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5E: Rules you realise you've mis-interpreted/got wrong?

Started by danskmacabre, October 08, 2014, 08:24:04 PM

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Marleycat

Quote from: Opaopajr;791284Yup, and gotta live from the encounter to do it, too. Makes being a small recon creature that much more useful. It's definitely not the "I Win!" button you hear people preaching.

Ooh, here's a fun catch as I was doing char-gen: Darts are not Light weapons, and no Light weapon so far has greater than a 1d6 damage die.

The Dart is 1/4 lb. & 1d4 dmg, the Rapier 2 lbs & 1d8 dmg, and the Scimitar 3 lbs & 1d6 dmg. Only the Scimitar is Light. Nice, they were looking out against my inner munchkin.
:)

Still, Darts are cheap and 20 count is well worth the 1 GP for almost anyone with decent STR or DEX.

You mean to say they remember 2e and dart specialists.:)
Don\'t mess with cats we kill wizards in one blow.;)

Natty Bodak

Quote from: Marleycat;791293Quit being pendantic ...

If ever there were a place to be pedantic it's a thread about getting the rules wrong.

If ever there were a place to NOT make claims based on unannounced house rules (which is any place, really) it's a thread about getting the rules wrong.

Not that citing one line of what has to be one of the simplest and clearest rules in the game rises to the level of pedantry.

To reiterate, in case anyone has been confused by your counter-factual claptrap, 5e Warlock spell slots refresh every short rest (a period of at least one hour), and NOT every "encounter" as defined in 4e terms.
Festering fumaroles vent vile vapors!

Opaopajr

Here's one I only recently caught. And after we've been playing, GM & players, as if we can shoot through allies. I forget if this was a 3e or 4e thing. I guess we've been playing with old assumptions that we can shoot through allies too long...

COVER
A target with half cover has +2 bonus to AC and DEX saving throws. A target has half cover if an obstacle blocks at least half its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.
(5e Basic .pdf, August 2014. p. 74)

Well, that's a lot more +2 AC floating around. Makes formations more useful & slows down the ranged Sneak Attack/Pack Tactics dog pile (place ally w/in 5' of target, stopping advance, then focus fire through the meat shield). Also a great use for Grapple, as it was so far pretty lackluster.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

danskmacabre

Quote from: Skywalker;7910363: 2 times a short rest. Not a day. :)

Thanks, Yes, that was more a typo on my end.
I checked the character when I got home and it was noted correctly.

danskmacabre

#34
For those with concerns about Moon druids being Over powered.
I've been running a campaign so far up to level 4 with a Moon druid in the party and I have not experienced this.
The wildshape is limited to 2 times per short rest and when you're in a big adventure, such as a decent sized dungeon, that's not often achievable to just stop and rest for an hour.
Also in beast shape you have no spells available to use, which is a real limitation on the Druid.
That and in beast Shape it can't communicate properly to other party members. It's a a beast right, so can't talk. although can use hand signals  etc.

If anything the Monk is really powerful with multiple attacks available and a decent AC as well. also the knock-down KI powers and stuff.
He can't take as much a a pounding as a fighter with the fighter superior HPs and 2nd wind.
It'll be interesting to see how the Monk develops at higher levels in actual play.

Skywalker

Quote from: danskmacabre;791568For those with concerns about Moon druids being Over powered.
I've been running a campaign so far up to level 4 with a Moon druid in the party and I have not experienced this.

My experiences are the same, though when has such things as actual play experience ever stopped people making sweeping house rules based on a perceived imbalance? :)

danskmacabre

Quote from: Skywalker;791570My experiences are the same, though when has such things as actual play experience ever stopped people making sweeping house rules based on a perceived imbalance? :)

Lol, yes. I would have thought actual game experience with running/playing a Moon Druid should be pretty important before deciding to make sweeping changes.

One other thing I noticed is the Druid spells are pretty decent.
So there's lots of reason to NOT use Wildshape,
for example I noticed quite a lot of use of the "Flame blade" spell by the Druid, which does 3d6 damage, which is pretty decent, although it's a 2nd level spell, so usage of it uses up a valuable 2nd level spell slot.
But it does make the Druid very versatile when needed to fight a boss enemy or something.

The fighter still outclasses the Druid in pure combat, as it'll have a much better AC than a Druid in Wildshape, comparable or better HPs and whilst the Wildshaped Druid might end up with multiple attacks (such as in Bear form), the Fighter has other abilities to fall back on as well, which put together are very nice.

It should be noted that at the worst parts of a few quite dangerous combats I've run so far, the fighter has always so far been the one who was the best off (meaning HPs and rate of being hit) when things were worst.

danskmacabre

Quote from: Opaopajr;791494Here's one I only recently caught. And after we've been playing, GM & players, as if we can shoot through allies. I forget if this was a 3e or 4e thing. I guess we've been playing with old assumptions that we can shoot through allies too long...

COVER
A target with half cover has +2 bonus to AC and DEX saving throws. A target has half cover if an obstacle blocks at least half its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.
(5e Basic .pdf, August 2014. p. 74)

Well, that's a lot more +2 AC floating around. Makes formations more useful & slows down the ranged Sneak Attack/Pack Tactics dog pile (place ally w/in 5' of target, stopping advance, then focus fire through the meat shield). Also a great use for Grapple, as it was so far pretty lackluster.



Thanks for pointing this out. I wasn't sure about how to handle that last night when running a big fight in the Moathouse as part of the "Temple of elemental Evil" scenario.
I just said you shoot at disadvantage.

I know that when shooting (or using any ranged type attack) into a melee (but not actually blocked) you shoot at disadvantage.
But good to know if someone is in the way, but not in melee with your target, there's a mechanic for that, being a +2 to the target AC.

Skywalker

Quote from: danskmacabre;791616I know that when shooting (or using any ranged type attack) into a melee (but not actually blocked) you shoot at disadvantage.
But good to know if someone is in the way, but not in melee with your target, there's a mechanic for that, being a +2 to the target AC.

That's not correct.

If you shoot with a ranged weapon with a hostile opponent within 5ft of you, you shoot at disadvantage.

There is no penalty for shooting into melee other than the +2 AC that the target is likely to have.

danskmacabre

Quote from: Skywalker;791619That's not correct.

If you shoot with a ranged weapon with a hostile opponent within 5ft of you, you shoot at disadvantage.

There is no penalty for shooting into melee other than the +2 AC that the target is likely to have.

Really?  wow, Not sure how I misread that thanks :)

Skywalker

No problem. Its what this thread is about after all :)

One Horse Town

This isn't mine, but i saw someone recommend to another poster elsewhere that if they want to be an awesome archer they should take dual wield hand crossbows and crossbow expert.

All i can honestly say to that is good luck in re-loading those x-bows when you've got 1 in each hand. I don't know too many 3 handed characters. Telekinesis, i guess.

yabaziou

#42
Quote from: One Horse Town;791645This isn't mine, but i saw someone recommend to another poster elsewhere that if they want to be an awesome archer they should take dual wield hand crossbows and crossbow expert.

All i can honestly say to that is good luck in re-loading those x-bows when you've got 1 in each hand. I don't know too many 3 handed characters. Telekinesis, i guess.

It doesn't read at all like a sound of good piece of advice ! ^_^ Sometimes, people are trying too hard to optimize their PCs ... Maybe they should just play the game ...
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Omega

Quote from: One Horse Town;791645This isn't mine, but i saw someone recommend to another poster elsewhere that if they want to be an awesome archer they should take dual wield hand crossbows and crossbow expert.

All i can honestly say to that is good luck in re-loading those x-bows when you've got 1 in each hand. I don't know too many 3 handed characters. Telekinesis, i guess.

Mage Hand.

Its like trying to dual wield Nerf Blasters. You get off 2 shots sure. but then you have to fumble around  arming one then the other which means propping one on or under the arm to free the hand up. Though I could see a pulltab assembly like the new Rebelle lines "Pink Crush" which is shaped like a hand crossbow (or the old Nightfinder). You can arm those with a thumb by essentially crossing the arms. Loading a dart can still be done while holding the other gun. Awkward. But do-able and the same sorts of requirements to arm a pair of hand crossbows.

dbm

I recently learned that Warlock patron spells add to your spell list, not your spells known. You can pick them, but you don't automatically  know them.

Big difference!