This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Anyone else not getting into FFG new Star Wars Rpgs

Started by Abraxus, June 16, 2017, 06:52:51 PM

Previous topic - Next topic

Skarg

#195
Quote from: Warboss Squee;973879As opposed to D&D's bonii to stats, Shadowrun's stat allotment and whatever the fuck WoD does these days?

I'd say the FFG attribute set-up is average in comparison.

That average seems pretty low...

So isit like the only mechanical differences between human, jawa, and wookie are arrangement of stats that all add to 12 for balance reasons?

Warboss Squee

Quote from: Skarg;973883That average seems pretty low...

So isit like the only mechanical differences between human, jawa, and wookie are arrangement of stats that all add to 12 for balance reasons?

Sure. But a 3 in a stat as opposed to a 2 is a pretty big difference.

Biscuitician

Quote from: tenbones;973776I'm not following. You make opposed rolls when taking an action directly against an opponent. So melee, social interactions, etc. But for ranged combat - you use standardized Range difficulties of 2 (modified for range and circumstance and gear). Beyond those differences, assembling the die-pool and resolution is the same. Do you have a specific set of examples?



I'm calling polite bullshit on this. They very specifically have targeted specific aspects of the game through three separate lines covering a massive amount of ground. You *can't* put this all into one book, or three, or even a dozen. *Right now* - you could run any kind of Star Wars game in any era, or better - make up your own version of it with zero difficulty. Honestly, you could run years worth of games with any single Core book - with the assumption your campaign is centered around that kind of play. There are distinct assumptions about each line and that has to be taken into consideration before you play, though all of them are perfectly mechanically compatible.

They could end this line and lose the license right now and the totality of what they have produced will easily stand next to other editions of the game with ease.

Now if it's the monetary investment as the actual problem... I can't help ya there, they are pricey. Ain't gonna lie.

What i'm saying is that in combat melee difficulty is just an arbitrary fixed couple of difficulty dice. The target's abilities have no bearing on that. Same with ranged combat, though it depends on the range instead.

Yet in other situations you are asked to base the number of difficulty dice on the opposing character's stats.

Now obiously this is done for simplicity since combat is always a headfuck. BUt it is inconsistent - whether it's an issue is a matter for you in play. While i like the dice (i'm a sucker for gimmicks) it only works this way because of this system.

I'm not asking them to put the entirety into one book. I have no problem with the first two books being separate as separate propositions: smugglers then rebels. But Force and Destiny just doesn't need to be a separate book and game line.

I can't be bothered with buying all these books and carrying them around to sessions on the off chance my player group would be committed enough to want to read through ALL the options they present is a tall order IMO. Again YMMV.

I had exactly the same problem with 40k. In fact i still have a ton weight of Rogue Trader books I never even finished!

Abraxus

Maybe someone can explain FFG dice mechanic on which dice cancel other dice out. I think that is the main stumbling block for me.

Biscuitician

misses cancel hits
threats cancel advantages

triumph and despair always confuse me.

crkrueger

Quote from: Warboss Squee;973879As opposed to D&D's bonii to stats, Shadowrun's stat allotment and whatever the fuck WoD does these days?

I'd say the FFG attribute set-up is average in comparison.

New D&D and SR you mean, and yeah any game that balances Wookies and Ewoks, Noldor and Hobbits, etc. to make sure they have the same number of bonuses and penalties is mind-numbingly banal.  

Balance should be achieved through setting, not system, and ultimately is the GM's job.

I also like the way they do starships though. :D

So there's definitely Wheat here, I just have to decide if it's worth the threshing.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Christopher Brady

Quote from: Biscuitician;973960misses cancel hits
threats cancel advantages

Correct.

Quote from: Biscuitician;973960triumph and despair always confuse me.

They aren't affected by anything other than numbers, if you have more of one type than the other.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

HappyDaze

#202
Quote from: tenbones;973776I'm not following. You make opposed rolls when taking an action directly against an opponent. So melee, social interactions, etc.
That's not correct. Melee always uses a base Difficulty 2, whether you're swinging to hit a master of melee combat or uncle Owen. There are Talents that adjust this, like Defensive Stance and/or Dodge for PCs or Adversary for NPCs, but neither the Agility nor the Melee skill of the target matters at all. Social rolls are resisted--except when they're not. A typical use of Coercion is resisted with Willpower/Discipline, but a use of Coercion with the Scathing Tirade Talent ignores the target's Willpower/Discipline and always uses Difficulty 2. It appears that Talents like Nobody's Fool apply to the fixed Difficulty tests (like Scathing Tirade), but some question it.

HappyDaze

Quote from: Christopher Brady;973967They aren't affected by anything other than numbers, if you have more of one type than the other.

A Triumph is both a Success and a Special Good Thing.
A Despair is both a Failure and a Special Bad Thing.

The Success and Failure aspects of those symbols cancel as normal, either from each other or from Success/Failure results on other dice. The Special Good/Bad Thing portions of the Triumph/Despair do not cancel each other.

Christopher Brady

Quote from: HappyDaze;973969A Triumph is both a Success and a Special Good Thing.
A Despair is both a Failure and a Special Bad Thing.

The Success and Failure aspects of those symbols cancel as normal, either from each other or from Success/Failure results on other dice. The Special Good/Bad Thing portions of the Triumph/Despair do not cancel each other.

That's what I meant, sorry.  I wasn't clear enough.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

crkrueger

Success results are canceled by Failure results.
Advantage results are canceled by Threat results.

Triumphs and Despair are tricky. They do two things.
1. They count as Success or Failure.  Those Successes and Failure count as normal, and can be canceled like any other. So  if I roll One Success, One Triumph and 3 Despair, that means overall 1 Failure.

2. They have a Special Effect that cannot be canceled.  So if I roll some Successes, Advantages and Triumphs, but 1 Despair, I can blow the head off a Trandoshan Bounty Hunter peeking around a corner at night from max range, but my gun still jams, or whatever.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Skarg

Quote from: Biscuitician;972998the only thing that bugged me about the rules was the inconsistency.

So for instance, you don't generally make opposed rolls except when you do. In combat you might think it would be an opposed roll - base the difficulty dice on the target's stats for example - but it isn't.

It's not a problem as it's simpler, but it is a bit inconsistent.
It's only not a problem if you don't mind the abilities of a target being irrelevant to how hard it is to hit, or not. That distinction is probably the #1 reason I stopped being satisfied with TFT (albeit only after several years of play).

But maybe I don't know enough about the full system - for example, surely there must be SOMETHING that represents at least the ability of good prequel-style Jedi to parry lots of blaster shots? Hopefully they also have SOMETHING to make some difference in how hard it is to hit more skilled targets? Hopefully that something is NOT just piles of hit points?

AaronBrown99

Quote from: Skarg;973974It's only not a problem if you don't mind the abilities of a target being irrelevant to how hard it is to hit, or not.

Why would the target's abilities matter in a ranged attack, aside from super-powers?
"Who cares if the classes are balanced? A Cosmo-Knight and a Vagabond walk into a Juicer Bar... Forget it Jake, it\'s Rifts."  - CRKrueger

Skarg

Quote from: AaronBrown99;973998Why would the target's abilities matter in a ranged attack, aside from super-powers?

The same reasons that veteran soldiers often avoid getting to know green replacements in serious wartime - because they're vastly more likely to behave in ways that get them killed compared to veterans. Situational awareness, always reading a situation for threats, habitually being in places where you're not exposed, having your gear ready, managing fields of fire, knowing how to expose as little of yourself as possible, or to keep moving until not exposed, effectively using suppressing fire, watching out for each other, having appropriate habits and reflexes, developing instincts that something's about to happen, reacting immediately in appropriate ways to danger, etc.

Ever play or watch dodge ball when some of the class is good at it and some of the class doesn't care or has no skill?

AaronBrown99

Yes but at the point of shot none of those things matter.
"Who cares if the classes are balanced? A Cosmo-Knight and a Vagabond walk into a Juicer Bar... Forget it Jake, it\'s Rifts."  - CRKrueger