SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

5e and casting spells at melee range.

Started by danskmacabre, September 10, 2014, 06:52:50 AM

Previous topic - Next topic

Omega

Quote from: Old Geezer;786291So do you mean that a magic user can't have "Fly" and "ESP" and "Clairaudience" and "Protection from Normal Missiles" all going at the same time?  Interesting.

If Im reading the concentration rules right. Exactly. You cant stack concentration requiring spells in 5e.

Most spells have a casting time of 1 action. A few have 1 minute and a couple have casting times of 10 min. Fireball for example is 1 action.

Barkskin requires concentration to maintain for example.

LibraryLass

Quote from: Old Geezer;786291So do you mean that a magic user can't have "Fly" and "ESP" and "Clairaudience" and "Protection from Normal Missiles" all going at the same time?  Interesting.

Precisely so.
http://rachelghoulgamestuff.blogspot.com/
Rachel Bonuses: Now with pretty

Quote from: noismsI get depressed, suicidal and aggressive when nerds start comparing penis sizes via the medium of how much they know about swords.

Quote from: Larsdangly;786974An encounter with a weird and potentially life threatening monster is not game wrecking. It is the game.

Currently panhandling for my transition/medical bills.

danskmacabre

As far as caster vs non-caster balance has worked out so far from level 1 to 3.
The non-casters are dealing out a lot more damage.

I appreciate the casters get decent, unlimited cantrips that do decent damage, but they don't get to add an ability bonus to that damage.
The non-casters who often use missile or melee weapons get to add an ability bonus to damage, which at low level makes a hell of a lot of difference.

That and the various non-caster special abilities that often add to damage and to hit as well.

Marleycat

Quote from: Old Geezer;786248"Make a concentration check?"  Rather than "lose the spell and your turn?"

Crom's hairy nutsack, and people wonder why casters dominate.

They dominate nothing in 5e you ignorant old fuck. At least read the rules and understand how few spell slots are available among other things you hairy nutsack of Crom . When you do then comment ok?
Don\'t mess with cats we kill wizards in one blow.;)

Marleycat

#19
Quote from: Old Geezer;786291So do you mean that a magic user can't have "Fly" and "ESP" and "Clairaudience" and "Protection from Normal Missiles" all going at the same time?  Interesting.

There IS NO STACKING for ANYBODY. And no two spells per round except cantrips in specific cases. It's why Sorcerer's metamagic ability to twin a spell is nasty with the right spell. Concentration gets harder as you level up and YES that is on purpose because the intent by the developers is you bet level 6 and above spells are field tilters but is it worth the risk? Maybe or maybe not but the player has to decide on the fly or work in concert with her fighters which if you notice can give his wizard all the information she needs to tilt the field if he scouts the opponent out for a minute BEFORE attacking. It's a class ability for the basic fighter that TBP calls boring.

Spells like Magic Weapon and Stoneskin are better used on frontline types while the wizard concentrates out of range UNLESS you're an Eldritch Knight which is a fighter subclass that uses a highly limited amount of spells to augment their fighting ability/options. Though a much better option for an EK is to use the 2nd level varient of Blade Barrier that deflects physical weapon attacks and start the carnage while working in concert with her full spell casters that are out of harm's way if they have a brain in their head.
Don\'t mess with cats we kill wizards in one blow.;)

Doom

Quote from: Old Geezer;786248"Make a concentration check?"  Rather than "lose the spell and your turn?"

Crom's hairy nutsack, and people wonder why casters dominate.

Hey, at least 5E doesn't have infinite scroll making and trivial wand making.

It does have infinite cantrips, though which is a bit of a disappointment for me. Magic just seems less special when you can do it an infinite number of times without effort.
(taken during hurricane winds)

A nice education blog.

Marleycat

Quote from: Doom;786339Hey, at least 5E doesn't have infinite scroll making and trivial wand making.

It does have infinite cantrips, though which is a bit of a disappointment for me. Magic just seems less special when you can do it an infinite number of times without effort.

From actually playing the game you'd be surprised how little pure attack cantrips are used except in very specific instances/scenerios.
Don\'t mess with cats we kill wizards in one blow.;)

LibraryLass

Hey Marley. Can I ask you a favor?

Would you stop being a bitch to Geezer any time he has a question? Thanks.
http://rachelghoulgamestuff.blogspot.com/
Rachel Bonuses: Now with pretty

Quote from: noismsI get depressed, suicidal and aggressive when nerds start comparing penis sizes via the medium of how much they know about swords.

Quote from: Larsdangly;786974An encounter with a weird and potentially life threatening monster is not game wrecking. It is the game.

Currently panhandling for my transition/medical bills.

Opaopajr

#23
Quote from: Old Geezer;786291So do you mean that a magic user can't have "Fly" and "ESP" and "Clairaudience" and "Protection from Normal Missiles" all going at the same time?  Interesting.

Depends upon the spell. For the most part yes, barring 2 or more spells requiring concentration. Concentration is nulled outright by another spell needing concentration, or incapacitated/killed; concentration takes a save from each & every source of damage. Common spells like "Fly," "Bless," & "Invisibility" require concentration, which tones them down. But different spells with durations (not concentrations) do stack.

Combining Magical Effects
"The effects of different spells add together while the duration of those spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect — such as the highest bonus — from those casting applies while their durations overlap."
(D&D 5e Basic .pdf, August 2014. p. 81. col. 2)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

jibbajibba

Quote from: Opaopajr;786350Depends upon the spell. For the most part yes, barring 2 or more spells requiring concentration. Concentration is nulled outright by another spell needing concentration, or incapacitated/killed; concentration takes a save from each & every source of damage. Common spells like "Fly," "Bless," & "Invisibility" require concentration, which tones them down. But different spells with durations (not concentrations) do stack.

Combining Magical Effects
"The effects of different spells add together while the duration of those spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect — such as the highest bonus — from those casting applies while their durations overlap."
(D&D 5e Basic .pdf, August 2014. p. 81. col. 2)

implying hittign a flying guy might end up being really effective.... if its breaks concentration and they drop like a stone.
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

Saplatt

Like others said, not every spell has the concentration component, but most of the more powerful buffing spells do.

Concentration saves are generally made against a DC equal to the damage taken by a particular attack. In 5E, damage scales up a lot faster than any bonuses you can get for concentration checks, so the higher the level of combat, the more it becomes a factor.

Note that multiple casters CAN combine to buff a single target, so long as no caster concentrates on more than one spell, so technically, the spells CAN stack, but it has to be a group effort.

Marleycat

#26
Quote from: jibbajibba;786365implying hittign a flying guy might end up being really effective.... if its breaks concentration and they drop like a stone.

Not exactly unless the spell is being used on yourself hence the risk v reward especially given the fact that it's generally safer and more optimal to use buffing spells on others rather then yourself except in specific cases.
Don\'t mess with cats we kill wizards in one blow.;)

Doom

Quote from: Marleycat;786341From actually playing the game you'd be surprised how little pure attack cantrips are used except in very specific instances/scenerios.

From actual play, the warlock has been casting a cantrip every round.
(taken during hurricane winds)

A nice education blog.

Marleycat

Quote from: Doom;786403From actual play, the warlock has been casting a cantrip every round.

That's their schtick right from 3.5. They're what's known as the "simple" magic using class in some circles. Though even then they're capable of so much more in the hands of the right player.
Don\'t mess with cats we kill wizards in one blow.;)

Gronan of Simmerya

Quote from: Marleycat;786331They dominate nothing in 5e you ignorant old fuck. At least read the rules and understand how few spell slots are available among other things you hairy nutsack of Crom . When you do then comment ok?

Tongue my pee hole.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.