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Anyone else not getting into FFG new Star Wars Rpgs

Started by Abraxus, June 16, 2017, 06:52:51 PM

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Justin Alexander

#60
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Llew ap Hywel

Quote from: Dumarest;969501Now pull the other one.

I'm sensing your one of those gamers for whom different opinions and experiences somehow affect your enjoyment of a game.

Three separate players in my group ran multiple games of SW using d6 we enjoyed all of none of them, we kept bashing at it because we live Star Wars.

One trial game using FFG and the silly dice and we all felt it captured the feel and was more enjoyable.  Like I said YMMV but that's our experience.
Talk gaming or talk to someone else.

Voros

I've never played the d6 SW. Not that big of a fan of the setting is the main reason. Also when it came to non-D&D games it was CoC that stole my heart back then.

I've read that the d6 version is rather deadly. This seems distinctly unsuited to a Star Wars universe. Is it truly that deadly?

Llew ap Hywel

Quote from: Voros;969546I've never played the d6 SW. Not that big of a fan of the setting is the main reason. Also when it came to non-D&D games it was CoC that stole my heart back then.

I've read that the d6 version is rather deadly. This seems distinctly unsuited to a Star Wars universe. Is it truly that deadly?

Not as badly as people make out. With houseruling it's a workable system
Talk gaming or talk to someone else.

Voros

Hmm...if I have to houserule to get it to work...why not just use a different system that does work?

TrippyHippy

The D6 system isn't that deadly. It's a fairly standard two-tiered contested dice pool system.

The attack roll to hit is contested by Dodging or parrying. The Damage roll is resisted by Strength. The sum of the remainder is checked for the level of damage with different levels giving incapacity penalties that stack. Load up on Dodge skill, and take cover is the basic tactic in a firefight. You can use Character points to boost resistance rolls, and Medpacks can heal characters pretty quickly.

Character's can die, but it normally takes a couple of accurate blasts before they go down.
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Llew ap Hywel

Quote from: Voros;969558Hmm...if I have to houserule to get it to work...why not just use a different system that does work?

This is my experience but you'll get others who say otherwise and it's a popular system.
Talk gaming or talk to someone else.

HappyDaze

Quote from: Voros;969546I've never played the d6 SW. Not that big of a fan of the setting is the main reason. Also when it came to non-D&D games it was CoC that stole my heart back then.

I've read that the d6 version is rather deadly. This seems distinctly unsuited to a Star Wars universe. Is it truly that deadly?

As has been said, WEG's D6 allows for defensive actions (Brawling Parry, Dodge, and Melee Parry for characters). It also allows similar defenses for starships, making a skilled pilot far harder to shoot down than a rookie. This is something that is sorely absent in the FFG systems. If your defense fails, then you roll your Strength (plus armor) for characters or Hull (plus shields) for starships against the damage. This part can be deadly. Hits generally hurt, at least if they're on the same scale (another thing WEG did way better than FFG). So the big thing with WEG is to avoid being hit while FFG uses hit points (specifically, damage is soaked and then adds up until it exceeds a certain threshold...but it feels like hit points and there's healing potions/stimpacks too).

Voros

Yeah I know Greg Costikyan was the lead designer and I find his games usually of an exceptionally high standard. Never understood why there's not more of cult of personality around him. But I guess he left RPGs behind a long time ago.

Omega

#69
Quote from: Justin Alexander;969540Jon Peterson wrote a blog post about this back in 2013.

Arneson had this to say.

QuoteMy European tour finally pulled into London, England and I visited a game store near Trafalgar Square called The Tradition Stop (Note: All times, places and locations are subject to poor recollection. I am doing my aged, feeble best.)

Upstairs was a small game section -- the games at the time being purely ones with military miniatures. (Board games in England were a rarity back then.) Amidst the Military History books, painting guides, and miniatures was a small bin containing a handful of 20-sided dice.

They were red and black. The numbers were not 'filled' and judging but the flaws in the ones I still have, not all that well made.

I bought three pairs.
...
After Don't Give Up the Ship I started in on Blackmoor (the forerunner of D&D), and the 20-siders resurfaced. Magic, being the strange, arcane thing that it is, cried out for strange dice.
...
OK, so D&D was going to be published. We needed a source of 20-siders. The boys in Geneva found a source on the West Coast.

It was a small educational toy company that sold sets of dice for showing shapes. Each set had 1-4 sided (yellow), 1-6 sided (pink), 1-8 sided (bright green), 1-12 sided (light blue), and one 20-sided (a white one numbered 1-10).

Made of soft plastic no one realized how quickly the 20-siders would wear out.
...
The rules were not quite done when a problem arose. Would we break open the sets and take out only the 6-sider and the 20-sider? (The others would be donated to a local school)

Well, a little work shoed how labor intensive that would be, not to mention a waste of dice.

The answer?

Add rules that used the 4-sided, 6-sided, 8-sided, 12-sided, and not just the 20-sided dice.

So according to this there must not have been any polyhedrals at all prior. Well. Aside from the d6. So I assume anything before that used chits or d6 tables to simulate. I know I've seen chits used to simulate percentile dice. But cant pin down the game or time. So could be after.

hedgehobbit

Quote from: HappyDaze;969565As has been said, WEG's D6 allows for defensive actions (Brawling Parry, Dodge, and Melee Parry for characters). It also allows similar defenses for starships, making a skilled pilot far harder to shoot down than a rookie. This is something that is sorely absent in the FFG systems.
We noticed this as well, FFG's game is more about soaking damage than avoiding hits which doesn't feel very Star Warsy. Even a Jedi's ability to deflect blaster bolts is handled by reducing incoming damage.

Abraxus

Quote from: Voros;969546I've read that the d6 version is rather deadly. This seems distinctly unsuited to a Star Wars universe. Is it truly that deadly?

I would also take that with a huge grain of salt. People forget that no matter what the characters in the movies were going to succeed no matter the odds simply because the script said so. Even if it was detrimental to the image of Stormtroopers in general. Despite them being elite troops they suddenly can't hit the broadside of a barn when it came to the main characters in the movies. The only issue I can see is that depending on how those with major investments of points into Force skills can dominate the game. Yes that is OK in the movies not so much at tables if the player using the Force can do everything.

Armchair Gamer

Quote from: sureshot;969592I would also take that with a huge grain of salt. People forget that no matter what the characters in the movies were going to succeed no matter the odds simply because the script said so. Even if it was detrimental to the image of Stormtroopers in general. Despite them being elite troops they suddenly can't hit the broadside of a barn when it came to the main characters in the movies.

  Don't take the Death Star scenes in Episode IV too seriously for establishing stormtrooper competence. It's pretty clear in the movie (and explicit in the radio drama) that the Empire let the Rebels go while making it look good, in order to get a lead on the Yavin base.

Quote from: Manic Modron;969507Speaking as mostly a fan of the new books... I don't see why you would.  You have a lot, you don't have much money to spend and if conflicts rise up in the setting information you sound like you are more likely to discard the new stuff in favor of what you already know... so it sounds like a losing scenario for you.

If you didn't already have as many star wars books as you saw you do I'd say that it could be worth it to get a beginners box and see if you like the style of it.  However, you sound like you already have a solid foundation.  Pick up the adventures to mine for plot points if you like and just go with what you have!

  Thanks. The question was semi-rhetorical, semi-serious--I'm willing to be convinced if the new games are a dramatic improvement over d6 or d20 SAGA, or have a lot of great source material that I don't already have in other forms. But it sounds like they're like 5E D&D--solid productions, but not quantum leaps over older stuff I already own and am comfortable with.

jeff37923

Quote from: Armchair Gamer;969629Don't take the Death Star scenes in Episode IV too seriously for establishing stormtrooper competence. It's pretty clear in the movie (and explicit in the radio drama) that the Empire let the Rebels go while making it look good, in order to get a lead on the Yavin base.

If you want to see some stormtrooper competency, watch Rogue One. Lots of Rebels die.
"Meh."

3rik

Quote from: Omega;969425Thats not the money grab part though. It is the standard FFG practice to split up the game within its line and withhold some elements. This has been a longstanding complaint with FFG.
There was a 30 dollar beta version/playtest and a 30 dollar starter boxset for each of the three FFG Star Wars games, speaking of money grab.
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