Psi-World is one of the few FGU games that I never played, in fact, never saw in stores and never saw played at con. I remember the cool ads in Dragon, but then the years past and something triggered a memory this morning.
Anybody play it?
Thoughts?
I was surprised to discover FGU still exists!
http://www.fantasygamesunlimited.net/fgu/psi-world/
Grognardia did a review-ish thingie
http://grognardia.blogspot.com/2011/10/retrospective-psi-world.html
Yes. It is an excellent little gem. An 80s game, so there is some wonkiness like HP calculation being stupid. Overall good and I would definitely run another game in it if life afforded more than one campaign at a time.
Still have this one in a box somewhere. Honestly don't remember much of the mechanics (I've slept since then) but the setting was a hit with my group, we played it quite a few times.
a LOOOOOOOOONG time ago.
Liked it. I ran a game kind of based on it a few years back, but using a different system.
It was pretty good. Good setting.
-E.
What makes the setting worth the purchase?
Is it the same system as Space Opera?
There are two settings. One is in the main book, maybe about a page. Been a while, but I am recalling the government has black ops that hunt down psi folk. Stay on the run and keep a low profile with your powers. Not enough to it to have any opinion.
The other setting is from the three adventures. America has broken up into smaller countries and they are at war. Kind of the North is the good guys and the South is the bad guys. Not much setting exposition beyond the events of the adventures.
The settings are bare to the bone and not worth picking up the game for. It is just a good little mostly percentile game with open ended psi powers. Interestingly, no social abilities whatsoever, not even as much as ADnD's Charisma stat. A game for people who like to roleplay out all social interactions.
Yeah the "base" setting was a lot like Stephen King's "Firestarter" in a way you were either a government asset or, if "wild", to be hunted and either co-opted to government service or killed. Also had a bit of a "Scanners" vibe to it.
About 80 years ago. It played well, the rules were reasonably smooth and the different psi powers balanced well against each other, and against non-psis. I liked it.
Quote from: Old One Eye;875451There are two settings. One is in the main book, maybe about a page. Been a while, but I am recalling the government has black ops that hunt down psi folk. Stay on the run and keep a low profile with your powers. Not enough to it to have any opinion.
The other setting is from the three adventures. America has broken up into smaller countries and they are at war. Kind of the North is the good guys and the South is the bad guys. Not much setting exposition beyond the events of the adventures.
The settings are bare to the bone and not worth picking up the game for. It is just a good little mostly percentile game with open ended psi powers. Interestingly, no social abilities whatsoever, not even as much as ADnD's Charisma stat. A game for people who like to roleplay out all social interactions.
Interestingly though with both you could credibly play either side: the psi underground or the anti-psi police.
It is somewhat unique in being a very early dark-near-future game, before any Cyberpunk RPGs.
It's a slim FGU style system, which you can replace if you want.
It has a nice dystopia setting that you could write yourself but hey, the pdf is very cheap and the concept is fun.
I'd do it with Traveller since it has a good psionics system.