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Anyone else not getting into FFG new Star Wars Rpgs

Started by Abraxus, June 16, 2017, 06:52:51 PM

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DavetheLost

The FFG Star Wars starter sets aren't that bad a deal, you get a $15 set of custom dice, two sided poster map, and tokens, etc. As for the Beta versions, I skipped them all.

I collected a bunch of the early Edge of the Empire books. Nice quality, a fair chunk of the price went for the "Star Wars" name I'm sure. I stopped buying when my Star Wars campaign fell apart. Just pricey enough that I didn't see a point in buying if I wasn't going to be playing.

Abraxus

Quote from: jeff37923;969637If you want to see some stormtrooper competency, watch Rogue One. Lots of Rebels die.

Rogue one does help improve the image of Stormtrooper competency which made me happy. The earlier movies made Stormtroopers out to be a joke imo. The prequals did not help matters either how the hell did the Stomtroopers go from being so badass to not being able to fire in a straight line unless it's against generic rebel # 34.

hedgehobbit

Quote from: jeff37923;969637If you want to see some stormtrooper competency, watch Rogue One. Lots of Rebels die.
The same Rogue One where stormtroopers couldn't hit a slowly moving blind guy walking out in the open right in front of them. At least Luke & Co had the decency to run around when getting shot at.

Aglondir

Quote from: Dumarest;969362That's just a load of nonsense.
I must agree with Horus. 1E was a great game, but everything after (including the beloved 2E Revised and Bloated) needs some serious house-ruling:

Wild die
Bloated skill list
Character points as XP
Willpower
Maxing specialties
Lightsaber combat (power)
Concentration (power)
No cap to splitting dice pools
Quadding

That's just off the top of my head. I played 1E back in the 80's and thought it might be fun to try it again with 2E R&E. After a page of house rules just to fix the game, I moved on.

Psikerlord

#79
We just played the starter set adventure for one of the boxed sets the other week... I dont know which one, the pregens were Pash the smuggler, a wookie with an axe, Vex 41 I think the mechanic/med droid and Oskara the bounty hunter. We were escaping from Teemo the Hut off some desert planet from memory. I had a great time, it was good fun. Never seen the system before or the dice. Art and maps were terrific. Took about 10 mins to pick it up. On the other hand I suspect we were using "starter" simplified rules and our GM is very experienced, he could make any system fun, frankly.

I very much liked the improv effect of the dice. I liked stress being separate to wounds, and I liked that wounds are basically set and dont increase as you gain experience. That made me feel like a large group of enemies is going to be pretty deady for anyone. I thought heavy blasters were quite deadly, and so were storm troopers (well, there was some weird minion or swarm like rule that whittled down their ability to fight, that made them less dangerous than they should be, I didnt like that actually). But overall - good fun, plays quick, custom dice are easy to understand, lots of fun impro as a player. What's not to like?

Not sure how easy it is to GM, but it appeared fairly fast and loose re when to add more threat dice or whatever. Perhaps this system plays best without all the extra complicating rules that dont appear to be in the starter set. That was my experience as first timer, in any event.
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AaronBrown99

Quote from: jeff37923;969637If you want to see some stormtrooper competency, watch Rogue One. Lots of Rebels die.

Or if you want to see an example of the annoying-as-hell good-at-everything character no one wants in their group, see Rey from Episode VII!
"Who cares if the classes are balanced? A Cosmo-Knight and a Vagabond walk into a Juicer Bar... Forget it Jake, it\'s Rifts."  - CRKrueger

Justin Alexander

#81
The person running this website is a racist who publicly advocates genocidal practices.

I am deleting my content.

I recommend you do the same.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

jeff37923

Quote from: AaronBrown99;969731Or if you want to see an example of the annoying-as-hell good-at-everything character no one wants in their group, see Rey from Episode VII!

I find it amusing how much this bothers you. :D
"Meh."

Shawn Driscoll

Quote from: sureshot;969159Maybe I'm getting old. Or just don't have time for rpgs that use proprietary dice. I tried to recently read Edge of the Empire and their dice mechanic I just don't get it. I look at the older D6 Star Wars and it seems so much simpler. Fire at a Storm Trooper roll your total of D6s take into account any Wild Die or other modifiers vs difficulty number. That being said the D6 has it flaws.  It may also be why I'm not going to buy the new Star Trek rpg. to me at least it just seems like FFG is trying to hard to be different which sometimes can be a good thing. Yet also complicating matters at the same time.

FFG's Star Wars and Modiphius' Star Trek Adventures both use Role-Play Removed rules (RPR). They're not for everyone.

Willie the Duck

Quote from: Voros;969546I've never played the d6 SW. Not that big of a fan of the setting is the main reason. Also when it came to non-D&D games it was CoC that stole my heart back then.

I've read that the d6 version is rather deadly. This seems distinctly unsuited to a Star Wars universe. Is it truly that deadly?

Straight statement: hard No. Compared to games like Warhammer Fantasy RPG, where you quickly accumulate permanent cripplements, or Cyberpunk where combat-centric games quickly escalates into people attempting headshots with armor-piercing ammo and first one to successfully hit effectively wins (or Traveller where ending up in a heavy-weapons fight while wearing 'small-arms fight' level armor pretty much means hide behind things until the fight blows over), no it is not. I think it might have gotten that reputation because when it first came out a lot of people looking at it had never played anything except hp-system games like D&D. WEG SW is a injury scale system (like the shadowrun of the time or soon enough WoD), meaning you only ever have about 7 hit points. On the other hand, if you get hit for a low enough damage total compared to your armor-adjusted STR, your wound level might not change, or change much (leading to Chris's comment above that wookies are almost immune to blaster pistols.

Honestly speaking, the wound system is not the worst part of the WEG SW game. The biggest issue with it is that advancement doesn't feel very advance-y. It's similar to Champions/Hero System--getting to be able to consistently hit mooks, and eventually consistently not be threatened by the book standard mooks (maybe even in large numbers) feels good. But eventually when you get Captain Falcon in your Champions game doing 10d6 punching damage (or Duke Skyrunner getting 6D force abilities), getting it up to 12D6 punching or 7D+2 force just doesn't feel all that much like you've changed anything.


Quote from: Voros;969558Hmm...if I have to houserule to get it to work...why not just use a different system that does work?

I find that statement odd, because we wouldn't make it for anything except RPGs. Let's pretend for a moment that the common house-rule for Monopoly of money on free parking was actually a good idea, and actually fixes a broken game (it actually extends and already long game, but the specifics are beside the point). If the perfect game for you and your group was Monopoly with that house-rule, the solution is to play the game with that house rule, not play Sorry instead because while it isn't the right game for you, at least it works as written. At best, we can say, "those foolish designers are imperfect. I shall judge them harshly for the fact that the fans had to dream up a fix to their published system to make it work perfectly for our goals." And that's... true I guess. Yay us, or something? And that's without going into things like the joy of modding and making something old work for new purposes and how much more fun a model-A hotrod can be than a brand new sports car, etc. etc.

Suffice to say, I think both WEG and this new SW have their problems (or problems for some and not others). To keep as many options on the table as possible is probably a good thing, and throwing out one because it needs a fix is throwing out the baby with the bathwater.

Manic Modron

Quote from: Shawn Driscoll;969801FFG's Star Wars and Modiphius' Star Trek Adventures both use Role-Play Removed rules (RPR). They're not for everyone.

What pages are the RPR sections on?  I missed them in actual play and we wound up roleplaying.  Oops!

Krimson

Quote from: jeff37923;969749I find it amusing how much this bothers you. :D

That's nothing. I still haven't got over watching ESB in 1980, and seeing the great Jedi Master turn out to be a puppet with Miss Piggy's voice. Even at 8 years old, that completely killed the immersion. On the plus side, at least people stopped complaining about gay robots.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

jeff37923

Quote from: Willie the Duck;969873The biggest issue with it is that advancement doesn't feel very advance-y. It's similar to Champions/Hero System--getting to be able to consistently hit mooks, and eventually consistently not be threatened by the book standard mooks (maybe even in large numbers) feels good. But eventually when you get Captain Falcon in your Champions game doing 10d6 punching damage (or Duke Skyrunner getting 6D force abilities), getting it up to 12D6 punching or 7D+2 force just doesn't feel all that much like you've changed anything.

Um, this kind of misses what advancement was for. Yes, you increase in skill, making you better able to do things, but also making you better able to do multiple actions (you can make an extra action at the cost of 1D in skill to the skill used for the extra action) and better to do opposed actions against NPCs (while most skill use requires rolling against a static number, when used against a NPC in opposition like say Blaster versus Dodge to hit - you must roll a number of skill dice against your opponents skill dice in a contest).

I can see where this may be a confusing approach, especially when it first came out in 1987, but it does very well in emulating the action of the Star Wars genre.
"Meh."

jeff37923

Quote from: Krimson;969881That's nothing. I still haven't got over watching ESB in 1980, and seeing the great Jedi Master turn out to be a puppet with Miss Piggy's voice. Even at 8 years old, that completely killed the immersion. On the plus side, at least people stopped complaining about gay robots.

I remember when ESB came out and Miss Yoda mentioned "The Other", my friends and I kept telling people that "The Other" was R2-D2 because he used The Force to cause the red R2 unit to blow its motivator when the jawas sold C-3PO to Owen and Luke so he could go instead.
"Meh."

Krimson

Quote from: jeff37923;969887I remember when ESB came out and Miss Yoda mentioned "The Other", my friends and I kept telling people that "The Other" was R2-D2 because he used The Force to cause the red R2 unit to blow its motivator when the jawas sold C-3PO to Owen and Luke so he could go instead.

I had a theory that R2-D2 was Darth Plageus. Using an electrical attack on Yoda was certainly evidence, and of all the characters in the entire series, R2 was the only one who was aware of everything that was happening, and he probably knew things that no one else did. If he was secretly a Sith in droid form from Naboo (which is likely a forgotten Sith colony, well almost forgotten...) he was certainly in a position to manipulate nearly everyone.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit