I'm assuming there will be some kind of d20 future for 5e. Has anyone heard anything yet?
I hope they make it a standalone book this time (unlike 3e).
Not sure if you are joking. The closest we got to that during 4E was Gamma World I don't think WoTC is interested in non-D&D right now.
Yeah, I'd be all over such a game, but there's been no hint whatsoever towards that as afar as I know, so its a pretty big assumption. Unfortunately :(
officially from wotc?. Probably not. Depends on the ogl they will have next year
We find out 3pp stuff sometime in 2015. Never heard mention of WotC doing anything outside bog standard Dnd though. Who knows they may do a Spelljammer setting or Gamma World.
If they don't have an official one, once we know the OGL details I say we make one :D
... You really think there's going to be anything like OGL??
Quote from: Will;778247... You really think there's going to be anything like OGL??
My best guess is something far more OGL then GSL with creveats. Like you have to be vetted but fan stuff will be pure OGL with WotC either taking the best stuff or vetting you somehow.
I think you guys are wildly optimistic... though I hope you are right. ;)
If you want D&D in space, there is always Stars Without Number. :D
Quote from: jeff37923;778270If you want D&D in space, there is always Stars Without Number. :D
That sir is an awesome book! (So many good games so little money or time).
Just started a thread about it, but there's also Adventures on Dungeon Planet, which is awesome pulp scifi goodness in SPAAAACE.
OOGA CHAKA OOGA OOGA
Quote from: Marleycat;778274That sir is an awesome book! (So many good games so little money or time).
Not as awesome as
Traveller, though. You really don't know what you are missing.
Quote from: jeff37923;778279Not as awesome as Traveller, though. You really don't know what you are missing.
You gave me Traveller remember? I want to run Serenity with it someday.:)
Diaspora is a fun Trav-inspired Fate game.
Quote from: Marleycat;778281You gave me Traveller remember? I want to run Serenity with it someday.:)
That's right, I did. :o
It's been a busy life.
I rather like Traveller (Mongoose's version is very crisp and tight.)
On the other hand SNW is awesome for doing D&D in space very well, and so is Hulks & Horrors.
I would really like a Buck Rogers XXVC Second Edition based on the D&D 5E ruleset, but the chances of that happening are just slightly better than my chances of snagging a copy of Action Comics #1 in near mint condition.
I would buy Star Frontiers (5e) in a heartbeat.
Quote from: Will;778247... You really think there's going to be anything like OGL??
(IANAL)
Strictly speaking it doesn't matter. It's possible to use the terminology in the SRD (along with other terminology that's sufficiently common) to reconstruct 5e under the OGL the same way retroclones used it to reconstruct AD&D, B/X, etc. Rules cannot be copyrighted, only their presentation. So a sufficiently careful person probably could do-- of course if WOTC decided to react to such a blatant loophole abuse, it's entirely possible that it could drag down a large chunk of the OSR with it.
Oh sure. It's always been possible to do that. The question is to do it safely and, if you try to publish on RPGnow or whatnot, getting THEM to deal with you.
And then being absolutely sure not to copy/paste anything or reference IP.
Quote from: AaronBrown99;778466I would buy Star Frontiers (5e) in a heartbeat.
Hell yeah! And I don't even like 5e.
I just love the Star Frontiers races. They're my absolute fav RPG aliens and that's saying something considering my affection for Aslan and Vargr.
O fuck, I just outted myself as a Furry.
Tell me, why is a Dralasite big, wrinkled, and gray?
Because if it were small, smooth, and white, you might mistake it for an aspirin.
I don't think there's going to be an official 5e offshoot of anything.
I was working on a heavily Saga-ized (with some 5e sprinkled in) version of d20 Modern/Apocalypse and have the basics already down on paper. I just need to iron out a few rules.
On a related note, I was working on my own sci-fi game when the playtest came out. I had so much fun playing it, that if the OGL allows next year, I will make it 5e compatible rather than my own rules. Going to take a "campaign setting" approach to it, rather than a stand alone game.
(https://lh5.googleusercontent.com/-amqYDQWfSKo/UEpuJS0xdWI/AAAAAAAAABc/M9qKvUHWmlI/w612-h792-no/cover%2Bcopy.jpg)
I always prefer seeing new systems, but I understand why they would use d20.
Quote from: AaronBrown99;778466I would buy Star Frontiers (5e) in a heartbeat.
Quote from: Sacrosanct;778559On a related note, I was working on my own sci-fi game when the playtest came out. I had so much fun playing it, that if the OGL allows next year, I will make it 5e compatible rather than my own rules. Going to take a "campaign setting" approach to it, rather than a stand alone game.
(https://lh5.googleusercontent.com/-amqYDQWfSKo/UEpuJS0xdWI/AAAAAAAAABc/M9qKvUHWmlI/w612-h792-no/cover%2Bcopy.jpg)
Looks like that's a Power Armor game, the modular nature of 5e would be well suited to that, especially if (as the name implies) there is some tie between suit and owner to allow classes or even if the characters are robots or something.
I love Dralasites, but you know I always see them as the same color as Gleep from the Herculoids.
Even if they're "officially" gray.
I would like to see Gamma world and Star Frontiers.
Quote from: CRKrueger;778755Looks like that's a Power Armor game, the modular nature of 5e would be well suited to that, especially if (as the name implies) there is some tie between suit and owner to allow classes or even if the characters are robots or something.
Funny enough, it was designed to be robots, and not organic players originally. However, if I go the 5e setting route, it will be easy enough to mix and match both. And you're dead on with classes. There were originally races (alien, steampunk, African tribal, Asian, Native anthropomorphic, and Euro middle ages) and several classes.
This montage sort of gives illustrations for the various race/class combinations. So going 5e setting would be pretty easy
(https://lh5.googleusercontent.com/-AxlnXoj4S5A/U-olAfx41dI/AAAAAAAABas/ZxkB_iELbU0/w639-h879-no/clan%2Btheme%2Bmontage.jpg)
Quote from: Sacrosanct;778559On a related note, I was working on my own sci-fi game when the playtest came out. I had so much fun playing it, that if the OGL allows next year, I will make it 5e compatible rather than my own rules. Going to take a "campaign setting" approach to it, rather than a stand alone game.
(https://lh5.googleusercontent.com/-amqYDQWfSKo/UEpuJS0xdWI/AAAAAAAAABc/M9qKvUHWmlI/w612-h792-no/cover%2Bcopy.jpg)
The first thing that crossed my mind was "Holy sh*t, it is LIVING STEEL with a goddamn playable system!"
Quote from: Sacrosanct;778824Funny enough, it was designed to be robots, and not organic players originally.
Cyborg Commando? Gygax would be proud.
If you are wanting to play D&D in SciFi drag, then how is that different from just playing D&D?
Yes, it's totally the same, except for the blasters, the classes, the races (potentially), the magic, the space ships, the planets...
Other than those things, it'd just be D&D
Quote from: Will;778870Yes, it's totally the same, except for the blasters, the classes, the races (potentially), the magic, the space ships, the planets...
Other than those things, it'd just be D&D
So how does the actual play feel different?
(This is one of the criticisms for d20
Star Wars, the system felt just like D&D 3.x with blasters and Jedi.)
Quote from: jeff37923;778882So how does the actual play feel different?
(This is one of the criticisms for d20 Star Wars, the system felt just like D&D 3.x with blasters and Jedi.)
In one way, I think that is the point, it is just another setting, so no need to learn any new rules. Just sit down and play.
Quote from: dragoner;778891In one way, I think that is the point, it is just another setting, so no need to learn any new rules. Just sit down and play.
I won't deny that aspect was one of the better parts of d20 gaming, it just made for a sameness in a lot of the game play.
Quote from: jeff37923;778882So how does the actual play feel different?
(This is one of the criticisms for d20 Star Wars, the system felt just like D&D 3.x with blasters and Jedi.)
Why do I want the actual play to feel different? This kind of boggles me.
I mean, sometimes I want to watch a supernatural horror movie. Sometimes a scifi horror movie.
And they might be essentially the same movie. But sometimes I find it fun to look at spaceships.
Quote from: Will;778903Why do I want the actual play to feel different? This kind of boggles me.
I mean, sometimes I want to watch a supernatural horror movie. Sometimes a scifi horror movie.
And they might be essentially the same movie. But sometimes I find it fun to look at spaceships.
Fair enough. I don't share the view, but that isn't a bad thing.
For myself, I'd want my fantasy to be different from my science fiction otherwise there is no reason to have them be seperate genres besides set dressing and costumes. For games, I'd like there to be different approaches to the RPG and different effects based on the setting. Without enough differentiation, you are left with just a generic RPG experience in my view. I do think that system matters in these cases.
Well, it's interesting, because this is fundamentally another permutation of genre debate.
My view is that much of the debate comes from glossing over the multi-dimensional nature of what 'genre' is.
There's mood, atmosphere, backdrop, setting, props, typical characters, message, pacing, and so on.
So, for example, is Cowboys vs. Aliens a scifi movie or a Western?
The answer is, really... 'yes.'
Because it has different elements of each. I think one reason it did poorly was that a lot of the pacing and story was very much a Western, and I think a number of people weren't really expecting that.
But it had elements and props of Science Fiction, and some of the message (unity) is more in the realm of scifi positivism.
You will have people say 'it's obviously X' because they see certain elements as more significant to defining a genre. And people saying 'it's obviously Y' because they see OTHER elements as more significant.
So the upshot is, 'this isn't right for scifi' depends wildly on what you predicate for scifi.
Quote from: Will;778975Well, it's interesting, because this is fundamentally another permutation of genre debate.
My view is that much of the debate comes from glossing over the multi-dimensional nature of what 'genre' is.
There's mood, atmosphere, backdrop, setting, props, typical characters, message, pacing, and so on.
OK, I grok where you are coming from.
Quote from: Will;778975So, for example, is Cowboys vs. Aliens a scifi movie or a Western?
The answer is, really... 'yes.'
Because it has different elements of each. I think one reason it did poorly was that a lot of the pacing and story was very much a Western, and I think a number of people weren't really expecting that.
But it had elements and props of Science Fiction, and some of the message (unity) is more in the realm of scifi positivism.
You will have people say 'it's obviously X' because they see certain elements as more significant to defining a genre. And people saying 'it's obviously Y' because they see OTHER elements as more significant.
So the upshot is, 'this isn't right for scifi' depends wildly on what you predicate for scifi.
Maybe better examples would be, "Is
Shadowrun fantasy or science fiction?" and "Is
Expedition to the Barrier Peaks fantasy or science fiction?"
I often bring up Scooby Doo and watch the fireworks. ;)
'IT'S NOT FUCKING HORROR'
Of course it is! Four teenagers in an old van drive around the country hearing voices from their dog and setting up complex, SAW-like traps to catch "bad guys" who are usually bewildered elderly people forced to run around with rubber masks before being "caught".
Yeah, Scooby Doo is horror. Just watching Scrappy Do costs D4 SAN.
Quote from: Will;779026I often bring up Scooby Doo and watch the fireworks. ;)
'IT'S NOT FUCKING HORROR'
No, its horror, just juvenile horror. Kinda like the
Goosebumps shows and books.
Quote from: Spinachcat;779042Of course it is! Four teenagers in an old van drive around the country hearing voices from their dog and setting up complex, SAW-like traps to catch "bad guys" who are usually bewildered elderly people forced to run around with rubber masks before being "caught".
Yeah, Scooby Doo is horror. Just watching Scrappy Do costs D4 SAN.
You underestimate the mind-shattering horror that is Scrappy Doo.
d8 SAN loss, easily.
As an aside, Scooby-Doo! Mystery, Inc. is good. Really good. Really really fucking good.
(The first season is hilarious and enjoyable, but it really torques up in season 2)
I suspect that for quite a few years they'll probably want to focus on D&D (fantasy) alone.
Of course, if they're interested in a kitchen-sink Sci-Fantasy Gonzo setting, Mike Mearls could always get in touch with me about making a book out of my Last Sun campaign (which I've been running with DCC, but could likely be run with 5e quite nicely too).
Amusing thing is - Friday's delivery of 'NEW" stuff at the store included PATHFINDER products that had technology or a Sci Fi bent to it.....and a Monte Cook thing called "Strange" that Sci Fi roleplaying.
MORe when I work tomorrow's shift - I seem to remember a New WOTC product with Sci Fi influence as well.
- Ed C.
Quote from: Spinachcat;779042Of course it is! Four teenagers in an old van drive around the country hearing voices from their dog and setting up complex, SAW-like traps to catch "bad guys" who are usually bewildered elderly people forced to run around with rubber masks before being "caught".
Yeah, Scooby Doo is horror. Just watching Scrappy Do costs D4 SAN.
The Venture Brothers made the same observation (http://youtu.be/mr4Ek08FEFs//).
Quote from: VacuumJockey;781827The Venture Brothers made the same observation (http://youtu.be/mr4Ek08FEFs//).
That was one of my favorite episodes.
Quote from: jeff37923;778869If you are wanting to play D&D in SciFi drag, then how is that different from just playing D&D?
It's not. The old Metamorphosis Alpha, Arduin Grimoire, Starships & Spacemen and Mechanoid Invasion material is in my experience very easy to mix and match with TSR-era D&D.
It's the parade of "nth E" products with the D&D brand on them that present inconvenient departures from the familiar framework as far as I'm concerned. I don't want to read hundreds of pages of yet another whole new set of rules that covers the same ground.