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5e: Wild Magic Oh My!

Started by Marleycat, August 02, 2014, 01:32:01 PM

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Marleycat

Don\'t mess with cats we kill wizards in one blow.;)

The Ent

Nice. Good mix of harmful stuff, helpful stuff, and weird stuff.

On first glance looks better than the old 2e/Forgotten Realms Wild Magic chart.

Sacrosanct

It's kind of funny to have read some of the reactions to this the other day, with some people saying how 5e is broken if wild magic also allows harmful things to happen.

??????

That's kind of the point of it.  I personally don't like it either.  But guess what?  I'm not playing a wild mage.

Kind of like people rail about how gay marriage is so bad.  Don't want to marry someone of the same sex?  Then don't.  Don't like wild magic?  Then don't have a wild mage.

Seems simple to me.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Marleycat

I love Wild Mages they are FUN!!!! Besides it's only a 5% chance of even rolling on that chart.
Don\'t mess with cats we kill wizards in one blow.;)

Will

I'm likely to not allow wild magic in my campaigns, but cool anyway. ;)
This forum is great in that the moderators aren\'t jack-booted fascists.

Unfortunately, this forum is filled with total a-holes, including a bunch of rape culture enabling dillholes.

So embracing the \'no X is better than bad X,\' I\'m out of here. If you need to find me I\'m sure you can.

Mistwell

It's weird to see people saying a 0.1% chance of fireballing the party at first level is too much risk.  What sort of adventurer is that risk averse? Come on now, the whole point is you are taking great risk fighting horrible things for great reward.  If you cannot handle that extremely low level of risk, what they heck are you doing adventuring in the first place?

The Ent

2e Wild Mages were fun, and this looks to be too.

Necrozius

After playing WFRP and Dark Heresy, I might just use this table for other weird magical side-effects.

Simlasa

Magic without risk has never seemed very 'magical' to me... but I like the magic in Dungeon Crawl Classics... and this seems mild in comparison.

Saplatt

Quote from: Mistwell;774877It's weird to see people saying a 0.1% chance of fireballing the party at first level is too much risk.  What sort of adventurer is that risk averse? Come on now, the whole point is you are taking great risk fighting horrible things for great reward.  If you cannot handle that extremely low level of risk, what they heck are you doing adventuring in the first place?

Last week, I fire-balled half the party just to take out some pesky undead. I could have sculpted the spell to avoid it, but figured I might need to save that stunt for later.

Later on I got fire-balled back in a similar situation, and I took it like a man.

Chaos Sorcerers look pretty tame by comparison.

Marleycat

Quote from: Mistwell;774877It's weird to see people saying a 0.1% chance of fireballing the party at first level is too much risk.  What sort of adventurer is that risk averse? Come on now, the whole point is you are taking great risk fighting horrible things for great reward.  If you cannot handle that extremely low level of risk, what they heck are you doing adventuring in the first place?

Pretty much. The more important thing is the variable level deal with your d20 roll then the Surge Table anyway that's where the real risk is involved.
Don\'t mess with cats we kill wizards in one blow.;)

Marleycat

Quote from: Saplatt;774884Last week, I fire-balled half the party just to take out some pesky undead. I could have sculpted the spell to avoid it, but figured I might need to save that stunt for later.

Later on I got fire-balled back in a similar situation, and I took it like a man.

Chaos Sorcerers look pretty tame by comparison.

You can use that knack on any Evocation spell you sling there are no limits to it. Unless this is PF?
Don\'t mess with cats we kill wizards in one blow.;)

One Horse Town

Any chance you can do something about that picture? It just temporarily broke my computer.

Marleycat

#13
Quote from: One Horse Town;774888Any chance you can do something about that picture? It just temporarily broke my computer.
I tried but it wouldn't change it. I could just link it? Give me a minute, better now?
Don\'t mess with cats we kill wizards in one blow.;)

Saplatt

Quote from: Marleycat;774887You can use that knack on any Evocation spell you sling there are no limits to it. Unless this is PF?

In general yes. But my character gets the knack by way of a 3.5 prestige class that gives him limited free uses of it per day.