My group is interested in Tyranny of Dragons or Storm King's Thunder. I'd prefer to not run a 5e game. All the tracking involved seems overwhelming. I tried to run 5e once and felt like a bookkeeper. So, I'm wondering if I could use C&Cs as the system.
My question is will these modules escalate to the point that the players are underpowered for the content/encounters? I'm not sure if I should level them quicker if I use C&Cs. I'm not sure what a 5th level character in C&Cs is in comparison to a 5th level 5e character.
Has anyone had experience using C&Cs for 5e adventure books?
Edit: I've already been given both those adventures as gifts. I already own them both.
Experience no but I'm familiar with both systems.
The thing to watch for is the hit points and hit dice which are generally doubled in 5e. 5e gives melee damage bonuses for Dexterity with missile and finesse weapons and C&C doesn't. I'd watch for somewhat higher damage bonuses in general. Initial attack bonuses are about 2 points higher in 5e but accumulate slower. The way I'd handle it is just using + level for C&C instead of the 5e attack bonuses. You'll probably want to ignore most special attacks. C&C primes have a much greater impact than 5e bonuses, essentially being a +6 to rolls on a prime attribute. That will screw with saving throw difficulties.
What level are those modules at? C&C doesn't scale the same as various editions of D&D at all levels. It's probably most cross-compatible with various editions at levels 5-10, but I'm not sure where the best compatibility with 5e is.
I know there's a set of conversion guidelines from 5e to C&C that was put out. I'm having trouble tracking it down, but your GoogleFu may be stronger than mine.
It should work. But there are much better non-5e adventures out there.
I ran an ToA (5e) with OSR rules (more B/X than C&C). The main thing to consider is that in 5e both damage and HP are doubled. Also, saves work differently in 5e. But in the end my advice is: don't convert, just use C&C monsters etc., as explained here:
https://methodsetmadness.blogspot.com/2023/05/converting-5e-monsters-to-osr-games.html
Quote from: migo on June 25, 2023, 04:43:19 PM
What level are those modules at? C&C doesn't scale the same as various editions of D&D at all levels. It's probably most cross-compatible with various editions at levels 5-10, but I'm not sure where the best compatibility with 5e is.
They start at lvl 5 (in 5e). SKT goes to 11, I think. ToDs goes from 5-20ish.
Quote from: Eric Diaz on June 25, 2023, 06:21:21 PM
I ran an ToA (5e) with OSR rules (more B/X than C&C). The main thing to consider is that in 5e both damage and HP are doubled. Also, saves work differently in 5e. But in the end my advice is: don't convert, just use C&C monsters etc., as explained here:
https://methodsetmadness.blogspot.com/2023/05/converting-5e-monsters-to-osr-games.html
Thank you!
Quote from: David Johansen on June 25, 2023, 04:23:38 PM
Experience no but I'm familiar with both systems.
The thing to watch for is the hit points and hit dice which are generally doubled in 5e. 5e gives melee damage bonuses for Dexterity with missile and finesse weapons and C&C doesn't. I'd watch for somewhat higher damage bonuses in general. Initial attack bonuses are about 2 points higher in 5e but accumulate slower. The way I'd handle it is just using + level for C&C instead of the 5e attack bonuses. You'll probably want to ignore most special attacks. C&C primes have a much greater impact than 5e bonuses, essentially being a +6 to rolls on a prime attribute. That will screw with saving throw difficulties.
Good advice. Thanks.