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Anyone playing Savage Worlds Pathfinder

Started by tenbones, September 29, 2021, 12:21:11 PM

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Shrieking Banshee

I'm thinking if I ran a more "Heroic" game, instead of adding extra wounds, I may give an extra pool of soak bennies. I think that might be the best way to replicate good fortune that pulp novel heroes tend to have.

GhostNinja

Quote from: VisionStorm on February 15, 2023, 02:11:01 PM
Kinda related to this, but if/when I get around playing Savage Worlds, I'm making Fighting and Shooting free too. Honestly ANYONE can pick up a weapon IRL and either swing it around or point it at someone. Sure, you need training to be good at it, but being able to hit someone untrained is NOT some kind of insurmountable task. Still, making such rulings in SW is so easy, I barely even feel like that's a nitpick.

Depending on the setting I agree.  If its a setting where the characters have military training I give them advances.   Usually I find in combat heavy games that players know to get fighting and shooting.   If not, I give them a gentle nudge that it would be a good idea.
Ghostninja

tenbones

Quote from: Shrieking Banshee on February 15, 2023, 05:29:44 PM
I'm thinking if I ran a more "Heroic" game, instead of adding extra wounds, I may give an extra pool of soak bennies. I think that might be the best way to replicate good fortune that pulp novel heroes tend to have.

LOL fuck that. Make them EARN those Bennies.

It's a simple solution tho. Just let people start with a few more as a Setting Rule for your game, you'll just have to figure out what that bonus number is. The real trick is, unintuitively, to make sure you're handing out more Bennies to encourage the kind of play you want. You don't want players hoarding Bennies for soaking. It's one of the issues that I fell into like all SW GM's do. I still have to remind myself to reward my players, but I'm getting much better about it.

mudbanks

I reward them after a major fight or significant progression has been made into the scenario. I get a bit more stingy if they don't RP their characters well.

tenbones

Rewarding Bennies is one of the trickiest things to remember and learn how to do for a Savage Worlds GM. ESPECIALLY if you're coming from d20.

When you realize that being too stingy causes players to horde them - it has a direct effect on your game sessions. If you do it too much, it obviously devalues them. But giving them out for obvious heroics, Hindrance setbacks, and just doing cool shit, is a great way for the Rule of Cool to have more meaning and positive player feedback.


GhostNinja

Quote from: tenbones on February 16, 2023, 10:59:18 AM
LOL fuck that. Make them EARN those Bennies.

I totally agree.  I hear people say that Bennies should flow like water but I think it makes the game too easy.  There has to be chances for failure and for things to be difficult where the players need to think about what they are going to do.
Ghostninja