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Anyone Remember Steve Jackson's GURPS WoD products?

Started by RPGPundit, November 18, 2006, 01:13:42 PM

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RPGPundit

Does anyone think they were better than the original? did anyone actually play them?

RPGPundit
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RedFox

I've been very curious about them, because I hate the Storyteller (and Storytelling) system with a purple passion.  I also rather enjoyed GURPS the one time I played it, though I hear it has some slight problems with disadvantage abuse.

I've never been able to track down a copy of one of those games, though.  I think if I did, I'd want to get ahold of Werewolf or Mage.
 

Mr. Analytical

I briefly played Gurps vampire and have quite positive memories of it.  Made it feel grittier, less like a supers game.  We played a moped gang called the Black Country Interceptors.

dar


Levi Kornelsen

Quote from: RPGPunditDoes anyone think they were better than the original? did anyone actually play them?

I played them (GURPS was actually the game I cut my teeth on).

I thought they were handy, because with all the other GURPS stuff on hand, I could screw with them to my heart's content.

Erik Boielle

I've played them alot.

Sadly, in a total case of we really should have been playing something else because GURPS really didn't fit the playstyle we did, and we'd have been far happier with something else.

Feel of the books is great though.
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Casey777

General consensus seems to be that they parse the WoD subjects into a manageable form if you're ok with GURPS and since it's GURPS they allow for easily mixing in bits from other settings/genres and "what ifs". Might also look into GURPS Blood Types for more variety on vampires, Cabal for another take on a horror conspiracy, Cthulhupunk for another world of darkness, Spirits for more variety on ghosts...and so on. >.<

For a time I was interested in getting the Mage one to see if it made the concept more gameable for me out of the box.

joewolz

Quote from: Casey777For a time I was interested in getting the Mage one to see if it made the concept more gameable for me out of the box.

I am very interested in getting the Mage crossover.  I love GURPS, but since I made the 4th ed. switch, I wonder how useful it would be to get GURPS Mage, or if I could jsut work it out for myself with GURPS Powers.
-JFC Wolz
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Marco

I played the heck out of GURPS V:tM. It ran well for me (although I didn't much care for the Aggrivated Damage rules).

-Marco
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Dominus Nox

I seem to recall that when the gurps/wod line failed, jackson launched a public attack on someone at wod named steve, blaiming him for everything, personally attacking him, etc.

The steve at wod replied in a very calm fashion.

I used to have a link to jackson's attack and the guy's reply, wish I could post it here.

It was pretty unprofessional of jackson, and pretty much killed any possibility of the two companies ever working together again.
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

Mr. Analytical

What was the substance of Jackson's arguments, purely out of interest?

Generally if a product fails it was either a bad product or there was no market for it.  I can't see how either is WW's fault.

joewolz

Quote from: Mr. AnalyticalWhat was the substance of Jackson's arguments, purely out of interest?

Generally if a product fails it was either a bad product or there was no market for it.  I can't see how either is WW's fault.

I'm also interested, but mainly because I don't believe anything Nox says until there's actual evidence.

I think WW might have killed the GURPS V:tM line.  From what I recall it was fairly popular...it's impossible to find the two books for it.  Not so much with the Werewolf and Mage ones, though.

Look at what happened to CoC d20 as a case study for what may be the real case.
-JFC Wolz
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Confessor

Relevant articles for those curious:

Steve Jackson: http://groups.google.com/group/io.games.sjg.gurps/msg/511f6282403667bc?&hl=en

Stephan Wieck: http://groups.google.com/group/alt.games.whitewolf/msg/4b75ae9525a52d4e?hl=en

Frankly, from what I saw and heard, SJ was right to be frustrated, though he did take it out publically, which is a no-no to me.
 

Illegible Smudge

I played GURPS Vampire and Werewolf. In fact, they were my first introduction to the WoD, our group having been shameless GURPS fanatics for years (and incidentally, being in high school and therefore unable to afford getting into other game lines). Like others have said, there was a much grittier feel to them than the Storyteller originals I played later. I remember some wackiness with GURPS Werewolf, where the way the rules worked, we all ended up giving up on guns in favour of throwing rocks. That may have just been a mistake on our part, but then I was a pretty terrible rules lawyer in those days (well, that probably hasn't changed if I'm honest with myself) so I don't think so. But to be honest, that was kind of cool. It certainly contrasts favourably with my impression of nWoD and WtF, where werewolves who know what they're doing use guns.

It's what, ten years+ now, so other memories are pretty hazy, but in general, I was favourably impressed. I felt the rules were a fairly good fit, and I think the organization of the GURPS books was better. You got less overall info of course, but what there was was well done.
 

J Arcane

Quote from: ConfessorRelevant articles for those curious:

Steve Jackson: http://groups.google.com/group/io.games.sjg.gurps/msg/511f6282403667bc?&hl=en

Stephan Wieck: http://groups.google.com/group/alt.games.whitewolf/msg/4b75ae9525a52d4e?hl=en

Frankly, from what I saw and heard, SJ was right to be frustrated, though he did take it out publically, which is a no-no to me.
Ugh.  I'd not read the Wieck response before.  What a slimy git.  There's so much condescending arrogance in that post it makes me ill.

It's like reading an RPGnet post or a Sony press release.
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