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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Sacrosanct on September 23, 2014, 10:40:30 PM

Title: 5e MM ommissions fixed. Cave Fisher
Post by: Sacrosanct on September 23, 2014, 10:40:30 PM
Going through and writing up stats for some monsters omitted in the 5e MM that I really like.  First up, the Cave Fisher

Because I'm sure it will be asked and/or pointed out, this version might not be the 'perfect" conversion in your eyes. My process when doing conversions is to look at how the monster was used previously. What level of PCs did it typically go against? That gives me a good idea of what CR the creature should be. From there I look at other monsters of the same CR to get a good idea of base stats and attacks. Then I look at context of the creature in how it's typically used to assign any special abilities that would be relevant. Just to give you an idea of how I go about doing my conversions. I'll tell you right now that if you reply with "Well, that creature does an average of 11.24432 DPR, and the average DPR of CR4 creatures is 10.9323, I'll probably just go, "Ok." IMO, there's a lot more than physical stats that go into the CR equation, like how the creature is typically encountered and any other attributes that may impact combat. Just so you know



(https://lh4.googleusercontent.com/-t5AHuvd8w4Q/VCIBwbAJTHI/AAAAAAAABoE/ft-pJzU_J_c/w612-h792-no/cavefisher.jpg)
Title: 5e MM ommissions fixed. Cave Fisher
Post by: LibraryLass on September 24, 2014, 02:01:24 AM
Fuck yes, I love a good Cave Fisher.
Title: 5e MM ommissions fixed. Cave Fisher
Post by: One Horse Town on September 24, 2014, 12:59:58 PM
The only thing i'd comment on is the Saving Throw bonuses. Not a huge amount of monsters get them, so i'd probably leave them off the cave fisher.

Apart from that, yoinked.

oh and medium creatures have d8 hit die.
Title: 5e MM ommissions fixed. Cave Fisher
Post by: Sacrosanct on September 24, 2014, 01:34:43 PM
Quote from: One Horse Town;788397The only thing i'd comment on is the Saving Throw bonuses. Not a huge amount of monsters get them, so i'd probably leave them off the cave fisher.

Apart from that, yoinked.

oh and medium creatures have d8 hit die.

Yeah, I noticed that after I posted it.  I'd go 10d8+22 instead.  That, and a spelling error :o

But good enough for government work :)
Title: 5e MM ommissions fixed. Cave Fisher
Post by: jadrax on September 24, 2014, 02:08:08 PM
You might want to give it a climb speed? Or even the spider-climb ability?

Also I would be tempted to mention they have alcoholic blood, because I think you could probably do quite a bit with that plot wise.
Title: 5e MM ommissions fixed. Cave Fisher
Post by: Just Another Snake Cult on September 28, 2014, 07:07:12 PM
Great job! Thank you.