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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: RPGPundit on April 01, 2009, 04:56:19 PM

Title: Alternate WFRPs?
Post by: RPGPundit on April 01, 2009, 04:56:19 PM
Have any of you used WFRP for a setting different than the "Old World"? How did that turn out?

RPGPundit
Title: Alternate WFRPs?
Post by: mhensley on April 02, 2009, 06:55:13 AM
I'm surely in the minority, but I like wfrp more for its system than for the setting.  The Old World is cool but there are some things that just get on my nerves.  I hate that everything revolves around chaos and I like a bit earlier technology level for my fantasy as well (ie- I don't like guns).  Mainly though, I just hate having to follow someone else's setting.

I haven't done it yet, but I keep wanting to run a standard D&Dish game using wfrp in a bog standard fantasy setting.
Title: Alternate WFRPs?
Post by: noisms on April 02, 2009, 07:11:56 AM
If you ask me you could do a lot worse as a standard, gritty and more-realistic-than-D&D fantasy system. It's not as if the mechanics are really tied to the setting in any serious way. Actually I could see it being used for historical medieval games. Just cut out the magic, which is a small part of the game anyway, and the chaos/insanity.
Title: Alternate WFRPs?
Post by: One Horse Town on April 02, 2009, 07:18:57 AM
I've used real world Renaissance Europe as the setting. That was more because of my hard-on for historical maps than anything else though. Kept the magical things in, but dropped the other humanoid races and the monsters, bar daemons and undead.

I guess that made it run a bit like a more up to date Ars Magica. Didn't last long though and was merely an excuse to use my maps and have the players actually know where they were. If i recall correctly, they got smegged by a charge of Polish freelancers.
Title: Alternate WFRPs?
Post by: Lord Hobie on April 02, 2009, 10:37:23 AM
I've long considered using the mechanics to do a super-gritty Greyhawk.

Lord Hobie
Title: Alternate WFRPs?
Post by: Narf the Mouse on April 02, 2009, 07:38:17 PM
...Provided you're playing in the city itself, gritty fits perfectly.
Title: Alternate WFRPs?
Post by: Balbinus on April 02, 2009, 08:43:03 PM
Quote from: One Horse Town;293745I've used real world Renaissance Europe as the setting. That was more because of my hard-on for historical maps than anything else though. Kept the magical things in, but dropped the other humanoid races and the monsters, bar daemons and undead.

I guess that made it run a bit like a more up to date Ars Magica. Didn't last long though and was merely an excuse to use my maps and have the players actually know where they were. If i recall correctly, they got smegged by a charge of Polish freelancers.

I've done the same, the characters fought the Ottomans and got involved in Papal scheming, it worked extremely well.
Title: Alternate WFRPs?
Post by: DeadUematsu on April 03, 2009, 01:49:33 AM
Ravenloft for an one-shot; I would revisit it.

Edit: Especially if I could use this thread (http://www.fraternityofshadows.com/forum/viewtopic.php?t=6187&postdays=0&postorder=asc&start=45) for visuals.
Title: Alternate WFRPs?
Post by: JohnnyWannabe on April 03, 2009, 01:08:02 PM
I really home-brewed the setting; eliminating the stress on Chaos and Law, created my own religions, cultures, and communities. I dropped the Free City of Haven into it, as well as Lankmar (AD&D version) and Sanctuary (from the Thieves World boxed set by Chaosium). I fleshed out Araby (or whatever they call the desert kingdom). In the end, I transformed the Old World into a different place.
Title: Alternate WFRPs?
Post by: Idinsinuation on April 03, 2009, 01:39:51 PM
I haven't yet but I've been thinking about it.  Then again it could be argued that I've never even run WFRP with the core setting because I'm hardly what anyone would call a scholar on it.  I name drop some cities/countries here and there but in the end my campaign isn't really Old World beneath the surface.
Title: Alternate WFRPs?
Post by: Sacrificial Lamb on April 03, 2009, 02:43:00 PM
Some years ago, I used the rules to run a couple bog-standard fantasy games for my group. Even though we were using WFRP 2e rules, we weren't specifically adventuring in the Old World. I just treated it as an extension of my existing D&D campaign. It worked fine.
Title: Alternate WFRPs?
Post by: TheShadow on April 03, 2009, 09:37:25 PM
I think it would be a natural fit for Titan, the Fighting Fantasy world.
Title: Alternate WFRPs?
Post by: mhensley on April 03, 2009, 09:59:37 PM
I just got Dragon Warriors a couple of weeks ago and while it is pretty nice, I thought its world and adventures would work a lot better with the wfrp system.
Title: Alternate WFRPs?
Post by: David R on April 03, 2009, 11:10:38 PM
Quote from: The_Shadow;294022I think it would be a natural fit for Titan, the Fighting Fantasy world.

And Orb, for The Way of the Tiger, gamebooks.

Regards,
David R
Title: Alternate WFRPs?
Post by: RPGPundit on April 04, 2009, 12:29:26 PM
Damn straight.  It would rock in Titan. Especially in Port Blacksand.

RPGPundit
Title: Alternate WFRPs?
Post by: kryyst on April 06, 2009, 06:27:15 PM
I haven't really played with it yet but I've been working on basically doing a Deadlands style setting with Warhammer.  Other then character based rules changes needed to emulate the setting.  The biggest addition I've worked out is a Showdown mechanic.  While the core combat rules can certainly lead to death.  I found that they don't really do the intensity of a proper Showdown well enough.
Title: Alternate WFRPs?
Post by: Idinsinuation on April 06, 2009, 06:43:37 PM
I woke up with a thought today.  WFRP's "North and South America" continent.  A fantasy version of real world Americas and their native peoples.  Maybe a bit stereotypical or narrow of me but I really have an urge to hunt chaos daemon bison men with war paint and tomohawks and join the warriors to smoke and sweat out the chaotic influence afterwards.  Among other cool possibilities.
Title: Alternate WFRPs?
Post by: Narf the Mouse on April 09, 2009, 07:23:54 PM
...Could be fun.
Title: Alternate WFRPs?
Post by: Idinsinuation on April 09, 2009, 07:45:06 PM
Quote from: Narf the Mouse;295323...Could be fun.

Last of the Mohicans was on TV the night before.  Explains the thought.
Title: Alternate WFRPs?
Post by: Narf the Mouse on April 10, 2009, 01:47:59 AM
I remember watching that. However, the memory is rather hazy and I can't recall any obvious supernatural elements.

Possibly due to watching it in late elementary? school.
Title: Alternate WFRPs?
Post by: Idinsinuation on April 10, 2009, 02:34:05 AM
Quote from: Narf the Mouse;295384I remember watching that. However, the memory is rather hazy and I can't recall any obvious supernatural elements.

Possibly due to watching it in late elementary? school.

There really aren't any, I just like the fighting style and figure it'd be cool mixed with WFRP style fantasy elements.
Title: Alternate WFRPs?
Post by: PoppySeed45 on April 10, 2009, 03:56:53 PM
I ran a Napoleonic Wars one-shot with it (just to try the system). Straight historical, players were revolutionaries tied to the Jacobins. Game died after the first session because one player didn't like the rules (because it didn't let her do everything she wanted). Though she made the same complaint of Burning Wheel, Savage Worlds, and Fate 2.0. So, no idea what that means.

Not much of a fan of the Old World, myself. Since it's fantasy, I like mine with more, well, non-European analogs. My figuring is, if you're going to have a European dominated world, it ought to have a reason behind it ("a la Guns, Germs, and Steel" - even Tolkein had strict reasons WHY his European analogs ruled).

I also like historicals. I've considered WH as the system for a Rome game (set, say, when Sulla becomes Dictator - he makes a proclamation that, due to the low number of survivors of the Civil War, he allows women in the Senate, army, blah blah blah) and a homebrew fantasy world based very loosely on Earthsea.

Seriously, snod fake Germany and it's Chaos Lords.

Though, in its favor, I actually LIKE guns in my fantasy.
Title: Alternate WFRPs?
Post by: Simon W on April 11, 2009, 05:50:19 AM
I started working on a fantasy-wild west version, but never did finish it.

Simon W
Title: Alternate WFRPs?
Post by: Roderick on April 12, 2009, 12:34:21 PM
Something I always wanted to do, is using the Warhammer ruleset with the Iron Kingdom  setting.
Title: Alternate WFRPs?
Post by: Pseudoephedrine on April 12, 2009, 02:26:03 PM
I'd love to use it to run fantasy fucking Vietnam. Humanity has conquered the surface and driven enslaved the green-skins that still remain on the surface. However, the magical energy it needs to sustain its emerging magi-tech pools in great caverns below the earth. Necromancers, daemon worshippers, the green-skins and foul mutations have all beaten mankind to the punch, and are ensconced near the most important and valuable sources.

The PCs are ordinary people conscripted, armed, and dropped in the massive cave system underneath the Pit, a massive strip mine cum FOB for Operation Darkhammer. Their mission is to search out and destroy the minions of the great necromancer Hoch Ming while winning the hearts and minds of the native green-skins.