SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

A simple enhancement question from D&D...

Started by pandiculator, July 06, 2006, 02:18:56 PM

Previous topic - Next topic

pandiculator

Ok, I was rolling up a character last night, and I was looking at the weapon enhancements in the DM's Guide...and my mind thought of something evil:

A weapon enhancted with the vicious property deals an additional 2d6 damage to the target, and 1d6 to the weilder...but, if the weapon is also dancing, the person who activated the weapon is not considered armed by that weapon. Does this mean that a vicious, dancing weapon gets a very nice +2d6 without the drawback that vicious has?
 

Hastur T. Fannon

Thank you for reminding me why I don't play Dungeons and Dragons
 

Nicephorus

Quote from: Hastur T. FannonThank you for reminding me why I don't play Dungeons and Dragons

Oh, come on.  pretty much every rpg has loopholes that have to be shut down by the gm.

ergeheilalt

Quote from: pandiculatorOk, I was rolling up a character last night, and I was looking at the weapon enhancements in the DM's Guide...and my mind thought of something evil:

A weapon enhancted with the vicious property deals an additional 2d6 damage to the target, and 1d6 to the weilder...but, if the weapon is also dancing, the person who activated the weapon is not considered armed by that weapon. Does this mean that a vicious, dancing weapon gets a very nice +2d6 without the drawback that vicious has?

I'd rule that the damage bypassed the weapons hardness and dealt direct damage to the sword. :D Being an asshole DM is great.
 

Xavier Lang

Quote from: ergeheilaltI'd rule that the damage bypassed the weapons hardness and dealt direct damage to the sword. :D Being an asshole DM is great.

The important question is would you tell the player the above BEFORE they made  the weapon, or AFTER.  You only are an asshole if you don't tell me that until the first time I start the sword dancing in combat.
 

Svartalf

You just need to make a huge knowledge : arcana roll to predict what repercussions your making such a non standard weapon (one that normally interats woth its wielder, but operates without one regularly), may have on its working... if I were a real a**hole, I'd make this kind of weird experimentation the surefire way to manufacturing a cursed blade (like, one that attacks the wielder when it dances for instance).
 

Name Lips

I'd say that it's only viscous when it is being wielded. It NEEDS to be able to deal 1d6 damage to a wielder in able to be able to deal 2d6 to the target. Maybe the drain from the wielder "powers" it or something.
Next phase, new wave, dance craze, anyways, it's still rock and roll to me.

You can talk all you want about theory, craft, or whatever. But in the end, it's still just new ways of looking at people playing make-believe and having a good time with their friends. Intellectualize or analyze all you want, but we've been playing the same game since we were 2 years old. We just have shinier books, spend more money, and use bigger words now.