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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Hackmaster on June 07, 2007, 03:44:42 PM

Title: Adding Saga Damage Threshold to D&D3.5
Post by: Hackmaster on June 07, 2007, 03:44:42 PM
The damage threshold/wound track discussed in the previews for Star Wars Saga Edition sounded interesting. Could these be easily applied to D&D 3.5? Is there any reason it wouldn't work or would be a bad idea?

For those that have the SW-SE book, how would I go about doing this?

Thanks.
Title: Adding Saga Damage Threshold to D&D3.5
Post by: RPGPundit on June 07, 2007, 04:48:37 PM
You may want to briefly explain what that is.

RPGPundit
Title: Adding Saga Damage Threshold to D&D3.5
Post by: Mcrow on June 07, 2007, 04:53:13 PM
Quote from: GoOrangeThe damage threshold/wound track discussed in the previews for Star Wars Saga Edition sounded interesting. Could these be easily applied to D&D 3.5? Is there any reason it wouldn't work or would be a bad idea?

For those that have the SW-SE book, how would I go about doing this?

Thanks.

Should work pretty good.

Just take your fortitude would=

con bonus+character level/armor(whichever is higher)+Class bonus+10

The only hitch is that some armors in Saga give you a fortitude bonus and a defense (AC) bonus. So, you would have to figure out which armors should have a fortitude bonus and then give it one.

Fighter types (soldier) get a +2 class bonus, Jedi +1 so you would have to give your classes a fortitude bonus. It really wouldn't be that bad of a conversion.
Title: Adding Saga Damage Threshold to D&D3.5
Post by: Hackmaster on June 07, 2007, 05:42:05 PM
Here is a cut and paste from the Jedi Counseling section of the WotC website, talking about what I was referring to from the new SW-SE book.

Quote from: WotCWebsiteDamage Threshold and Condition Track

There was one particularly nice thing about the vitality point/wound point system: It allowed for a character to be injured in a way that impaired his abilities but didn't render him unconscious. In fact, a common criticism of any hit point system is that characters are 100% healthy until they fall over from their injuries. Still, even the vitality point/wound point system didn't capitalize on this strength as well as it could have. By the time a character took wound damage, he was usually very close to being out of the fight.

In Saga Edition rules, we tried to keep this strength and expand on it. Thus, the performance of a character, droid, vehicle, or object will degrade over time if it takes sufficiently large amounts of damage. Every target has what's called a damage threshold. If the target takes damage equal to or greater than the threshold, it moves a step down the condition track.

The condition track is a unified system to cover all conditions that degrade a target's capabilities, including poison, stun blasts, fatigue, serious injury, morale effects, and anything else you can imagine. Each step that a character moves down the track imposes an increasing penalty on his actions and defenses, from –1 to –2 to –5 to –10. In addition, because the character is barely staying conscious, he's limited in what actions he can take.

When a character moves five steps down the condition track, he falls unconscious (or becomes disabled, for nonliving targets). In most cases, characters can "catch their breath" to move back up the condition track, and they can do so more quickly if they break away from combat for a round or two.

Thus, the damage threshold measures how much damage is required to move a target down the condition track. In addition, the threshold determines how much damage is needed to seriously injure or kill the target.
# If a target is reduced to 0 hit points but takes less damage than its threshold, the target is merely unconscious (or disabled).
# If the target falls to 0 hit points and takes more damage than its threshold, the target might be killed (or destroyed).

A character's damage threshold increases as he becomes more experienced. At low levels, a relatively weak weapon (such as an ordinary blaster pistol) is still a fairly serious threat, so 1st-level heroes have reason to fear a group of stormtroopers. At high levels, characters are more adept at avoiding damage, so they can dodge, parry, or block attacks that would be devastating or even lethal to lower-level characters. Thus, a Jedi Master and a Sith Lord can tear into each another for an extended period without slowing down too much.
Title: Adding Saga Damage Threshold to D&D3.5
Post by: UmaSama on June 07, 2007, 08:21:46 PM
Quote from: GoOrange...For those that have the SW-SE book...

Thanks.

What? Wait a min. is it out already? :confused:
Title: Adding Saga Damage Threshold to D&D3.5
Post by: Koltar on June 08, 2007, 01:44:36 AM
Quote from: UmaSamaWhat? Wait a min. is it out already? :confused:


 Ever since this past TUESDAY morning - Yes its out there and released.

- Ed C.
Title: Adding Saga Damage Threshold to D&D3.5
Post by: Jason Coplen on June 08, 2007, 01:49:37 AM
Quote from: UmaSamaWhat? Wait a min. is it out already? :confused:


Yeah, it just came out.
Title: Adding Saga Damage Threshold to D&D3.5
Post by: Christmas Ape on June 08, 2007, 07:39:14 AM
Oh, Saga has a wound track?

Good old d20, the Windows of RPGs. Ubiquitously popular because it delivers what's needed, intuitive to grasp but a lifetime to master, the undisputed king of brand associations in its field....

...and proudly extolling the newest innovation their competition mastered a decade ago. But now the big guy does it, so it's okay.

C'mon...it's not like I'd ever use one, but is there some way Windows '95 was not "Does everything a Mac can do, years later and for more money!"?
Title: Adding Saga Damage Threshold to D&D3.5
Post by: Mcrow on June 08, 2007, 08:29:23 AM
Quote from: Christmas ApeOh, Saga has a wound track?

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No, not really. The condition track is more like a fortitude/fatigue meter. You still have HP for tracking wounds.
Title: Adding Saga Damage Threshold to D&D3.5
Post by: Christmas Ape on June 08, 2007, 08:31:23 AM
Sorry, I skimmed because I'm at work, and sometimes I just like making snappy responses whether I'm paying attention or not.

Close enough.