swastikas with "fun".
Adult historical re-enactors often use period appropriate iconography. While I'm sure there's some few out there, the vast majority do not seem to start thinking that Nazi-ism in "real life" is somehow appropriate.

https://www.dailymail.co.uk/news/article-6096177/So-DOES-make-grown-man-want-dress-Nazi-weekends.html

Historical reenactors only reluctantly don a German uniform containing a swastika? It detracts from the fun of reenacting but they do it anyway? Why aren't swastikas on such uniforms considered offensive, then?

Who cares about offensse? Do you need a fainting couch?

Do violent games make gamers violent? No, the science is in, there's no argument to be had about what some disingenuos twatt thinks they think, because unless their thoughts are being carried out into the real world it's thought policing and since the disingenuos twat has yet to prove he can read minds I laugh at this stupidity.

https://gizmodo.com/science-finds-once-again-that-violent-video-games-dont-1823811169

https://www.nature.com/articles/s41380-018-0031-7
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Ghostmaker

You can tell someone here never read Heinlein's pointed remark about violence in Starship Troopers.

Violence may not be the right solution. It may not be the best solution. But unfortunately, it does tend to settle a hash.

GeekyBugle

Quote from: Ghostmaker on October 19, 2021, 03:29:53 PM
You can tell someone here never read Heinlein's pointed remark about violence in Starship Troopers.

Violence may not be the right solution. It may not be the best solution. But unfortunately, it does tend to settle a hash.

Service guarantees citizenship!
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Bren

#71
Quote
Quote from: Neoplatonist1 on October 19, 2021, 02:30:37 PM
QuoteWell, perhaps you'd like to expand on your disagreement.
Well I'll take a stab at it. Your claim lacks even the tiniest shred of evidence. Disagreeing with unsupported and patently silly conclusions requires no further elaboration.

You're confusing thinking with doing.
You are confusing playing a game with actual violence. You have yet to provide a single shred of evidence that playing a game results in real, live people being "trained to think violence is a good way to solve problems, that it's free of psychic consequence, and that it's fun" in the real world.

What isn't clear is whether your confusion of games and reality is real or feigned.

Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

Neoplatonist1

Quote from: Bren on October 19, 2021, 03:52:15 PM
Quote
Quote from: Neoplatonist1 on October 19, 2021, 02:30:37 PM
QuoteWell, perhaps you'd like to expand on your disagreement.
Well I'll take a stab at it. Your claim lacks even the tiniest shred of evidence. Disagreeing with unsupported and patently silly conclusions requires no further elaboration.

You're confusing thinking with doing.
You are confusing playing a game with actual violence. You have yet to provide a single shred of evidence that playing a game results in real, live people being "trained to think violence is a good way to solve problems, that it's free of psychic consequence, and that it's fun" in the real world.

What isn't clear is whether your confusion of games and reality is real or feigned.

It's axiomatic. What you participate in trains you. Everything is propaganda for something.

The question is whether such training will be seized upon by wokies and used as an excuse to neuter the gaming industry. In the age of microaggressions and "Orcs should be people" madness my money is on the current situation being unstable and decaying into something new and more constrictive.

Ratman_tf

Quote from: Neoplatonist1 on October 19, 2021, 03:22:34 PM
Quote from: Ratman_tf on October 19, 2021, 03:10:30 PM
Quote from: Neoplatonist1 on October 19, 2021, 02:43:12 PM
Quote from: Ratman_tf on October 19, 2021, 02:36:42 PM
Quote from: Neoplatonist1 on October 19, 2021, 02:30:37 PM
Quote from: Bren on October 19, 2021, 01:56:12 PM
Quote from: Neoplatonist1 on October 18, 2021, 09:00:44 PM
Quote from: Ratman_tf on October 18, 2021, 07:11:17 PM
Quote from: Neoplatonist1 on October 18, 2021, 06:05:53 PM
Game combat, therefore, trains people to think in terms of violence as a valid solution to many of life's problems (or most, in the typical game milieu), as free of psychic consequence, and as intrinsically fun.

I utterly disagree with this conclusion.

Well, perhaps you'd like to expand on your disagreement.
Well I'll take a stab at it. Your claim lacks even the tiniest shred of evidence. Disagreeing with unsupported and patently silly conclusions requires no further elaboration.

You're confusing thinking with doing. I didn't say that gamers commit more violence, only that they are trained to think violence is a good way to solve problems, that it's free of psychic consequence, and that it's fun.

Do you enjoy action movies? Then you must think that violence is fun to watch, mustn't you? Pretend violence, at least, but including pretend violence that can be as bloody and realistic as possible.

I wonder if the wokies will eventually cotton onto this aspect as well, in their drive to reengineer society, and insist that pretend violence is still too violent to tolerate. I recall one case in the US where children at recess in the playground in winter were forbidden to throw snowballs because it is viewed as aggressive. If snowball fights can get woked to death, so can other "violent" games.

They already have. That was a major push by Anita Sarkeesian in her feminist critiques of video games. Extra Credits did a video, roundly mocked here, on how portraying Nazis in video games was problematic for that reason. Portrayal of Nazis maybe sorta without evidence trained people to accept Nazi-ism on some level.

Of course they do. Depicting swastikas in entertainment includes them under the rubric of "fun things". We don't put swastikas on children's toys, do we? Why not? Because it trains the child to think of swastikas as fun.

Again, I disagree. We don't put Nazi iconography on children's toys because they're offensive, not because children would associate swastikas with "fun".
Adult historical re-enactors often use period appropriate iconography. While I'm sure there's some few out there, the vast majority do not seem to start thinking that Nazi-ism in "real life" is somehow appropriate.

https://www.dailymail.co.uk/news/article-6096177/So-DOES-make-grown-man-want-dress-Nazi-weekends.html

Historical reenactors only reluctantly don a German uniform containing a swastika? It detracts from the fun of reenacting but they do it anyway? Why aren't swastikas on such uniforms considered offensive, then?

They were considered offensive by some people. That was the reason for the article. And they "do it anyway" out of a sense of historical accuracy. Historical re-enactors tend to value that...

And none of this has established that D&D combat, or other kinds of entertainment "train" people to think in a certain way.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

GeekyBugle

Quote from: Neoplatonist1 on October 19, 2021, 04:17:05 PM
Quote from: Bren on October 19, 2021, 03:52:15 PM
Quote
Quote from: Neoplatonist1 on October 19, 2021, 02:30:37 PM
QuoteWell, perhaps you'd like to expand on your disagreement.
Well I'll take a stab at it. Your claim lacks even the tiniest shred of evidence. Disagreeing with unsupported and patently silly conclusions requires no further elaboration.

You're confusing thinking with doing.
You are confusing playing a game with actual violence. You have yet to provide a single shred of evidence that playing a game results in real, live people being "trained to think violence is a good way to solve problems, that it's free of psychic consequence, and that it's fun" in the real world.

What isn't clear is whether your confusion of games and reality is real or feigned.

It's axiomatic. What you participate in trains you. Everything is propaganda for something.

The question is whether such training will be seized upon by wokies and used as an excuse to neuter the gaming industry. In the age of microaggressions and "Orcs should be people" madness my money is on the current situation being unstable and decaying into something new and more constrictive.

It's axiomatic, if it thinks like the woke, holds the woke talking points it is a woketard.

https://gizmodo.com/science-finds-once-again-that-violent-video-games-dont-1823811169

https://www.nature.com/articles/s41380-018-0031-7
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell