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5e Chargen

Started by dragoner, July 03, 2014, 04:44:17 PM

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dragoner

Quote from: Marleycat;764176Well as you know I'm horrible at rolling so it's your choice and risk I roll well. I'm sure I could make several good characters with the array.

I'd prefer the rolling method just to see if I can make a viable character.

It is up to you, but hey, you can do both! Why not?
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Marleycat

#31
Quote from: dragoner;764177It is up to you, but hey, you can do both! Why not?

I could probably do that. It would be fun. Should be able to do a standard array on my phone. When I have time tomorrow.:)
Don\'t mess with cats we kill wizards in one blow.;)

Emperor Norton

#32
I seriously haven't rolled for ability scores in forever. So I rolled 4d6 drop 1... and rolled some ridiculous stats. 18, 17, 16, 14, 11, 9

So I decided to make a High Elf Fighter. He's better than you. Stronger than you. Faster than you. Smarter than you. He's kind of an asshole.

QuoteLorethain
Chaotic Good High Elf Fighter

Str 18 (+4) Dex 18 (+4) Con 14 (+2) Int 18 (+4) Wis 11 (+0) Cha 9 (-1)

Spd 30', Blonde Hair, Blue Eyes, 5'9", 135lbs

HP 12, AC 16, Initiative +4

Longsword: +6, 1d8+6, Melee
Dagger: +6, 1d4+6, Melee
Longbow: +6, 1d8+4, Range (150/600)

Racial Abilities
Cantrip: Prestidigitation, Dark Vision, Elf Weapon Training, Fey Ancestry, Trance

Class Abilities
Fighting Style: Dueling, Second Wind

Background Feature
Researcher

Proficiencies
Saving Throws: Strength, Constitution
Skills: Acrobatics, Arcana, Athletics, History, Perception
Armor: All Armor & Shields
Weapons: Simple Weapons, Martial Weapons

Languages: Common, Celestial, Draconic, Elvish, Infernal

Background: Sage
Specialty: Researcher
Personality Trait: I speak slowly when talking to idiots which almost everyone is compared to me.
Ideal: No Limits: Nothing should fetter the infinite posibility inherent in all existence.
Bond: I have an ancient text that holds terrible secrets that must not fall into the wrong hands
Flaw: I speak without really thinking through my words, invariably insulting others.

Equipment: Studded Leather, Longsword, Longbow, Quiver and 20 Arrows, Dagger, Ink, Ink Pen, 20 pieces of Parchment, Traveller's Clothes, Explorer's Pack, Belt Pouch, 1 Gold, 4 Silver, 8 Copper

Hilariously, I even rolled his background stuff. He was just destined to be an asshole. I'm assuming that probably has something to do with the shit Charisma.

I took Prestidigitation for his cantrip because A) lots of neat small abilities, B) I figure he uses it to always look flawless, even after trudging through a swamp for 8 hours (Instant clean). Because he's better than you. And prettier too.

jadrax

O.k. I really want to play Lorethain, that's some good work.

Emperor Norton

Even if feats were used in a game, if I was playing him unless something really really really looked juicy, I would be hard pressed not to have the first 3 ability increases be +2 Str, +2 Dex, +2 Int. Just to make him that much better than you.

One Horse Town

I'm half-way through making Calandrin 'the loon'. High-Elf Rogue Folk Hero.

He steals from the rich and gives to the poor - despite his half-arsed plans, beloved of the people.

I'll try to post him up later.

Saplatt

Quote from: Brad;764168Personality: Nothing can shake my optimistic attitude

Man, if I rolled straight 6s for STR, I'd have an optimistic attitude as well!

Keep the characters coming, guys.  This is a fun read.

YourSwordisMine

#37
Here is my first character. I randomized everything. Abilities were 4d6(drop lowest) in order. I also randomized his Cantrips (d8) and Spells Known (d12), as well as to which Background (d5) to take. I think the only thing I didn't randomize was his name, gear, hair and eye color, and his extra language.

QuoteSoveliss Amakiir
Level 1 Chaotic Neutral High Elf Wizard
Background: Criminal (Smuggler)
5’7”, 142lbs, Black Hair, Grey/Blue Eyes

Str 11
Dex 10
Con 12 +1
Int 15 +2
Wis 13 +1
Cha 11

HP: 7, AC: 10, Initiative: 0, Speed: 30’
Saving Throws: Str 0, Dex 0, Con +1, Int +4, Wis +3, Cha 0

Shortsword (Attk: +2, 1d6)
Dagger (Attk: +2, 1d4)
Shortbow (Attk: +2, 1d6)


Racial Abilities
Darkvision, Keen Senses, Fey Ancestry, Trance
Prestidigitation

Languages
Common, Elvish, Goblin

Class Abilities
Spellcasting, Arcane Recovery
Saving Throws: Int, Wis

Skills
Arcana, History, Deception, Stealth
Thieves Tools, Dicing Set

Cantrips
Cancing Lights, Mage Hand, Minor Illusion

Spells Known
Thunderwave, Charm Person, Detect Magic, Burning Hands, Mage Armor, Comprehend Languages

Personality
Slow to Trust

Ideal
Honor

Bond
I will become the greatest Smuggler of them all

Flaw
I turn tail and run when things look bad

Gear
Shortsword, Dagger, Shortbow, Quiver and Arrows (20), Crowbar, Thieves Tools
Spellbook, Component Pouch, Rod, Pen and Ink (1oz Bottle)
Dark common Clothes with hood, belt pouch, Explorers Pack, Mess Kit

Rabbits foot Trinket

Coin
72gp, 7s
Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

Quote from: ExploderwizardThe interwebs are like Tahiti - its a magical place.

Necrozius

#38
Quote from: Emperor Norton;764315So I decided to make a High Elf Fighter. He's better than you. Stronger than you. Faster than you. Smarter than you. He's kind of an asshole.

Ack you beat me to it! I was gonna make a Fighter-Sage and be all :cool:

Ah well, I'll do it anyway. I was going for more of a Fantasy version of Indiana Jones.

QuoteBran Windrivver
Neutral Good Human Fighter (Sage)

"Hey pal: that Infernal Idol you've got belongs in the University! Hand it over!"

Str 15 (+2) Dex 14 (+2) Con 14 (+2) Int 13 (+1) Wis 13 (+1) Cha 11 (+0)

Spd 30', Brown Hair, Green Eyes, 5'11", 146lbs

HP 12, AC 15, Initiative +2

War Pick: +4, 1d8+2, Melee
Whip: +4, 1d4+2, Melee (Finesse, Reach)
Dagger: +4, 1d4+2, Melee
Light Crossbow: +4, 1d8+2, Range (80/320, loading, two-handed)

Class Abilities
Fighting Style: Two-Weapon Fighting, Second Wind

Background Feature
Researcher

Proficiencies
Saving Throws: Strength, Constitution
Skills: Acrobatics, Arcana, Athletics, History
Armor: All Armor & Shields
Weapons: Simple Weapons, Martial Weapons

Languages
Common, Dwarvish, Elvish, Halfling

Background: Sage
Specialty: Professor
Personality Traits: There’s nothing I like more than a good mystery. I’ve read every book in the world’s greatest libraries—or I like to boast that I have.
Ideal: Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
Bond: I work to preserve a library, university, scriptorium, or monastery.
Flaw: I am easily distracted by the promise of information.

Equipment
Chain shirt, War Pick, Whip, Dagger, light crossbow, 20 bolts, explorer's pack, bottle of black ink, quill, 5 sheets of parchment, Case (map or scroll), small knife, a letter from a dead colleague (rival) posing a question you have not yet been able to answer, set of common clothes, set of traveler's clothes, grappling hook, crowbar, belt pouch.

I went with point-build for stats ('cause I've never really done that before) and I chose weapons not for mechanical efficiency but because I thought that they were cool and thematic.

EDIT: even with all of the similarities, these two characters feel pretty different!

cranebump

#39
First Attempt.

Used 3d6 in order, exchanged one roll for another (in this case, STR with DEX). I used an electronic dice roller, which, to me, rolled a tad high, but...

Balthazar Jonas (aka "Credit Jones")
Saying you're not out for yourself is the first, and worst, lie we ever tell."
Lvl 1 Human Rogue (Smuggler)  Really thought about making this guy a fighter with the criminal BG, because I wanted to use the Duelist style (I like single-weapon). May still do this.

Balthazar was a "businessman," a smuggler who was a bit too soft-hearted for the harsh end of his trade. His tendency to extend too much credit gained him his nickname. After several years of general success selling illegal wares up and down the rivers and coastline, he was betrayed by his partners and tossed in the klink with villains of all stripe. There, he earned the respect of an old half Orc named Gort, from whom he learned how to read people and situations, and to use knowledge to his own benefit. After serving 5 years hard labor (of a 10 year sentence), he obtained his freedom by exchanging favors and influence to garner the help of a single guard, who then attempted to renege on the deal, and extort additional payments from Balthazar, in perpetuity. Credit was forced to kill the man to cover his tracks. He fled to parts unknown, laid low for two years, then re-emerged, seasoned, in-shape, and certainly, a great deal wiser. He took his pejorative nickname as his new moniker, and returned to the scene of his "first life," as he calls it, using the skills his harsh experiences have taught him. Though ostensibly not a criminal by trade, his lifestyle has forced him to earn money through mostly disreputable means. Even so, Credit tries to maintain his own sense of honor in his dealings, and still burns to take vengeance on the people who abandoned him, not by taking their blood, but by destroying their livelihood. He will work with almost anyone, take almost any job that gains him favor or influence, which he intends to someday use against his ex-partners.

STATS:
STR 13 (+1), CON 13 (+1), DEX 17 (+3), INT 9 (-1), WIS 14 (+2), CHA 14 (+2)

Alignment: Nuetral (though I'm wondering about CG?)

Skills: Deception (+4)*, Insight (+4)*, Stealth +2, Intimidation +2, Persuasion +2

Tools: Thieve's Tools +2, Gaming Set (Cards) +2

Languages: Thieve's Cant, Orc

Abilities: Sneak Attack (d6), Expertise*

Personality:"
IRONICALLY SANCTIMONIOUS: "I know bad people, I've done bad things. But I'm not bad."
ETERNALLY SUSPICIOUS: "Earning my trust is nigh impossible (but once you have it, it is yours forever)."

Ideals:
JUSTICE: "I pursue individual justice, regardless of what the law says."

Bonds:
REVENGE: "I will eventually find and destroy the partners who abandoned me."

Flaws:
LIAR: "Because of my first life, I'm a pathological liar, especially when it comes to lies of omission."
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

jadrax

#40
QuoteKagain
"Gold runs the world kid, the faster ya learn that the better life'll treat ya."
Medium Dwarf (Mountain) Fighter (Champion)
Armour Class 19 (Chain Mail and Shield)
Speed 25 ft.
Hit Points 15 (1d10+5)
STR 16 (+3) DEX 12 (+1) CON 20 (+5) INT 15 (+2) WIS 11 (+0) CHA 8 (-1)
Saving Throws Str +5 Con +7
Skills Animal Handling +2, Deception +1, Intimidation +1, Stealth +3
Languages Common, Dwarvish

Alignment Lawful Evil
Proficiencies Simple Weapons, Martial Weapons, all Armor, Shields, Playing Cards, Smith’s Tools, Thieves’ Tools
Background Criminal (Enforcer)
Feature Criminal Contact (in Beregost)
Personality Trait. I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
Personality Trait. I need an ale.
Ideal. I will do whatever it takes to become wealthy.
Bond. I was hired to guard a caravan that was lost, and the family that employed me wants their money back.
Flaw. When faced with a choice between money and my friends, I usually choose the money.

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Fighting Style (Defense). While you are wearing armor, you gain a +1 bonus to AC.
Second Wind. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Equipment Battleaxe [1d8 Slashing, Versatile (1d10)], Light Crossbow [1d8 Piercing, Ammunition (range 80/320), loading, two-handed], Chain Mail, Shield, Dark Clothing, Hood, Crowbar, Explorer’s Pack, 15 gp, A gemstone that looks like a lump of coal when examined by anyone but you

Actions
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 4 (1d8+3) Slashing damage.

Next in the sequence that is actually creatable under basic*. Possibly would be more true to the game if his background was some sort of shopkeeper than criminal, but this works. Looks really hard to kill, although the fact that he had Con 20 helps a lot!

*Edit, actually this is a lie, Imoen was the next in the sequence that could be done, but I wanted to do a fighter rather than a second rogue.

Emperor Norton

Quote from: Necrozius;764370EDIT: even with all of the similarities, these two characters feel pretty different!

Obviously they are very different.

Lorethain is just better.

:P.

dragoner

#42
Quote from: Emperor Norton;764315Hilariously, I even rolled his background stuff. He was just destined to be an asshole. I'm assuming that probably has something to do with the shit Charisma.

Same with the fighter I rolled, at first I going to make him a folk hero, but the lawful neutral "soldier" background just fit so much better.

Lorethain is a bit of a ringer; why not put that 18 score in one of his racially boosted stats and get a 20?
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Omega

#43
QuoteOmega - Chaotic Good Human Wizard Sage Level: 1
STR : 14     +2                                                                                        
DEX : 16     +3                                                                                          
CON : 14     +2                                                                                        
INT : 16      +3                                                                                        
WIS : 10       -                                                                                          
CHA : 16     +3                                                                                        
AC : 3   -   Speed : 30                                                                              
HD : 1d6  -   HP : 8                                                                                  
EXP :                  -  Need : 300   -  Proficiency : +2  -  Saves : INT/WIS
SPELLS: c: 3 - L1: 2 - L2:   - L3:   - L4:   - L5:   - L6:   - L7:   - L8:   - L9:

Proficiencies: Arcana, History, Investigate, Nature (Took nature as Im doubled up on Arcana and History as is, and theres no other way to access Nature and it fits the character).

Wealth: 0gp. (Started with 160)

Weapon: Staff: 1d6/1d8 and Darts: 1d4 piercing. (till I can lay hands on a shield... heh-heh) I bought darts for when flinging spells is not an option. Six should cover the duration of most combats and I can hopefully retrieve them afterwards.

Spell focus: A fist sized chunk of Obsidian (Same as the one sitting on my desk and that has been with me for 4 decades now.)

Background: Sage - Specialty: Researcher.
Languages: Common, Elven, Gnoll, Draconic, last one left open to pick up later.
Trait: I loves me a mystery. Ideal: No limits! raaaah! Bond: I hide an ancient secret that must not fall into the wrong hands. Flaw: I sometimes overlook obvious solutions for complex ones. Fear my Rube Goldberg solutions!

Cantrips: Shocking bolt: (Rethemed Ray of frost. Same damage and effect) Mage Hand, Light
1st level spells: Sleep, Identify, Detect Magic, Mage Armour, Shield, Comprehend Languages.

Possessions:
A Caravan home and a draft horse to pull it. This breaks the bank for now. But I like my comfy little mobile base!
A Lantern that I will light with the Light cantrip.
Basic stuff, such as food, mapping paper, scholars kit.
Trinket: A medallion with a rat symbol. From one of my information contacts in a city.

Here is a preliminary. Rolled up just to see what would get and whooo! three 15s and two 13s??? Stats are in order. I went with Wizard as well. I usually do play one and I want to see how Basic Wizard plays vs the playtest Mage. Though with those stats I could have gone with any class well.

Main focus is on information gathering and knowing whats what.

Chargen whipped along pretty quick. No major hitches aside from having to scroll through a few pages to get to more of the chargen info. Feels a bit disjointed there. Otherwise nothing vexing.

Most of this fit on an index card.

Larsdangly

All y'all are fucking up; you are supposed to pick 2 personality traits, not 1.